Search the Community

Showing results for tags 'historica' in content updated in the last year.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms & Model Team
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 14 results

  1. The Chronicles of Hesperia Vol. 1: The Sky Man Ch. 2: The Crash Site The previous chapter: DISCLAIMER: For those of you who may be extreme GoH purists, the following build may be disturbing, as it does contain some Sci-Fi elements. To ease your concern, however, let me assure you that after this chapter those elements are gone and a pure medieval fantasy vibe is all that will remain. The unwholesome elements are my way of introducing a character that I had been using for many years in builds with friends, in a different galaxy, far, far away... [edit: Druidic magic is behind these events and causes the non-Historican elements of them to be erased from the memories of the participants after they happen, so do not be concerned that they will be entering into Historica on a full-time basis; such 'pollution' is not, and never was, my intention.] Galaria peeked through the trees and bushes at the sight before her. Her wolfsteed, Laika, she had left back in a small meadow with the wolfsteeds of her fellow Hesperian Wolf Rangers, so that they could approach closer without being seen. Some of her rangers climbed trees for a better vantage point on the smouldering mass in the clearing. The fireball had landed in the center of an ancient ring of druid standing stones, erected long years before the first elves had come this far west in the world. The druids themselves were gone for many centuries before Galaria's father, Fingolë the Golden, first established the kingdom of Hesperia, and that was an age ago in the land of sunset. The smoking hulk did not look like any meteorite that Galaria had ever seen before nor like any she had heard tell of; if she were not certain that it could not be true, she would have said that it looked like metal, a giant steel cylinder that fell from the sky. As she watched, a panel on the side opened, revealing a brief glimpse of the interior as a man stepped out. The man was clad in tan robes and wore a brown cloak over them, and carried in his hand a metal tube that vaguely resembled the hilt of a sword, though no blade was attached. His tousled, wavy brown hair framed a handsome face with a roguish grin. His eyes moved over the landscape swiftly and Galaria shrank back into the bushes instinctively. Soon the man was fully out of the sky-cylinder, and another, also clad in tan robes and brown cloak, carrying the same type of metal tube followed, and then came a small army of helmeted and armored figures carrying some sort of black thing in their hands, held almost like she had seen a crossbowman hold his weapon during a marksmanship contest two summers before. Weapons of some sort. With the exception of two of them, the armored figures were clad in greens and browns, camouflaged for thick forests. They quickly made a defensive perimeter around the sky-cylinder. The two cloaked figures examined one of the druid columns, together with one of the white-and-green clad figures. Galaria could hear their voices talking in a strange tongue, one not spoken in Historica, at least not by elves, dwarves, men, orcs, drow, or any of the tribes of Nocturnus that she knew of. The other white-and-green figure came over, and both armored ones took off their helmets, revealing a brown-haired man and a golden-haired woman. The woman clearly thought that they ought to move away from the crash site, by her hand gestures, and followed that up by stepping past the Druid column. To Galaria's amazement, her clothing and gear changed the instant she passed the standing stone, looking like a typical human warrior woman with a bow and quiver. The armored man, amazement on his face, also stepped past and underwent a similar transformation. "That was incredible," the man said in perfect Hesperian Elvish. "I cannot believe what just happened, Thorra; can you?" "No, Gree, I cannot," replied the woman in equally excellent Hesperian. "Henjin, Bu'kanjin, you two step across now and see what happens." The robed-and-cloaked men also stepped through and were transformed, the one called Henjin now wearing ancient druidic armor and Bu'kanjin wearing a different style of the same. The others wearing armor gathered around the edge of the stones and began to take off their helmets, revealing more men, of colors more familiar to Kaliphlin traders than Avalonian forestmen. Suddenly one of Galaria's Rangers, Ankeria, stood up and drew back her bow, letting an arrow fly. In the blink of the same moment, the man called Henjin caught the arrow that was aimed for his heart in his hand and Bu'kanjin fired an arrow of his own, piercing Ankeria in the neck and killing her instantly. The humans were on high alert with arrows nocked on taut bowstrings, with more of them stepping across the stones and transforming all the time. Galaria's small band was vastly outnumbered and, by the signs of it, outmatched in skill. She stepped out from behind the foliage she was using as cover, right in front of the Henjin, the Sky-Man, and said, "Put down your weapons, we mean you no harm." Henjin smiled at her and she felt her fate entwine with his as his voice spoke to her. "Greetings, we are strangers here in this land. My name is Henjin Quilones, son of Henjin Quilones, and this is my brother, Bu'kanjin. We have journeyed far across the heavens, called here to this land by the Force." Galaria nodded. "And I am Galaria, daughter of Fingolë the Golden, the king of Hesperia. If you have been called here, it was not by us, but perhaps by the power of the druids in whose circle of stones you landed and whose armor you bear. There is an ancient prophecy that said that the true king of Historica, the great and vast land of which Hesperia is but a tiny part, would arise, after a star fell from the heavens, to battle and defeat the dark scourge of the land. Are you he?" asked the elf maiden. Henjin shook his head. "No, I know nothing of your prophecies, and I am no king. A humble Knight am I, not yet even a Master. But I shall gladly join you and your father the king in the battle against that dark scourge. My sword and bow are at your disposal." "And mine," said Bu'kanjin. "Thank you both," said Galaria. "Now, you had better follow me away from the stone ring, called Stangraf by the Druids, O Knights of Stangraf, before any orc or drow patrols come and investigate. I shall take you to Istolia, the city where my cousin governs." "Very well," said Henjin Quilones, the newly dubbed Knight of Stangraf, and he and his companions followed the fair elf maiden into the eaves of the forest. ________________________________________________________________________________________________________ ................................................................................................................................................................................................................ Thanks for looking and reading! It has been a long time since my last Hesperian build, but much has happened between then and now (moving twice, starting a new job, etc.) so it is good to be back building in the Guilds again, C&C welcome!
