Zepher

Heroica RPG - Quest #139: Around the World

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OOC: Arthur should have +5 SP from Fahrenheit; he should also not have taken damage thanks to the Mail of the Renegade Commander halving Free Hits. Also, shouldn't Miirym's part of Arthur's SHIELD have damaged Fahrenheit? Darkness supereffective vs. Humanoid should cancel out Darkness ineffective vs. Ethereal. Also, if Chauncey's Blessed is healing him to full health, Bleeding should be gone.

"Our family is doing just fine without you, thanks. And rest assured, I will do everything in my power to ensure their safety. Which in this case means finding the soul we're actually looking for."

If the enemies refuse to step aside (as he knows they won't), Arthur uses the Phoenix Incense in his Duplovian Swiuft Halberd and attacks Zed Ziegfried with it from the Front Row and Miirym uses her Breath on Zed from the Back Row.

Battle Order and actions:

Arthur uses Phoenix Incense from Hollow Blade

Arthur (Duplovian Swift Halberd) v. Zed Ziegfried -

>Triad (Shuriken) v. Zed Ziegfried -

>Miirym (breath) v. Zed Ziegfried -

>Zelphie (staff) v. Zed Ziegfried -

>Hans (Sir Roderick's Sword) v. Zed Ziegfried -

Dyric (???) v. ??? -

Dark Summon v. U'Vires -

>Chauncey (Darkness) v. U'Vires -

"Nobody target U'Vires except Lord Chauncey, he will take him down soon enough. I can take Fahrenheit's attacks just fine, focus on other opponents. Stay safe, save your strength for our future foes--for there will be more."

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Well, I'm glad my family reunions aren't nearly this bad.

I fire at Zed (U'Vires, Fahrenheit) from the back row.

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Guest QM Note: Olegaians, expect an update tomorrow morning!

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Round Two Olegaia Offense

>Purpearl VS Luis (back): Damage (45/2=23-40=0 damage)

>Guts VS Piglina (front): Damage Dual Hit (64+20=84+45=129+45=174+9=183x4=732x2=1464 damage)

>Guts VS Beast (front): Critical Dual Hit Shield: Slice and Dice! (64+20=84x3=252+45=297+9=306x2=612 damage to all combatants; 2448 damage to Piglina/Beast, 1224 damage to Bombast and Luis, 612 damage to everyone else)

>Lady Felix recovers from stunned

>Lady Felix VS Bombast (back): Special Damage Damage (80x2/2=80 damage, Lady Felix is KOed)

>Amarcolm VS Bombast: Shield: Magic Burst! (50x2=100 damage to Piglina and Bombast, 50 to Zeus)

>Amarcolm changes the weather to Lush

>Piglina Encourages herself and Zeus, and Blesses Bombast

>Piglina tries to cast Sleep on Guts (Immune! ...again), Seals Purpearl, and makes Amarcolm Fragile

>Weather: Lush

Luis's attack bounces harmlessly off Purpearl's armor, but Guts's rapiers aren't so kind. Half of the enmy party is mowed down, but an angered Bombast knocks Felix to the floor.

IMG_2377_zpslamfdtiw.jpgPiglina

Level 120 Beast Humanoid *Immune to Sealed, Blinded, Asleep, Jinxed, Minimized and Instant Death* *Slowed! 2 rounds remaining* *Hastened!* *Encouraged!*

Health: 55/8600

Special: Controlled Command - Deals damage to each hero equal to her level, gives all allies a positive effect, gives all heroes one negative effect.

Passive Special: Control of the Council - At the end of each round, Piglina gives each ally (including herself) one random positive effect (encouraged, hastened, lucky, blessed, inspired). She also gives each hero one random negative effect.

Drops: ??

IMG_2378_zpsp4n3vhuj.jpgBombast Bombast *Encouraged!* *Blessed!*

Level 80 Humanoid *Immune to Negative Effects and Instant Death* *Deals either wood damage [even rounds] or lightning damage [odd rounds]*

Health: 2723/5400

Special: Wild Weather - If the weather is lush he deals 80 wood damage to the whole party and binds them all. If the weather is electrified, he deals 80 lightning damage to the whole party and jinxes them.

Passive Special: At the end of each round, Bombast has a 1/2 chance to change the weather to either lush or electrified.

Drops: ??

