Zepher

Heroica RPG - Quest #139: Around the World

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OOC: Could we have a full party stat update before anything big happens?

Matthias confused as can be, tumbles into the room, falling flat. He comes up grabbing for his handcannon until he realizes it's just Hybros, Guffington, and the others. "What's going on?!"

"Do you have the other two artifacts? We are starting this now." Hybros says bluntly. "I do not think we have much time."

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"Ready as I can be." Guffington smiles. "Are we going, then? Should we not collect all of our disparate crew?"

97044e91-b3a8-4b3b-95c7-412bd3ca9efe_zps626f4568.jpg

"There are some final steps and safeguards I will have to take you all through."

Hybros continued to eye Guffington with uncertainty. He had known since the start of the quest that his old friend and employer would die, but only now did it seem so real. "Very well then. I will retrieve the other heroes."

Hybros is gone for a moment, or perhaps many moments, to inform Hoke, Guts and Purpearl of the situation before reappearing, his dark leathery skin somehow taking a greenish appearance. "How my people ever got used to the Void is beyond me... I would not wish it upon many."

As soon as he arrives, Arthur sighs.

"I hope you know what you're doing, Hybros. You've panicked Piglina something fierce, and now she's gone and soured things with Bombast." Arthur looks to Matthias. "Just to check, you saw the way Bombast was looking at the Anvil, right Matthias? I didn't just imagine that?"

"I was simply doing my job. I had no way of knowing Piglina would the news so poorly."

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OOC: Could we have a full party stat update before anything big happens?

"I was simply doing my job. I had no way of knowing Piglina would the news so poorly."

OOC: Seconded.

"Well, at least Piglina is panicked while Bombast seems greedy. If worst comes to worst, we can try to play them off each other to fracture their opposition." Arthur winks at Matthias. "Two kingdoms," is all he says.

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"Do you have the other two artifacts? We are starting this now." Hybros says bluntly. "I do not think we have much time."

Matthias shakes his head. "I am the carrier of Orrik's anvil; I don't know who has the other artifacts."

Arthur looks to Matthias. "Just to check, you saw the way Bombast was looking at the Anvil, right Matthias? I didn't just imagine that?"

The gnome nods thoughtfully.

Arthur winks at Matthias. "Two kingdoms," is all he says.

"No, Master Arthur. Two people, driven only by ambition, without a king to lead them."

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Matthias shakes his head. "I am the carrier of Orrik's anvil; I don't know who has the other artifacts."

"Hybros has the Dragon's Heart Flame, and he and I both carry the First Breath."

"No, Master Arthur. Two people, driven only by ambition, without a king to lead them."

"I'm curious, then, have you not had the misfortune of living under a corrupt ruler? You are most fortunate if that is the case."

Edited by Flipz

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"I'm curious, then, have you not had the misfortune of living under a corrupt ruler? You are most fortunate if that is the case."

The druid thinks for a moment. "Once, when I was very young, the goblins ever present in Draida Bay

, but they were soon driven out by, well, by Heroicans, who later
... it's not as though I haven't seen bad kings. But even the kings in Baltarok all loved their lands and their people. The entire war was started because one of them went missing, and without his guidance, his son fell prey to outside influences. Do you not, in your heart, long for a king? Perhaps not; perhaps the problem in Eubric is that no one is truly of Uland anymore; no one has the very bedrock in their bones and there is no unified people to love. That, my friend, is a tragedy, and the cause of all the infighting and corruption. Not a king."

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"Melquiades, take me to Hybros."

Hoke appears among the conversation. Hearing about Piglina gives Hoke an idea.

"Melquiades, Piglina please," he whispers.

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OoC: Will post full stats tonight!

OOC: I just want to confirm that we'll still have the chance to complete our side-missions (specifically gem-forging) even after we all convene in the Council room with Hybros and Matthias, correct? Also on the subject of gem-forging, do the battles grant experience, or is the gem the only reward?

As soon as he arrives, Arthur sighs.

