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The Legonater

Eurobricks Grand Dukes
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  1. I and Claire are faring well, thank you. As for my light-killing, the other day I went and helped the elves near R'klif attack a pirate base. The Minotaur escaped, but we were able to severely hamper his operations. Before then was... Baltarok, I believe. How are you? Also, do I have anything you'd like to purchase? I need to make a quick buck before the Decamon tournament. I sign up for Quest 121
  2. I sell my Silver Ore for sixty gold. 82+60=142 gold.
  3. I thought I'd been keeping up to date, but it's possible I missed some during a battle. Results of Round Two of the :Zabrak uses Astral Projecton - Mercenary C Protected >Thalion vs. Zabrak(Twice) - Critical Hit ((((13x2)+30)x2)=112 damage; 647-224=423) >William vs Mercenary C - Critical Hit Protected >Alexander vs Mercenary D - Shield: Marking the Favoured (((15x3)x2)+26=116 damage; 93-116=KO'd) Dovanna vs. Mercenary A - Miss Siercon does nothing Quellir vs. Mercenary E - Shield: Take Charge (Quellir Encouraged) Lachterson vs. Mercenary B - Damage (50-10=40 health) Mercenary E vs. Thalion ((10/2)-12=0 damage) The Phibbian tries its magic, and protects one of the mercs. With Zabrak distracted, Thalion went in for a deadly hit, cutting a deep swath into the mage. Alexander takes another deep slash into a mercenary. Quellir is encouraged by the assault. William and Dovanna both fail to land a proper hit, and Lachterson is struck by an enemy. The Enemy: Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 423/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Special: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary C Type: Humanoid Level: 10 Defense: 5 Health: 160/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary E Hastened Level: 10 Defense: 5 Health: 63/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Hexed Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- andDarkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero
  4. Returning back to the hall, Dyric takes a look around. Seeing a group of familiar faces, he moves towards the table, seating himself across from Nerwen. 'Been a while. I don't think I've said hi since you're gotten back.
  5. Results of Round One of the :Zabrak uses Astral Projecton - Failed >Thalion vs. Mercenary D (E) - Critical Hit ((((13x2)+30)x2)-5=107 damage; 200-107=93) >William vs Mercenary C - Critical Hit (((12x2)+21)-5=40 damage; 200-40=160) >Alexander vs Mercenary B - Special: Assassin's Strike (34/2=16 damage; 34-16=16) Dovanna vs. Mercenary A - Miss Siercon vs. Zabrak - Special: Ancient Incantation (Siercon Hexed) Quellir vs. Mercenary E - Critical Hit ((10x2)+10=30 damage; 93-30=63) Lachterson vs. Mercenary B - Shield: Noble Forces (William Inspired) Mercenary D vs. Thalion ((10/2)-12=0 damage) Mercenary E vs. William ((10/2-14=0 damage) As the heroes dash towards their enemy, the Dark Priest attempts to summon his dreadful protection. He is interrupted by Siercon, eager for another chance against the Phibbian. Zabrak side steps the attack and chants upon the hero, hexing him. Thalion, William and Quellir battle side by side, cutting a swath through the Mercenaries. Dovanna misses his attack, and Alexander is hit by a deadly slash from one of the assassins. Lachterson charges in for the first time with the heroes, inspiring William. The Enemy: Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 647/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Special: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 160/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary C Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary D Hastened Level: 10 Defense: 5 Health: 93/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Delfrin Mercenary E Hastened Level: 10 Defense: 5 Health: 63/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Hexed Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Norgh Axe (WP:5), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 50/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero
  6. Honestly, he seems perfect for the part as far as I'm concerned, I'm just worried about over-saturation. Cumberbatch is everywhere lately, and Marvel has thrived on relatively low-key actors. That said, I'm still excited.
