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Everything posted by Capt Wolf
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[COR-CWW] The Cocovia wagonway: a royal collaboration
Capt Wolf replied to Brickwolf's topic in Brethren of the Brick Seas
Absolutely. there is no limit to the number of minichallenges you can enter. An interesting question. If it satisfies the requirements for both, I don't see why not. But note that the two minichallenges currently posted require builds that take place on different islands. It wouldn't be kosher to use the same build to depict two different locations. But if reasonably modified to be clearly distinct builds, you could probably reuse parts to save some effort. -
@Elostirion started it, and @Ayrlego continued it and threw down the gauntlet to others, so here's my contribution to the BoBS CMF effort. Corrington Explorer Sir Famous Explorer has been knighted by the queen for his service to the crown. His most recent present for Her Majesty: a pineapple, his latest discovery in New Terra. His is always well dressed, befitting his standing in the queen’s court, and he is the talk of all the ladies. His next adventure? Perhaps circumnavigating the globe! Corrington Spy As the wife of a Corrington diplomat, she has the perfect cover to travel to foreign lands and collect the gossip from the wives of other nations’ dignitaries. But she can charm her way into the men’s discussions as well. And don’t think she’s an easy mark if you get her alone: beware the pistol she hides in her knickers! Corrington Naturalist His appearance might suggest he is rather bookish and doesn’t get out much, but appearances can be deceiving. He has traveled throughout the Brick Seas courtesy of the Royal Navy, studying the new islands and cataloging their flora and fauna. Oleon Aristocrat She went to all the right schools and is intelligent and refined. While not a young lady anymore, she was widowed at a young age, and still has her looks. Now independently wealthy, she is the target of many suitors. As a result, she can choose who she spends her time with, and even go on some adventures that women of her standing rarely get to experience. Oleon Admiral He is among Oleon’s greatest naval commanders, and he can typically be found on his flagship, a ship of the line. His gray hair and receding hairline reveal his years of experience. Nothing escapes his steely gaze, and order is always maintained on his ship. He commands the utmost respect from his officers and the crew, and is highly regarded by the king. Oleon Priest Some say the Order of the Faith is the true power in Oleon. Followers of Zeus, Poseidon, and Hades all look to the Order for guidance and blessing. While most priests of the Order wear white, grey, or red robes, this priest wears the black robes of the secret order within the Faith … secret even from many other priests of the Order of the Faith! Eslandola Swordsman The many trade companies of Eslandola have their own militias, and the richest merchant barons have their own elite bodyguard units. This man is a highly skilled swordsman in the employ of one of the most powerful merchant barons in Eslandola. His fine uniform reflects his status, and his expertise in combat is well known to all. Eslandola Banker The merchant barons of Eslandola need to keep their riches safe, and also finance their endeavors without plundering their own financial resources. Thus Eslandola has seen the rise of a thriving financial industry. This banker insures merchants’ gold deposits and advances DBs to those seeking to become wealthy in New Terra. Eslandola Socialite The wife of a merchant baron, this lady wears the finest clothes money can buy, including the latest fashions from all of Halos. She may not have the schooling and refinement of the Oleon Aristocrat, but she would not embarrass herself or her husband in such company (probably). If nothing else, her spending habits motivate her husband to add to his wealth. Sea Rat Captain He is a self-made man, raising himself up from humble beginnings. Alienated by the rules and laws of the established factions that are slanted against him, he struck out on his own to make a name for himself in the islands of New Terra. All he needs is a ship and his wits, and he will overcome the obstacles “society” has put in his way. Sea Rat Swordswoman She is an expert with the blade, both sword and knife. Although some men do not like having women aboard a ship, she is a valued member of her crew. Part of the vanguard in boarding actions, she is deadly in close combat. She is also hot-tempered; do not cross her on-board ship or on liberty in port. Sea Rat Pirate Hunter To many in the Old World, all Sea Rats are pirates, but those who sail in the seas of New Terra have learned otherwise. Many a Sea Rat will take offense at being called a pirate, none more so than this one. With no allegiance to the Old World factions, but no desire to be the object of their scorn, this captain hunts down the pirates that give Sea Rats a bad name. Mardier Militia A recent veteran of the Eslando-Mardierian War of 616-617, he was one of many local militia men called into service on Isla de Medio. Local militia typically can’t afford the fancy uniforms of army regulars, but his wide-brimmed beaver hat helps keep his powder dry, and his buff coat provides ample protection if he gets into close combat. Fisherman This fellow could be of any faction in the Brick Seas. While many make their profession in service of the army, navy, or a trade company, this man of the sea is skilled at harvesting what the sea provides: food for his family and for sale at market. He dreams of making enough DBs to buy a larger boat and hire a crew of his own to go after tuna and other commercial fish. Native Pearl Diver Many of the islands of New Terra were already inhabited by native peoples when the Halosians started to explore the Brick Seas. This native diver is a highly skilled craftsman, and the strange new men who have come to his island seem very excited about the pearls he retrieves. Monkey Monkey is far too simple a name; he has many skills. Artist, scientist, and today … author. A young Corrish playwright suffering from writer’s block has offered him several hundred DBs to ghostwrite his latest play for the queen. The monkey prefers not to work under such a harsh deadline, but has agreed in this instance.