  2. Previously in the story: Bull's Eye (Prelude) This still takes place long before Raavage Davok: "We gathered our forces rather quick, and then marched for Falconstone. The supply train would arrive later, 'cause I wanted my vanguard to move freely.". "We were only halfway through the Frozen River fords, when some riders blocked our path." Unpleasant encounter (1) by David de Rijke, on Flickr "Three riders from unknown origin where standing in the river. One of them was their leader, obviously. He seemed to be some sort of wizard scum, given his hat and his staff from which icy sparks were coming. Never liked this kind.. The worst part, was their faces. They did not seem to have any..." "The wizard could speak, however. Immediatly when we saw these fellows, I raised my shield and took a defensive position. I saw my men do the same while my chieftains looked at me what to do. But the wizard told us about that messenger I spoke at the Bull's Eye. He said they were sent to help us. They lowered their weapons to prove it. I started to get an uneasy feeling about this whole mission. Who was our client, and why did he venture with wizards of this kind? Might he be some sort of wizard himself? And WHO is this stranger, if his value is so big these... powers... are sent in to deal with it?"
  3. Somewhere among the shores of Avalonia... A rider sent from General Aeldric of Vanhorn races the soldiers of The Spire to send word to Albion and the surrounding reaches word of the True King's return, the True Heir to Cedrica! The Orcs of the coastal regions have always bore crude weapons and armor. Not nearly on level of that of Soldiers directly from The Spire. The rider must be diligent, swift, and unrelenting on his horse, for the forces of Ravaage do not falter. (Welp, this is my Category A (Riders of Historica) Entry! It's Alliance side. CC Welcome!)
  4. My phase 3 for the Gate category of AoM. I hope this is sufficient for the title :D I had fun making this, because I did not plan anything, and just looked how it would turn out. The building has some interiors, but the bad part of not planning, is that I couldn't really make pictures of the inside :P Im quite happy with how it turned out, especially with the stonework. I need to work on the roofing though, yet thanks for the guide SK :P I spent most of my salary on lego this month, but maybe I should go for a suitable camera one time. One way, I feel the money used for a camera could have been spent for bricks, but the pictures will probably improve a lot :) Usually I edit the photos with photoshop, but due to me quitting my studies, I do not have the license to use it anymore. Im starting an IT study this year, so I might get the licenses at discount :D Gatehouse phase 3, AoM by David de Rijke, on Flickr
  5. Across Avalonia, disagreements are traditionally solved in duels if words do not prove enough. In Mitgardia, the equivalent is usually drinking contests, and in Kaliphlin they often use the strategic board game Jeddar to settle disputes. However, in the wild lands of Nocturnus, it is not uncommon to see arguments solved the old fashioned way. No finesse, no wit, and certainly no rules are involved; in Nocturnus, they prefer to brawl. Of course, brawling is more than just a way to settle arguments nowadays. In fact, many consider it a sport (of course, many innkeepers who have to break up the brawls would argue otherwise). Drunken or otherwise, brawling is a part of Nocturnian life in many areas. In Rockwail, they do it differently. Across the sprawling city exist several buildings marked with red rings above the doors, telling those in the know that the building is home to silent brawlers. One such building is the Black Rat Inn. Silent brawlers do it differently to most- instead of stopping when the opponent submits, the fight stops and the winner is decided when someone makes a noise. Most claim to fight for pride and glory, but it does help that winning a silent brawl can yield a good deal of prize money. Red ringed buildings- usually taverns- also feel the benefits of hosting the brawls, as many customers flock to watch and bet on the fights; and, of course, drink. Two fighters stood on a raised wooden section of floor by the bar. One was a snarling red orc with tied back hair and fists wrapped in bloodied rags. He was huge by human standards (though terribly average amongst orcs), and covered in muscle. Broader than the door to the inn, his opponent wondered how he even got into the place. The red skin on his bare chest seemed to be scarred and mottled, in some places discoloured, due to a skin condition. His opponent was a heavily tattooed Kaliphlinian man of medium height with wide shoulders and toned body. Though he looked strong, he was not nearly as fearsome as the orc. His hand wraps were crisp white- they had not yet seen a fight on that day, whereas the orc was on a long winning streak. "Go on," one of the onlookers hollered, "hit him!" "Alright, silence now!" yelled the barkeep, and quickly the audience's murmuring died down until the Black Rat was silent. "Begin!" The orc moved fast despite his size, but the man had been watching his previous fights and knew to expect it. Smoothly, the underdog feinted to the left then strafed to the right, avoiding the huge, scarlet fist of his opponent, then swiftly jabbed at his stomach with his fist. The orc smirked ravenously, and the underdog knew this would not be easy. He swung again, but all his fist hit was air as the Kaliphlinian ducked under his punch. The only way to beat someone bigger than you is to be faster, this the Kaliphlinian knew, but it was proving difficult to dodge the swinging hammer arms of the orc. As he swung again, he scraped the face of his opponent, who glided towards him and landed a strike on the orc's shoulder. Without so much as a grimace, the orc shrugged off the hit and used his newfound nearness to his adversary to his advantage, forcing his arms under the human's shoulders and clamping his hands onto his head, then lifting him from the ground. The Kaliphlinian winced, but knew better than to make a noise, and drew his legs upwards, then kicked back into the orcs knees. The titan's legs buckled and he fell backwards, releasing the human from his grasp. With a slam he hit the floor, and the Kaliphlinian grinned broadly. He raised his leg above the orc's head, preparing to stomp him, but the orc grabbed hold of his foot. The man kicked back against the crushing grip, hitting the orc in the face with his own hand. With a snarl, he then fell onto the bloody-faced orc, landing elbow-first onto his heaving, scarred ribcage, which let out a dreadful crack and caused the orc to grunt in pain. "That's a noise! The challenger has won," the barkeep announced, to the roaring cheers of many amongst the crowd.
