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jtooker

Eurobricks Knights
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Everything posted by jtooker

  1. Ooh, very neat micro build. The plants as palm trees look spectacular.
  2. Thank you! I like how the water/ice turned out. Sand blue under the trans-clear is a nice color for this environment. Thank you! I am very happy how the glare off the ice turned out - it is my favorite part of the MOC. I appreciate the detailed feedback. I'll be sure to use more wedges to overlay on top of my paths to help the environment/path transition look more natural. I saw the sand-green and dark-green on snow used in someone else's MOC and wanted to play with it here. I'm not too happy with the shape of it but do like the contrast. Perhaps wedges here too would have been enough. I think gray would have been a better choice for the background. I considered white, but thought the lack of contrast would make the MOC hard to see.
  3. Thank you! Thank you! Thank you! I'm glad it was inspiring to you. Thanks! It is based on floriangraderbeck’s design, see another picture of three donkeys; the middle one is exactly floriangraderbeck's design. Thank you! Thanks! It is based on floriangraderbeck’s design, see another picture of three donkeys; the middle one is exactly floriangraderbeck's design. Thank you! Thank you! Thank you! Thank you! I used Jonas Kramm’s cobblestone technique. Thank you! I used Jonas Kramm’s cobblestone technique. Thanks! Necessity is the mother of invention (I did not have any more red pieces) Thanks! It is based on floriangraderbeck’s design, see another picture of three donkeys; the middle one is exactly floriangraderbeck's design. Thank you! See sources of the donkey and cobblestone technique above. Yes, the recipe is from Varlyrio - I'm hoping to have a lot of fun developing Batuhan (in the northwest part Kaliphlin) as a settlement of immigrants and multiple cultures. Thank you!
  4. After spending the better part of the season up north in Mitgardia, Rhalyf heads south looking forward to warmer Kaliphlinian temperatures. The beauty of the frozen lake and snow covered trees unnoticed as the cold wind whirls past. This MOC is my entry into the Frozen North category of the Summer Joust 2020 competition. I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following category Landscape Design → Snow and Ice Website | Flickr | YouTube
  5. Wow, very impressive tower and environment. It certainly 'feels cold' - the snow looks very heavy and wet. I'm currently editing the pictures of my frozen north entry - which also takes place in Mitgardia.
  6. Incredible kinetic MOC!
  7. Batuhan, Kaliphlin Batuhan is a growing settlement in northwest Kaliphlin south of the Wither Woods near the Avalonian border. REQ - Agriculture - Livestock: Stables near Batuhan REQ - Hospitality: Pizzaria, Shisha Parlor REQ - Laborers: Buğra Quarry, Sawmiller REQ - Craftsmen - Arms & Armor: Shieldsmiths, Shield Shop REQ - Military: Great Wall Entertainers - Forest Theatre Challenge Entries: Trading Post
  8. Pizza to Go / jtooker / Kaliphlin Rhalyf in the Frozen North / jtooker / Mitgardia Buğra Quarry / jtooker / Kaliphlin Another Normal Day for Nikou the Thief / jtooker / Kaliphlin Rhalyf and the Sorcerer / jtooker / Kaliphlin The Undoing of Shriza the Spider / jtooker / Kaliphlin A Lumbering Process / jtooker / Kaliphlin Shield Shop of Batuhan / jtooker / Kaliphlin
  9. Hungry upon entering Batuhan, Rhaylf began looking for a tavern and a warm meal. Before he could get to the center of town, his nose lead him off the main road. “Traveler! Try some pizza.” Noè the proprietor shouted from a counter window. “Pizza?” Rhalyf replied, “I have not heard of such pastry, but its smell is agreeable." “Ay, it is recipe from my homeland, Varlyrio,” Noè explained. “My wife, Melitina, makes the dough and bakes it in the oven, fresh. My son, Federico, even makes deliveries - mostly to the on-duty guards who cannot leave their post over the noon hour. We have made a good life in the three years since we left Illaryian; as Batuhan as grown, so has our business." Rhalyf laid down some coin and enjoyed some pizza before heading on his way. I built this MOC for the Summer Joust 2020’s Every Set Could be a Castle Set category. It is based off of set 6350 Pizza To Go. For a write up of techniques including tutorials and inspiration, see this post. I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following category: Architecture → walls #1 (Tudor) Website | Flickr | YouTube
  10. That garden is lovely! Great job with the well roof - those angles are excellent. The flowers write-up at the bottom is very neat and informative.
  11. Awesome vignette! Lots of NPU on top and the water colors are great. I think the under-island branches are my favorite part. I'm curious if the sea could be choppier, but at this scale, waves are probably too small to represent in LEGO.