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Wow, I hadn't really considered that, in large part because I really don't think I use many advanced techniques at all, just some jumper plates to create the taper of the hull at the stern waterline on my larger ships. I really just use a whole bunch of slopes and wedges, which produces a very solid build. I'll keep making something of a tutorial in mind when I start my next one. But as to Mesabi's question, kurigan has hit on the key to building ships: I studied a lot of pictures and drawings, tried to understand how things functioned, then tried to capture the key lines in my own drawings, and then to bricks with a lot of trial and error of various sections in isolation. If you're good at drawing/sketching, making a sketch of what you want to build will really help you figure out what's important in the shape and lines. Then building it with bricks kind of becomes a puzzle of finding the pieces that fit between the lines, so to speak. But understanding the subject really helps guide you. Study the kind of ship you want to build, and you'll hit on ways to build it in bricks.
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Corrington: Sign-up and Discussion, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
Instant classic! Well done, Kwatchi! ------------ And welcome to BoBS Flavius Gratian / Lt. Lavendwood. Your shipboard vig is fantastic, and the young lieutenant's story sets the stage well for adventures to come! -
Drunknok, I don't think you've hit a nerve so much as you've hit upon a topic that garners a lot of opinions. And that is perfectly acceptable, and would lead to some good illustrated storytelling. Nothing to apologize for here. I'd love to see that in real bricks! I think the only problem with The Beast is that you'll give Bregir a heart attack trying to figure out how to classify it! Don't worry too much about historical accuracy. I think you've got a good perspective on things, and your cup of tea will fit in the BoBS tea shop just fine.
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Very nice! The general design of the building has a lot of interesting elements. As others have noted, the printed tiles were a great touch, as is the brick detailing on the wall. Good exterior and interior (especially the furniture), good figure posing. Our first Octoberfest entry is a strong one! It's off to a great start! Don't forget to add a link in the challenge tread and the settlement thread. Edit: Somehow I forgot to mention the fabulous use of the large flame piece for the firebreather! Nice!
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- weelond
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Cool. Thanks for the info. Thank you! And already working on it! Strangely, I'm having the most trouble with the ESL figs; I don't want to repeat what you and Elos have done.
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Great job with the drier grass/brush terrain! I think this is a first in BoBS. Very good piece and color usage! And of course the skeleton is excellent. And that vulture is fantastic! Can we get a closer look at it?
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This is a good description. The key is that BoBS is set in a fictional world, but that world operates much as our historical world did/does. Using those exact sets? No, because part of the goal here is to go beyond the sets and build your own creations in some manner. Using builds modified from those sets but that do not address the toy-like aspects or historical inaccuracies? A-OK. Or build something from scratch that is similar in lack of historical accuracy to an official set? Also A-OK. While some players prefer to build to a more RL historical standard, some don't, and that's fine. And among those that try to build "models" rather than "toys" there is still quite a gap in what various players do and do not prefer. The great thing about BoBS is there's room for all of it. Players of different skill levels and different building interests still get to come together and play a fun game. I think the storytelling and roleplaying is the bigger part of BoBS, and we also get to build with Lego, so it's all good. That's my take on it.