IMG_2632_zpsc7pecoqp.jpgZeus *Bleeding 10!* *Slowed! 2 rounds remaining* *Lucky!* *Encouraged!* *Blinded! 3 rounds remaining!*

Level 60 Electric

Health: 451/2400

Special: Lightning Storm - Deals 50+SP electrical damage, ignoring SP.

Passive Special I: Electrifying Personality - Targeting Zeus will stun the hero, regardless of the outcome.

Passive Special II: Electrical - Zeus deals double damage if the weather is electrified.

Drops: 200 gold

The Olegaia Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Encouraged* *Hastened* *Lucky* *Blessed*

45 year old male human Marauder

Level:
45.6

Power Bonus:
7

Health:
64/64

Defense:
3

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)
*Afraid! 2 rounds remaining*
*Sealed! 3 rounds remaining*

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Blessed*

Power Bonus:
4

Defense:
30
(16 + 4 + 5 + 5)

Health:
34/34
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102)

Ether:
31/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
328

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth),
[/font]
[/color]
Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

5f057924-84e7-46b5-8b4f-dc62c39ef980_zps82ba12da.jpg

Lady Felix
(Controlled by Hybros)
*Knocked Out!*

Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed*

Power Bonus: 0

Health: 0/36

Gold: ???

Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky)

Inventory: ???

IMG_2374_zpszvwwzoyg.jpg

Amarcolm
*Doomed! 2 rounds remaining!*
*Fragile! 3 rounds remaining*

Level 50 Mage

Health: 55/55

Ether: 52/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)
Edited by Endgame

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I'm annoying, I know... Guts was in the front row for both attacks this round, and Zeus should be blinded from Amarcolm's Etherial Amethyst. Piglina also should have received 929 total extra damage from the Orange Mask of Z spillover damage. Which if my math works out, results in a pork sandwich...

Edited by Scubacarrot

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Guest QM Note: No problem at all! You're right about extra damage, but I don't see how Piglina is dead yet? She still has about 2.5k HP left. Deplete it next round, maybe, but certainly not dead.

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You forgot to add the second Shield's damage to her. 1104+2448+45+1464+2448+929+100=8538. She does live, oops. :blush:

Edited by Scubacarrot

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Guest QM Note: Wow, huge oversight on my part, sorry. I guess I just instantly knew Beast was dead, deleted him, and failed to deduct damage from Piglina? Either way, she has 55 HP, which I'm sure you can handle. :tongue:

Get those strategies in! :thumbup:

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"You know Piglina, I like my bacon seared black." Guts says as he throws his Agni Bomb. He then attacks Bombast from the front row with both weapons.

Battle order

Guts

Purpearl

Guts

Amarcolm vs. Zeus with Darkness

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Round Three Astral Defense

>Torc v. Cassandra - Critical Hit/Shield (220, 440 to Beasts - Dundee KO'd, Blackenord KO'd, Bors KO'd)

>Hoke v. Blackenord Mephisto - Special Damage/Damage (No Effect, Hoke Lose 1 Negative Effect)

>Bennetton uses a Nostrum on Matthias

>Hybros v. Thistlethorp/Reno (Iustitia/BoT) - Damage/Hit ([[12+3+44]*2]-2=116, Blinded) ([2+3+44]*2=98)

>Hybros v. Reno (Iustitia/Heavy Flail) - Damage/Damage (100/2=50)

>Gnash v. Thistlethorp -Damage (No Effect)

>Matthias v. Thistlethorp - Special Damage/Hit (12+22+26=60)

Cassandra v. Torc - 70/2=35 Damage

Mephisto, Hybros, and Torc Blessed (+98, +13, +9)

The heroes keep up the offensive, with Torc showing off a whole lot of merit roasting three spirits right off the bat. Blackenord's red eye glows as the three once more are thrown back into the ether. The rest of the heroes have... far less luck. Hybros is able to blind Thistlethorp, but Reno is able to parry with the imp well enough, and he begins to grow tired.

heroicanpc-renobonaparte2.jpg

"I have a sea to free. Stand aside!"

And, as always, more voices call out to the heroes, more foes long forgotten.

DSCN0038.jpg

"I just wanted to have fun! See some good fights. But you've killed all the guards, and you've gotten rid of all the other contestants, and... you bastards! YOU'VE RUINED EVERYTHING!!!"

