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Everything posted by mccoyed
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Very cool build. In that last pic, the wood chips on the ground are hard to spot with the light tan sand. I love the variation in types and shapes of the trees. They almost remind me of Mangroves because they are so squat and broad.
- 16 replies
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- Avalonia
- The Trifork
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Book II - Challenge III - Mitgardian Civil War - Prologue - Chapter 2
mccoyed replied to kabel's topic in Guilds of Historica
50. 50 shades of grey. ...please forgive me. -
Book II - Challenge III - Mitgardian Civil War - Prologue - Chapter 2
mccoyed replied to kabel's topic in Guilds of Historica
Maybe a little bit of both. -
Thanks MK. I agree about the colors and have learned a lot inspecting Flickr for 'fig-scale builds since I made this. It's a bit amateurish compared to most of the cleaner composed stuff. I think Orange and Blue go together very well, but the varying shades of gray clunk up the colors quite a bit. Plus, piece limitations meant that I could only add color here and there and it's likely that actually taking out a lot of the color and using it more as accents would make the ship look better. Learned a lot building this, though. My next one will be better!
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Bare dirt in patches, maybe some water, or leaf peaces work nicely for thick vegetation.
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I'll send Rogue Angel a message and see if he thinks the stickied section is already too busy for some kind of "Setting Details" type of thread where we can share ideas and techniques for stuff like this.
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Very cool build. These guys look like they could be Yukar tribesmen.
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Very good Phase 1 build. I think it's got just the right size, presentation, and level of activity to be a good example of what Phase 1s should be.
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Book II - Mitgardia: Guild sign-up and Discussion
mccoyed replied to Ecclesiastes's topic in Guilds of Historica
I have the opposite problem, which is why I haven't done any GoH for a bit. :( -
Book II - Challenge III - Mitgardian Civil War - Prologue - Chapter 2
mccoyed replied to kabel's topic in Guilds of Historica
Hahaha I see what you did there. Cuz antagonists are "bad" and you said the wrong word and now your "bad" could be you're bad and, well, I'll shut up now. :P -
This is The Kingfisher, essentially a legal scavenging ship. It's only the second of its type to be commissioned by Spaceways All Environment Recovery Corporation (SAERCO). It carries five human crewmembers (pilot, medical officer, engineering chief, and two recovery specialists as a ground team) as well as an administration/maintenance droid and a Carcosan security officer. The pilot is uh... piloting, while the android does who knows what in the command center. The ship's flank. The Carcosan security officer inspects his weapons. The medbay. Engineering. The landing module is separate and used for recovery where landing on a celestial body (asteroid, planet, moon, etc) is required. The Lander opens up and contains living bunks, food processing, storage, and a jetbike. The jetbike in its flight configuration. Thanks for having a look! C&C welcome and I invite you to go to Flickr where there are dozens more pictures showing the details and features of the build. I also did my first ever Lego-related video to give The Kingfisher justice.
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Book II - Challenge III - Mitgardian Civil War - Prologue - Chapter 2
mccoyed replied to kabel's topic in Guilds of Historica
I do love these builds (especially the ship) but still think having one build be normal sized dwarves and the next being tall dwarves is unnecessarily confusing. Too late now, of course, but there it is. I am starting to wonder if this won't end up being too similar to the Avalonia challenge but I'm excited to see how it will be different since I know it will be. -
Great work. I'd love to see more stuff like this on GoH, actually. It can be hard to pick up smaller ideas in larger builds and something like an anvil can get overlooked in a massive layout or even with structures and figs that draw the eye more. This sort of smaller work should have a thread of its own, stickied, for everyone to share their techniques and designs on the "hardware" of medieval life. I know there's stuff like that out there, but anyway my $0.02. :P I managed a smaller grindstone in one of my Age of Mitgardia builds.
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Great clean build. The arches in the interior are lovely. I agree wit Kabel about the paths and stone walls, but not the rockwork. I think stylistically, clean rockwork like that fits in here.
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Awesome. Impeccably designed and executed. Favorite parts are the forge and cellar door, but little details like the notice board help make this feel very alive.
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Book II - Challenge III - Mitgardian Civil War - Prologue - Chapter 2
mccoyed replied to kabel's topic in Guilds of Historica
Antagonists. :P -
AoM - Inn Phase l - Finally, dream come true
mccoyed replied to Alfadas's topic in Guilds of Historica
Alf, I may have suggested this to you before but a couple of cheap table lamps with daylight halogen bulbs will do wonders. That's all I use and while my photos aren't the best, it's definitely improved things!- 13 replies
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Awww man this build! I don't know what I like better, all these very specifically Nocturnian ideas or the way you present and capture your story in very well conceived and executed photos!
- 54 replies
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Love the whimsy in this, Gun. It reminds me of Studio Ghibli kind of. Like it was made by the same people who made Howl's castle.
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I think Bregir makes a solid point here. Behemoth, you should worry less about the minutiae of "strengths" and "powers" and gear (this isn't World of Warcraft after all) and simply focus on story.
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Roland awoke by the ruins of the campfire to find himself ten years older... and the man in black was a laughing skeleton in a rotting black robe...
- 51 replies
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- The Dark Tower
- Stephen King
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And backreading the forums to look at builds (don't bother reading all the threads and comments, just get context) is how I personally got a feel for what works and what doesn't in GoH. Some people do push the boundaries a bit but it's generally considered to be out of bounds when it overpowers a character such that they could affect the world. It's the same principle that governs tabletop gaming. No one character in a D&D group can be too powerful. Same idea here.
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My $0.02 is that the studs on the door look like frame rivets as you'd actually see on medieval wooden gates. The studs on the walls could be smoothed with tiles, though, as the others say!
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Behemoth, this post is why people keep bringing "it" up. You say you'll scrap ideas that don't fit, and that's exactly what everyone is saying you need to do. Take the issue with the flamethrower. It's not just about whether it works or how rare it is. Stuff like that looks and feels wrong for GoH according to people (for the most part) who have helped build this community from the beginning. You get a lot of pushback on your ideas because people here are trying to coax you into playing nicer with the standards of GoH. No one wants to come right out and say "no, you can't do that" and because of that, you keep repackaging ideas you know don't fit in an attempt to make them more acceptable. It's not just the technology stuff, it's the whole underpinning insistence you have on trying to change GoH to suit you when you haven't even really contributed a build yet. SarahJoy put it much better than I could have. In specific cases, like the flamethrowers, I understand the urge to use what you've got. I have a bunch of those myself, but I wouldn't try and use them for GoH. That's why you saw them in my Post-Apoc build. I have tons and tons of Lego that would never work in GoH. I also have tons of ideas that would never work. And that's okay! I am free to go and do whatever I want and still post it to EB as I see fit. In fact, I haven't done a GoH build in a bit now because I've been doing just that. And believe me, I share your frustration that there's only really GoH and Star Wars in terms of community world-building and storytelling projects. I wish there were similar things for space opera, post-apoc, cyberpunk, pirates, steampunk, etc etc etc forever. :P