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  1. A ragtag group of heroes slowly make their way through the streets of Eubric Freeport to the headquarters of the Guild of Invision. The group includes: Paladin Petaldan Parfenius (Played by Palathadric) *Party Leader* 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, and *Petrified** Level 7 Power Bonus: 0 Defense: 7 Health: 18/18 Gold: 0 Equipment: Daugslyr (WP: 5; Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear) Inventory: 5 Slimy Sword (WP:2, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, longsword), Emerald, 4 Potion, Phoenix Essence, Bedroll Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 11 *Absorbs darkness* *Immune to wood* *Enemies that hits Ezeran becomes slowed* Power Bonus: 0 (Spellpower: +2) Defense: 3 Health: 15/15 Ether: 15/15 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood; suitable to Ezeran only; bodywear.) Inventory: Trickster’s Baubel (WP:5, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 3x Potion, Grand Tonic, Remedy X3, Bedroll, Smoke Bomb Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue Level 2 Power Bonus: 0 Health: 8/8 Gold: 19 Equipment: Longsword (WP: 3) Inventory: Potion, Venom, Phoenix Essence, Nostrum Kid Reddson (dum) 19 Male Human (1/4 Leprechaun) Ranger Level 1 Power Bonus: 0 Health: 6/6 Gold: 0 Equipment: Crossbow (WP 3) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Bed Roll Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 9 Power Bonus: 2 Defense: 3 Health: 18/18 Gold: 76 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 6 Potions, Mead X7, Phoenix essence, Tiger Balm, Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear. Spark Hammer (WP: 8 Lightning elemental Hammer. Double WP against flying and mechanical) Wolfwind (Kappy) 38-year-old Male Werewolf Mage Level 1 Power Bonus: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff (3 WP) Inventory: 1 Potion, 1 Opal, 1 Remedy At the guildhouse the party was instructed to find Dr. Cula's laboratory on the second floor. Eventually they came to a door with the correct name on it. Inside, the group is met by the pale doctor who is busy at work with his latest concoctions. "Ah heroeth! Your timing it abtholutely perfect. I vath jutht telling my athitant how difficult it had become to find good help given the forming of the alliantheth. I am Doctor Alphothe Cula, at your thervithe and thith ith my laboratory. Ith thith all of you? I'm not thure how many of you Julian athepted." ------------------------------------------------------------------------------------------------------------------- QM Note: Welcome to Quest 149 folks! Glad you could all join us. For those of you for whom this is your first time on a Quest I'll pop in with "QM Note's" every once in while to give you advice or guidance, otherwise the world is pretty free range. Most things included in the pictures are there for a purpose so don't feel afraid to interact with what you see. If you ever want to do something specifically make sure to bold it. Likewise important facts or questions will also be bolded throughout the quest. This quest was designed to be fairly straight forward and relatively short (maybe a month or so depending on activity level). The general rule of thumb is that I will update at a minimum of every 24 hours if not sooner, I expect the same from my players. If you need to take a leave of absence please state so in the quest or send me a private message. Important, if you have not posted in 72 hours and have not given any notice of your absence you will be dropped from the quest, there are of course exceptions, but generally such behavior is considered inconsiderate of both my time and the fellow players. If you have any out of character questions (OoC), please use the appropriate abbreviation or shade your comments. Please refrain from just posting OoC comments only posts unless absolutely necessary. Feel free to at any time send me a private message if you have any questions or post non-quest concerning talk in the discussion thread of this sub-forum. With that please confirm that your stats are correct and have fun and thanks for coming along on the adventure!