  7. Fools. We shall show you the light, else what is beyond us will instead. That means kill them, right? Smite them! The Enemy: Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 647/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary C Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary D Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Delfrin Mercenary E Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 34/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Norgh Axe (WP:5), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 50/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero
  8. Party update tomorrow. Sounds like a pretty good deal to me. The heroes, feeling the pressure, hurry forward. As they round the corner to their destination, they find themselves blocked by a familiar face. Or at least, something familiar. I am afraid your journey comes at an end here, mortals. Turn back, or perish.
  9. Dyric overhears Guts over the noise of the Hall and snickers to himself.
  10. It seems I wasn't nearly in the loop as I thought it was. That said, I know their plan involves a chamber they recently mined with the help of the Norghs. On your map it's that large cavern to the north and then the west, it accessible from both passages. As for the employer, I don't have any clue. That's really hush-hush, even for the higher-ups. I didn't even know about Morcrass until now. I think the employer's in charge of something, something big. Their plans are equally big, from what I've gathered. I just... I don't realize how I could have been so duped.
  11. Results of Round Two of the :>Thalion vs. Hand Commander (Soldier) - Critical Hit (((13+30)x2)x2=170 damage; Soldier KO'd) >William vs Norgh Soldier A - Critical Hit ((12x2)+21=65 damage) >Alexander vs Norgh Soldier A - Shield: Marking the Favoured ((15x3)+26=71 damage; Commander KO'd) The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 34/46 (5 + 30 + 5 + 1 + 5) Gold: 830 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Good thing we stopped those Norghs quick enough. You're telling me. Last thing I want is to be chained up again. So you're Col Lachterson, are you? Yes... And how do you feel about the Hands now? Gotta admit, I have my questions, though I'm sure you do to. I'm with you. If you have any questions, fire away.
  12. Results of Round One of the :>Thalion vs. Norgh Soldier A (B) - Shield: Razzmatazz ((13+30)x2=84 damage; all enemies stunned, Thalion earns 30 Gold) >William vs Norgh Soldier A - Damage ((10/2)-14=0 damage) >Alexander vs Norgh Soldier A - Aim ((15x3)x2=90 damage; Norgh KO'd) Dovanna vs. Norgh Soldier B - Critical Hit ((20x2)+20=60 damage; 66-60=6 health) Siercon vs. Norgh Soldier B - Hit (Norgh KO'd) Quellir vs. Hand Commander - Damage (20-5=15 damage) The heroes charge into battle yet again. Thalion fires a burst of magic that damages all of their enemies. Stunned, the first Norgh doesn't notice William and Alexander's assault until it's too late. Seconds after the first Norgh goes does, Dovanna and Siercon kill the second. Quellir, shocked at the lack of targets, turns to the commander. He is unable to do anything, however, as the the Hand Commander swings first and cuts deep into his flesh. The Enemies: Hand Commander Type: Humanoid Level: 20 Health: 261/300 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: Handy Shield (SP:4, Immune to Blinded), 50 Gold Hand Soldier Type: Humanoid Level: 10 Health: 161/200 Defense: 5 Special: Hands Through the Hourglass - The Soldier attacks and becomes hastened Drops: Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), 25 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 34/46 (5 + 30 + 5 + 1 + 5) Gold: 830 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky
  13. If it's a fight you want, it's a fight you will have. Uglrukh, go. Get to the Great Ladder. I fear we will be meeting again soon, Heroes. Col, use your head. Don't fight with these terrorists. I... you seem wise, heroes. I will not fight. Then stay out of the way. Norghs, see how many of these lunatics you can take to the boss. The Enemies: Hand Commander Type: Humanoid Level: 20 Health: 300 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: Handy Shield (SP:4, Immune to Blinded), 50 Gold Hand Soldier Type: Humanoid Level: 10 Health: 200 Defense: 5 Special: Hands Through the Hourglass - The Soldier attacks and becomes hastened Drops: Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), 25 Gold Norgh Soldier Type: Humanoid Rocky Level: 10 Health: 150 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: Norgh Pick (WP:5) Norgh Soldier Type: Humanoid Rocky Level: 10 Health: 150 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: Norgh Axe (WP:5) Note: As long as they are alive, at the end of every second round the Norghs will kidnap a member of the party. The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky
  14. Honestly, I'm perfectly fine with the new lightsaber and droid and everything. Star Wars has always ran a little bit on the 'ridiculous' side, and these elements totally fit in with what we've seen before. I love it.
