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Everything posted by Didumos69
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[MOC] 1:8 RC Pagani Huayra
Didumos69 replied to Sariel's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very nicely phrased! And it's true. Great model! -
Thanks for showing! Good to know that they fit very well, but I still don't really like the wide grooves between the tires. It looks as if the middle tire sits deeper than the outer two. Can you confirm that?
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I have to admit I'm getting used to them too. I thought about ordering 3 of these motorcycle tires to see how it works out on the Porsche rim, but they are very rare and expensive. I might eventually look out for third party tires. Thanks! Well, yes without red #3 connectors, but I do use two black ones in the wind shield. Thanks! Apparently, that is what I do, but I'm not completely sure whether it's a blessing to put so much in one model.
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That way the doors are indeed more smooth. I'm not completely convinced though, they're still not completely smooth. We'll see. I will indeed do fine tuning during the real life build. And yes, I'm afraid I am a perfectionist . That's why this process is taking so long. But I find great joy in endlessly improving things.
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Thanks, and I'm really happy you noticed these lines, because these were exactly the lines I wanted to realize . Just like the lines of the doors that flow into back of the rear window, together making a slanted cabin.
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Thanks! I agree it might fit the rough look. I might eventually try with third party tires, but first I will use the Porsche tires. I get your point. I will try, but altogether I think this model comes more close to a rally car, so I expect a more integrated spoiler suites the model better. Yeah, that particular small panel looks a bit weird so close to the spoiler. It was actually meant as fender , but I'm thinking of using the same spot as mounting point for rear lights. I'm afraid you're right, it won't get much cleaner than this when you want this kind of tubular self-reliant bodywork. But I'm actually quite happy with the result. Btw, I suppose you've also seen this post. I'm also curious what you think of the rear window and doors.
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This is what I mean when I say others are much better (EDIT: than me) when it comes to slick panelling. Did I say 'much better'? Replace that with 'a million times better'. And so many functions packed together. Excellent work!
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Here are some cutaways showing only the body. Apart from the hood and the bumpers - which are attached to the chassis separately - the whole thing should be a self-reliant structure.
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Thanks! I won't change the rear window. We'll see about the quad exhaust. First I have to figure out the lights, I have no clue yet. Thanks! Yeah, that would certainly look better. I'm not completely sure whether it will work out okay though. The weight of the spoiler may try to pull the connectors of their axles. But I could of course change the way the spoiler is mounted. I have to look into that a little better.
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Slowly working my way toward the rear of the car. After my last update I started with adding just a few lines, for the doors and the rear side of the cabin. And after that I somehow got the feeling I was on the right track. So I added simple - yet openable - doors as was suggested by @Lipko and @agrof, finished the cabin, did some recoloring and added a modest spoiler. Rear lights and an openable trunk door still need to be done. Inside the trunk sits a black version of the Porsche luggage bag .
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couple of quadbikes
Didumos69 replied to steph77's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice creatures! Very creative! -
You are right. Sorry for the confusion, but there can be no doubt about the fact that I will be using the Porsche tires and rims. My whole suspension setup relies on those rims. The point is that LDD does not support the Porsche rim and tire. So I used motorcycle tires and wheel covers as placeholders. The image with Tumbler tires was only posted to get an impression of what a more smooth thread would look like. They have the same outer diameter, but I had to remove the wheel hubs entirely to move them into place.
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Thanks! Yeah, it looks like a pickup now. But I have some ideas for the rear. I don't know. This is what it looks like with Tumbler tires, same diameter as the Porsche tires.