  2. Hello, I want to show you my first freebuild for the role play game "9 Reiche" on the german LUG Imperium der Steine. To read the story check out this link,I hope you like it: http://www.imperiumd...ht/#entry769267 I hope you like it,Greetings KevFett2011
  3. "Hello Heroica RPG! It is good to be back after all these years. Have we got a show for you, bigger and better than ever before! In two weeks we are proud to present the 2nd quasi-annual Henrys! A night filled with fun, excitement, and appreciation for all those who have participated in this game over the years. We promise you celebrity hosts, special guests, in game awards, touching tributes, comedy, tragedy, special effects, and a guarantee that our program will be Wanye Kest free!" "This year's nomination categories are!" Player Group Best Role-player Best Strategist Best PC Figure Most Original Character Most Badass Character Most Humorous Character Most Optimized Character Most Likely Character to become a Veteran Most Powerful Relationship (Romantic, PC's or NPC's) Most Powerful Relationship (Antagonistic, PC's or NPC's) Most Powerful Relationship (Platonic, PC's, or NPC's) Most Memorable Party Most Humorous Moment Most Sad Moment Most WTF Moment Most Memorable Moment QM Group Best Scenery/Photography Best NPC Figure Best Game Mechanic Best Battle Best Item Best Friendly NPC Best Villainous NPC Best Plot Twist Best Single Quest Best Story Arc "We hope to hear from all of you soon and want to thank you for making the past few years such a wonderful experience! See you in two weeks!" --------------------------------------------------------------------------------------------------------------------------- Please send in your nominations for each category by PM to Waterbrick Down by no later than 9/2. Use this thread for any further questions concerning the Henrys or simply to reminisce. FAQ: Am I allowed to vote for myself? Yes Are the relationship categories restricted to PC's? No, they can include any combination of PC's and/or NPC's What Quests/Events/Characters/Etc. are considered eligible? All events proceeding and including Quest 56 are eligible Can I vote for the same character in multiple categories? Yes Do I need to vote for every category? No, but there's plenty of time to go back and catch up on old quests
  4. Just found this awesome comic! http://tapastic.com/series/RollplayersInc It's a webcomic about a group of geeks playing RPG oldschool entirely made out of lego (except the introduction that was hand drawn) It even got some animated frames and stuff. Worth checking out!
  5. It was that time of the year again, when most of Eubric prepared to celebrate Grogmas, the festival of generosity and warmth in the middle of winter. It originated from Baltarok, out of all places, where there used to live a tribal chieftain called Grog the Red, who was renown for giving exuberant gifts to his tribe once a year. His life was cut short by a jealous rival, but his legacy lingered on. Orcish slaves spread the tradition all over northern Olegaia, and in the spirit of Father Grogmas, people started exchanging gifts with their nearest and dearest every year near the winter solstice. That was the case in Heroica, as well. ~*RULES OF THE EVENT*~ ~ All players can suggest gifts to give to their fellow player's characters. The gifts can be pre-existing items (like consumables or equipment), or something made up. Please think what would be fitting for the player character in question. ~ You can suggest gifts for multiple characters, but only one gift per player character. You naturally cannot suggest gifts for yourself, nor use this topic to ask others for something. ~ The best and the most fitting gifts will be selected by the Game Manager, so that everyone who got suggestions will get one gift. ~ You have up until the 20th of December to send your suggestions. The chosen gifts will be revealed during the Christmas Grogmas holidays.
  6. Hi guys, Now i want show you my MOC`s what i have build for the first Castle RPG on Imperium der Steine! All facts for the (german) RPG you found here http://www.imperiumd...e-–-infothread/ and here you can watch all the MOC`s from the other builders http://www.imperiumd...cs-vorstellung/. I cant write all in english (because it`s very bad ) and so i show you only the pic`s from my builds. My fraction "Die Bruderschaft des Zorns" First freebuild "Neue Pläne" Second freebuild "2 Wege - Ein Ziel" hope you like it markus
  7. The quartet of heroes bound to Baltarok don't have to go very far to find those they're intended to meet with. In fact, some of them may not even have to get up from their seat, because the pair that had arrived to collect them seemed to have found their way straight into Heroica Hall itself...one of them intimately familiar with the place, and the other still soaking in the distinctly foreign atmosphere. "I see why you all spend your time here now. I really ought to have one of these establishments built in Imaestym..." Party Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62/62 Ether: 49/49 Gold: 425 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall (Waterbrick Down) 81 year old male ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +5 Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 13x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level 33 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* Power Bonus: 0 Defense: 17 Health: 44/44 Ether: 43/43 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (7), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Welcome to the quest everyone. Please double check your stats to make sure everything's correct, I re-arranged them to my own preferences to the quest but I didn't change anything. Please complete all Marketplace purchases before confirming here and let me know what's changed when you do.