  6. Under Rockwail The mausoleum door swung open slowly, creaking on the rusted hinges. Keel entered the pitch-black room first, followed by Remington, who clutched his lute tightly. The mausoleum was impossibly dark, and the only thing the bard could see was what was illuminated by the streetlamp outside shining through the open doorway. Keel, however, had it easier; being an orc, could see clearly even in intense darkness, and he scanned the room quickly. The walls were covered with ancient dwarven rune writing and opposite the doorway were the ornately carved sarcophaguses of three dwarven warriors. Across the floor and the ceiling, intricate mosaics showed scenes of great battles, dwarven triumps over their enemies, and the construction of the original Rockwail walls. In the centre of the mausoleum was a spiral staircase that wound down into the catacombs below. Keel pulled his gemstone out of his pocket once again and passed it to Remington. "Take this. You may not be able to see, but this will show you the way; at least, it always has for me," the orc whispered. Remington felt the stone writhing and turning in his hand, tugging it forwards in the direction of the staircase. "Looks like it's already started working. It's a soulstone. It guides you to what you seek. It took me to Rockwail and it'll take you to whatever it is you're looking for in here," he explained. Remington let the stone pull him forwards, and slowly walked towards the staircase, then carefully down it, into the catacombs. Keel followed after him, and noted that the stonework as they descended into the tunnels gradually became rougher and less decorative. Instead of carvings in the walls, there were small alcoves to hold skulls, and the tombs were open and built into the walls. The one thing that remained consistent was the tiles on the floor, except now they were aged and cracked, and any mosaics were simplistic and unrefined. It was also considerably colder, and the walls were sleek with a damp slime. It was quickly becoming obvious that the catacombs were much larger than Keel had remembered. The hallways seemed to stretch on for miles in all directions, forming a web of bone and brick. In places, he could see rooms, presumably for the richer or more well-known of the dead. His nose twitched as he caught a chillingly familiar smell on the air. In spite of his dulled senses, Remington could smell the scent of death on the icy, stale air. It was strong and it was old and it was close. He shivered, but the soulstone tugged forwards, towards the smell. "You smell that?" Keel whispered. Slowly, Remington nodded. It was only then that the unearthly silence of the place became so obvious to Keel. "Let's get moving," he said finally. The bard nodded again, and started to walk blindly forwards, following the pull of the soulstone. The sound pair's footfalls rang out roll-call bells and echoed through the catacombs. For the first time in days, Remington could feel his heart moving in his chest- not beating; barely throbbing, but moving nonetheless. Keel's heartbeat was much more obvious, and to him it was almost deafening. In the darkness, they could hear faint creaking, but it was impossible to know it if was coffins opening or the very city above them coming to life. With every moment, Remington couldn't help but feel that there was something out there that he couldn't see watching his every move, always about to pounce but never really doing so. The pair drew into a small room. There were multiple tombs, and on one of the walls hung a shield and three swords. Quickly, Keel removed the largest one and weighed it up- it was surprisingly light, and the only damage to it was a few chips and a spot of rust on the crossguard. The creaking was much louder now, and Keel could make out something stirring in the corner of the room. A skeletal arm moved in one of the alcoves in the wall, grasping out for something, until it caught hold of the stone surface of the wall and dragged itself out. The skeleton wore a corroded helmet and brandished a battered scimitar. "Uuh, bard... You may need to defend yourself," Keel whispered, as he noticed another skeleton emerge from its tomb, dragging a shield and a flail with it. Remington shoved the soulstone into his pocket and held his lute by the top like a club. "Whose idea was it to bury them with their weapons?" the orc hissed quietly. The two skeletons approached, gradually building speed as they stumbled forwards. Keel decided it was best to strike while they were still slow and moved towards them, careful not to make too much noise as he did so. The first skeleton raised its sword above its head in preparation for a swing, but Keel intercepted and swung beneath its ribcage, collapsing its spine with a thunderous clatter. It fell to the ground as a pile of bones. Holding out his lute as a makeshift mace, Remington had began to spin around in circles, and as the second skeleton neared him, his lute found connection with the skull, knocking it clean off and sending it flying into a wall. Keel then finished it off with a kick to the pelvis, rendering the skeleton a pile, like its comrade. "Nice job, now let's keep-" Keel was interrupted by a series of deafening thuds, making their way closer and closer, until a huge mass of bones stood before the two. It seemed to be the skeleton of something that was once very big; a troll, or a werewolf, or something along those lines. Why it was there, they didn't know, but it was big and it looked angry. It held in one hand a sword the same size as the two men standing before it, and in the other a shield of equal stature. It raised its sword above its head and Keel prepared for a strike to the undead behemoth's pelvis. "Gertie, no! Stop that right now, young lady!" a woman's voice shouted angrily. The skeleton hesitated for a moment, then sullenly lowered its sword and looked to its feet. From behind Keel and Remington, a tall woman wearing red leather armour and carrying a longbow entered the room. She carried in her other hand a long pole with a lantern on the end, which illuminated room, momentarily blinding the two before they quickly adapted to the light. "That is no way to treat our guests, young lady," she scolded. Keel lowered his sword and looked the woman over. "Without being rude to the person that just saved our behinds, what's someone as young as you doing in the catacombs?" Keel questioned. Remington opened his mouth to speak, then internally cursed his predicament. He felt the soulstone in his pocket trying to pull him towards her. "Trust me, I'm not as young as I look, but it's always nice to get complimented. I'm The Weaver, and I look after these catacombs with Gertrude and the other skeletons. They can be very rude, though. I see you already dealt with them." "Ok, second question. What is Gertrude? Was she an ogre, or something? I've never seen anything like her." The Weaver smirked. "Close. She was a Mitgardian housewife. Now, I believe you and your companion here are looking for the Hall of Songs, yes?" she asked. Keel looked questioningly over to Remington. "We are?" Remington nodded enthusiastically. "Can't speak, huh? That'll explain it. Are you ready for the journey? It's not exactly easy." The bard stared at Keel pleadingly. "I guess I don't have anything else to do..." he sighed. "Right then," The Weaver said with a smile, "let's go." --- Extra Pictures Remington Rot is now one step closer to getting his voice back. For a change, my next moc won't be about Remington; instead it's going to expand on the city of Rockwail. C&C welcome, hope you enjoyed!
