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Everything posted by Didumos69
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I never had that sensation. I always have one or two things left that I could improve on. But your build sure looks finished!
- 88 replies
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- stud-shooters
- rc
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I feel honored indeed. Personally I prefer the manual version, also because of all the work I put in the gearbox and shifter. Nevertheless, I would love to see this model drive by itself.
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Just found out that the older 61480 tires together with the 56908 rims also make a perfect fit for this model.
- 167 replies
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- 4-wheel steering
- v4
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For those interested in motorizing this model: I just spotted this thread on the German Dokter Brick forum. It's about motorizing drive and steering. You can find a LXF-file of the motorized chassis there too.
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[TC12] Arachne
Didumos69 replied to Erik Leppen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very original! I like it.- 18 replies
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- tc12
- competition
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This probably is a much more valuable best practice. In many cases it will avoid having to take odd measures as using wind-up in double routed gears. I would like to add that the farther apart the pinholes are, the better the axle is aligned. Are you sure? What would keep the axle from loosing its torsion / wind-up?
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I can imagine the phrase is not completely clear. What I mean is this: When you route gears double, the gear meshes together make a closed circle. Before installing the last gear in the circle, you can sort of wind up the adjacent gears against each other to eliminate friction slack in the rest of the circle. Now when you install the last gear while the adjacent gears are wound up, you get a closed circle with only very little slack in it. With the number of 'skipped' teeth I refer to the number of teeth by which the adjacent gears have been wound up, compared to their neutral positions. In @Technonsense's example the gears sit in their neutral positions. In my examples the gears are wound up by 1 tooth.
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You are right, in the example I showed, it does. This is what I tried to express by speaking of "cases where max precision is more important than min friction". However, as long as the skipped teeth don't overcompensate the slack - in the simple example I gave there is a little overcompensation - this approach will reduce slack without introducing extra friction. In the following example I have twice as many meshes and I'm also skipping a single tooth: Thanks ! I have been thinking of doing something like this by duplicating the 2 u-joints in the steering setup of my rugged supercar on the right side and connecting the left and right steering wheel axles by routing a transversal axle through the dashboard. I'm not sure whether it would work out fine though.
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It is a good practice too and minimizes chances of slipping, but I hope it's clear that what I'm doing is different. I'm reducing rotational slack in the gear mesh, not the chances of slipping.
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I don't know if this has been shared before, but in cases where max precision is more important than min friction, it may help to route gears double (with equal ratios of course) and have the closed circuit skip one or more teeth somewhere in the circuit. That way you can have the slack in one route compensate for the slack in the other route. When you route gears double, the gear meshes together make a closed circle. Before installing the last gear in the circle, you can sort of wind up the adjacent gears against each other to eliminate slack in the rest of the circle. Now when you install the last gear while the adjacent gears are wound up, you get a closed circle with only very little slack in it. With the number of 'skipped' teeth I refer to the number of teeth by which the adjacent gears have been wound up, compared to their positions without wind-up. In this simple circuit I skipped 1 tooth to obtain a transmission with practically zero slack:
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He does. This model is very popular with my kids. As for the rugged supercar, I'm sure it would be strong enough, but to my disappointment my son always prefers to play with the Porsche, even puts the wheels back on when necessary (I have only one set of Porsche wheels) and always dearranges the bodywork .
- 167 replies
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- 4-wheel steering
- v4
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Using the mid-section to steer, works really well for kids .
- 167 replies
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- 4-wheel steering
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[TC12] The Toaster
Didumos69 replied to Thirdwigg's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'd say no stripes or other decorations and certainly no cannon on the roof. It would ruine the suprise effect of the seats dropping out. The wackness of this build would be in the unexpected horror imo. -
[TC12] Highflyer
Didumos69 replied to Leonard Goldstein's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
As a fan I made a few renders of this very cool model (click to enlarge). -
[TC12] The Dragomoto
Didumos69 replied to Technonsense's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very cool! I was waiting for it to take off . -
[TC12] The Dragomoto
Didumos69 replied to Technonsense's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Youtube. And copy / paste the URL in your post, just like with the images. If you don't want to share the video with the entire world, youtube allows you to make a video 'unlisted' instead of 'public' or 'private'. You will still be able to share the video by means of its URL. -
[TC12] The Dragomoto
Didumos69 replied to Technonsense's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
copy their URLs into your post (one by one), that is May seem like nitpicking, but I know other newbees have been confused about this too. Cool model btw! -
[TC12] Highflyer
Didumos69 replied to Leonard Goldstein's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Cool video! Can the vehicle ride and expand / collapse at the same time? You appear to have cut the video where it collapses. I can imagine it will come apart when it folds in while the vehicle is not moving, or is that not the reason for the video cut? -
[TC12] The Unrollable
Didumos69 replied to kodlovag's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looking very cool! If you make better photos, please make sure there's no computer screen in the background. Now we want to see a video. -
[TC12] The Unrollable
Didumos69 replied to kodlovag's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Although understandable, I think it's a pitty you genuflect to people complaining about not wacky enough. In my opinion your rolling over feature combines wacky and classy in an excellent way. No need to go the less serious direction imo. But it's your build of course. -
I agree. I think having to take a few hurdles during the build only adds to the sense of accomplishment when all is finished .
- 167 replies
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- 4-wheel steering
- v4
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[TC12] The Unrollable
Didumos69 replied to kodlovag's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's great news! I can't wait to see images and eventually a video. -
Great, I appreciate the openness! With this explanation I'm perfectly fine. Case closed as far as I'm concerned.
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I care to elaborate on my whole point. You like Doug's entry, you have your favorites, there is nothing wrong with that. However, you also have your opinions about what is more in the spirit of the contest and what is less AND you are installing a jury to give people who build more in the spirit of the contest a better chance to win. Apparently you fear an entry might win that was not so much in the spirit of the contest, in what you regard as the spirit of the contest. I would expect that every valid entry is as much 'in the spirit' of the contest and that the listed creiteria are enough to value the entries. This is exactly my point. For me there is no reason to make this a long discussion. I hope there can be openness about jury members and their votes, just to take out all the doubt.