  15. I don't expect you to trust anything. Heroica has trampled in the Kingdoms before, saving those they deem worthy and crushing the rest. If I tell you our plan, you'll go about in hopes to ruin it. Morcrass and his boss know full well that any sort of fabricated peace will not last, I can tell you that. Their plan involves peace through domination, through control. It is the only way. I realize you cannot hope to understand our actions. So many of you are struck with hard opinions on what is 'good' and what is 'not.' But the ends justify the means, and if freedom is the goal than people will commit any atrocity to achieve it. It is one undeniable, and may I say a fundamental quality of the people on this world. When faced with extinction, every alternative is preferable. Surely you can understand that.
  16. Sadly, I think diplomacy will be more complicated than that. You're from the Hands of Throngs, aren't you? You've heard of us? A few of us were part of the investigation a year back that first exposed you. Are you still working that terrorist Morcrass? Are you still working with those mercs from Heroica? Terrorist? What are- You are noble, heroes. I can see that, but the Norghs stand with the Hands. Look, no one said anything about terrorism. And no one should. We are freedom fighters. We have always had the future of the Kingdoms in mind, unlike some people. And this is your idea of freedom? Last time we met Morcrass he was trying to ruin the peace treaty. This doesn't exactly factor into grand unity either. The peace between Delfrin and Duplovia is a fragile one. What we're doing will eventually make a lasting one. Besides, we're not the ones causing the problems here, we're only trying to help. You can come with us if that is your desire, but we will continue forward anyways. The hour is approaching, and it is time to act.
  17. No Quicksilver, Scarlet Witch or Vision? That seems doubtful, you'd think they'd really want to market those.
  18. Up here. The heroes continue up the passage, until they round the corner to a group of armed individuals - two Norghs, a man of Delfrin, and two well-armoured soldiers with a peculiar mark on their shields. Seems you were more right than you know, Siercon. Heroes! So you're the ones behind all this. I should have figured Duplovia would be backing you. Uglrukh, what are you thinking!? I figured we could use them in your boss' plan. You figured what now? Bardrick, is that you? What are you doing with these men? Trying to find you. What? But the Heroes- What a mess of things you Norghs have made! Please. You wouldn't have come half as far without us. What is going on!?
  19. I generally play Dyric as quests affect him. I'm pretty sure the whole 'Assassin of the Light' idea wasn't planned out, nor has really anything since his first couple quests. There's a moment I want to do some time soon, but I'm going to let it happen naturally, so who knows how long that will be.
  20. It wouldn't be Star Wars without a dozen conflicting sources as to how they got those plans.
  21. Hmm, an interesting offer. I suppose I will have to accept your offer.
  22. We secure our position, and wait until the time is right.
  23. Lachterson took a patrol of the men up through the North West passage, you can likely find him there. As for the men, that is more complicated. The Marked Men are a group of freedom fighters looking for a better way to run things. Many in the area have become disillusioned with the governments of Delfrin and Duplovia. The Orcs in Baltarok have reorganized themselves, some believe we can do the same. These men believe that if they can get on top of the situation here, they may be able to swing things in the proper direction.
  24. I have not, but we recently found a commander from Delfrin who claims to have. Likewise, we recently allied ourselves with a group of men who have a rather violent past with these mercenaries.
  25. I think you might have looked at the map wrong. You came from the main entrance and into the area with the old mine shaft. You never went across to the Norgh Camp in this wing until now. The heroes wind down the path to the Norgh Camp. There, they find a group of the short miner armoured up. Greetings, travelers. I am Uglrukh, knight and leader of the Norghs here. And who might you be?
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