  7. The first part of the Elemendi Story: http://www.eurobricks.com/forum/index.php?showtopic=121423&hl=elemendi As Kha opened the door to The Maritime Inn, he was assaulted by a myriad of senses. Foremost of course was the combination of odors of roasting pheasant, stale ale and unwashed bodies. He turned and looked back quickly at the sign just outside the Inn, it was a clever combination of a smiling sailor aboard a ship. With a chuckle at the at pun the innkeeper used to name his establishment located on the southern coast of Kaliphlin a days ride northwest of Ras-el-Ahken but not quite to Mypa Stedor, Kha continued through the door into The Maritime Inn, or The Merry-time Inn as many of the locals referred to it. The interior was dimly lit, and heavy with smoke from both the fire burning in the hearth as well as the many patrons and their various pipes. The smoky odor was riddled with different aromas hinting of spices and weeds from all over Historica, but all of them were strong enough to be noticed. He looked to the corner where he knew his contact would be waiting. The Inn itself was built with a tall ceiling nearing twenty feet, with windows all the way up that look out upon the Great Southern Ocean. In the distance out upon the sea, Kha could see the darkened clouds that made up the vortex of The Void Tide a few miles off the coast. There seemed to be nowhere in the place where space was not used for something. There were barrels of all sorts of sundries or potent drinks all over, shelves and crates of other goods. Even the air space was used up with strings of lights, supports that held up Kha knew not, and nets of other goods hanging above the patrons heads. But there, at a table in the corner, and facing the door to see Kha when he entered was Masa. Masa is another member of The Resistance here in Kaliphlin, and Kha’s co-conspirator in this current endeavor. Joining Masa at the table was what appeared to be a mercenary or some sort of adventurer that Kha did not know. “Masa, good to see you safe!” Kha said. “You as well Kha. May I introduce Jarrick of The Dragon’s Cape. He is the man I was telling you of that knows that which we seek.” Masa said with a sidelong glance to the closest table. It was a habit both Masa and Kha had seemed to fall into lately since the Desert King began hunting them both. “Hello Lord Kha of Ras...”Jarrick began. “Let’s skip the formalities and lower the volume.” Kha said and also looked around the gathering room. “I cannot afford to be known anywhere in Kaliphlin as it stands right now.” “Understood, well I suppose I should get right down to business then.” Jarrick took a drink from his glass, and Kha could smell the pungent odor of strong spirits as he tilted the glass. “I know what you seek, and what you need in order to supplant The Desert King. The are referred to as The Elemendi, and once were a common sight across all of Historica. They are race of beings with an affinity to the Five Elements.” “Five Elements?” Kha asked. “Last I knew there were four elements, and Revolword already tried to tap that power.” “Revolword was an amateur compared to the Elemendi. And yes, there are five elements. Earth or Stone, Fire, Water, Air and Life. Each of them has its own power, but when they work together, even more can be accomplished. Some of them can boost or assist the others. That is where the trouble started!” Jarrick paused again to take another drink. “Three thousand years ago, the Elemendi were all over Historica. They live for centuries and can tap these powers, but when they mate, it is for life and they never have more offspring than two. It was impossible, the mother would pass during the third pregnancy. I don’t know if it was some sort of divine limit placed upon them, or just the cost of the magic, but it was never recorded that three children were born from a coupling. As you can imagine, that power was craved by those in power. The elemendi themselves were never interested in politics, they seemed to garner a joy of life simply from helping. But, those in power always have resources, and those resources led to ways to control the elemendi. I don’t know the details, or how they did that, but that was when much of Historica was plunged into a dark time. Wars raged across the land and the elemendi were controlled by both sides.” Jarrick looked away as if seeing that faraway time himself. “The power of the elemendi was tremendous. The five elements each meant so much more than implied. Water, the ability to manipulate any liquid and control all of its properties. The ancients used it purify water and help with agriculture, but once the wars started, new uses were found. Freezing the blood of victims too weak to resist, creating great fountains of ice and water that were used as weapons and so on. Fire, the ability to manipulate heat and flame. Once used to provide heat and food to the masses, it was turned to a burning inferno of destruction and death. Air, once used to aid in transportation, was then turned to be a razor focused tempest of destruction. Earth was used to terraform and mine for needed items in colonies, became an earth shattering force of destruction. Once the warmongers took over, they soon learned the elemendi could also control metal and used that in so many destructive ways it couldn’t even be recorded well enough to lend merit. Finally, the Power of Life, used originally to grow plant life and heal, it was distorted to its opposite and used to snuff out life and harm rather than heal. “The cost of the magic and its destructive properties began to take a toll on the elemendi and they began to die off, unable to rebuild their population. They were lost to civilization, wounded and retreating to where they were believed to be extinct.” “But they are not, you are implying?” Kha asked. “No. They are still around, but in such small number and in such fear of abuse that they remain hidden. But, there is man who lives deep in the Rakath Mountains who has some elemendi under his control. He is known only as a collector. He has spent lifetimes collecting races from around the world, and he has some of them in his keep.” “How do you know?” “I have made contact with someone who has escaped from him. I was given first-hand account of what transpires there. He has rows and rows of cages and prisons full of creatures only known in imagination. What is worse, he is intelligent and creative. He has bred different races, just to see what it would beget. Some of them have been bred with the elemendi and have gained some sort of control over the elements. Not to the extent of a pure bred, but he has found a way to produce their magic to some degree without being limited to two births.” Kha exhaled and leaned back. Looking over at Masa to see if he believed this tale as well. “That is horrible and incredible at the same time,” Masa said. “If that is true, those poor souls lead a tortured life and need to be freed no matter what!” “And, they could be a great ally in our cause against the Desert King.” Kha added. “But, I agree. We need to help them out, and once free we need to share our plight. If they are sympathetic, we would welcome their help. But, we cannot force them.” Masa looked Kha straight in the eyes, and Kha could see the emotion there. He knew that his friend was as hard as steel, but could see the empathy for these poor souls. As he watched, Masa’s eyes darkened and they both turned to look back at Jarrick. “I am glad to hear that you both understand what is at stake.” With that, Jarrick tapped the floor four times with his boot. The front door of the Inn opened, and immediately everyone turned to see what had seemed to swallow the light. Kha was speechless as he saw what appeared to be at least a 10 foot tall cross between a man and an elephant enter the Inn. His girth was large enough to match his height as well, and he was heading directly toward Kha and Masa. They exchanged glances and began to set themselves for trouble. Jarrick, just chuckled and set down his drink. “This, gentleman is Bronos. He is the one I was telling you about. Bronos, introduce yourself.” “Hello gentlemen, my name is Bronos of the Mastadoni tribe. I assume that Jarrick has told you of my origins.” His voice was surprisingly gentle for a beast of his size, yet still sounded as if it were coming from down a hallway that amplified and deepened its tenor. “I was born from a Mastadoni in captivity with the collector. My mother was bred with a Water Elemendi and I am what resulted.” “Bronos….it is a pleasure to meet you! I think we may be able to help…”, Masa turned to Kha and saw the same look of awe on the face of his friend.
