-
Posts
285 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by NuckElBerg
-
Ah, I understand (ish... in that case, it would still lack a bottom/tail fin ;)). As I said, I still love V1, but I'm stoked to see what you make of V2! :)
-
Don't you mean...*puts glasses on*... Awsomnium? *cue music* (...and yes, this was a good deposit.)
-
Haha, love the use of ice-cream for steam vapor! In general, it's a great build, nice looking surface, cool wyrm, etc! Also, I like that your estimates for the usage time of the jetpack is almost identical to what I envisioned in my build this week. ;)
-
God, I love those fractured wings and that sleek carbon-fiber futureish body design. Still, I can't help but feel like it's a picture of a robot with it's arms clipped off. ;)
-
Had to read through the story carefully to realize the purpose of having an outpost in the mddle of a field of lava! ^^ Anyway, nice build, love the little added details and the sideways use of arcs to create a round hole.
-
Great futuristic look of the tri-wheel and some nice looking scenery. Shows why you are the man in charge Bob. ;)
-
Nice build, great work with the sideways tilted windows. Why do you guys get beautiful, green planets, while we are stuck on asteroids, endless seas and in deserts?
-
Damn you, stop stealing our things! Wait a minute... D02... Why would we have a museum corvette (Starslip anyone? ;D) in an asteroid belt in M.A.N.T.I.S territory? Is this some kind of propaganda? :O Anyway, nice little scene. Hopefully you didn't get anything important! ;)
- 13 replies
-
- M-D02
- M.A.N.T.I.S.
-
(and 4 more)
Tagged with:
-
Great, soothing post, and a beautiful little build (though it seems like that white "hood ornament" does block the pilot's view a bit 0:)).
-
Great story, with a bit of an omnious ending, leaving you wanting more... Regarding the build... I've been in love with it since you posted it in the PM thread. I think it's beautiful, both in itself and because I love all things mech. Seeing it in action makes it even better. Despite this, since you said you weren't completely enamorated with the V1 design, I'm going to give some ideas. Or, it's really just one idea. My only issue with the build is the "stumpiness" of the arms. It makes the mech look a bit disproportional. If you were to add another set of arms under the cannons (or place the cannons on the shoulders of a larger set of arms), this would enhance the model both from a visual and structural viewpoint. Arms are an important part of the balance of bipedals (especially those with forward pointing knees), plus it would enhance movement in zero-G (better latteral movement through offsetting of the arms). Also (obviously), a couple of arms would add versatility in the number of tools/weapons the Angel would be able able to use. Anyway, a lot of "critisism", but ultimately, I really, really adore your design, great job!
-
@narbilu: Thank you Sir! This warms my heart! @Kianna: Thanks! Again, I'm a little bit sad that LDD to POV-Ray hadn't implemented metallic pipes (I say again, 8458 Silver Champion!). It looks way more insidious with metallic arms (think squiddies from The Matrix). 0:) It still looks quite okay though. @mccoyed: Yea, I thought that look for the crew was in line both with the look of my character and the Kawashita style. I probably spent 1,5-2h trying to find a good look for the crew, narrowing down helmets, faces, etc (the problem with LDD ^^). Had I been able to choose completely without restrictions, I'd probably want the helmets in dark grey, but they're only made in black. The end result worked out very well together with the black jetpack though, so I shouldn't complain. :) @Turtle: "Anyway, if this build isn't the peak of LDD in this game I don't know what will be :D" Awww, that kinda made my day, even though I know someone sooner or later will outdo me. 0:)
-
@shmails: Well, I think I've spent 30h+ with it, so I maaay wanna do a little less ambitious project next week. ;) @Turtle: Yes, exactly. If you use LDD to POV-Ray (which I think you said you use), the default setting is to use the LDD default angle, which is the same as the last saved angle in the LDD project. I used a few different tricks to be able to get a couple of renders. The first picture is rendered using the 3 step fast rendering method by Nachapon (http://www.eurobricks.com/forum/index.php?showtopic=78978), and the rest are just high-res lowest quality setting renderings. :) @Umbra-Manis: Yea, my method for using the flex tool basically consisted of doing over and over and over and over and... well, you get the point... until it actually worked. :P Thanks to the rest you guys for all the great comments, I had great fun building a lot of this build (even though the cave walls felt a bit monotonous)! :P
-
Okay, I might've overdone it a little this week. The build consists of 2331 pieces and should be legal/stable (I've actually added a couple of "bearing pillars" behind the scenes, so it would make sense in real life. This is a continuation of Commander/Agent Beltar's build from earlier this week (which can be found here: http://www.eurobrick...howtopic=109963), and it's actually implemented (almost in its entirety) in this one). I hope you like it! Tags: Building, Mining, Space, Kawashita, Engineer, Structure --//Transmission Begin. Date: 3105(38)15. Scramble code: kliuJHBGaow8a3rllvmMma.