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Worm gear nut alternative #1
Didumos69 replied to oracid's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
If the gears wouldn't be fixed by the outer ends of the bone frames, then yes they would. I was reasoning given the current situation. Actually the gears are also placed illegally, they sit a little too tight against the bone frames. -
Worm gear nut alternative #1
Didumos69 replied to oracid's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
They need a 22.5 degree offset and they are fixed by the adjacent parts. -
Worm gear nut alternative #1
Didumos69 replied to oracid's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'm on the road right now, but the only parts that are hard to see are 2 3L liftarms with axle connector. -
Worm gear nut alternative #1
Didumos69 replied to oracid's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
There are alternatives for the stacked bone frames to make it legal, for instance this one and probably ones that are better secured. -
I managed to make the short nose a little less stump by slanting the headlights a little more, but I'll keep the long nose as an option for later. Like @Ludo Visser pointed out it will also depend on the character that will emerge from the rest of the body. I've been working on the nose just as long as it took me to develop the entire chassis. I wanted to force a decision so I could move on to the rear, but searching for 'character' is another good reason to move on. Besides making the short nose less stump I lifted the cars shoulders a little (the area just in front of the side mirrors), they now level with the hood. Finally I added a few more panels - inspired by @agrofs renders - but I will first design the essential lines of the rear, before I dive into adding panels. The motor cycle tires are indeed placeholders.
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[TIP] A perfect fit
Didumos69 replied to Didumos69's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Indeed an awesome article! Now I wonder if we could go 3D with this. I mean regular bodies like the dodecahedron. A bit off topic and not of practical use for LEGO, but all these triangles and regularities remind me of a study I ever did - and a paper I wrote - a decade ago into equal-area map projections for polyhedral globes (http://bricksafe.com/files/Didumos/miscellaneous/Cagis.pdf). I remember that in the process of developing my method I also gained immediate insight from a few drawings. And now we know it is a perfect fit . -
Aha, now I get your point. You're right, the character is still quite undefined. Much depends on the rest of the body. And yeah, the Parcour has a great presence. I used a 1:9 scale, but the Parcour has really big wheels (22"). The Porsche tire diameter is two stud too small. Thanks!
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I'm stunned what you did to this vehicle @agrof! I can only be happy with someone picking up the lxf and having his own go at the bodywork. This will certainly inspire me and help me think a little more out of the box ! Somehow I have a quite old perception of cars; headlights, grill, bumper, etc. The grill was in fact the connection between the hood and the chassis. But this way the hood is openable, it could be just fine like this. The rear fender is indeed to close to the wheel. The wheel travels more than two studs when the suspension is fully compressed. This is one of the reasons why I'm having a hard time making 'normal' bodywork; I don't want to obstruct any of the vehicles features whatsoever. Also I still want to be able to drop the finished model from - say - 10cm without loosing any bodywork parts. I will come back on this. I agree the short nose is a bit stump. Perhaps perceiving this as a buggy with racing wheels has to do with the fact that there is quite some bodywork building style resemblence with the Steppenwolf. The Hammerhead body is actually a development of - a further exploration into - what I started with the Steppenwolf. The main result sofar is the roll cage for the Hammerhead, something completely new as far as I know. The point is that I like building chassis and I like building sturdy constructions. And if my chassis has two studs suspension travel in a low profile model, then I'll skip fenders, because they would obstruct one of the key features. So such style resemblance in my builds is inevitable. Despite of that, I do see quite some differences between the two models and I'm not finished yet. One difference: The hood of the Steppenwolf is as high as the roof of the Hammerhead. And of course the chassis is completely different. The Hammerhead chassis is very well proportioned towards a supercar model. The car that I used as a reference and source of inspiration for this model is an AWD supercar named Parcour, designed by Italdesign: ...which also comes as roadster: I will stick to the current title, at least the part heading the dash will remain to be '[WIP] Rugged Supercar H'.
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Cool! Somehow your models always look as if they originate from some kind of secret laboratory (that's a compliment). I always imagine a real car with all these wires and dangerous speeds. I would absolutely want to to drive it, but not before signing my will .
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- traxxas
- 550 titan motor
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[MOC] Bell ringing machine
Didumos69 replied to aeh5040's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
When you listen to this long enough you will go nuts! Very cool! Thanks for sharing. -
Thanks guys! So the short nose it will be... Here's the lxf of the complete model sofar, but please note that I didn't build the body yet and the rear is not finished yet. There will certainly be changes.