15268141803_230667973f_t.jpg

"Have you come to take me home, Mr. Hoke?" asks a little girls voice before she lunges at the party.

The Astral Defense Foes

Meph1.jpg

Mephisto, King of Demons

Level 42 Ancient *Immune to Instant Kills* *Blessed*

Health: 662/980

SP: 10

Ether: 2/3

Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether.

Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains.

Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round.

Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects).

Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto.

13316782074_81bc0bc3e7_t.jpg

Cassandra, Daughter of Light

Level 70 Humanoid *Hastened* *Immune to Negative Effects and Instant Kill* *Immune to Light Damage*

SP: 5

Health: 338/750

Ether: 3/3

Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects.

Special II: My Kingdom for a Horse - Cassandra deals 140 damage to the attacker.

Drops: Nothing

88d3f4fc-e760-42ef-82dd-1b1167d7bb8e_zps97224cf3.jpg

Thistlethorp

Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Blinded (3 Rounds)*

Health: 2106/2500

Defense: 2

Ether: 10/10

Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether.

Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health.

Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether.

Drops: Nothing

heroicanpc-renobonaparte2.jpg

Reno Bonaparte

Level 50 Humanoid *Sealed (3 Rounds)*

Health: 1291/1609

Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it.

Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing.

Drops: Nothing

DSCN0038.jpg

Draco

Level 52 Humanoid *Lucky*

Health: 1120/1120

SP: 20

Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired).

Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired).

15268141803_230667973f_t.jpg

Maw of the Monster
*Permanently Hastened*

Type: Ancient

Level: 104

SP: 60

Health: 600/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Right Claw of the Monster
*Deals Slowed and Bleeding 10*

Type: Ancient

Level: 75

Health: 400/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Left Claw of the Monster
*Deals Slowed & Bleeding 10*

Type: Ancient

Level: 75

Health: 400/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Right Hoof of the Monster
*Deals Fragile and Weakened*

Type: Ancient

Level: 50

Health: 300/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Left Hoof of the Monster
*Deals Fragile & Weakened*

Type: Ancient

Level: 50

Health: 300/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion.

The Astral Defense Party

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Lucky*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 24/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned)

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 54.4
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed*

Power Bonus: 2, +7 WP

Defense: 41

Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 588

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
-

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed*

Female Dragon Adult

Level 55.2

Health: 59/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

ava-hybros.jpg

Hybros
(played by JimButcher)

54-year-old male imp Marauder
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
,
Poisoned
,
Bleeding
and
all elements*
*Intimidation*
*Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed*

Level:
44 1/5

Power Bonus:
+3
*
, +8 in front row

Defense:
0

Health:
31
/134
(7+38+15+5*)

Ether:
0/0
(+2*)

Gold:
1404

Equipment:
Mythrilized
Zoot's Reaper
(WP:30, permanently deals
Cursed
and
Poisoned:7
;
longsword, suitable to Hybros),
Sword of Ancestral Hatred
(WP:46.25,
darkness
-,
fire
-,
ice
-,
wind
-elemental, gains 1/4 WP every kill made with it; longsword)
,
Golden Armor
(user is permanently
Hastened
and
Cursed
,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
wood
-,
darkness
-,
light
-elemental, immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
; bodywear),
The Black Hat
(grants
Intimidation
, immune to
darkness
and
Cursed;
headwear),
Crystal Shoes
(Immunity becomes Absorption, Footwear),
Sterile Gloves
(immune to Poisoned and Bleeding hand wear),
Phoenix Emblem
(Automatically revives the user with one health if knocked out, once per battle, accessory)

Abilities:
First Breath
(Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)

Inventory:

Iustitia
(WP:12, causes
blinded
-effect
;
light
-elemental dagger), Heavy Flail (WP:5, deals
Fragile
on successful hits; mace), Twin Kunai (WP:6, dual strike;
darkness
-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger),
Clock Cog (WP:14; throwing weapon),
Banana Bladerang (WP:9, damage all; throwing weapon)
,
Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:1
0; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear),
Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear),
Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear)
,
Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear),
Alchemist's Cheatsheet
(1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists),
Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory)