"I hope you know what you're doing, Hybros. You've panicked Piglina something fierce, and now she's gone and soured things with Bombast." Arthur looks to Matthias. "Just to check, you saw the way Bombast was looking at the Anvil, right Matthias? I didn't just imagine that?"

Miirym looks to Doc Daneeka. "<Arthur was discussing safety precautions in an attempt to calm the Councilors down. Bombast left before any actual agreement could be made, but out of respect I think we should exercise caution to ensure our experiment will not harm Etheria. What precautions will we be taking?>"

OoC: I don't know. What do people think? Should they count as experience? I imagine they should, but on the other hand the gems are pretty massive compensation. As I said, you can complete the side quests now or later. You will not be ejected from Etheria after the "quest" concludes. I just think some people are losing interest, and it doesn't seem fair to hold them here while everyone does side quests.

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"We will protect ourselves best that we can," says Daneeka. "We are not totally hopeless when it comes to this procedure. Lord Chauncey and myself have done a significant amount of research - whatever we have been able to get our hands on."

"Essentially, in opening a entrance to the world of lost souls, we are potentially allowing something else to come back instead of Passion. For this reason, you will have to guard Guffington's body, so that something else does not possess it, as well as track down Passion. And if we have troubles on this end, which it sounds like we will, we will also have to protect his body on the material plane. That's three teams of heroes."

Matthias shakes his head. "I am the carrier of Orrik's anvil; I don't know who has the other artifacts."

97044e91-b3a8-4b3b-95c7-412bd3ca9efe_zps626f4568.jpg

"I have a vial with the waters from the Fountain of Youth. Who is still missing? Hoke? Guts? Purpearl?"

"Melquiades, take me to Hybros."

Hoke appears among the conversation. Hearing about Piglina gives Hoke an idea.

"Melquiades, Piglina please," he whispers.

Hoke finds Piglina talking with the Beast at Strange Beach. They stop as he approaches.

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Splitting the party again, huh? That always ends well.

It seems clear we should divide our heavy hitters and tanks evenly. Might I suggest something as to the following:

Finding Passion:

Arthur

Dyric

Guarding Guffy's Astral Body:

Hoke

Hybros

Matthias

Guarding Guffy's Material Body:

Guts

Purpearl

Lady Felix

Who else do we have at our disposal?

Sorry if I've seemed innactive the past few days. Been on the road a lot, and it didn't seem like there was anything urgent I needed to add.

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The druid thinks for a moment. "Once, when I was very young, the goblins ever present in Draida Bay

, but they were soon driven out by, well, by Heroicans, who later
... it's not as though I haven't seen bad kings. But even the kings in Baltarok all loved their lands and their people. The entire war was started because one of them went missing, and without his guidance, his son fell prey to outside influences. Do you not, in your heart, long for a king? Perhaps not; perhaps the problem in Eubric is that no one is truly of Uland anymore; no one has the very bedrock in their bones and there is no unified people to love. That, my friend, is a tragedy, and the cause of all the infighting and corruption. Not a king."

"You have a very optimistic view of royalty. Kings are no more above greed and ambition than Heroes are. They're people, Matthias. No more, no less. And there is no one person in all of Olegaia trustworthy enough to take a throne. But perhaps it takes living under tyranny, firsthand, to truly understand the dangers."

OoC: I don't know. What do people think? Should they count as experience? I imagine they should, but on the other hand the gems are pretty massive compensation. As I said, you can complete the side quests now or later. You will not be ejected from Etheria after the "quest" concludes. I just think some people are losing interest, and it doesn't seem fair to hold them here while everyone does side quests.

97044e91-b3a8-4b3b-95c7-412bd3ca9efe_zps626f4568.jpg

"We will protect ourselves best that we can," says Daneeka. "We are not totally hopeless when it comes to this procedure. Lord Chauncey and myself have done a significant amount of research - whatever we have been able to get our hands on."

"Essentially, in opening a entrance to the world of lost souls, we are potentially allowing something else to come back instead of Passion. For this reason, you will have to guard Guffington's body, so that something else does not possess it, as well as track down Passion. And if we have troubles on this end, which it sounds like we will, we will also have to protect his body on the material plane. That's three teams of heroes."

