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NuckElBerg

Eurobricks Citizen
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Everything posted by NuckElBerg

  1. Nice work! Really love the trees and the "hut in the jungle"-feel!
  2. Very sleek looking little outpost, I almost mistook it for a ship at first! Also, nice brickwork on the terrain!
  3. Great looking hovercraft! No DIMAGLEV technology, but still a very sweet ride!
  4. Great laboratory setting with a good-looking, menacing logo hovering over it! I like it!
  5. @Turtle: Haha, I had a feeling you would like it. @Niloc: Thanks! Regarding the DIMAGLEV technology, I generally try to come up with scientific explanations for all my builds, so if it fits with my future ideas/plans, then I'll use it! However, it is a somewhat restricting technology (compared to regular jet propulsion), as it cannot really be used for prolonged suspension/flight. In this case however, the pros outweighed the cons thanks to the excellent defensive capabilities (I probably think about these things too much ). DIMAGLEV shields could be a possibility in future ships though...
  6. Haha, great take on the "minifig on a plate" scoring example. Such a shame you didn't know how to drive our ship! On a sidenote though... about the minifig face, what does the rules say about it? Technically, it's not a legal piece (since that face only exists on grey minifig heads), but on the other hand, here it is used as a substitute for your (and my) face, which doesn't exist in LDD. I'm genuinely interested, since it will probably affect both of our future builds. Bob?
  7. My favourite microscale build so far in AG! Beautiful details, logo and lavawork!
  8. Damn, you really lock awfully slick! Nice little build and story!
  9. Great organic design, love the pink water, the underwater life, and of course, the crocodile's tail in the cage in the back! (Also, I answered your reply to my build, plus finished editing my build and uploaded the render, so now it can finally be viewed as it was meant to. )
  10. Great build Turtle! Love the Samurai-ish design, fits very well with the Kawashita Group design!
  11. I have no idea how you have the time to put up such excellent builds every week, but I'm not the one to complain! Great work, and awsome story/humor as always!
  12. Thank you John and Evan! I added the finished rendering now, turned out quite okay I think. In response to the engines... I love them as well. 0:) A lot of the time doing the build was spent on getting them to look like I wanted, but I'm very happy with the finished result. (I actually had a much smaller vehicle in mind when I started (like a 1-char craft for my sigfig, using the same kind of propulsion design), with him driving it away from a base he had built (microscale base with a forced perspective), but I just couldn't get them to look right on such a small scale, so I made them (and the vehicle) (a lot) bigger. )
  13. Really nice little vehicle, goes very nicely with the terrain. :)
  14. (For some reason (I probably used to many small transparent slopes), the rendering took longer than the 5h I had anticipated (last week it took like 30 min with a model almost twice the size), despite using LDD to POV-Ray's lowest quality settings, so I'll only include one render this week, sorry! I added a lot of unrendered images under the Spoiler button at least! ) [K - B08] Field testing the QATC-76 "Turtle" Armored Troop Carrier on Greater Direstan So, I initially had something much smaller planned, but as usual, things spiralled out of control. The model is 1327 pieces, of which the ATC is approximately 900. The nickname comes from the design phase (basically me thinking "I want this vehicle to look like a turtle", and then making it look like a turtle). --//Transmission Begin. Date: 0706(38)15. Scramble code: afHFbfakUIHk723Af72bfbanNn.//-- Operative Q, begin log. Usually, I'm in charge of Kawashita's structural engineering operations, but due to the high frequency of pirate activities during the last weeks and our fleet drawing closer to the operations of M.A.N.T.I.S, HQ requested that my extensive background in military development was going to be put to use. In short, they wanted me to design a transport vehicle with high defensive capabilities, and I must say, I'm pretty proud of the result. The QATC-76 "Turtle" Armored Troop Carrier (also known as the QAPC-76 "Turtle" Armored Personnel Carrier) is a heavy personnel transport vehicle, using a diamagnetic levitation (DIMAGLEV)/jet hybrid in order to achieve propulsion. This ensures high mobility and limited flight capability while still being fairly energy efficient, and, most importantly, high defensive capabilities. The thing about DIMAGLEV is that it (simplified) works with the "engines" rotating, creating a strong enough directed magnetic field so that it repels the ground, thus making the ATC hover. These directed magnetic fields can also be supercharged in order to make jumps, and used in combination with the jet-propellers (which are usually used to achieve the rotation for the DIMAGLEV engines) to extend suspension, aka achieving "flight". Furthermore, the DIMAGLEV engines can be used for defensive purposes, for example by inversing them in order to create a magnetic shield which protects the QATC-76 from incoming ballistics. This, in combination with the QATC-76's ultra-hardened Awsomnium-Alloy shell which can withstand degrees up to 4750K, thus negating the effects of all but the most powerful lasers, makes the QATC-76 almost impenetrable. In regards to the field tests, the QATC-76 performed admirably. We managed to achieve speeds upwards 300km/h and jumping over 400m canyons with ease. Defensively, it managed to withstand everything we threw at it, and thanks to its mobility, it was even able to dodge both ballistics and lasers. The mounted DETF-86 rotating laser cannon worked as expected and will be standard issue with the QATC-76 (however, there will be customization options). All in all, I feel we are well prepare for what is ahead. Col. QL, out. --//Transmission End. Signature: Col. QL. Scramble code: afHFbfakUIHk723Af72bfbanNn.//-- Non-rendered images and more comments under the Spoiler button!