• Garnet, Scroll of Sloth, Scroll of Minimizing

20x Potion, 7
x Grand Potion, 3x Health Core,
Diluted Arc Tonic,
Hyper Arc Tonic, 3
x Elixir, 2x
Arc Elixir,
6
x Remedy, 3x Neutralizer,
2x Purging Water,
Tiger Balm,
Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),
2x Last Resort,
2x
Nostrum, 3x Mead,
Soma, 5x Mulled Wine,
2x Cloud of Celerity,
2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x
Minimizing Dust,
Bad Breath,
2x Wyvern's Breath,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
4 Smoke Bombs, 2 Holy Bombs,
Demeter Bomb (100
wood
-elemental damage), Rudra Bomb (100
lightning
-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used),
2x Fog Bomb,
Mystic Bomb,
Baffle Bomb, 2x
Bone,
Skeleton Decoy, 2x
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy)

• Bedroll, Shovel, Pickaxe

Captain.jpg

Captain Bennetton
(NPC)

Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened*

Power Bonus:
2

Health
: 40/40

Equipment
: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded)

Inventory: 5 Grand Potions, 5 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White

Gnash.jpg

Gnash
(NPC) *No Free Hits from Beasts* *Perma-Sealed*

Level 16 City Watch Guard

Power Bonus:
2

Health
: 28/28

Defense
: 2

Gold
: 17

Equipment
: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Inventory:
City Watch Halberd (WP: 6)

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Round Three Olegaia Offense!

>Guts throws an Agni Bomb

>Purpearl does nothing (back)

>Guts VS Bombast (front): Special Damage Shield: Slice and Dice! (20+64=84x3=252 damage+45=297+9=306x2=612 damage to Zeus, 1428 damage to Bombast)

>Amarcolm VS Bombast: Critical Hit (50x2=100*2=200 damage)

>Weather: Lush

Piglinia is scorched to a crisp, Zeus short circuits, and only Bombast is left.

IMG_2378_zpsp4n3vhuj.jpgBombast Bombast *Encouraged!* *Blessed!*

Level 80 Humanoid *Immune to Negative Effects and Instant Death* *Deals either wood damage [even rounds] or lightning damage [odd rounds]*

Health: 834/5400

Special: Wild Weather - If the weather is lush he deals 80 wood damage to the whole party and binds them all. If the weather is electrified, he deals 80 lightning damage to the whole party and jinxes them.

Passive Special: At the end of each round, Bombast has a 1/2 chance to change the weather to either lush or electrified.

Drops: ??

The Olegaia Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Encouraged* *Hastened* *Lucky* *Blessed*

45 year old male human Marauder

Level:
45.6

Power Bonus:
7

Health:
64/64

Defense:
3

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)
*Afraid! 1 rounds remaining*
*Sealed! 2 rounds remaining*

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Blessed*

Power Bonus:
4

Defense:
30
(16 + 4 + 5 + 5)

Health:
34/34
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102)

Ether:
31/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
328

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth),
[/font]
[/color]
Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

5f057924-84e7-46b5-8b4f-dc62c39ef980_zps82ba12da.jpg

Lady Felix
(Controlled by Hybros)
*Knocked Out!*

Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed*

Power Bonus: 0

Health: 0/36

Gold: ???

Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky)

Inventory: ???

IMG_2374_zpszvwwzoyg.jpg

Amarcolm
*Doomed! 1 rounds remaining!*
*Fragile! 2 rounds remaining*

Level 50 Mage

Health: 55/55

Ether: 52/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)

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Hybros grimaces. "Damn you, Reno. And Draco? All these familiar, worn out faces. Stay back."

He tosses his last Pumpkin Bomb into the crowd before pushing Matthias' handcannon away. "Do not worry about me, now is our chance to attack!" He lunges at the left hoof with the Heavy Flail and Sword of Ancestral Hatred, front row.

Bennetton uses a Health Core on Hybros and Gnash also attacks left hoof from the front row, this time with Sven's dagger.

"Hoke and Torc, try to finish off that Paladin!"

Battle Order:

>Hoke

>Bennetton

Hybros

Hybros

Torc

Gnash

Matthias

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Guts uses a Remedy on Amarcolm and repeats. Amarcolm goes over to the party under Hybros' command. Same battle order.

Edited by Scubacarrot

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Matthias heeds the party leader and attacks the right hoof.

> Matthias: XX Replica v. Right Hoof

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"Have you come to take me home, Mr. Hoke?" asks a little girls voice before she lunges at the party.

"If only you knew how much I wish I could," Hoke whispers.

