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  1. Inside the walls of Guffington Manor stands a beautiful little courtyard. There, three figures stand, waiting for some heroes. The older man has a quiet grin on his face, though you can see in his eyes that he's a little tired - perhaps up too many nights planning a trip to some fantastical lands. The U'Kin looks similar, perhaps even more tired than the old man from writing letters and hiring heroes and booking boats and keeping the Manor spotless as well. The Selkreeth looks well rested. They all stare at the gate, wondering which of their heroes will arrive first. OoC: I will wait for training room posts/market shopping sprees before posting stats. Welcome!
  2. The team of three heroes follow Daneeka down to the docks. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11xNostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, Cloud of Celerity • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 24/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) "These are your blokes?" asks the captain. He offers a hand. "Names Captain Pierce Lane. I've been put in charge of shipping you lot up to the High Kingdoms. Isn't my favorite sort of cargo, but it isn't the worst either, and I'm damn happy to be on the sea again. So, whats the names?" The dog eyes the heroes beadily. OoC: Make sure your stats carried over correctly.
  3. Three fresh heroes, right off the presses, wander through the streets of Eubric trying to find their way to the docks. The city is a sprawling mess, and often times they end up in a back alley with no way out and have to retrace their steps. Their attempts to ask for directions go a little awry as well. "Just head to the water, you can't miss it!" "Diz is ridic-u-lous. You muzt know where it iz. 'Oo does not know where de docks are?" "What, ya not going to buy anything?!" "Oh, I wish I'd be invited to go places sometimes. Tell them Ratabor says hi... not that they know me. Oh, I wish I was invited places." Following a meandering trail they do eventually end up at the bay, and make their way along the wharfs until they see a small dingy at the edge of a run-down dock. The man on the boat is singing loudly, and on dock next to him stands a sailor and the U'Kin from the hall. The heroes approach. They are: Karl (surname unknown) (Bionicle_fanatic) 18 year old male human Rogue Level 1 Power Bonus: 0 Health: 7 Gold: 10 Equipment: Shuriken (WP:3) Inventory: Potion, Venom, Bedroll Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 1 Power Bonus: 0 Health: 9/9 Ether: 5/5 Gold: 10 Equipment: Simple Mace (WP: 3, mace) Inventory: Potion, Remedy Keliim the cruel (Mencot) Age 35, male human Barbarian Level 1 Power: 1 Health: 8/8 Gold: 10 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Potion, Mead "If all the bullocks, be forgot, and marry many wives, if all the banquets be you got, then that's the time to dine." "My good friend, I am not entirely sure that you have the words correct!" "Bull." The man in the dingy spits into the ocean. The heroes, lingering back a little ways, notice the stench of booze and the slurring of words. Apparently all three of these fellows had just come from the bars. "Are you certain you'll be make it home, Lane, you're certain?" "Course I will!" Lane holds up the frying pan he has in hand. "Got my paddle, got my presents and rations-" he jerks his thumb, indicating a chest in the back. "And got a companion too. Damn rascal will keep me safe." Lane leans in close to the others in an attempt to whisper, but he fails. "Don't tell no one, but I think this dog is magic. Did I tell you how I found him? A bunch a' frogs came up to my front door and left him there. Weird stuff, out there." Lane looks down at the water. "Hel, I think the tide is going out. This is how I get home every year boys. The rides more pleasant than the visit, I'll tell you that. 'Sides, look like your heroes are here." He points to the heroes, and raises his voice. "Don't sink any good for nothing ships this time, you bastards!" And with that he dips the frying pan into the ocean and begins to paddle away. "Ah, hello heroes, my name is U'Ordiussum and hello to you her-" "You can call him U'Or. Much easier." The other man offers his hand. "My name is Captain Elba. Sorry for having you meet us here. We were just seeing off our friend, Captain Lane. I was a Bonaparte once. And when you're on the sea..." Elba's eyes mist over a little: "Friendship runs deep. It has to. I love working for Guffington, but... well, U'Or and Daneeka are wonderful friends, but they aren't really the sea-faring type." "I get queasy on the sea I get queasy." "So, first things are first. Before we head out, I'd like to know who I'm adventuring around with today. What are your names, boys?" OoC: Mencot, if you could post a smaller icon (we usually go with 100x100) that'd be great. Fantatic, I see you have 10 gold and a bedroll. Not sure how that's possible, as I believe you'd have to buy a bedroll, but perhaps someone gifted it to you?
  4. The four heroes meet outside the Hall, unsure exactly where to go. They are... Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Power: 32 Defense: 0 Health: 40/40 Gold: 728 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Blessed Amulet (protects from cursed-effect; accessory), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 15 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Counterstriking* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Cobweb Cowl (immune to Instant-KO; Backwear), Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (4), Teleportapple, Bedroll Nyx Level 27 1/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* Power: 42 Power Bonus: 1 Defense: 3 Health: 38/38 Ether: 37/37 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones Guts Holla Level 26 1/3 Raider *Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 2 Health: 39/39 Defense: 4 Gold: 47 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia 13x Mead, 12x Smelling Salts, 12x Nostrum, 20x Grand Potion, 4x Health Core, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 3x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Scroll of Weakening, Grating Stone They are greeted by a face familiar to all, who comes bustling down the street, bumping into a few people as he goes. Finally he stops in front of them, panting and out of breath, suitcase at the side. He greets them very officially. "Hello, heroes, I am here to direct you to Guffington Manor and to answer questions that you might have on the way to Guffington Manor, heroes." Then, in a less official voice, he leans forward as if to tell a secret. "I am very happy to see you again, Guts, Hybros, Docken, I am very happy to see you again. I am afraid that Guffington has gotten himself into too much trouble, again." He straightens himself up and continues in his all too commanding tone. "Well, you can talk and walk, can't you talk and walk? Let's set off. Wouldn't want to be late. Guffington is demanding that we arrive at precisely 7:55!" OoC: BD, if you want to do a banner, I'd be very grateful.