OOC: I'm completely fine with not getting the exp, it just means I won't be jumping into the Guts Bomb-A-Thon for free experience, since there'd be no point and it would eat away at my round counter. :grin:

Splitting the party again, huh? That always ends well.

It seems clear we should divide our heavy hitters and tanks evenly. Might I suggest something as to the following:

Finding Passion:

Arthur

Dyric

Guarding Guffy's Astral Body:

Hoke

Hybros

Matthias

Guarding Guffy's Material Body:

Guts

Purpearl

Lady Felix

Who else do we have at our disposal?

Sorry if I've seemed innactive the past few days. Been on the road a lot, and it didn't seem like there was anything urgent I needed to add.

"I'm fine with those teams. It's been too long since we've fought side-by-side, Brother. It'll be good to finally see you in action once more."

Arthur drinks a Mead in preparation.

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Hybros nods. "Very well. Dyric's arrangement should work. If this is the void you are speaking of... I have at least some experience with keeping things out. I will protect Gerald to my last breath."

He stepped over to Guffington with a bit of sadness in his eyes, mixed with determination. "If there is no time say it later, I wish to say it now. You have been a good friend, and your legacy in Eubric will not be forgotten. And I will not forget all that you have taught me. Your dreams that we pulled you from, all that time ago. You were a young man back then in that world, and I was much less experienced myself. But you taught me that one must really see the world before condemning it. It was... backwards for me. I came into this world with a purpose, eager to find my people, and back then, to avenge them. But I realize now that it was that purpose that allowed me to see the world, and once I accomplished that goal there was still more to do. That is what the journey taught me. And our own trips to Dastan, Xu, and now here... I have learned much. There is still more to do."

With an outstretched hand, "Thank you."

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"Guess we're not getting into that ice room... Can't say I miss the chance to freeze in a magic box somewhere... I'll keep any crazy mages from interfering on this end. What do I do... If someone else comes through?"

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"You have a very optimistic view of royalty. Kings are no more above greed and ambition than Heroes are. They're people, Matthias. No more, no less. And there is no one person in all of Olegaia trustworthy enough to take a throne. But perhaps it takes living under tyranny, firsthand, to truly understand the dangers."

"Perhaps you are right that it is all based on experience. Mine simply tells me that a true king is far better than the petty backbiting and selfish ambition which propels Eubric. And apparently Etheria as well." Matthias resigns himself to taking part in the ritual, or not, as the council decides.

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"Perhaps you are right that it is all based on experience. Mine simply tells me that a true king is far better than the petty backbiting and selfish ambition which propels Eubric. And apparently Etheria as well." Matthias resigns himself to taking part in the ritual, or not, as the council decides.

"If one is alone in the forest, it is better to find two direwolves fighting each other than cooperating to hunt you. Selfish ambition may not be the most noble motivation, but it is at least predictable. And generally 'predictable' is more survivable than the alternative, for everyone involved."

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Hoke finds Piglina talking with the Beast at Strange Beach. They stop as he approaches.

"Hybros filled me in on what is about to go happen, but apparently you do not agree. I share the same feelings. Is there anything you have or anything that you know that I can do to shut this fiasco down if it looks like it will turn bad?"

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Splitting the party again, huh? That always ends well.

It seems clear we should divide our heavy hitters and tanks evenly. Might I suggest something as to the following:

Finding Passion:

Arthur

Dyric

Guarding Guffy's Astral Body:

Hoke

Hybros

Matthias

Guarding Guffy's Material Body:

Guts

Purpearl

Lady Felix

Who else do we have at our disposal?

Sorry if I've seemed innactive the past few days. Been on the road a lot, and it didn't seem like there was anything urgent I needed to add.

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"I would hardly be worth anything if I acknowledged the threat and did not pursue my own plan to combat it. I will be at your disposal as well. Perhaps Amarcolm as well, if anyone is inclined to collect him... though that may prove a gamble, depending on how you convinced him."