Hoke - Zoot's Order, Draco, Back Row

Torc - Fire Breath, Casdandra, Back Row

Edited by UsernameMDM

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Round Three Astral Voyager Battle

Arthur uses Phoenix Incense from Hollow Blade

Arthur v. Zed Ziegfried - Hit/Critical Hit (High Jump)

>Triad v. Zed Ziegfried - Damage (45/2=23)

>Miirym v. Zed Ziegfried - Special Damage/Breath (42*2=84 Damage)

>Zelphie v. Zed Ziegfried - Shield (Dig It! - Trap Set [No Element])

>Hans v. Zed Ziegfried - Chaotic Hit ([[12*3]+20]=56 v. U'Vires [*2 Darkness]=112)

Dyric v. Zed Ziegfried - Damage/Special Damage (No Trap Triggered, 45/2-6=17 Damage)

Dark Summon v. U'Vires - 150 Damage

>Chauncey (Darkness) v. U'Vires - Special Damage (Chauncey Bleeding -20)

Chauncey Bleeding -20

Mirrym, Arthur and Chauncey Blessed (+7, +7, +21)

+5 SP All Ziegfrieds

The heroes continue their fight, though they're not able to get the drop on any of the souls.

heroicanpc-sycamoreziegfried.jpg

"Third times the charm, right? Once under Eubric, once in the dollhouse, and now in the Font. But this time will be different. You are out of your depths!"

The Astral Voyager Enemies

DSCN0053-1.jpg

U’Vires

Level 2 Humanoid *Immune to Negative Effects and Instant Kill* *Lucky*

Health: 402/1125

SP: 2

Special: Fire! – U’Vires fires a shot, instantly KOing the player. A roll of Damage is counted as a roll of Special Damage. If the hero is immune to instant kill, they start bleeding -20.

Drops: Nothing

heroicanpc-fahrenheitziegfried.jpg

Soul of Fahrenheit Ziegfried

*Immune to negative effects and sudden death*

Level 70 Etherial Humanoid

Defense: 20

Health: 1394/1468

Ether: 3/3

Special I: Soulless Soul - Banishes the hero from battle for two rounds.

Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero.

Drops: Nothing

Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing.

heroicanpc-zedziegfried.jpg

Soul of Zed Ziegfried

*Immune to negative effects and sudden death*

Level 45 Ethereal Humanoid

Defense: 5

Health: 1048/1132

Ether: 5/5

Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”.

Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”.

Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero.

Drops: Nothing

heroicanpc-sycamoreziegfried.jpg

Soul of Sycamore Ziegfried

*Immune to negative effects and sudden death*

Level 45 Ethereal Humanoid

Defense: 15

Health: 1085/1085

Ether: 12/12

Special I: Rise Ye Undying! – 1-6 ghosts join the battle at the cost of 1 ether per ghost. Used only if all three souls are standing.

Special II: Return Ye Immortal! – Brings back the Souls of Fahrenheit and Zed with half health if they have been defeated at the cost of 1 ether per revival. Used only if either Fahrenheit or Zed have been defeated.

Special III: Die Ye Living! – Instantly knocks out the target. Used only if there is no ether left.

Drops: Nothing

The Astral Voyager Party

16306387965_97c0811ab4_t.jpg

Arthur
Justus Regulus VII
Ziegfried
, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human
*Immune to
Hexed
,
Petrified
,
Minimized
,
Jinxed
,
Stunned
,
Slowed
,
Hastened
,
Blind
,
Confused
, and
Defense Reduction
* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged*

Power Bonus:
+3

Health:
68/68

Defense:
58
68

Gold:
382
(Owed 128 gold by Boomingham)

Equipment:
Dauntlet Index
(WP: 20, doubled against humanoids,
Darkness
-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),
Tin Armor
(SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear),
Shadeaux Cape
(SP:13, Immune to
Blind
,
Confused
, and
Defense Reduction
, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Tin Greaves
(Immunity to
Stunned
-,
Slowed
-, and
Hastened
-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, Bodywear),
Coathange
r (Allows for a second body wear, accessory),

Abilities:
First Breath
(Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd).