  8. Since departing from Baron Lonnidas, night had fell, and Remington wandered through the lamplit streets almost aimlessly. "You can't miss it; they say all paths in Rockwail lead there." Remington was dubious as to wether Lonnidas's statement was true, as he had been walking for several hours and the only thing he'd found that even resembled the mausoleum was a small undertaker's shop, the owner of which was convinced that Remington must try out one of his coffins. He also noted another peculiar thing about Rockwail; while there were quite a few people out and about during the day, it was nowhere near the amount of people on the streets at night. It seemed the entire city was nocturnal- even cold-blooded creatures like snake and frog people. Somebody around must have known how to get to the mausoleum, but asking for directions was more than difficult with no voice... If he could curse under his breath, he would have. Eventually, the bard came to a cross in the roads. He looked down the pathways and saw that they all seemed to diverge out into more and more roads, all expanding outwards from his point. So where was the mausoleum? Suddenly, Remington was distracted by the sounds of a struggle, and peered down the unlit path where the noise came from. Out of the darkness ran a snakeman, clutching something in his hand. Under the light of the lamp beside him, Rot could make out that it was some sort of yellow gemstone. Then another figure burst out of the shadows, wearing a leather cuirass, and a large helmet. "Stop that man! My diamond!" cried the figure. Remington shrugged. What was the worst that could happen? As the snakeman passed him, he swung his loot into his nose, knocking him down onto the ground. The other figure caught up quickly and stumbled to a stop, panting heavily. Once he regained his composure, he picked up and pocketed the gemstone, then turned to Remington. "Good sir, that was a mighty swing for a bard! I do hope your lute is undamaged." He spoke loudly and with a regal accent. Remington looked over his lute and ran his gloved fingers across it. Other than a small blood stain, it seemed to be ok. He raised his thumb to the man. "Excellent! That is good news. My name is Sir... Sir Knight... Ahem, Sir Knightington!" The bard raised an eyebrow. "Sir... Crownknight?" "Fine," he sighed, dropping the accent to reveal the ragged, hissing voice of an orc, "it's Keel. That diamond is a family heirloom. Listen; I owe you, big time. If there's anything you need, I'll do it." With a smile, Remington pulled the letter out of his pocket, wiped a droplet of blood from the snakeman's nose, and scrawled 'mausoleum' on the back of the paper. "The mausoleum? It's right there... How did you not notice it? Anyway, if you're going in there, I can help you out. It's pretty dangerous, but I've been before," Keel responded. "So... What are you waiting for? Let's go!" --- Sorry about the poor quality of some of these photos, I didn't notice until after I'd taken them. Some more pictures of the moc: I'm not as happy with this as I was with my last moc, because when I built it I was pretty low on parts from being too lazy to break down my previous builds. I'm probably going to build some more Rockwail stuff in the future, but this should be one of the last builds of the Rockwail streets for a while. The next build you can expect from me will be of the catacombs beneath the city... C&C are welcome, have a great day!
  9. Remington Red was once the greatest and most famous bard in all of Historica. He was well known for his talent across all instruments, but he favoured the classic lute when he sung his songs. His talent was so great, that it is said he could beat any challenger in a musical duel; however, this turned out to be more of a gift than a curse, and many other bards from across the country grew to despise him. Red's ego grew and grew until he started to get noticed by forces greater than himself. A great and powerful demon, Zoroaster Bombaster, challenged Red to a battle of the bards and, using his demonic talents and trickery, managed to beat the bard at his own game. The price for losing was his soul, and Red died soon after. However, in Nocturnus, death is only temporary. Theophraster Bombaster, the half-brother of Zoroaster, brought the bard back to life as Remington Rot, in hopes that he would defeat Zoroaster so that Theophraster could take his throne. Upon death, one generally finds that they lose their ability to talk- and despite no longer being under the ground, Remington Rot had no voice. Thus, he found himself in the swamps of Moruth in search of Baron Lonnidas, one of the few people he knew would be able to get him his voice back. After all, how could Rot once again become the greatest bard in Historica without being able to sing? --- This is the start of the adventures of my sigfig, Remington Rot, and my first set of mocs for GoH! C&C is appreciated :)
  10. So here is the first of some incoming builds. I wanted to create a wooden wall without pallisade bricks, I think I succeeded. (Quite partsconsuming though :) ) This was the first time I ever touched those 3-leave plants, I just ordered them and never had them before, so I had to try how to work with them. (apparently they are much more flexible than I imagined) The trumpet is gonna pop up a lot, I play it myself so I love that brick. It is also my first real shot on an irregular base, I think it turned out fine, but it could have been much smoother. I actually want to create my own settlement, im working on a story for it right now, this will be included too. (I know, the 4 categories for a hamlet all need to be fullfilled, lots of work to do :D) Wall0-2 by David de Rijke, on Flickr Wall0-1 by David de Rijke, on Flickr Wall0-3 by David de Rijke, on Flickr Wall0-4 by David de Rijke, on Flickr Wall0-5 by David de Rijke, on Flickr (and this is where I use yellow rounds for)
  11. The Company of Lord Theodore Bruin has heard the call from the Desert King. Much like all the other mercenary companies that gather at Sultan's Gate, the so called "Teddy's Bears" are hoping to gain both gold and glory from the upcoming crusade. Travelling down from the North these Mitgardians need to pass trough some rough terrain before reaching the land of Kaliphlin. The company consists of three divisions, the knights, the footmen and the archers, all resourceful and reliable soldiers commanded by the respectable Lord Bruin and his counsellor. The company is of course also bringing their loyal mascot, the brown bear Boo. For the Desert King's Nocturnus Crusade Mini Challenge. /Etzel
  12. This is my entry for Stage 1 in the Warlords of Nocturnus community build. My warlord is Gryphen Hammerking. Story: Gryphen Hammer was always a tall dwarf, and all dwarves want to be tall. No, don't get me wrong, dwarves understand that they are so strong because of how short they are, but they still wish to be taller. So Gryphen was respected for his height, and he was always friendly and a good leader. He was never afraid of a fight, either. So when the old king died without any family left alive, there was no doubt Gryphen should be the next warlord. The suffix -king was added to his name, and he was then known as Gryphen Hammerking. About the build: The build is Gryphen Hammerking standing outside of the Lone Tower, one of the many outposts in his land. Unfortunately, the Tower was built for a normal sized dwarf, so Gryphen is a bit tall for it.