  8. It's roughly noon in Eubric, sun high in the sky, when the party makes their way behind the apothecary, as specified in the notice. Hybros and Pretzel had visited the backalley before, but even they didn't recognize the signs and the lever that now sat behind the rusted old manhole. "Ah, heroes - good to see you've made it. Welcome to Zylstra...er. Well. The door into Zylstra, would be more accurate, I suppose." The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 44/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 43.33, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 15 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 48/48 Ether: 36/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 24/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used) Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 33/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Welcome to the Quest. Make your marketplace purchases before posting here, please. You can chat for as long as you like until everyone's confirmed. Emjajoas, you had your power listed as 28, but I count only 24. If you've taken any consumables that permanently add to your health, just let me know (and add it to your stats so other QMs know as well) .
  9. Three brand-new and eager Heroes had been selected to find information on the lost missionary. They trotted through the winding streets of Eubric and soon found themselves at the footsteps of the grand Temple of Ennoc. The fresh Heroes were... The Party: Leofwein Twynam (Capt.JohnPaul) *Party Leader* 18 Year Old Human Barbarian Level 1 Power: 4 (1 + 3) Defense: 0 Health: 8/8 (8) Gold: 10 Equipment: War Axe (WP:3) Inventory: Potion, Mead, First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Lynne (Endgame) (20)24 Year Old Human Cleric Level 1 Power: 4 (1 + 3) Health: 9/9 (9) Ether: 5/5 (5) Gold: 10 Equipment: Oak Staff (WP: 3) Inventory: Potion, Remedy Polly & Mr. Sanders (Waterbrick Down) 9 year old female human Mage Level 1 Power: 4 (1 + 3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 10 Equipment: Letter Opener (WP: 3, dagger) Inventory: Potion, Amethyst As the trio arrived at the magnificent building, they didn't really notice anyone waiting for them. Aside from the two guards, the premises seemed rather devoid of Paladins. Unsure of the course of action to take, the party ascended the steps and made their way inside the House of Light and Justice. There, they were greeted by a friendly priestess. "Greetings and salutations, strangers. How can I be of assistance?", the priestess queried in a soft voice. QM Note: A hearty welcome to my players! As always you have 24 hours to confirm your participation. Please check your stats and notify me in case I missed any last-minute purchases of any kind. Let's hope we'll have a good time together! Also, don't worry, not all pics are rip-offs. The next ones will be my own
  10. The candle in the center of the table flickers briefly before it grows into a stable and formidable size. Four acquaintances gather around the light as the wind rattles the shutters and the soft rain pattered on the windows of the inn. The building was silent that evening, except for the individuals gathered around the bar and the lone barkeep overlooking his establishment. A well dressed yet pasty looking man stands up from his seat, pipe in hand, and raises his voice to his compatriots. "Good evening, I'm glad you made it here safely," he speaks as a hush descends the inn, "now then, who would like to start us off this evening? No need to be shy, we don't haven't all night." A somber woman in violet garb nods and steeples her fingers. "I indeed have a tale to tell, Lucas, but 'tis not for this hour of night; she is still too young, and the candles yet burn too brightly. Perhaps another has prepared a more suitable tale?" A man draped in white takes a drag from his noxious cigar. The others in the Society were unsure how he stomached the tobacco - it smelled positively poisonous. "Oh, come now, Mallora. Always so rigid in your storytelling, always so dedicated; perhaps to a fault, if you were to ask me. Midnight has descended, and you'll be telling your story to the same night sky I am. Although, I