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As I understand it, there are two independent modifiers at work here. There's the bonus for early arrival, and the reduction of the port's effective trade value from oversupply. I think the answer is that even the early-arriving ship will suffer the effects of oversupply, but that hopefully the early arrival bonus will make up for it. @Captain Genaro is probably the person who best knows the answer to this.
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Legostone's answer is as good as any. The out-of-character answer is that, in the first year of BoBS I was mayor of Weelond, Bardo had just had a music festival minichallenge, I had just built and licensed a brewery as a small factory, and it was almost October, so it just made sense to host an Oktoberfest challenge. If an entry in this year's challenge includes some in-universe background on why Weelond or Eslandola celebrate Oktoberfest, that would be great!
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"G'day Gov'nor" (purchasing ship levels)
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Thanks! This is my second build using those cross-braced support pieces. Still exploring how i can use them. Now that you mention it, they do look similar. But LS's Monezterrell dresses better. Also, that particular style of mustache is very popular in parts of Eslandian society. Thanks. With such a small build, I wanted make sure I used interesting pieces. I was prepared to include more items in the warehouse, but it's a small build and really just meant to be a stage for the figs. Thanks. The writing was fun. After I wrote that first line by the warehouse manager, it sounded like a cockney accent in my head, which of course was all wrong, so i had to mention it. And that just put me in the mood to write something fun. -
Wow. Elostirion has started something, and you're running with it quite well! My faves are the Corrie Highlander, the Oleon priest, the Sea Rat Captain (it's the crossed swords on his back), the Garveyian infantry (love that torso sticker), and all three ESL figs. And what is the Myzec priestess holding? Great write-ups for all is well. Now I have to work on a contribution to this theme this weekend!
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Important reminder about ship limits and the MRCAs
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Legostone answered your main question, but to clarify this point, it does not matter what order in which you license ships. You can own/license as many ships and ship levels as you want. The limits only pertain to how many you can run in the MRCA. In your example here, you could use any 2 of the 3 ships you licensed if you do not purchase additional ship level limits.- 33 replies
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Some quick reminders about some of the new ship rules in Era II that affect your ability to participate in the MRCAs: -Players start out with the ability to operate up to 10 ship levels in the MRCA. If you want to operate more than 10 ship levels, you need to purchase additional levels (see the ship licensing form). -Trade Companies start with the ability to operate 0 ship levels. If a Trade Company operates any ships in an MRCA, it must purchase the ship levels. -When purchasing additional ship levels, a small non-licensable build is required to explain or illustrate the transaction in some fashion. See here for an example. One build is required per entity per increase. *IF* the build meets the normal requirements, it *CAN* be licensed as a property. According to the Active Ship Summary spreadsheet, seven players have currently licensed more than 10 ship levels each. If they plan on operating all of those ships in this MRCA (both Adventure MRCA and Trade MRCA combined), they will need to purchase additional ship levels. Also according to the Active Ship Summary spreadsheet, no trade companies have currently licensed any ships. If they plan on licensing and operating any ships in this MRCA (both Adventure MRCA and Trade MRCA combined), they will need to purchase ship levels. See the About Ships thread and the Ship License form for more information on ship levels, ship level limits, and purchasing additional ship levels.
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Generally Weelond is supposed to have a Dutch feel. The warehouse, market, cordwainer's residence, investment exchange, and insurance company are good examples, but anything that looks like it belongs in New Amsterdam / New York of the late 1600s / early 1700s would hit the mark.