  13. The University of Petraea is pleased to announce the opening of its new Doctorate of Historica program! (The University would like to thank Erudhalion Sansael / Gabe for capturing this announcement in a picture) What is the University of Petraea's Doctorate of Historica program? The Doctorate of Historica program is a peer-reviewed, multi-disciplinary degree program designed to encourage you to advance your building skills across a number of different areas. By the time you have finished the program, you will be certified in most major historical building techniques and subject areas. The program consists of multiple Disciplines, each of which has several Subjects. Over the course of the program, you will build MOCs that cover these techniques and subjects. Disciplines: Technique-Related Disciplines Architecture Landscape Design Hydrology Other Techniques [*]Content-Related Disciplines History Military Science Trade and Law Agriculture and Zoology Anthropology Geography Subjects for each Discipline: Architecture roofing -- Demonstrate mastery of three roofing techniques, not including using standard LEGO slope bricks. Each technique is a separate certification. See examples here and here. wall techniques -- Demonstrate mastery of three advanced wall techniques. Standard, studs-up walls of bricks are not included. Each technique is a separate certification. Examples include (but are not limited to): 1x1 round plate walls (a la Derfel Cadarn) SNOTted tile stonework half-timbered Tudor style wooden walls [*]round walls and towers [*]roof rakes (the inclined end of the roof between the eaves and the ridge; see explanation and a great example from Derfel Cadarn) [*]advanced windows and window frames [*]advanced SNOT -- See question below for an explanation [*]Landscape Design trees (demonstrate mastery of at least three different tree building techniques; examples here and here) flowers and dense foliage landscaping studs up rocks and cliffs two of: sand dunes snow and ice extreme environments (lava, caves, acidic pools, etc) sideways rocks (studs horizontal) [*]Hydrology four of: still water (lakes, ponds, ocean without waves, etc) waves flowing water waterfalls underwater [*]General Building (Other Techniques) minifig posing interior design forced perspective microscale one of: lighted builds (e.g., light bricks, LEDs) movement-enabled (Power Functions, or manually operated via gears or other mechanisms) mosaics, stained glass, or complex SNOTted floor designs brick films [*]History A special discipline, wherein you must build three MOCs depicting significant events in Kaliphlin's history (you make up the events, or use whatever existing history there is). You must also supply a story of suitable length and quality describing the historical event pictured. At least two of the history builds must consist of at least three different pictures, either different scenes altogether, or the same scene at different moments in time, with changes to the scene such as figure movement. [*]Military Science battle scene siege fortifications military camp [*]Trade and Law marketplace manufacturing one of: caravan / shipping by land shipping by sea / water [*]two of: arresting criminals and/or jail courtroom governing body (king, council, etc) [*]Agriculture and Zoology three of: crop farming raising livestock fishing harvest time logging [*]brick-built animals -- Brick-built animals, birds, or fish, realistically rendered using advanced or innovative techniques. Number of animals should be commensurate with their scale -- three or more if they're approximately minifig sized. [*]Anthropology two of: city scene village life countryside scene tribal scene [*]life in Kaliphlin [*]two of: life in Avalonia life in Mitgardia life in Nocturnus life in Valyrio [*]Geography four of: mountains or cliffs oceanside or river scene forests swamp desert grasslands [*]Culture pick 2 of the following: Theater Music Art Current minimum subject count to graduate: 51 total, 24 technique-related, 27 content-related Cool. How do I get started? If you're a member of a Guild of Historica, just start building! If you're not, you'll need to join a guild first. See instructions in the first post of any of the guild threads. How do I post my MOCs? Post each MOC in its own thread. It would help if you prefixed the topic title with "UoP DoH"; also tag it with "Petraea University" and "Doctorate of Historica". In your post, be sure to indicate which subjects you would like this MOC to qualify for (up to a maximum of four). Then post a comment in this thread, with a link to your new topic. How does the Peer Review work? After you post an MOC, if four currently active Kaliphlin guildmembers approve of it, by posting comments stating "+1" or "I approve", then you're certified in that MOC's subjects. However, if three Kaliphlin guildmembers vote against certification, they can veto the approvals, even if four or more guildmembers approve. If someone posts a veto, they must also post a comment indicating why, and what you can do to improve the build so that it passes. I just built a great MOC (before DoH started) that covers some of the subjects; can I get credit for it? On joining the program, you may get four "advanced placement" credits for recently built MOCs. The MOCs must have been posted to Eurobricks on or after June 15th 2013. Just post a comment in this thread stating that you're joining the program, and you'd like credit for a previous build. Put in a link to the build (which must have been posted in GoH), and state which subjects you'd like credit for. It must go through the same peer review. Peer reviewers should post their comments in the MOC's topic, not this one. Can I use MOCs that I'm also building for another challenge or contest? Yes, you can. This program is all about improving your building skills, and if you do some great work for a challenge or contest or whatever, and want to get credit for it, that's fine. But make sure that it's really a good example of the subjects and techniques. Do I have to post the MOCs in the Guilds of Historica forum? Your MOCs must be posted in the Guilds of Historica forum or LEGO Historic Themes forum. It is OK if they have been posted somewhere else first. To ensure that most reviewers see your MOC, we recommend you post it in the Guilds of Historica forum. Can I just quickly build a bunch of mediocre MOCs and get my titles? You could, if you could convince the peer-reviewers to certify your builds. But you'd only be fooling yourself. And your mediocre builds would be up here for everyone to see. Is that worth a lousy title? This program is not about the titles, it's all about improving your techniques and styles, and getting you experience in building across a wide range of subjects. So I'm reviewing someone's build, and it's pretty good, but not stellar. Do I approve it? Tough call, right? Well, the goal of the program is that everyone who completes it will have demonstrated basic mastery of the techniques and subjects. That doesn't mean they have to be world-class in those techniques, but the quality should be high enough that you can say, "Yes, they know what they're doing when it comes to that technique." The key phrase is "basic mastery" -- you have to demonstrate mastery, not just crank out a small, mediocre MOC that checks the boxes, but on the other hand, that mastery is "basic", not amazing, or world-class, or even innovative. OK, basic mastery works for technique-related subjects, but how should I judge content-related subjects? When building for the content-related subjects, students should ensure that the build fully explores the subject. Since these subjects are not testing mastery of a building technique, students need to demonstrate instead that they can create a build that represents a well-thought-out and fully realized scene concerning the subject. Reviewers should expect that the build does not just present a small, standard representation of the subject. Let's take the example of the crop-farming subject. Is it enough to show a farmer tending to a single plant? Perhaps, if the plant and scene were really exceptional, but most likely not. How about a row of crops, with a farmer and a scarecrow? That's getting better, and if very well done, it could be approved. How about several rows of different types of crops, with several farmers doing different tasks (one weeding, one harvesting, one planting), a scarecrow, a farm cart and horse, a barn, and some good landscaping. Assuming the build quality is good, that is definitely a well-thought out build that well represents the