must agree about the candles. I have half a mind to snuff them out." The door opened, the volume of the soft, pattering rain increasing momentarily, and shut. A Sharkling, attired in common robes and with a purse dripping a substance that could not positively be identified as blood in the flickering candlelight, made her way to the table. The old crone cackled in a voice analogous to a roc's talons being scraped across a large boulder. "And miss the horror on your faces at my tale of woe? No, the light reminds us that there is darkness out there, a darkness filled with the unknown and the improbable. I do not mind telling my tale, but I divine Val is eager to share hers. Aren't I right Hellsinger?" The last figure, a woman hooded in black, glanced sideways, eyes surprisingly sharp with that makeup they sat under, and her painted lips rose into a grin at the Sharkling and the rest of the Society. Her fingers curled around the lethal-looking instrument in front of her, as though resisting the urge to play. "Uplifting as ever, my jovial troupe. But of course you're right, I've a tale to tell. A grisly one, of a ferocious beast; of its reign of fear and of how it fell." "Takes more than the night sky and some sadness to scare someone, dear Carlotta. Isaac. Sometimes all you need is a good rousing bloodbath of a story. I like to think I'm the foremost authority on those here." The woman winked unsettlingly to nobody in general. "Submitted for the approval of the Midnight Society, I call this little piece....The Tale of the Sea Fiend." --- Six Weeks Prior --- The yellow-gray sky was a drab start to things. Only the old sailors were up this early. While the seagulls cry, no worker yet sings. The ones they all pass by seem rather surly. The four willing heroes stepped onto the dock. Both boat and sea churned like the foulest of stews. Near both was a man who stood stout as a rock; "Just four then, huh - guess I could think of worse crews." The Party Kiray Nastayo (KingoftheZempk) *Immune to Fire* *Party Leader* Level 10 Knight Power Bonus: 0 Defense: 4 Health: 19/19 Gold: 6 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), x5 Potion, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Sleep Bomb (Deals 5 damage and the Asleep-effect to all opponents when used.), Remedy, Dragon Scale, 2x Nostrum, x3 Fire Bomb, x4 Venom Mizuki Kimura (zakura) *50% More Gold Stolen* *Death Mask* *Hastened* Level 24 Assassin Power Bonus: 0 Defense: 0 Health: 34/34 Gold: 18 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask(Increases assassination chances to 1/3 when the target’s health is lowered to 1/3), Quickdraw quiver (*Hastened*) Inventory: Loaded Die(*Lucky*), Top Hat (WP: 14, 50% Stun chance, retrievable), Fox Tail (user not affected by opponent's positive effects), Orcish Shield (SP:4, double if user is a greenskin), Fleurut(WP9), 20 venoms, Sylph Shuriken (WP:12, Wind elemental, retrievable), 8 Nostrums, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, 1 Think Jeeax Scales, 1 Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Gladiator Trident (WP:11, causes bleeding effect; spear), Tonic, 3 Potions, 1 Weak Potion 1 Fire bomb, 2 chicken drumsticks, 2 Elixirs, 2 deadly venoms, Neutralizer, Weak Regeneration Potion Actaeon Artus (Actaeon) *Immune to Bound and Slowed* Level 6 Ranger Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 100 Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects. Footwear, suitable for anyone.) Inventory: Smoke Bomb, Potion x2, Remedy x2, Bedroll, Scroll of Frailty, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Trial Brew, Dragon Scale Francis Barkley Level 5 Power Bonus: 0 Defense: 3 Health: 10/10 Gold: 17 Equipped: Training Bow (WP 4), Tricorne (SP:3) Inventory: 3 Potions, smokebomb, bedroll, mead, longbow (WP 3) venom, Lustrous Cloak (1/6 chance of dodging damage rolls and free hits. Suitable for rogues, artifact, backwear), grand potion, grating stone Welcome to the Quest. If anyone's stats seem out of order just mention it. Make sure to visit the Marketplace beforehand if needed and note any last minute purchases. Feel free to chat amongst yourselves/with this fellow, we'll start once everyone checks in.