  12. I couldn't agree more (or say it better)! Great job making three colors look very dynamic.
  13. These are my thoughts/plans for the Wither Woods area. 'My' city/settlement will be called Batuhan. I've started a settlement post. It is located on the southern edge of the Wither Woods at the crossroads of the main N/S road (I've called "Wester Road") linking Avalonia to Barqa and the road going east from Eastgate (I've called Woodbrow Road). @SkaForHire, I know you referenced the "Oil Road" around Eastgate. I wasn't sure if the oil road turned north at Barqa or not. If any of the roads in the map below are the Oil Road, let me know and I'll update the labels. 2021-07-29 Update: According to this wiki page, the Oil Road stops at Barqa; I've named the road going north through the Wither Woods "Wester Road" and it also goes south from Batuhan to Barqa. (zoom in) The Batuhan settlement has grown recently with the post-war prosperity and recent improvement to the climate; the woods are slowly taking back some of what the desert taken. Many immigrants have arrived to work the land, be lumberjacks or work in the Buğra quarry. Aarash (not Rhalyf, my sigfig) is in charge of the settlement and has erected a defensive wall to keep Batuhan and the Woodbrow Road safe from bandits and outlaws the live in the treacherous Wither Woods. The Desert King has neglected this region since capturing Eastgate and not providing safety for this end of Kaliphlin nor has Queen Ylspeth provided any assistance, leaving a power vacuum. In ensuring residents' travelers' safely, Aarash has become quite popular and residents are happy to pay taxes and donate their sons for this protection. The culture in Batuhan is well mixed. While traditionally a balance between Kaliphlinian and Avalonian, many immigrants have arrived from Varlyrio and some from Nocturnus making this a fast growing and diverse area. Comments and recommendations are appreciated. @BadgersinMeadows, does this sort of lore fit into your ideas for Keira? I'm fine with anyone building (both MOCs and lore) for the area in and around Batuhan. While I'd prefer to keep somewhat close to the themes I outlined above, I'm flexible and open to discussion. That defensive wall will be part of a large, ongoing MOC of mine, so that is the only part I do not want to change.
  14. I have more plans for the Wither Woods area - mostly the southern end, but I'll be reaching north a bit. I'll be posting in the HSS thread later this month when I get another MOC or two done. I created a new map of the area that I will share too. @BadgersinMeadows, welcome! I'm just getting started (along with @Legonaut). As I said above, I've been planning a community south of the Wither Woods partially populated by immigrants since the Battle of Historica (end of book II). We could develop this area together if you'd like.
  15. Great use of the wall paper bricks surrounded by the plates!
  16. I don't see it listed in the Historican Settlements - HSS page, but many cites from Book II are not. It is mentioned on the Wiki. It is only mentioned once in the full story document. @Kayne did a At the Gates of Ras El-Ahken MOC in 2014 and To the Ax with the Tax! Part 8 - Malek Rising in 2016. I would ask @Kayne if he/she is active in this city. Some other links can be found using this search.
  17. I posted some pictures detailing the structure of the round tower sections used in my Peach's Tower MOC. While not a complete tutorial, you can see the Making-of pictures including some test designs.
  18. Would anyone be interested in collaborating for the Summer Joust Just Another "Normal" Day category? I figured a Kaliphlin citizen would be a good idea, but haven't gotten any further than that.
  19. Thank you all for the comments and suggestions! I appreciate the feedback. I'm glad the dark look of the forest came though, though at the expense of some clarity. I was hoping to light the MOC so the smoldering camp fire appeared to be the sole source of light, but could not (without taking apart the MOC and putting some LEDs in - and I'm not sure that would have been much better). For the ground? I've been meaning to do this more and forgot on this MOC until it was too late to add too many. I'll keep this in mind though. I struggled with this quite a bit. I tried different torso pieces, but that looked worse IMO (though they were more visible). I did like how they blended in to the darkness of the trees from a story-point-of-view, but I agree it was too much. I'll be interested in how you use your snake guys when you include them in a MOC. I took a quick shot: it is over exposed, but the attackers are more visible with the extra light.
  20. Awesome, @Legonaut, I'm just starting too.
  21. I submit the following MOC for two credits: Landscape Design → trees #1 Geography → forests
  22. It has been three days since we were run off the road into the Wither Woods. I can see why our Rego was apprehensive on getting involved on the continent. What should have been a simple trip to the Avalonian capital has turned into a slaughter in the dark inside these woods. Death lurks in these trees. My contingent of solders has all but vanished and I know it is not cowardice or desertion. I fear if I fall asleep, I may never wake, but I have not slept since we were attacked on that first night; I can fight it back no longer. We’ve situated camp on this crag over a stream; we will be safe on two sides, at least. Hirbod has the first watch. May his eyes, and ears, not fail us tonight. -Sicuro Off-Course in the Wither Woods After weeks of no word from Sicuro or the contingent of men he led to Avalonia, rumor made its way to the Rego of Varlyrio. This whisper was enough to convince his minster of War and himself that isolation from the continent was prudent. Varlyrio would not send troops to the Battle of Historica. ------------------- This is my entry into the Guilds of Historica Book III Challenge V: Category A (which takes place in Book II). This lost diary entry explains what happened to the contingent of troops sent by the Rego of Varlyrio. Their disappearance solidifies his view that Varlyrio should stay out of the distant war. A bonus image of the MOC can be seen below. It features full lighting and and an aerial view. Aerial View I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following two categories: Landscape Design → trees #1 Geography → forests The coniferous trees follow Katie Walker’s design while the odd-angled branched ones are based on Legopard’s Design. I found both by following this Brickbuilt Tutorial. Website | Flickr | YouTube
  23. What a fun castle! The roof colors are bright and work well with the playful architecture.
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