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Everything posted by supertruper1988
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SpaceX Falcon Heavy
supertruper1988 replied to khehmeyer's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That will be cool. Can you PM me once you have 10 posts? I have some ideas for you.- 17 replies
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- falcon heavy
- spacex
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(and 3 more)
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Man that is awesome! I think that @Raskolnikov's Large ISD is close to this scale. Maybe he has some pointers?
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"automobiles" for train layouts ... 5+ wides?
supertruper1988 replied to Ron Dayes's topic in LEGO Train Tech
I have been thinking a lot about this lately. I really enjoy scale because its great to see things compared in size and just realize how BIG things are haha. I think that for my city, I have to get looser and looser with scale when it comes to many cars and trucks. LEGO is such a digital medium to build with that it is so hard to get things accurate and still fit a minifig at minifig scale. But lets talk about "Minifig scale" I think that about 1:42 or 3 studs per meter is good for somethings but a lot of the popular train and city layout (PennLUG, TBRR) are using the .8 feet per stud which is closer to 1:48. @ER0L has some great threads about combining scale and he also has some beautiful trains at 9+wide and cars that are magnificent. Don't get me wrong, @Ron Dayes, I like your creations but for me and my city play value is centered around the minifig's small life so them fitting in the vehicles is one of the first requirements for building in my city. -
You need to have Java 8 installed and LDD installed. You also need to have run LDD at least once.
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Adding a change in elevation to a layout
supertruper1988 replied to LordFattee's topic in LEGO Train Tech
Since its not that much of an incline, I would just place tiles and support under some ballasted track. I know that @Lowa from 4DBrix was working on a 3D printed set of pars that would incline the track but keep the sleepers level to the ground. You might message him about it either here or on his website. -
Whats that engine at 2:17?
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I have called them 7 because the main body of them is 7 and all the trailers are 7 except the container trailers. I took the measurements from a few drawings and found that the nose and cabs are narrower than the trailers by enough of a margin that a 6 wide representation suits the look better. That is even more pronounced because I am generally trying to stick to the PennLUG 1 foot = .8 studs scale. Obviously, I have have a looser interpretation than a strict scale because fitting minifigs and having the play value of container well cars, fitting pallets and other loads, and looking ok next to official sets is more important than being exactly in scale all the time.
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I have some American style ones is 7-wide with instructions on my rebrickable page here. I find that 7 wide is a great in between for city (mini-fig) scaled things.
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LIC- Lego Instructions Creator
supertruper1988 replied to Chas's topic in Digital LEGO: Tools, Techniques, and Projects
That is what I found but then if I scale up the parts to make them readable at say 300dpi, all of the bounding boxes are not correct and there doesnt seem to be a way to correct this. -
Hey @austindave Here is a link to your profile. The link you provided is from your account page. https://studio.bricklink.com/v2/build/user.page?idBuilder=844558
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- speed champions
- f1
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These look great! What scale are they? Apparently i cant read haha What is the acutal scale? like 1:40ish? or if you dont know that, how long are these in real life?
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If you head back a few pages in the thread, you will find a mac download for this that was posted by Malou. It makes it from a terminal based to being more of a program you can just launch from your applications folder. EDIT - you can see it here: https://www.eurobricks.com/forum/index.php?/forums/topic/109972-software-bluerender-a-rendering-engine-for-ldd/&do=findComment&comment=2768066
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[MOC][Instructions] UCS Cylon Raider from Battlestar Galactica
supertruper1988 replied to Davdup's topic in LEGO Sci-Fi
Looks awesome! is it in scale with the Viper?- 2 replies
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- ucs
- battlestar galactica
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Love this topic! I think for me the hangar door fitting the falcon would be key. It looks like you could probably stretch it to the west as well to help it retain its rectangle shape. You mention the falcon model used was 70% sized so what about increasing all the dimensions to match the falcon at 100% and then adjusting the door area?
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This is kinds sad but I totally understand why. I do have one request if you might be able to implement it. Can the resolution dialogue be configured to be a physical size and DPI combo and then that info used for PDF page export and PNG image size? I work on designing these to be printed I want a 300 dpi but the output PDF is HUGE because its using a much lower DPI. This means I have to export each page as a PNG and then import into InDesign, resize, export to PDF