IMG_2379_zpswpjpoov1.jpg

"I condone the plan, but I cannot allow myself to take action directly if I am to remain at the head of the Council. I give you all my blessings and hope, but no more. I love my brother, but Etheria's future is more important."

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"Bear in mind also while you form the teams that those on either side of the portal... Guffington's body, that is... will be able to pass through to each other, while the team collecting Passion will be on their own, unable to call for support."

Hybros nods. "Very well. Dyric's arrangement should work. If this is the void you are speaking of... I have at least some experience with keeping things out. I will protect Gerald to my last breath."

He stepped over to Guffington with a bit of sadness in his eyes, mixed with determination. "If there is no time say it later, I wish to say it now. You have been a good friend, and your legacy in Eubric will not be forgotten. And I will not forget all that you have taught me. Your dreams that we pulled you from, all that time ago. You were a young man back then in that world, and I was much less experienced myself. But you taught me that one must really see the world before condemning it. It was... backwards for me. I came into this world with a purpose, eager to find my people, and back then, to avenge them. But I realize now that it was that purpose that allowed me to see the world, and once I accomplished that goal there was still more to do. That is what the journey taught me. And our own trips to Dastan, Xu, and now here... I have learned much. There is still more to do."

With an outstretched hand, "Thank you."

IMG_2379_zpswpjpoov1.jpg

"Not quite the Void, no. You will be venturing inside the Font." She points to the multicolored etherial spout that the island centers around. "As with the artifacts you hold, it is originally from the Island of the First Mortals. It is where all souls go."

"Guess we're not getting into that ice room... Can't say I miss the chance to freeze in a magic box somewhere... I'll keep any crazy mages from interfering on this end. What do I do... If someone else comes through?"

8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"Through the Font into me? In my understanding, at that point, it's too late. You'll have to cut me down, unless a friendly spirit has taken over my person, in which case maybe give it a shot at life. Chauncey will be disappointed, though."

"Hybros filled me in on what is about to go happen, but apparently you do not agree. I share the same feelings. Is there anything you have or anything that you know that I can do to shut this fiasco down if it looks like it will turn bad?"

IMG_2377_zpslamfdtiw.jpg

"You can aid us by stopping it from taking place."

OoC: Sorry, just gonna stall one more day in hopes that Purpearl comes online... she felt excluded last time there was a plot point, but she's still in that same battle...

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dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

"I would hardly be worth anything if I acknowledged the threat and did not pursue my own plan to combat it. I will be at your disposal as well. Perhaps Amarcolm as well, if anyone is inclined to collect him... though that may prove a gamble, depending on how you convinced him."

"I'll do it. Amarcolm and I have an arrangement. Melquiades, please take me to Amarcolm."

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"...it is at least predictable. And generally 'predictable' is more survivable than the alternative, for everyone involved."

"We're about to raise an immortal from the dead, quite beyond our contractual obligations; we have no idea what will happen; and we're on an island-thingee where even time doesn't flow properly. You call this predictable?!" The gnome scoffs, but in genuine mirth.

"I would hardly be worth anything if I acknowledged the threat and did not pursue my own plan to combat it. I will be at your disposal as well.

"I vote Lord Chauncey goes into the nether to find Passion," Matthias remarks, stuffing disdain into the word "Lord" as only the recently immortal looking on the yet mortal can.

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I've been meaning to help Zepher with these rounds, but because of what delayed 147, I've been stuck on mobile. Finally found a computer to use, so hopefully I'll still be able to help every so often.

Round Eight

>Purpearl drinks a potion (back): 10 health restored, -8 HP

Round Nine

>Purpearl VS Sprite B (back) (light): Spellblade (11 hits; 21+23=44/2=22 damage per hit, 110 damage to Sprite B and 132 damage to Sprite C; both are destroyed)

Purpearl chugs a potion in order to withstand just a few more precious seconds in the heat of the Ethereal Forge, and lashes out with a flurry of Spellblade strikes. The sprites are finally dead.

The Battle Is Victorious!