subject, and would be easily approved. How long is the program? The program is currently open-ended. Work at your own pace. This is not a race, and you're not competing against anyone. It's about you advancing your building techniques and styles. I'm in a different guild; can I participate? Definitely! University of Petraea has a very diverse student body, from all over Historica. As long as you can pay tuition, you're welcome here. Speaking of tuition, what if I can't pay? No problem! See our financial aid office. You might want to bring a wagon to carry back all to forms you'll have to fill out. You may also pay in chickens, fresh salmon, and dark chocolate. How do we track who has been certified for which subjects and disciplines? You are responsible for tracking your own progress through the program. You should do this in the DoH Registrar's thread. Make one and only one post in this thread where you'll track your own progress. When you complete an MOC, edit your post and add the MOC. Once the MOC has been certified for its subjects, edit the post again, and update that MOC's entry to reflect the certifications. So your one post in that thread will have a list of your MOCs, and for each MOC, a list of the certifications achieved. You might want to keep a count of total certifications at the top or bottom of your post, along with any interim degrees you've achieved so far. What happens when I complete the entire program? You get the praise and admiration of your fellows! Plus, you receive the title of Professor of Historica, are qualified to lecture at the university, and can use the faculty lounge and golf course. Do I receive any titles after completing some of the program but not all of it? Various titles are granted or in common use for students in the program, although students generally don't use the lower-ranking titles (Apprentice, Novice) except in a derogatory fashion. Once you are certified in a subject, you're considered an Apprentice in that subject's discipline. If you meet all the requirements for a discipline, you are a Tradesman or Bachelor in that discipline. Once you acquire three Tradesman or Bachelor degrees, you attain the title of Master. Once you acquire two Masters (or six Tradesmans or Bachelors), you attain the title of Doctor. After three builds you're considered a Novice, regardless of whether you've completed any disciplines. After seven builds, you're considered an Adept, regardless of whether you've completed any disciplines. I have a great idea for a build; can I substitute this idea for a subject? Yes it is possible, although not common. You may apply for a substitution by sending a PM to the Assistant Dean for the DoH Program (NiceMarmot) or the University President (SkaForHire). Note that allowed substitutions are rare, and are mostly granted only for extreme shortage of bricks. What qualifies for the "Advanced SNOT" building subject? SNOT is Studs Not On Top, but you probably knew that. Advanced SNOT is a bit of a "I'll know it when I see it" subject. The reviewers should be flexible about techniques, but still hold students to a high standard. Recommended techniques and styles include having studs pointing in at least three different directions, using multiple types of SNOT bricks, and having studs at angles other than 90 and 180 degrees to horizontal. Using a few headlight bricks, Travis/Dalek bricks, or 1x1 bricks with stud on the side to put a few tiles or slopes at 90 degrees is not going to cut it. There are many good discussions of SNOT available on the InterScrolls; the University can recommend Didier Enjary's classic Advanced Building Techniques Guide. How do the roofing, wall, and tree subjects work exactly? Regarding the roofing and wall subjects: The text "Each technique is a separate certification" means that each technique can be separately judged -- a judge could approve one technique and deny another, even in the same build. They are each different subjects as it were, and count towards the maximum of four subjects per build. However, the trees subject is just one subject, as is the brick-built animals subject, and they only count as one subject each towards the maximum, even though you (may) have to build multiple trees / animals. In fact, it is acceptable to spread these subjects over multiple builds, acquiring partial credit with each build -- there is no need to have all the different types of trees in one build. Just make sure you ask in your final build for final certification, and reference the previous builds. If you do spread them over multiple builds, they only count towards the maximum per build in the final build. How big do my builds have to be? For most subjects, there is no minimum or maximum size. See subject definitions above, as some do specify a size. However, your builds should be large enough to clearly demonstrate your mastery of the technique or subject. In some cases this could be done with a very small build, but in most cases a larger build will be required. The University finds that most students have success with builds of 16x16 or larger. Remember the goal of the program is not to crank through the subjects with the minimum effort possible, but instead to push yourself and advance your own building styles and techniques. You should be pushing yourself outside your comfort zone. I built a huge MOC; can I get more certification in more than four subjects for it? Very large and diverse builds may request more than the standard maximum of four subjects. Each request will be reviewed individually by the Assistant Dean for the DoH Program (NiceMarmot) and/or the University President (SkaForHire), with input from the peer reviewers. Even if the build itself is huge, the area representing each subject must still be a decent size. In general, don't bother asking for an exception for builds that are smaller than two 32x32 baseplates. I spilled shadows all over my term paper, blurred it quite a bit, and wrote it on top of a picture of my bedroom; is that OK? The University is known throughout the world for its very high standards, both for its professors and its students. We expect the highest quality work from our students, and therefore will not accept work that is out-of-focus, dark, has distracting backgrounds, or is otherwise of low quality and care. Lousy photography is not subject at this university! Students are advised to take their time, get some good lighting, and at a minimum, put a sheet, towel, or posterboard/foamcore behind their builds. There is plenty of good advice on taking photos of builds on Eurobricks. Can I use an LDD build? The university prides itself on being on the leading edge of education technology! So LDD builds are acceptable for DoH credit. However, judging of LDD builds will be at a higher level, as you are not constrained by your brick collection. So the judges should have higher expectations and criteria for LDD builds. I don't like some decision made by the reviewers / the University / etc; can I appeal? We are working on developing a Board of Appeals for the program. More information to follow. Contact NiceMarmot or SkaForHire directly in the meantime. Or just revise your MOC and suck it up ;-) I posted a build, and requested certification in four subjects, but have been denied one of the subjects; can I ask for a certification in a new subject for the same build? You may retract a requested subject, even after it has been denied, and request certification in a different subject in the same build. For instance, if you requested certification in advanced SNOT for a build, along with three other subjects, but get feedback that your SNOT is not so advanced after all, you can retract it and request a different subject for the same build, e.g. roofing. You may do this twice per build. Can I build anything I want? Yes, but builds which bring the good name of Petraea University and its inestimable staff into disrepute are not permitted. Is hazing allowed? Absolutely. However, make sure you leave no permanent marks or damage. Will I be taught by Prof Frankenstein or Prof Leibniz? You should be so lucky! Faculty assignments are posted outside the Registrar's office. I'm a werewolf from Nocturnus; can I eat my fellow students during the full moon? Absolutely no consumption of fellow students, staff, or faculty allowed. Punishable by banishment to the Null Void. And believe us, we have professors who can definitely send you there! Is University of Petraea going to win the big game against Qarkyr Tech this year? Definitely! The Sand-Worms are going to stomp all over those lousy Miners! Go Worms!