  15. Probably something like a 60849, 194 or 4697b connected to a 87087?
  16. Great symmetrical snotting (is that a word? ) for the worm and a nice little craft! WAAAGH! Someone else likes WH40K?
  17. Great work, you always seem to do such intriguing builds with so few resources!
  18. I can't imagine all the horrors Agent Beltar has had to endure during his missions... Nice little build, I like the use of an upside-down blue plate for water... it gives it a very nice texture. :)
  19. Beautiful design, I love large designs, and this is really excellent! Very nice jet-engines, front, etc. Great start on your Andromeda's Gate journey! :)
  20. I'm glad that you liked it! I tried to do what I felt was a good representation of your character, without taking over too much of your story (also, I realized it would look a bit odd with our characters being different colors, and that I wasn't completely sure I could do a faithful representation of him in LDD). :) Or maybe the rest of us just suffer from severe jaundice? ;) I probably don't, no. I'm really glad you took the time to elaborate a little on the judging process Bob. It seems in general from what you are saying that quality is preferred over quantity, which I absolutely think is a great thing (even though I think the size of the project should absolutely be taken into account). Also, looking at, for example, shmails build this week, I definitely see how I could have improved my own build. At the same time, I don't think there should be an "over-focus" on using a lot of advanced techniques everywhere. If a vision can be done equally nicely by using appropriate pieces rather than advanced techniques, should any of the two methods really be preferred over the other (for example, the 5571 Giant Truck/Black Cat almost doesn't use any SNOT building techniques, but would it really be better if it did)? (Also, there are actually quite a few techniques in this build, including SNOT for the Awsomnium "water falls", 45 degrees and upside-down building for the extractor (which is then "neutralized" in the hollow cone in the sweeper pod), layering + half brick offsets + SNOT + semi-covering of bricks to create a thin edge in the Kawashita logo, etc., but it's very possible that I made the build a bit too cluttered for these things to be noticed.) Please don't take any of this the wrong way. I'm not angry or feeling (overly 0:)) unfairly treated, I just love this game, and really like us being able to have some transparency/discussion regarding on how the scoring is done, to ensure that greater effort is rewarded and credits go where credits are due. I also quoted Turtle here, because I really like his suggestions how to improve the game and increase its "fairness" (I'm not a particularly big fan of that word, I mean... what is really "fair" anyway (especially in a subjective setting such as this) ?), plus, I completely agree with him that you are, in fact, THE MAN Bob (I mean, none of this would really have happened if it wasn't for you)! Cheers!
  21. Haha, okay, I give up. You executed it way better than me. ;) Beautiful build!
  22. While our jobs may not be the most exciting at all times, we must all do our duty for the good of the Kawashita Group! Nice industrial build, I like all the parts, including the use of dice as craters! :)
  23. Hahaha, no, of course not. I actually used some of your tricks when rendering so I was able to get it done in time. I just wanted to post some of my thoughts why some people might percieve why LDD as easier than it is (especially since we don't know who the judges actually are and exactly what the scoring is based on). But I mean... if it is you who are judging LDDs... isn't that a little like a MasterBuilder judging physical builds? Everything less than a 10179 seems trivial? (I mean, you could probably do my build in LDD in like a fourth of the time or less, but that's a little like comparing the work of a street artist to Van Gogh, Picasso or Chagal...)
  24. Simply beautiful. Great combination of colours (the black against the orange, the green against both the black and orange, etc), great looking stone landscape and a nice frame to finish it off. Beautiful.
  25. Yea, I had actually hoped for at least a 5, especially considering how much time I put into it (I think around 30+h), both relative to other 4-point and 5-point builds. But I mean, I mostly do it for myself and for you guys, and you seem to like it, so no hard feelings... (That, or I'm just trying to be gracefully butthurt. ;)) EDIT: As an additional response Turtle, I think it's mainly two things about LDD which the judges undervalue: First, it's the time things actually take to build. Sure, there are nifty tools like grouping and copy-paste, but if you're trying to build a structure which is mainly organic, like this, then you still have to do it piece by piece. Also, the larger the model gets, the harder it can get to actually make the bricks clip like you want to. Also, things which are simple with real life (bending tubes, connecting hinges which bind at different angles) takes much longer in LDD. Secondly, the unlimited supply of all bricks created (or, at least a very large amount of different bricks) make improvising/freebuilding a lot harder actually, since you have to have a pretty good idea how to do things beforehand. In real life, with a limited amount of bricks, you only have a limited amount of options, which results in only a few ideas actually being possible. Then, it's basically about you finding these ideas. In LDD, the options are basically limitless, so you have to know what you want to do, and basically how to do it, because if you were to try out every possible option, it would just take too much time.
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