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- octoberfest
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The warehouse manager was surprised to see Gov. Willem Guilder, director of the Merchants Colonial Trading Company, walk in in the middle of the afternoon. "G'day, gov'nor. What brings you down dockside?" The warehouse manager's accent sounded out of place to Guider, but he ignored it and pressed on with his business. "I'm here to make sure we have proper warehouse space allocated for the coming trade season. The winds are fair at this time, and our trade ships will be busy." Guilder looked around the warehouse and motioned with his walking stick. "That space over there will be needed. We've added ships to our roster. And make sure the outgoing cargoes are logged properly..." The warehouse manager tried to keep track of everything Guilder said, but frankly he was just glad he hadn't been napping when the governor walked in. "And make sure you keep the schedules updated properly. The Lady of Madrice is back in service; I don't want her overlooked..." The Lady of Madrice? Didn't that ship sink? thought the manager. Then again, the ol' Wench seemed to have nine lives. "OK, do you have all that?" The warehouse manager shook his head. "Yessir, gov'ner!" "Very well, get to it" said Guilder as he turned to leave. The manager scratched his head. Now what was he saying about that space over there? ... --- Just a little build for the MCTC and Guilder to purchase some extra ship levels.
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Corrington: Sign-up and Discussion, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
Even though I hail from Eslandola, allow me to say "Welcome to BoBS!" Nice sigfig. Reinhard has a bit of a Teddy Roosevelt look to him. I like it! And I like how you modeled the breaking waves at the bow of your ship. Looking forward to hearing more about Reinhard Wolffson's adventures to come in the BrickSeas! -
[COR - OCT FB] Royal Post Office, Camp Isaac
Capt Wolf replied to Ayrlego's topic in Brethren of the Brick Seas
Very cool build! I love the unsettled tile technique on the roof, and you've done a great job of using various colors and pieces for the jungle vegetation. And the general design of the structure half on stilts, half on the rock bank is well done. -
[WTC] Minichallenge- Saboteur Voting
Capt Wolf replied to Mesabi's topic in Brethren of the Brick Seas
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Now that's how you do a figbarf! I love 'em!
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Memorial to Maurice of Greene, Prince of Brickwall
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Thanks for all the comments! It appears building in black worked out. Thanks! Yes, the sticker adds a lot. Eh, I would have been better off waiting for October to post it. As for the memorials, the Brickwalls featured prominently in an early part of challenge V, requiring the depiction of a fallen hero. It turned into something a faction rallying point for us for the challenge. Now that the challenge is over and settlements are growing and need small art & culture builds, memorials to our fallen heroes just seem to make sense. I love that Lego went to horses that can raise up on their hind legs. You can really do some fun stuff with the posing. It is pretty simple, but I hope it has enough detail to be a reasonable build. I tried to pay attention to some subtle things, like having the minifigs leaning back to look up at the statue. I had been planning on doing this build for awhile. The right spot finally presented itself, so I whipped it up. Thank you! My fault, now I remember him, he was present in the challenge V. I mistook him for a Mardierian soldiers because there's some similitude between their uniforms. No problem. You gave me the opportunity to point him out. Calvo and Villeneuve are kind of my "Where's Waldo" minifigs when I do scenes like this. Thanks to both of you. I was worried about how the black would photograph, but I was able to get some good light.- 10 replies
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
No worries, and no hurry. Take your time and figure out what works for you. if you haven't already, check out the faction descriptions here: and if that's not enough, you can find detailed faction information in the Era II Sign-up and Discussion threads for each faction. Feel free to ask questions. And again, no pressure. It's a game. -
As a beginner, you get one free small property license. You can license up to 3 properties of any type or size per month. Note that since a small property costs 25DBs to license (or 5DBs if a residence), the entry reward of 25DBs will cover the licensing cost. Also, you don't have to license a property immediately when you build it; you could wait a month to license it. And if you're short on DBs as a new player, I can pay out the 25DBs for an entry immediately rather than waiting until November if that would help you. Not specifically. Your builds would become part of whatever settlement you build them in, and you'd be contributing to the history and lore of the game. There are players who don't participate in the economic portion of the game (EGS), and that's fine. And if you decide to participate in the EGS later, that's fine too.
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Yep, pretty much! ... mean exactly? A list of what is and what is not acceptable would be appreciated. See the properties listed and described here: The main property types being Artisans, Factories, Commerce, Residences, Art & Culture, and Educational. Plantations and Mines would also count. (But no Forts, please!) For example, a pub would be an artisan property, a brewery would be a factory, a marketplace would be commerce, a library would be education, and so on.
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