Inventory:

Weapons:
Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12,
Light
-elemental, has 1/3 chance to cause
slowed
-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes
bleeding-by-5
effect), Stag Antlers (WP:10, grants
Intimidation
; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies,
Lightning
- and
Wind
-elemental; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Artifacts:
Sylvania's Cowl (Permits Animal Talk, Headwear),
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone)
(currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory),
Enchanted Bracelet (Protects from sealed-effect; accessory)
, Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Unsuitable Weapons/Artifacts:
Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd),
Staff of Ennon - (WP: 5,
Light
-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4)
, Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear),

Spell Items
(unsuitable):
Opal (
Ice
), Etherial Garnet (
Earth+Sealed
), Ruby (Fire), Etherial Topaz (Lighting+Stunned)

Tools:
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals

Consumables:
Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.)

21264411861_15532446e4_t.jpg

Miirym
, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed*

Power Bonus:
0

Power:
42

Health:
69/72

Element:
Darkness

Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 27/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

• Diamond, Opal x2, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

Lord Chauncey

Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky*

Health 205/205

SP: 4

Ether: 45/45

Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey)

Inventory: 3 Amethyst Lamps of Summoning, Amethyst, Diamond, Tonic, Scroll of Elemental Aura

Dark Summon

Level 75 Darkness Elemental

catava-artisan.jpg

Zelphie

Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile*

Health: 45/45

Power Bonus: 1

SP: 2

Gold: 20

Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick),

DSCN0090_zps08254c59.jpg

Hans

Level 20 Regulator *Chaotic* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power Bonus: 0

Health: 30/30

Defense: 6

Gold: 56

Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory: Sword of Dastan (WP: 10),

DSCN0008_zps133043fe.jpg

Triad
(NPC)

Level 25 Ranger
 *Immune to Effects* *Deals Jinxed on Third Rounds*

Power
: 38 (44)


Health
: 6/29


Gold
: 0

Equipped
: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone)

Inventory:
5 Grand Potions, 5 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White

1/?? Souls Destroyed

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Round Four Olegaia Offense!

>Guts remedies Amarcolm

>Purpearl does nothing (back)

>Guts VS Bombast (front): Critical Hit Shield! Slice and Dice (64+20=84x3=252+45=297+9=306x2=612*2=1224 damage to Bombast)

The mages trying to stop the party on the Olegaia front all fall.

I'll let Zeph take it from here.

The Olegaia Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Encouraged* *Hastened* *Lucky* *Blessed*

45 year old male human Marauder

Level:
45.6

Power Bonus:
7

Health:
64/64

Defense:
3

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)
*Afraid! 1 rounds remaining*
*Sealed! 2 rounds remaining*

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Blessed*

Power Bonus:
4

Defense:
30
(16 + 4 + 5 + 5)

Health:
34/34
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102)

Ether:
31/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
328

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth),
[/font]
[/color]
Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

5f057924-84e7-46b5-8b4f-dc62c39ef980_zps82ba12da.jpg

Lady Felix
(Controlled by Hybros)
*Knocked Out!*

Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed*

Power Bonus: 0

Health: 0/36

Gold: ???

Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky)

Inventory: ???

IMG_2374_zpszvwwzoyg.jpg

Amarcolm

Level 50 Mage

Health: 55/55

Ether: 52/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)

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This is going to be problematic. We need to lose Sycamore without her starting anything.

I target Zed (Fahrenheit, Sycamore) from the back.

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heroicanpc-sycamoreziegfried.jpg

"Third times the charm, right? Once under Eubric, once in the dollhouse, and now in the Font. But this time will be different. You are out of your depths!"

"No, cousin. I'm afraid it is you who are out of yours. I'll give you this, your plans so far have not been poorly made. But as they were in the dollhouse, it is far too little, and far too late. Great Uncle Fahrenheit should have approached me long ago, before I'd met Dyric, if he wished to lure another Ziegfried down the demonic path."

This is going to be problematic. We need to lose Sycamore without her starting anything.

I target Zed (Fahrenheit, Sycamore) from the back.

"Indeed. Hopefully Hans can halve her health, and then one of us can use Hope's blessing on him to immediately replicate the result and keep him Chaotic. Sound like a plan, Hans? I wouldn't mind Zed putting up some Dim weather, either, if he's going to insist on fighting us. What do you say, cousin?"