//-- Q's log: The Hamilton Belt Mining, 31 Maian 3815 I arrived at the asteriod which Agent Beltar discovered last week on D10, The Hamilton Belt. As Mister S noted, it is quite peculiar to find liquid Awsomnium on an asteroid like this. However, I do have a theory to why this is the case here. After doing some readings, I found that the whole asteroid is highly ferrous (Note to self: After Awsomnium mining is finished, consider asteroid for metal mining). Due to the high frequency, rotation of the asteriod, this result in creating a highly erratic magnetic field. Now, if the once solid Awsomnium deposits of the asteriod suddenly became liquid, such as through a high energy Gamma burst from a nearby star, the quickly shifting magnetic would probably be enough to infuse the Awsomnium with enough energy for it to stay liquid. Hmmm... The magnetic field would actually also explain Beltar's difficulty in reaching HQ, as it would scramble most of his transmissions. Very impressive of his robot, PauL, to withstand such a field... In all honesty, it almost seems like PauL has been able to withstand... *ehm*... "scrambling"... better than his owner. When we arrived, Beltar started shouting... actually, it's probably better if I include the actual recording: Q's log: Arrival at The Hamilton Belt, 29 Maian 2815. Audio recording. Beltar: "ARE YOU HERE? REALLY? OR ARE you just in my mind? Like the others?" Q: "I can assure you Agent, me and my crew is really here, and we're here to extract the deposits you found." B: "OH, YES! There's so much Awsomnium, you should really see it! Okay, bye." Q: "Yes, we will, that's why we're here... wait, are you going? Where? B: "Can't talk, must get off this rock. Been here 2 weeks. Bye. PauL, let's go!" PauL: "Yes sir." Recording end. Seriously, that guy hasn't had any real contacts with humans in weeks, he has this conversation, and then 10 minutes later, he is off? I hope he turns out okay, especially considering that he left most of his resources here. Also... what's up with his skin tone? Anyway, back to the matter at hand... The mining is going well, despite there being some... interesting abnormalities as a result of finding liquid Awsomnium on such a small asteroid. First of all there is the gravity. The Awsomnium doesn't stream and fall as much as just... floating in different directions. However, the effect is not as noticable as one might think - I estimate that the Awsomnium is still "falling" at a pace around 1/5 of Terra's gravity - once again a result of the asteroid's magnetic fields. Still, there is something oddly soothing about watching those slow-falling purple "water falls". In order to pump up the Awsomnium in the most efficient way, I've invented a pump type which I call "The Sweeper". Essentially, what it does is have a number of autonomous, semi-intelligent "arms", which home in on fast flowing Awsomnium currents, leading them to the "final resting place", and when that is swept up, back to the original well. At the moment, Awsomnium seems to be flowing from the core faster than we are able to sweep it up (again, the magnetic fields), but I have my crew out, making adjustments, in order to bolster the Sweeper's efficiency. There also seem to be some durability issues with the pipes due to the extremely high energy density of floating Awsomnium. Still, it's not outside the expected range. I expect that, when running at full capacity, we should be able to extract all Awsomnium from the asteroid within 2-3 weeks, generating 25-30 standard size tanks, which should be able to power our fleet for at least a couple of weeks. Operative Nu'q Learberg, out. --//Transmission End. Signature: Col. QL. Scramble code: kliuJHBGaow8a3rllvmMma.//-- More pictures and comments under the spoiler tag!
-
Hahaha, great build, and awsome story. You really ought to take care of Johnson there! ;)
-
Sir, isn't this taken care of, with Graham switching back to Serium? Operative Q, out.
-
--Begin Transmission-- Great work Agent Beltar. The visual data and additional scans you transmitted confirmed my early suspicions that there were vast amounts liquid Awsomnium under the mine you found last week. I am currently en route and working out the build schematics for the new mining operations as we speak. They should be finished before I arrive, so hopefully we will have the mine up and running again before the end of the week. Operative Q, out. --End Transmission-- As last week, great job. Nice use of slopes to create the cave, and cool look of the sigfig rappeling down. I'll make sure to make a nice, complimenting build as per our discussions! :)
- 7 replies
-
- AGKawashita
- D10
-
(and 2 more)
Tagged with:
-
Beautiful turnout of the ship in the end with the orange windshield. Also, great scenery with the asteroids! :)
- 17 replies
-
- Hamilton Belt
- Kawashita
-
(and 3 more)
Tagged with:
-
Great build! I love the take on the awsomnium extractor and the incorporation of other players in it! :)
- 21 replies
-
- M.A.N.T.I.S.
- B03
-
(and 2 more)
Tagged with:
-
Hmm, I thought I already posted on this one... anyway, as a big fan of all things mech, I must say I really like it. Cool, alternative design, although, it might fit better on high gravity planets rather than an asteroid belt due to it's low center oif gravity. ;)
- 21 replies
-
Nice, good looking idea! Would it be possible to post any higher resolution pictures? I'd love to see even more details!
-
Nice! Very good looking environment!
-
I have a question regarding the Engineer role: What are the rulings when it comes to space stations/floating cities/flying structures? For example, if I were to build a flying structure (e.g. a flying base for Kawashita), would I get my bonus? Also, in the case I would, would I also get a bonus for, for example, building a "world ship" (i.e. a very large ship in space whose primary purpose is to work as a base/host a population, but can also travel between planets)? In the case I wouldn't get bonus points for such a ship, where is the line drawn between a "world ship" and a space station? I love the idea of flying/floating structures, that serve as sort of mobile bases (which seems very much in line with the idea of this game, since it's a lot about rapid expansion, flexibility, etc), so I really hope that I would get bonuses for all categories. ^^ Cheers!
-
Nice looking build, and as others have pointed out before me, great contrast between the ground and the lab!
-
--Transmission begin-- Great work Commander! I will personally head to The Hamilton Belt this week to get the mines Agent Beltar found last week in working condition, but I'll notify my team left on Serium of your find directly, so that they can set up the proper mining facilities. Operative Q, over. --Transmission end-- Great build as always Commander Turtle, very detailed, despite its size, and great use of pieces. This will surely establish our dominance on Serium!
-
Thank you! I've now uploaded the complete rendered picture. :)