The Hero

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Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Nimble* *Blinded*

Power Bonus:
4

Defense:
25
(16 + 4 + 5)

Health:
4/38
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102, + 4 Tunic)

Ether:
1/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
368

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides
Nimble
Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.)

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
8 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

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"I vote Lord Chauncey goes into the nether to find Passion," Matthias remarks, stuffing disdain into the word "Lord" as only the recently immortal looking on the yet mortal can.

I agree, that would even out the teams quite well.

If Dyric notices the gnome's disdain, he doesn't shpow it - after all, there are bigger things at stake.

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8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"Through the Font into me? In my understanding, at that point, it's too late. You'll have to cut me down, unless a friendly spirit has taken over my person, in which case maybe give it a shot at life. Chauncey will be disappointed, though."

"Then let's hope it won't come to that. Gerald, it's been an honor. We'll see each other again."

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"Amarcolm," Arthur says simply as he arrives, "it's time." Arthur gives Amarcolm 1 gold. "Melquiades, please take me back to Dyric and the others."

Edited by Flipz

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OoC: Final stat listing. Will start the final battle either later tonight or early tomorrow! This is your last time to prep!

The Party

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Arthur
Justus Regulus VII
Ziegfried
, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human
*Immune to
Hexed
,
Petrified
,
Minimized
,
Jinxed
,
Stunned
,
Slowed
,
Hastened
,
Blind
,
Confused
, and
Defense Reduction
* *Immune to Magic and Healing*

Power Bonus:
+3

Health:
68/68

Defense:
58

Gold:
382
(Owed 128 gold by Boomingham)

Equipment:
Dauntlet Index
(WP: 20, doubled against humanoids,
Darkness
-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),
Tin Armor
(SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear),
Shadeaux Cape
(SP:13, Immune to
Blind
,
Confused
, and
Defense Reduction
, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Tin Greaves
(Immunity to
Stunned
-,
Slowed
-, and
Hastened
-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, Bodywear),
Coathange
r (Allows for a second body wear, accessory),

Abilities:
First Breath
(Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd).

Inventory:

Weapons:
Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12,
Light
-elemental, has 1/3 chance to cause
slowed
-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes
bleeding-by-5
effect), Stag Antlers (WP:10, grants
Intimidation
; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies,
Lightning
- and
Wind
-elemental; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [Phoenix Incense]), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Artifacts:
Sylvania's Cowl (Permits Animal Talk, Headwear),
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone)
(currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory),
Enchanted Bracelet (Protects from sealed-effect; accessory)
, Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Unsuitable Weapons/Artifacts:
Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd),
Staff of Ennon - (WP: 5,
Light
-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4)
, Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear),

Spell Items
(unsuitable):
Opal (
Ice
), Etherial Garnet (
Earth+Sealed
), Ruby (Fire), Scroll of Elemental Aura x2, Etherial Topaz (Lighting+Stunned)

Tools:
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals

Consumables:
Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 12x Mead, 8x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.)

21264411861_15532446e4_t.jpg

Miirym
, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon

Power Bonus:
0

Power:
42

Health:
72/72

Element:
Darkness

Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 54.4
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light,
Ice, Lightning
*

Power Bonus: 2, +7 WP

Defense: 41

Health: 93/93 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 588

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
- Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned)

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Nostrum, Mulled Wine, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon

Female Dragon Adult

Level 55.2

Health: 85/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

ava-hybros.jpg

Hybros
(played by JimButcher)

54-year-old male imp Marauder
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
,
Poisoned
,
Bleeding
and
all elements*
*Intimidation*
*Gains triple XP* *Party Leader*

Level:
44 1/5

Power Bonus:
+3
*
, +8 in front row

Defense:
0

Health:
67
/67
(7+38+15+5*)

Ether:
0/0
(+2*)