Battle Order:

Arthur (Duplovian Swift Halberd) v. Zed Ziegfried - (completes Jump Hit)

>Zelphie (staff) v. Zed Ziegfried -

>Dyric (Crossbow of Incessant Warmongers) v. Zed Ziegfried -

Dark Summon v. U'Vires -

>Chauncey (Darkness) v. U'Vires -

>Triad uses Grand Potion on self

>Hans de-equips Aqua Gear

>Miirym (breath) v. Sycamore Ziegfried -

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Round Four Astral Defense

>Hoke v. Draco - Damage (0 Damage)

>Bennetton uses a Health Core on Hybros

Hybros uses Pumpkin Bomb

Hybros v. Left Hoof - Riposte/Shield (KO)

>Torc v. Cassandra - Breath/Special Damage (55*2*2=202-5=197)

Gnash v. Right Hoof - Shield (32 Damage, Free Hits on Guards Nulled Next Round)

Matthias v. Right Hoof - Critical Hit/Hit ([(12+2)*2]+20+26=74 Damage)

Cassandra v. Hoke - 0 Damage

All enemies recover from stunned

All enemies -1 poisoned

Mephisto & Torc Blessed (+98, +9)

Amarcolm joins the party!

10077276943_6f04c568e7_t.jpg

"It would appear I am not the only soul here who wishes to clean up Eubric."

heroicanpc-renobonaparte2.jpg

"If I'm able to return to our city, I promise, the Guild's fist will be loosened as well. The Bonapartes are not the only House who fail to deliver on their promises of protection and freedom."

The Astral Defense Foes

Meph1.jpg

Mephisto, King of Demons

Level 42 Ancient *Immune to Instant Kills* *Blessed* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Health: 759/980

SP: 10

Ether: 2/3

Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether.

Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains.

Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round.

Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects).

Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto.

13316782074_81bc0bc3e7_t.jpg

Cassandra, Daughter of Light

Level 70 Humanoid *Hastened* *Immune to Negative Effects and Instant Kill* *Immune to Light Damage*

SP: 5

Health: 141/750

Ether: 3/3

Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects.

Special II: My Kingdom for a Horse - Cassandra deals 140 damage to the attacker.

Drops: Nothing

88d3f4fc-e760-42ef-82dd-1b1167d7bb8e_zps97224cf3.jpg

Thistlethorp

Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Health: 2105/2500

Defense: 2

Ether: 10/10

Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether.

Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health.

Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether.

Drops: Nothing

heroicanpc-renobonaparte2.jpg

Reno Bonaparte

Level 50 Humanoid *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Health: 1290/1609

Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it.

Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing.

Drops: Nothing

DSCN0038.jpg

Draco

Level 52 Humanoid *Lucky* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Health: 1119/1120

SP: 20

Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired).

Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired).

15268141803_230667973f_t.jpg

Maw of the Monster
*Permanently Hastened* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Type: Ancient

Level: 104

SP: 60

Health: 599/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Right Claw of the Monster
*Deals Slowed and Bleeding 10* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Type: Ancient

Level: 75

Health: 399/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Left Claw of the Monster
*Deals Slowed & Bleeding 10* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Type: Ancient

Level: 75

Health: 399/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Right Hoof of the Monster
*Deals Fragile and Weakened* *Poisoned -1* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Blinded (3 Rounds)* *Confused (3 Rounds)*

Type: Ancient

Level: 50

Health: 193/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised.

10077276943_6f04c568e7_t.jpg

The Plague Doctor *
Immune to all negative effects and instant kill*

Level 66 Humanoid

Health: 1947/1947

Ether: 25/25

Special I: Dual Heal – The Plague Doctor removes negative effects from and heals the two enemies with the least health for 150 health each at the cost of 2 ether.

Special II: Repentance – The Plague Doctor inflicts a number of random negative effects on the hero they are not immune to equal to their level divided by three.

Special II used when The Plague Doctor is out of ether.

Passive Special: Justice - The Plague Doctor grants a random positive effect to himself or a random ally at the end of each round at the cost of 1 ether. If the Plague Doctor is out of ether, nothing happens.

Drops: Nothing

Note: The Plague Doctor will use Dual Heal as his free hit until ether is depleted or no enemies are injured.

10125244753_782e07781b_t.jpg

Moroul
*Immune to fragile, weakened, blinded, and instant kill*

Level 40 Bestial Humanoid

Health: 1594/1594

Special: Fury – Moroul becomes angered. After three rounds have passed, he will deal 40 damage to the entire party, ignoring row.

