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Didumos69

Eurobricks Dukes
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Everything posted by Didumos69

  1. That makes perfect sense. Probably, however, the distance between shock and rotation point is one thing, but the length of the suspension arm also plays a role. The distance between the shock and the rotation point defines the relation between weight and shock compression, but a longer suspension arm may feel softer simply because it has more travel. It will require less weight (= less shock compression) to make the same absolute travel. So a light buggy may sink into its suspension under its own weight just as much as a heavy car using the same shock placement, simply by applying longer suspension arms. Great car btw
  2. I think the up gearing was done to protect the cv-joints and differentials. The one good thing about this model is that it follows the best practice on how to avoid slipping gears, broken joints and twisted axles in the drive train / differentials: it works with high rpm / low torque instead of low rpm / high torque. And the first thing you want to do is nullify this design pattern. Imo, the real problem behind the poor performance lies in the controllers cutting off power too soon.
  3. If a MOC reviewer would emerge on this forum, someone who would be for MOCs what @Jim is for sets, there would be room for critisizm too. Such a reviewer would be able to relate to other MOCs and share info on building style (say something on illegal constructions if applicable), techniques and experience (say something about nearly impossible building steps if applicable) from a knowledgeable point of view and this info could be very useful for people looking for a MOC to build. I know from the MOCs I shared on rebrickable, there is quite a large group of AFOLs who like to build MOCs with the parts they own, or at most few parts to buy. In fact that is the whole essence of rebrickable.
  4. Based on what? Do you actually build MOCs? Going by what is frontpaged on this site I believe you have a sense for what is awesome, but I don't believe you have thorough knowledge of, or interest in, out of the box building experiences or building techniques shared by MOCers on this forum. I fully agree with @nerdsforprez's line of arguing in this subject.
  5. Even better?! I'm looking forward to seeing a video.
  6. This is an awesome model! One question, can it shift gears while driving?
  7. But then you also need something that keeps the body centered.
  8. Yeah, with the new rotary catch a much more simple 4-speed should be possible. I hope it will be nothing like the 42056 gearbox because in that gearbox everything is wrong that you can possibly do wrong.
  9. Live axle is better for crawling very uneven surfaces and independent suspension is better for offroad racing. Look at the buggy's race classes. In Ultra4 (4wd) live axles are most common and in class one (rwd) independent suspension is more common. Ifs, and also irs, are gaining terrain also in Ultra4 though. This has a lot to do with better parts, such as narrower differentials. And independent suspension gives better ground clearance. One more thing: Also a LEGO-built 4x4 with independent suspension can be quite capable on uneven surfaces, as long as all wheels can participate in traction, which means enough suspension travel and smooth articulation. In serious awd SUV land, the competition is more about keeping traction on a slippery surface, or while one wheel is off the ground, which means smart torque balancing etc. This is a great field of exploration too.
  10. You are quite right. You would expect them to have used the small bright light orange panels, as they already exist. This makes me believe it's not bright light orange, even though I still hope it is.
  11. I think the color is 'bright light orange', as in:
  12. From the same site: The real model appears to have double wishbone suspension:
  13. My eyes are constantly drawn towards the line of roofing tile along the flanks. It just feels so misplaced.
  14. I agree the axle hole is the weak link during play, but when the model stands still for months it will slowly twist the torsion axle under its own weight. I know this from experience. Only when the torsion bar is auxiliary and carries only a fraction of the weight, causing only light torsional tension, it won't twist over time. The black axles from the 1970s had a different blend and did not twist over time, but these could break fairly easily under serious torsion.
  15. It looks like something like this, but I very much doubt if LEGO would add such a feature. It will twist the torsion axle over time. I hope so too. If it uses the new CV-joints from 42099, I suppose at least the rotating part of the wheel hub will be new too. So why not also the new hub with Ackermann geometry we see in 42099, hopefully without the gear reduction.
  16. So vomit is an official LEGO- color now? It appears Creator-ish to me too, so I hope the engine and suspension will be interesting, it has a little too many bricks that will come off easily. I do welcome the fenders though. It appears LEGO is using less flex axles to shape the body of recent models, which is a good thing imo.
  17. Again, for this reply. Roll-back is more evident on a flat surface when you switch directions. In your example the drive-train is already wound-up while climbing the hill and will remain wound-up when you stop.
  18. This is exactly the point! I don't entirely agree. Because of the tentacles of the static part of the hub, it won't be possible to make it very compact. You cannot make a simple single gear mesh gearbox, the driving ring would collide with the static part of the hub. Exactly.
  19. In that case I think the new XL motor has about the same rpm as the PF XL motor. Altogether the gearing up of the motor and gearing down in the wheel hub fits exactly my theory on how to avoid slipping gears and twisted axles in the drive train / differentials: high rpm / low torque instead of low rpm / high torque.
  20. I think there is one in each drive train, in between the motors and the differentials, to protect the motors. Indeed, we are not used to this. I'm actually getting more and more excited about this model. The rear axles even have stabilizing links (the same hub is used, but with the ball joints aligned horizontally). I also see some triangles in the main structure . I wonder how the rotation speed of the new XL motors compares to the rotation speed of the PF medium (405rpm) and PF XL motors (220rpm). Given the 5:1 gear reduction, I suppose/hope it's closer to 405rpm than to 220rpm.
  21. Maybe it's just that I can't believe such great new parts coming. I actually feel like...
  22. If these new hubs really are planetary, then how are the internal gears protected against dirt? And about the new clutch part, can it engage and disengage, or is it just another friction clutch? Btw, when Markus rotates the joint connected to the hub (8:00), I don't really recognize a 5:1 reduction, but maybe that's just me.
  23. I think they had trouble getting significant suspension travel with independent suspension and made the front axles pendular to compensate for the poor travel. The effect will be that when this model rides on very uneven surface, as suggested by the box imagery, the chassis will tilt along with the rear axles, as if they are a solid whole, and the front axles will do all the suspension work. The images on the box only show the model with it's front axles heavily articulated and the rear axles practically horizontal. That looks cool, but when the rear axles would stand uneven and the chassis along with them, that will look quite unbalanced. They deliberately left out such images on the box of course. Personally I find this really poor design.
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