Gold:
1364

Equipment:
Mythrilized
Zoot's Reaper
(WP:30, permanently deals
Cursed
and
Poisoned:7
;
longsword, suitable to Hybros),
Sword of Ancestral Hatred
(WP:46.25,
darkness
-,
fire
-,
ice
-,
wind
-elemental, gains 1/4 WP every kill made with it; longsword)
,
Golden Armor
(user is permanently
Hastened
and
Cursed
,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
wood
-,
darkness
-,
light
-elemental, immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
; bodywear),
The Black Hat
(grants
Intimidation
, immune to
darkness
and
Cursed;
headwear),
Medal of Glory
(Wearer gains triple experience; accessory),
Crystal Shoes
(Immunity becomes Absorption, Footwear)

Abilities:
First Breath
(Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)

Inventory:

Iustitia
(WP:12, causes
blinded
-effect
;
light
-elemental dagger), Heavy Flail (WP:5, deals
Fragile
on successful hits; mace), Twin Kunai (WP:6, dual strike;
darkness
-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger),
Clock Cog (WP:14; throwing weapon),
Banana Bladerang (WP:9, damage all; throwing weapon)
,
Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:1
0; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear),
Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear),
Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear)
,
Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear),
Alchemist's Cheatsheet
(1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists),
Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Sterile Gloves
(immune to
Poisoned
and
Bleeding
handwear),
Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Phoenix Emblem (Automatically revives the wearer with 1 health once per battle if they get knocked out; accessory.)

• Garnet, Scroll of Sloth, Scroll of Minimizing

20x Potion,
21x Grand Potion, 13x Health Core,
Diluted Arc Tonic,
Hyper Arc Tonic, 3
x Elixir, 2x
Arc Elixir,
10x Remedy, 3x Neutralizer,
2x Purging Water,
Tiger Balm,
Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),
2x Last Resort,
7x
Nostrum, 8x Mead,
Soma, 6x Mulled Wine,
2x Cloud of Celerity,
2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x
Minimizing Dust,
Bad Breath,
2x Wyvern's Breath,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
4 Smoke Bombs, 2 Holy Bombs,
Demeter Bomb (100
wood
-elemental damage), Rudra Bomb (100
lightning
-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used),
2x Fog Bomb,
Mystic Bomb,
Baffle Bomb, 2x
Bone,
Skeleton Decoy, 4x
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy)

• Bedroll, Shovel, Pickaxe

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Nimble*

Power Bonus:
4

Defense:
25
(16 + 4 + 5)

Health:
4/38
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102, + 4 Tunic)

Ether:
1/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
368

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides
Nimble
Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.)

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
8 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

5f057924-84e7-46b5-8b4f-dc62c39ef980_zps82ba12da.jpg

Lady Felix
(Controlled by Hybros)

Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3*

Power Bonus: 0

Health: 36/36

Gold: ???

Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky)

Inventory: ???

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 44/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

• Diamond, Opal x2, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 26/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Ruby (
Fire
), Opal (
Ice
), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item), Garnet, Bone x4, Grand Tonic

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
*

45 year old male human Marauder

Level:
40.6

Power Bonus:
4

Health:
64/64

Defense:
4

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Crocodile Armour
(+4 Defense +Immunity to
Water
Magic, bodywear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear)
,
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Marauder’s Mantle
(Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)
Giant Axe (WP:10, dual-strike, axe),
Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet
(Immunity to
Cursed
, accessory),
Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe
(Grants Dual Strike to classes wielding axes, can't wear shield. handwear),
Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Mail of the Renegade Commander (Free hits deal half damage, body wear),
Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.)

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

92x Potion
,
12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x
Mead
, 7x
Smelling Salts
, 4x
Nostrum
, x4
Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush,
5x Venom, 4
x Bone,
Soma, S
ilver Ore (worth 60 gold), x2
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.),
Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5
x Smoke Bomb, Dirt Bomb, 2x Water Bomb,
Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb
, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), x5 Level-Up Mushrooms

Topaz
,
Amethyst
,
Sapphire
,
Gold Ring
(Worth 15 gold; can be given to someone to make them enamored with the giver),
Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

Lord Chauncey

Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage*

Health 205/205

SP: 4

Ether: 45/45

Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey)

Inventory: 3 Amethyst Lamps of Summoning, Amethyst, Diamond, Tonic

"How? And why do YOU not want this to happen?"