  11. As a new-year's present, I'm releasing the unfinished MORPG I half-completed about a year ago [:P] It's massively buggy, (even the GUI is just the standard one) but still quite fun, and seeing as I'm not working on it anymore I decided just to at least release it [:P] Here are the downloads, for mac and PC. To run on a mac is easy, just download and double click the file. For PC, make sure both the downloaded files are in the same folder, then double-click the .exe launcher. (No ads [;)]) https://www.dropbox.com/sh/xk4xeusasqpxlgv/AACpfBBmeFjfsPMFUWPCLAzra?dl=0-Mac https://www.dropbox.com/sh/0egy68yngm8bklp/AABT20GtbvsZcJBI0OTO6_QWa?dl=0 -PC No personal details are needed to sign in, just a username and password (don't use any previously-used passwords though, because I will be able to view your full character from my database). Have fun, and don't get beaten too badly by the Golem Lord [:P]
  12. The Emerald Palace had quietened down as your rivals left it one by one after being defeated in a match. Eventually there were just you and three others left. You are approached by Roland Emeraldo, the "Emerald Emperor" himself. "Congratulations on being the best of your respective cup! Together you four bested a total of sixty other contestants! That has earned you access to the wondrous Decamon Drafter expert job class. However, now it is time to see if you really have what it takes to play Decamon in the big league. Let me introduce you to the Champions of Decamon!" Roland Emeraldo waves his wand towards the gates of the palace, where four people step in: a young boy in a wide-brimmed hat, a rockling mage, an armored vampiress and an elderly greenskinned witch. "By winning against one of these four, you will win yourselves the title of Decamon Champion. And if you make it all the way to the top of the Championship Cup by defeating yours truly, you will be deemed Master of the Decamon Tournament. But be mindful that this is no easy task, for we Champions carry the ultra rare Level 9 and 10 cards! Are you ready? For the game is on!" One of the Champions walks up to you and flashes a hand of five cards. You now need to pick up five of your own that could possibly beat the Champion. The Champion's title should give you a clue what cards to use. MATCHES: Atramor is approached by the teenage boy. "Hey, nice hat! I'm Brock from Dim Haven! I finally managed to beat my big brother and gain the title of the Fiery Champion to myself. Don't you come and rob me of it so soon!" The coin toss deems that Atramor starts the match. Atramor Gibbin (CallMePie) Decamon Deck: Volt Ant (Electric 1), Lucky Rabbit (Icy 1), Tweetybird (Flying 1), 2x Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4),Thunderbird (Electric 4), Death's Rose (Plant 4), Sandman (Ethereal 4),Mushroomhead (Plant 5), Unicorn (Luminous 5), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 3x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Cards played: VS. Brock, the Fiery Champion (NPC) Cards played: ___________________________ The rockling comes to Hoke Ablesword. "So, you're going to take a bout with sweet auntie Cinnabar, eh? We rocklings are tough, mind you, and my rock cards are even tougher." Geomancer Cinnabar starts the match, and plays Flesh Golem (Dark 3)! Hoke Ablesword (Username MDM) Decamon Deck: Holy Cow (Luminous 4), Death's Rose (Plant 4), Igniphant (Fiery 6), Cave Troll (Rock 6), Grendel (Icy 7), Woodwose (Plant 7), Reaper (Dark 8), Stone Golem (Rock 8), Storm Elemental (Electric 8) Cards played: VS. Geomancer Cinnabar, the Rock Champion (NPC) Cards played: Flesh Golem (Dark 3), ___________________________ Johon is paired with the noble vampire. "Vat if thif? Am I, Counteff Lyudmila of Fellcreft, to compete againft a peafant?! I fhall unleafh my dark forcef upon thee!" The coin toss decides that the Countess goes first. She puts Creeping Hand (Dark 2) on the table! Johon (Bricksandparts) Decamon Deck: Glow Worm (Luminous 1), Scarab (Rock 1), Toxic Toad (Plant 1), 2x Shy Shell (Aquatic 2), 3x Sylph (Electric 3), Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Cheshire Cat (Ethereal 3), Yeti (Icy 4), Sahuagin (Aquatic 5),Electriphant (Electric 6), Aquaphant (Aquatic 6), Sphinx (Ethereal 7), Jun-Chi (Luminous 7), Tygurah (Electric 7), Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Cards played: VS. Countess Lyudmila, the Dark Champion (NPC) Cards played: Creeping Hand (Dark 2), ____________________________ Sorrow is met by the witch. "Ooh, how peculiarly rare! I am to match against a person who is older than me! I am Sorceress Zelena, pleasure to make your acquaintance. You know my daughter, Elphaba, from the time you visited her quaint little shoppe in Eubric. Isn't she a striking beauty?" The coin tells that Sorrow starts the match! Sorrow (Endgame) Decamon Deck: 2x Tweetybird (Flying 1), Carrion Squirrel (Dark 1), 2x Dune Ghoul (Rock 3), 2x Flesh Golem (Dark 3), Cherub (Luminous 3), Unicorn (Luminous 5), Automaton (Electric 5), Igniphant (Fiery 6), Lich (Dark 6), Pegasus (Luminous 8), Stone Golem (Rock 8), Rafflesia (Plant 8) Cards played: VS. Sorceress Zelena, the Luminous Champion (NPC) Cards played:
  13. The night was wearing on as five storytellers continued deep in conversation, pausing here and there to refresh themselves with the meager supply of the bar. The second member of the Midnight Society, a man draped in white robes, had just finished his story. "Quite the tale of woe you had there dear Isaac, but it seemed to be missing that final twist of the dagger. My tale is one of tragedy, it pulls you in close with whispers of familiarity and kindness then stabs you in the back with sheer suffering and misfortune. Shall I tell it?" "Bah, there must've still been salt water in your ears, my dearest Galuchat! Still, though, who am I to refuse hearing a tale by one of my favorite storytellers?" "Tell away, Carlotta," Mallora replies, her misty voice ringing through the silence left after Isaac's tale. "Always have I been partial to a Madame Galuchat story." "Twisting daggers, stabbing backs - now that's the kind of story I'd like to hear." "To say I have a favorite, like Isaac and our newest member claim, would discredit other storytellers I do adore... although I must admit I am quite intrigued to learn about what you have in store for us?" Lucas replies, lighting some more scented tobacco into his pipe. "Very well then, I picked this tale up not 2 weeks ago down at the baths. I frequent there often you know, good for my skin. Let me tell you never have I heard of deeds more noble and yet so tragic, so pure and yet so horrific. Feast your ears upon this my beloved Midnight Society dearies, I give you The Tale of the Two Faces." ------------------------------ Two Weeks Prior --------------------------------- Evening began to wear on as three heroes of Heroica Hall were approached by a gentlemen wearing the uniform of the Town Watch, they were: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 Health: 53/53 Ether: 57/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water**Overkill Gloves* Power Bonus: 0 Defense: 12 Health: 71/71 Gold: 1133 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (6), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 53/53 Ether: 34/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom "Gentlemen, I'm so glad you were all willing to help us out with this. Things haven't been the same since the Academy incident, you wouldn't imagine the publicity that thing got. Now I'm up to my ears in missing dogs, lost persons, broken pottery, and cheating husbands, not to mention all my regular work with the Watch! Plus without an assistant now, I'm simply swamped. Now that we've got this thing terrorizing the streets of Eubric, I'm nearly at my wits end. Tell me, which of you chaps is in charge of your little posse?" QM Note: Welcome all, glad we can finally kick this thing off. As always once everybody confirms their inventories we'll shove off in regular fashion. Just a reminder, if you want to interact with anything or try something, don't forget to bold it.
