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elfprince13

Eurobricks Citizen
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Everything posted by elfprince13

  1. Cool! I look forward to the update.
  2. Picking back up on the discussion of extending the build with other cultures, would love to see an Iroquois Long-house or a Mandan Earth-lodge.
  3. Simultaneously the best and worst part of digital modeling. I've found you can knock out "ok" instructions really quickly in LPub, but that improving them from "ok" to "good" takes a lot of work.
  4. Oh snap, good eye. I think you're right! Now I'm wondering where the rest of the body went...
  5. A highly manueverable corvette with complement of two Hylopetes-class starfighters. Standard crew complement of 7 bridge officers, 3 pilots, and 3 maintenance droids. Armament includes 4 heavy plasma beam cannons, 4 light plasma beam cannons, and 6 point-defense ion burst turrets, and 4 graviton torpedo projectors. Weapons and engines are both powered by a Callisto Shipyard's Mk. XLII Stellarator. Play features include: - Functioning turbolift allowing crew members to traverse the change in local gravity between decks. - Pull-out bed in the brig allows for both efficient space utilization and humane treatment of prisoners. - Fully retractable forward hull sections provide access to the bridge and hangar deck. - Removable roof on the middle hull sections provide access to the turbolift. - Retractable walls in the rear hull section provide access to the reactor, maintenance bay, and brig. Other notes: although this was created in BrickSmith, besides the extravagant choice of brick colors and light-up features, the entire ship is structurally sound and should be physically realizable in a different palette. A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr A.S. Desert Rain by Thomas Dickerson, on Flickr
  6. Ooops, just discovered this thread, and not sure what the etiquette is on posting here vs having our own thread, but I just made a topic for my Earthsea-build, and I'll cross-link on photo over here to hopefully pique interest: The Court of the Fountain by Thomas Dickerson, on Flickr https://ideas.lego.com/projects/d2c11e43-14e1-4cb6-ac44-d6c401e27f1b/
  7. My LEGO Ideas submission based on Ursula Le Guin's classic Earthsea fantasy series just went live on their website. I know LEGO castle + fantasy nerds will enjoy it, also hoping to find some Earthsea-specific fans to help share the word along the way =) Earthsea Triptych / "The Adventures of Sparrowhawk" by Thomas Dickerson, on Flickr The Court of the Fountain by Thomas Dickerson, on Flickr Hunting the Shadow by Thomas Dickerson, on Flickr Temple of the God-Brothers / The Painted Room by Thomas Dickerson, on Flickr
  8. Okay so uh what is this thing? It says LEGO on the bottom, and has the numbers "1", "01", and "2710" on the bottom. The only way I've found to attach it to anything is it sort of loosely fits around a tube on the bottom of a brick or plate.
  9. Thanks for the heads-up, I resized them appropriately. Retina display screenshots are a bit of a pain to work with.... I'll try to get my changes released sometime this week, and I'll be sure to include a Windows version. Qt makes it pretty easy, thankfully. I think it's a matter of personal preference - you can definitely fix up the POV versions with a bit more uniform lighting than I used in my screenshot (and by drawing the seams between pieces a little bit thicker). In any case, user choice is a good thing.[edit] I'm trying to contact the developers to have my changes incorporated into the main version, but in the meantime, any adventurous souls can build it for themselves from here. On either Windows or Mac, this should consist of installing Qt version 4, running qmake on the project file, and building the resulting platform-specific projectfile in Xcode or Visual Studio. [edit 2] I've made contact with the maintainers of the sourceforge project and submitted my patches.
  10. Hi all, sorry for the double post, but I come bearing good news. I've implemented about 95% of the support necessary for rendering with L3P + POV-RAY. It all works fine on my machine, and I just need to add some preferences support to the UI. Only took about 6 hours, which is less bad than I feared, since apparently L3P takes very similar commandline arguments to LDView/LDGLite. In anycase, I'm wondering if anyone knows if the developers of the SourceForge project are still active/accepting patches, or if I'm better off setting up a GitHub page with a fork. Notice the rather attractive reflective surfaces in my mirror piece: Compared with the LDView version:
  11. Huh, I don't understand why support for the highest quality renderer would be dropped. It makes the program a lot less useful.... I guess I'll have to dig through the version history a bit and try to find when it happened.
  12. Has LPub lost the ability to render with l3p/POV + LGEO? I can't find the settings anywhere in version 4, and the renderings made by LDView and LDGLite are comparatively very low quality (as would be expected of anything being compared to a raytracer). I still have my version 2.4 installed, but am having trouble getting it to work with the modern version of l3p.
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