IMG_2377_zpslamfdtiw.jpg

"How? By incapacitating those who are looking to do it. Now is the time to either stand for safety, or for chaos. The choice is yours, but the time is now."

"Then let's hope it won't come to that. Gerald, it's been an honor. We'll see each other again."

8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"Guess that's true. Everyone should be headed where I'm headed eventually, except apparently the gnome." He shakes Guts' hand. "Give my regards to Nyx and Docken, and everyone else in Eubric. Everstien." He shrugs. "Best of luck, my friend."

"Amarcolm," Arthur says simply as he arrives, "it's time." Arthur gives Amarcolm 1 gold. "Melquiades, please take me back to Dyric and the others."

IMG_2374_zpszvwwzoyg.jpg

"Great." Amarcolm takes the gold. "Let's see where I fall in all of this."

He flips the coin and looks at Arthur as it flies through the air.

"Call it."

Melquiades warps into the room as Arthur watches the coin.

Meanwhile, elsewhere, Melquiades warps the entire party, excluding Hoke and Arthur, into a plain and empty room. At it's center is an archway, and beyond that the Font - however, where most views of the Font on the island appear as a window, this one appears doorway.

IMG_2565_zps10sbm5et.jpg

IMG_2379_zpswpjpoov1.jpg

"This room is the heart of Etheria," says the Mother. "The temple. And your entry way into the Font. Doc Daneeka, if you are prepared."

Doc Daneeka nods to Hybros and Matthias.

97044e91-b3a8-4b3b-95c7-412bd3ca9efe_zps626f4568.jpg

"I'll be needing those artifacts now. Using the artifacts, as well as Guffington's body, we will be able to do what the Old Gods- apologies, the First Mortals, were able to do. This is no petty necromancy. That is merely reanimating a corpse. Here we are creating life. Anchoring a soul to a body, giving it life, adaptability, passion, ingenuity, all those things we consider life. Gerald, are you ready?"

8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"Feel like people keep asking me that, as if I'm going to lose my nerve." He smiles. "Dying either way, right?"

Doc Daneeka and U'Or start to fuss around Guffington.

IMG_2565_zps10sbm5et.jpg

IMG_2379_zpswpjpoov1.jpg

"There is one more-"

The Mother is cut off by billowing black smoke.

IMG_2566_zpsqspq0hzb.jpg

IMG_2134_zpsbab8365b.jpg

"Hi, heroes!" The Master of Regret looks around. "Matthias, Purpearl, Dyric. Really a good party!"

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"Brother. It's been too many years." She glares at him. "I have heard that you have been making enemies and giving us a bad name. What of our vow to stay out of the way?"

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"What about it?" He points around vaguely. "You call this staying out of human affairs?"

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"I apologize, heroes." The Mother turns her attention back to them. "I know you have no love for my brother, and can more than understand the sentiment. Be that as it may, I felt he had a right to know what Chauncey wished to accomplish."

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"He's my brother too. And if anyone is responsible for this whole damned mess, it's me. I didn't think Wren would be able to pull off what she did." He wags his finger accusingly at Dyric. "I was backing the Court of Demons. They didn't have any wild designs to possess and kill my brother. He shouldn't have been involved at all. Should have let the crazies duke it out. But you heroes dragged him in."

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"Surprising from you." She turns to the heroes. "I cannot vouch for his past, but he does legitimately want to bring Passion back. As I said, it would be unethical for me to take an active role in proceedings, even if only to honor my own word. But that does not me we can't support you in your effort. Please, go with my blessing."

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"And mine too."

Each hero may use the blessing of Hope and Regret once in the upcoming battle. This will replace your whole turn (regardless of hastened/dancing/duelstrike etc.)

Hope's Blessing - Instead of taking action, the hero may use Hope's blessing on another hero. That hero's next roll will be a shield.

Regret's Blessing - Can be used to target a KO'd hero. Said KO'd hero is revived with one health, but their next roll will be a shield.

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"Please bring our brother home."

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