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Everything posted by 2GodBDGlory
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Sounds like some frustrating constraints in getting parts! If you don't have access to buying individual parts, but do have access to a CNC machine, maybe you could make that happen, but you'll probably have to do a fair bit of work beforehand. You can export .obj files of parts from Studio part designer, which could be a rough basis for working off of, but tolerances are unlikely to work in the real-world. Alternatively, you might be able to find STEP files from sets that this guy has modeled: https://grabcad.com/dk, though you'll probably need to edit those too. I second @gyenesvi in saying that you'll probably need to learn CAD for yourself, with Onshape and Fusion 360 being good free options
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Technic Pub
2GodBDGlory replied to jantjeuh's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I went down a bit of a rabbit hole today, and found this fascinating article on "double ball joint" front independent suspension: https://www.theautopian.com/our-former-tesla-suspension-engineer-describes-why-the-double-ball-joint-suspension-is-so-incredible/ I'd recommend reading the whole article, but it describes an independent suspension with a single link and steering pivot on the top, but two links and two pivots on the bottom, making a virtual pivot, just like we sometimes do in Technic! I had thought that was just a clever, if janky, solution to a problem confined to Lego models, but it turns out that it is used in the real world, and for similar reasons! Reading the comments also brought to my attention this Audi front suspension design, which has two pivots both top and bottom, more like how we do it in Technic: Fascinating stuff! I continue to feel that suspension design is often overlooked in Technic models. Perhaps some of the new parts released recently will help facilitate things like this! -
Nice job! I look forward to seeing it running. Do you think it would be worth the effort to modify the Bronco body into an alternative body option?
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General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
To me that sounds like the gear bracing wasn't sufficient, making it a weaker link than the LA clutch. I'd expect that if those gears were prevented from skipping, you'd have enough torque to skip the LA clutch, but it'll always skip at the weakest link first. The only way to avoid skipping with this given gear bracing would be to decrease the motor torque to a low enough point where it can't skip either the gears or the clutch, but that's probably too little torque for your purposes.- 5,465 replies
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[MOC] 1:8 Koenigsegg Agera RS
2GodBDGlory replied to mihao's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's what I was wondering, which is definitely unfortunate. I guess what I'm trying to say is that probably at least 98% of builders on here do have access to Bricklink, and so for most builders it's not too unreasonable of an ask. It definitely does make it harder for people to build out of their parts on hand, but in this case there were limited options, and the builder thought using rare parts was worth it. Could you look into 3D printing a copy of those parts? That's probably what I would do if I wanted to try building this -
[MOC] 1:8 Koenigsegg Agera RS
2GodBDGlory replied to mihao's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, it's true that those parts are rare, but they're certainly not expensive on Bricklink. I suppose that might not work in some locations, but for most builders I don't think they would be too inconvenient to get -
General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very interesting! I'm not sure how I feel about this specific instance, because it feels like it's a replacement for what could have been a traditional, multi-piece build, but I can see a place for it in low-production-number parts, like exclusive minifigure headgear that only needs to be in one set ever, where the higher per-part cost would still be cheaper than the big up-front cost of buying a mold. The only other real reason to print a part would be to have properties that injection molding can't create, like the internal mechanisms in this train. I don't really imagine we'll see much like this in Technic, since you have to remember that 3D printing is expensive at large scale, so it's really only going to be low-production specialty parts, and in Technic we don't have a ton of that. The only Technic part from the last several years that I can think might have been good to 3D print is the Mack bulldog part, since it didn't need structural strength, and it only had to be used in one set.- 5,465 replies
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2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Unfortunately, most likely not. I talked about it more in the topic for the book, but I'm no longer at the stage of life where I have the level of free time I used to, and I think updating the book is something that's going to be dropped.- 5,465 replies
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Sorry for the delay in updating my progress! I think I understand the theory now, and I made some more tweaks to the area with the 7L gear racks, so they're now able to rotate the full 360 degrees. This also required moving the small banana gears up one stud. Unfortunately, in its current form, it's not really working. There's some pretty major backlash problems with the 12T gears driving the gear racks, such that the racks can move freely about a stud, which is a pretty crucial difference. Getting rid of the backlash might be tricky, but I wonder if replacing the rack with a small linear actuator might work. It would be even bulkier, but the screw would prevent any backlash from causing issues. Beyond that, the actual ratcheting part at the top isn't really working. Part of the issue is that the eccentric moving the arms is so much lower (worse now that I moved the output ring up) than where the 12T gears engage with the banana gear, but it's just generally floppy and imprecise, at this point in development. I think solving these problems is going to require fairly significant re-engineering, so I think this is where I'm going to stop working on the project (at least for now, since I've got other projects waiting), but I hope you can put in the work to get it working! I do feel like the required precision and inherent complexity are right on the edge of what is possible with Lego, but I think it can be done! I'd recommend moving to a physical build at this point, though, since there is so much moving, and since so much depends on countering the slack in physical parts. I've updated the Studio file with my changes (mostly in green parts), and I've also uploaded a quick video of what operation looks like for me: https://bricksafe.com/files/2GodBDGlory/miscellaneous/Divitis CVT.io Good luck with the project, and thanks for sharing!