Drops: Nothing

NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion.

The Astral Defense Party

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Lucky*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 24/26

Gold:
1432

Equipment
:
Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10),
Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned)

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 54.4
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed*

Power Bonus: 2, +7 WP

Defense: 41

Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 588

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
-

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed*

Female Dragon Adult

Level 55.2

Health: 68/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

ava-hybros.jpg

Hybros
(played by JimButcher)

54-year-old male imp Marauder
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
,
Poisoned
,
Bleeding
and
all elements*
*Intimidation*
*Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed*

Level:
44 1/5

Power Bonus:
+3
*
, +8 in front row

Defense:
0

Health:
134
/134
(7+38+15+5*)

Ether:
0/0
(+2*)

Gold:
1404

Equipment:
Mythrilized
Zoot's Reaper
(WP:30, permanently deals
Cursed
and
Poisoned:7
;
longsword, suitable to Hybros),
Sword of Ancestral Hatred
(WP:46.25,
darkness
-,
fire
-,
ice
-,
wind
-elemental, gains 1/4 WP every kill made with it; longsword)
,
Golden Armor
(user is permanently
Hastened
and
Cursed
,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
wood
-,
darkness
-,
light
-elemental, immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
; bodywear),
The Black Hat
(grants
Intimidation
, immune to
darkness
and
Cursed;
headwear),
Crystal Shoes
(Immunity becomes Absorption, Footwear),
Sterile Gloves
(immune to Poisoned and Bleeding hand wear),
Phoenix Emblem
(Automatically revives the user with one health if knocked out, once per battle, accessory)

Abilities:
First Breath
(Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)

Inventory:

Iustitia
(WP:12, causes
blinded
-effect
;
light
-elemental dagger), Heavy Flail (WP:5, deals
Fragile
on successful hits; mace), Twin Kunai (WP:6, dual strike;
darkness
-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger),
Clock Cog (WP:14; throwing weapon),
Banana Bladerang (WP:9, damage all; throwing weapon)
,
Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:1
0; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear),
Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear),
Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear)
,
Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear),
Alchemist's Cheatsheet
(1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists),
Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory)

• Garnet, Scroll of Sloth, Scroll of Minimizing

20x Potion, 7
x Grand Potion, 3x Health Core,
Diluted Arc Tonic,
Hyper Arc Tonic, 3
x Elixir, 2x
Arc Elixir,
6
x Remedy, 3x Neutralizer,
2x Purging Water,
Tiger Balm,
Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),
2x Last Resort,
2x
Nostrum, 3x Mead,
Soma, 5x Mulled Wine,
2x Cloud of Celerity,
2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x
Minimizing Dust,
Bad Breath,
2x Wyvern's Breath,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
4 Smoke Bombs, 2 Holy Bombs,
Demeter Bomb (100
wood
-elemental damage), Rudra Bomb (100
lightning
-elemental damage),
2x Fog Bomb,
Mystic Bomb,
Baffle Bomb, 2x
Bone,
Skeleton Decoy, 2x
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy)

• Bedroll, Shovel, Pickaxe

Captain.jpg

Captain Bennetton
(NPC)

Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened*

Power Bonus:
2

Health
: 40/40

Equipment
: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded)

Inventory: 5 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White

Gnash.jpg

Gnash
(NPC) *No Free Hits from Beasts* *Perma-Sealed*

Level 16 City Watch Guard

Power Bonus:
2

Health
: 28/28

Defense
: 2

Gold
: 17

Equipment
: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Inventory:
City Watch Halberd (WP: 6)

IMG_2374_zpszvwwzoyg.jpg

Amarcolm

Level 50 Mage

Health: 55/55

Ether: 52/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)

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"You again." Hybros stares down the figures in white. "I killed you once and I will do it again."

"Amarcolm, so nice to see you again, heheh... Why do you not show the Plague Doctor a little darkness magic?"

Hybros attacks the Right Hoof with the Heavy Flail followed by the SOAH, front row. If successful, he switches his attack to the Left Claw, if not, he repeats.

Gnash and Bennetton both attack the Right Claw in the front row.

Battle Order:

Gnash

Hybros

Hybros

Hoke

Torc

Amarcolm

Bennetton

Matthias

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Matthias repeats.

> Matthias: XX Replica v. Right Hoof (or Right Claw, or Left Claw)

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