  14. 2014 Note: Since it has been mentioned various times that Guilds of Historica is "hard to understand as a new builder" I thought I would revamp this a little. I originally wrote it before I was one of the guild leaders, and it is still unfinished, but any comments on things to add would be appreciated. 2013 Note: Since this has been mentioned countless times in the last two weeks, I started it. It is not finished, I just wanted to get the basics up. Please feel free to comment critique, and to add to it. I will try to keep it regularly updated. Guilds of Historica New Member Guide Hello fellow adventurer, it looks like you have decided to move to the land of Historica to join us in our quest to flesh out one of the greatest Lego stories ever told. I have prepared this guide to help “ease” you into the guilds project. Perhaps the first question we should answer is “What is the Guilds of Historica?” The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a land called Historica which currently has five guilds. Each member joins a guild, and builds to win points (Gold Darics) for their guild and to better their building skills. At any given time of the year there may be one or more building challenges that a builder may win recognition and sometimes prizes for themselves. The current official description by ZCerberus is: “The Guilds are a Castle MOCers paradise where builders can connect with other castle fans to build in a connected world of five distinct Guilds, each with their own territory, history, and geography. The world grows as builders compete in challenges to win prizes, enhance their building skills and progress the official lore of Historica. Guilds score gold by competing in challenges and by "free building" in their own guild to grow their world.” Table of Contents 1.0 Choosing a faction 1.1 Choosing a Signature Figure 1.2 Common starting questions 2.0 General Guilds of Historica Guidelines 2.1 Where are we now? 3.0 Some links to important Guilds of Historica information. 1.0 Choosing a Faction The first thing a new builder needs to do is choose a faction. Currently four of the five guilds are open to members. Avalonia – A land of that reminds us of Arthurian legend and classic European medieval style. Kaliphlin – A land where desert culture has become king, but also one of the more diverse styled guilds ranging from Mediterranean to Middle Eastern, and from the Far East to pre-Columbian American. Mitgardia – The northern guild, which is more akin to Norse tradition along with some of the other northeastern European styles. Nocturnus – A guild of pure and dark fantasy for the most part, but elements of each of the guilds in its own twisted style. As a new builder you should decide to join the guild which you feel the most akin to. Are you looking to step outside of your building comfort zone? Are you looking to stay within the bounds of your own collection? These are all questions you might want to ask yourself. For example, conventionally, you may need a lot of tan pieces to build in Kaliphlin, you may need a lot of white pieces to build in Mitgardia, or a lot foliage to build in Avalonia. (There is no rule that says you need any of this, but there is a common consensus that these elements make it easier). If you think your lack of a certain type of piece will slow you down, maybe another guild is right for you. I personally would suggest joining the guild that most interests you and to start building your collection in that direction. Others will suggest the opposite. Currently Nocturnus is the guild with the least members, and probably needs the most new blood. However, any guild is willing to have you. (April 2014 Update: Mitgarida is the largest guild, where the other three guilds are roughtly even. Nocturnus still probably has the lowest active builder count.) 1.1 Choosing a Signature Figure After choosing a guild, it is time to choose your signature figure. This figure represents you in the builds that you will be making and in the builds of others (with your permission, of course). You will need to introduce your signature figure in a post in the homepage thread of your chosen guild. Most members post a backstory to their “sig fig” in their initial post. This can really be anything, that is the beauty of the Guilds of Historica – although there is some “cannon” history, it is open enough that whatever you make can stand. IF you want to be an ex-slave looking for a new life, you can. If you want to be a high lord of Avalonia, you can! If you want to be a peaceful farmer, you can! Please remember that your signature figure doesn’t have to appear in your builds, but you do need to have one for scoring purposes. (It is also good to have an “In Character” voice to speak with.) Some guilds have a few rules for their members. For example Avalonians tend to claim land, so make sure you don’t claim any titles that are already claimed (see the map on the first page of Avalonia’s homepage.) The other guilds do not “claim land in the same way” But most members have a “headquarters” location on the map. 1.2 Common starting questions: Can I have more than one character? Yes! Although one should be your sig fig, and your main character, you can have as many other characters as you wish. The world needs populated after all! Can I join Valyrio? No, not at this moment. That guild is available for anyone to build in, but it does not have an open membership. Can I be a wizard, mage, witch, omnipotent death god? Well, errr…. Yes? You have to remember since this is a community, it might be hard to get everyone on board with a superhuman being that could “consume the Avalonians with fireballs from his eyes, and bolts of lightning from his bum.” ~ Victor Revolword. Which guild is the best to join? They are all the best! Pick whichever you have the most interest in. What kind of challenges are there? 1) Overarching story line challenges are: civil war in all the guilds in turn which give you a couple of months to build. 2) "Mini challenges" set as a contest within your guild in between the civil war challenges, with lower stakes (?) And typically shorter deadlines, such as the Sultan's Gate community build. 3) Ongoing skills development challenges like the ages of Mitgardia or the Albion community build. These are basically open ended and which are measured by your own progress rather than in competition with other builders. Participation in any of these is entirely optional and up to you. Some people do all of them, some do one only, some do one and skip a few and then do another. I am lost, there is so much history to learn! There is already a lot of history, but the Wiki along with our very helpful membership base is willing to help you out along the way. Also, as I said before, there is so much Historica, if you just start creating, it is unlikely you will come into conflict with other storylines. Lastly, there is always some good bedtime reading buried in the many threads of the forum. Wow, I want to get into GoH, but I would like to learn more, where can I go? I am glad you asked, here are some helpful links: Some people here have a shield tag with the colors of their guild. What do you have to do to get such a tag? Those builders participated in Book I challenges. We are currently in Book II, but those who participate in these challenges should also have a chance to earn a special shield. The Historica City Guide The GoH Wiki(not a Eurobricks link) Nice Marmot's map-making guide A good post by Gabe on how to get your small collection to a more useful collection when just starting off with GOH Some fun, ongoing projects that you can join right away! The University of Petraea's Doctorate of Historica Program University Tracking Thread Age of Mitgardia List of Historican Settlments