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General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I do seem to remember that some of those old sets could come with different sizes of pumps. The interesting thing with that old system is that the pumps and cylinders are actually functionally the same! I would think having a pump with the integrated spring would make operation easier, but if you don't mind manually pulling it up to pump again, one without would work, I think- 5,465 replies
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I got the gearbox built now! I think the main other things I had to change were adjusting the worm gear at the bottom, and changing the ratchets on the top, since those connectors didn't interlock with the 8T gears satisfactorily in real life. Also, I don't really understand the theory behind the gearbox, but I think something must be off with the 7L gear racks, because the way I see it, these blue gears can't actually rotate to move the rack, because doing so would mean moving the LBG 5L beam with which the gear is braced. That area in general feels like it's missing something--should there be some rubber bands to press the 3x7 bent beams against the sides of that ring gear? There also doesn't seem to be a whole lot to hold the rack in place, but again, I don't really understand the theory behind it. My one other question is how is the gearbox controlled? We've got the worm gear driving the 8T gear on the bottom, but is that the input shaft or is it controlling shifting? I assume the red Bohrok eye on the top is the output, but is there a third input/gearbox control somewhere else? I look forward to working through these things to get the concept working! Good job designing such a complex model digitally--that's a huge challenge!
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I'm not sure what the theory around them would be, but yeah, they're too tight. If you look at the screenshot up there, you can kind of see that the spacing between the body of the gears is pretty small, and smaller than the height of a gear tooth. Fortunately, I figured out some bracing for my workaround gearing strategy, and it seems to be working, with all the gears rotating at the same speed in the same direction, with only relatively minor changes! I ran out of time last night to finish the build, but hopefully I can get it done today The only other issue I've found (I'm pretty sure it's not by design) is that the 1L liftarms on frictionless pins mounted on the DBL 7L alternating hole liftarms on top of the 15x11 frames interfere with the rotation of the large banana gear assembly, since the tan 4L axles interfere with them. I just removed them, and I expect it'll be fine like that?
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I picked up the last of the necessary parts today, and started building! However, I have ran into an issue: When building physically, it becomes apparent that these 4 36T gears interfere with each other, and just won't mesh in that configuration. I've came up with an alternate gearing option, which could work in theory, but it will require some adjustments to the frame:
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[MOC] 1:8 Koenigsegg Agera RS
2GodBDGlory replied to mihao's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looks nice! It's impressive to see a vehicle that can drive at reasonable speeds, while still having an 8-speed on board! Also, it's fun to see Znap usage like that! -
Best 3d priter
2GodBDGlory replied to Sentinel's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hmm, I'd think something like PETG would probably be technically strong enough for it to work, but it would take some very precise CAD work to make them functional, I think. These aren't parts I'd really imagine being a good fit for 3D printing -
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2GodBDGlory replied to Sentinel's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
What do you mean by ratchet joints?