  14. ~Note: This event is open to all players of Heroica RPG, no matter if you are on a quest currently or not. Please post in-character to this topic. If you have questions, please ask them at the General Discussion topic.~ All you had to do was answer "yes" to the strange letter that popped into your hands, asking whether or not you wanted to participate in a grand tournament of Decamon, the hit card game that was suddenly being played around all the nations surrounding the Crystalline Sea. Now you were here in a strange crowd, in a blink of an eye. You look around, and see some familiar faces among the gathering. You have been teleported into a castle where almost everything you see is green. Even the man sitting on the balcony above you is wearing green clothes and a green crown. The man then speaks. "Welcome to the Emerald Palace, where the first-ever Decamon Tournament is about to take place. As some of you may know, I am Roland Emeraldo, and I will be your gamehost this evening. Well, technically we are currently outside the normal timeline, so we can play for as long as we like, and when the event ends, you will be transported back to the very same moment you left from. This is thanks to my good friend, Elphaba the Witch. Give her a round of applause, everyone!" You turn your head and see the green-faced witch standing on another balcony. "Oh, Roland, don't try to sweet-talk me into making this a friend's favor. We settled for a price, and you're going to pay or I will just leave you in this timeloop for the rest of your life." "Ahem, right... Well, thank you anyway, Elphaba. Now, you might find yourself asking exactly what will happen tonight. Before we begin the games, you should familiarize yourself with the rules of Decamon. You also need a hand of cards to play with, which you can conveniently buy from the Receptionist, who will also write down your name to confirm your participation to the Tournament." The dummy in the corner springs to life and waves. "At. Your. Service." "After the event is over - and no sooner, mind you - you can also ask the Receptionist to exchange cards for prizes. This tournament isn't just for fun, you see, for the better cards you win and collect, the better prizes you will earn by the end of it. And if you manage to beat everyone in your Cup, I will personally train you into the profession of a Decamon Drafter. Yes, the Tournament itself will be played in Cups, the number of which depends on how many of you are. You will be pitted against another contestant, and the winner will move on while the loser is dropped out. This process will be repeated until there is only one player left in a Cup, and that person will win the main prize. Those victors will then be pitted against one of the formidable Decamon Champions at the Championship Cup. Chances are none of you will be able to beat every existing champion, but that's the whole thrill of it, isn't it? Now, go get yourselves prepared, everyone! I will announce once everything is ready for the Tournament to start. Enjoy yourselves!" You watch as everyone flocks to the Receptionist, before you realize you should get in line as well. You are not entirely sure what you have gotten yourself into, but you know it will be worth a shot, nevertheless. RECEPTION: BUY A HAND OF CARDS (Available only before the event!) You can only buy one hand of cards, so choose wisely what you will buy: Beginner's Hand (5 gold): a set of five Level 1 cards of random types. Elemental Hand (25 gold): a set of five cards of the same, self-selected type (besides Ethereal), one of each Level from 1 to 5. Straight Hand (50 gold): a set of five cards of random types, one of each Level from 1 to 5. Gambler's Hand (75 gold): a set of five cards of random types with Level randomly ranging from 1 to 8. Expert's Hand (100 gold): a set of five Level 5 cards of random types. Magician's Hand (150 gold): a set of five cards of the same, self-selected type (besides Ethereal), one of each Level from 4 to 8. Shark's Hand (200 gold): a set of five cards of random types, one of each Level from 4 to 8. Master's Hand (500 gold); a set of five Level 8 cards of random types. PRIZES (Available only after the event!) The following prizes can be exchanged for a non-Ethereal card of the corresponding number, with some variation depending on the type: 1. Potion 2. Grand Potion 3. Remedy 4. Elixir 5. Health Core 6. Phoenix Essence 7. Aeolus/Agni/Baldur/Demeter/Gaia/Neptune/Rudra/Seth/Skadi Bomb (Depends on the type) 8. Amethyst/Aquamarine/Diamond/Emerald/Garnet/Opal/Ruby/Sapphire/Topaz (Depends on the type) 9. (Depends on the type): Aquatic Axe (WP:9, triple damage against fiery and luminous enemies, no damage against electric and flying enemies; axe) Dark Lance (WP:9, triple damage against plants and flying enemies, no damage against fiery and luminous enemies; lance) Electric Rod (WP:9, triple damage against aquatic and flying enemies, no damage against rock and icy enemies; staff) Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) Fiery Sword (WP:9, triple damage against icy and dark enemies, no damage against aquatic and luminous enemies; longsword) Flying Boomerang (WP:9, triple damage against rock and aquatic enemies, no damage against electric and dark enemies; throwing weapon) Luminous Bow (WP:9, triple damage against dark and fiery enemies, no damage against plants and aquatic enemies; bow) Plant Whip (WP:9, triple damage against rock and luminous enemies, no damage against icy and dark enemies; whip) Rock Club (WP:9, triple damage against electric and icy enemies, no damage against plants and flying enemies; club) 10. Mystery Prize (???) The following prizes can be exchanged for an Ethereal card of the corresponding number: 1. Tonic 2. Grand Tonic 3. Neutralizer 4. Tiger Balm 5. Ether Core 6. Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) 7. Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) 8. Scroll of Antimagic (Makes the target immune to magic for one battle; has 1/2 chance of success and costs 1 ether) 9. Ethereal Shield (SP:9, the wearer is immune to magic; shield) 10. Mystery Prize (???) PARTICIPANTS The list will be updated as players confirm their participation. Alexis Fenral (Masked Builder) Gold: 1659-500=1159 Decamon Deck: Rafflesia (Plant 8), 2x Moon Elemental (Icy 8), Carcinos (Aquatic 8), Green Dragon (Flying 8) Althior Emorith (K-Nut) Gold: 1360-200=1160 Decamon Deck: Thunderbird (Electric 4), Mindflayer (Ethereal 5), Aquaphant (Aquatic 6), Grendel (Icy 7), Star Elemental (Ethereal 8) Arthur Justus Regulus VII (Flipz) Gold: 794-200=594 Decamon Deck: Sandman (Ethereal 4), Unicorn (Luminous 5), Cave Troll (Rock 6), Arachnophobia (Dark 7), Pegasus (Luminous 8) Atramor Gibbin (CallMePie) Gold: 656-500=156 Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Sun Elemental (Fiery 8), 2x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Benji Carvenhall (Flare) Gold: 1133-75=1058 Decamon Deck: Creeping Hand (Dark 2), Gargoyle (Rock 4), Flamboa (Fiery 5), Night Mare (Dark 5), Tygurah (Electric 7) Bobby "Young" Bucks Jr. (Zepher) Gold: 279-75=204 Decamon Deck: Creeping Hand (Dark 2), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4), Unicorn (Luminous 5), Electriphant (Electric 6) Darksten (Comrade Commander) Gold: 517-75=442 Decamon Deck: Will-o'-the-Wisp (Fiery 1), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Unicorn (Luminous 5), Pterodactyl (Flying 7) The Demon Germ (samuraiturtle) Gold: 59-5=54 Decamon Deck: Lucky Rabbit (Icy 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1) Dreyrugr (Vash the Stampede) Gold: 355-200=155 Decamon Deck: Death's Rose (Plant 4), Night Mare (Dark 5), Cave Troll (Rock 6), Pterodactyl (Flying 7), Pegasus (Luminous 8) Eric (Khorne) Gold: 1041-75=966 Decamon Deck: Lucky Rabbit (Icy 1), Death's Rose (Plant 4), Wishing Starfish (Aquatic 4), Pterodactyl (Flying 7), Reaper (Dark 8) Erik Tyrvarr (Myrddyn) Gold: 475-5-20=450 Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Toxic Toad (Plant 1), Glow Worm (Luminous 1), Will-o'-the-Wisp (Fiery 1) Grimwald Gjinko (LordoftheNoobs) Gold: 323-5=318 Decamon Deck: 3x Tweetybird (Flying 1), Lucky Rabbit (Icy 1), Glow Worm (Luminous 1) Guts Holla (Scubacarrot) Gold: 1611-500=1111 Decamon Deck: Storm Elemental (Electric 8), Reaper (Dark 8), Carcinos (Aquatic 8), 2x Green Dragon (Flying 8) Heckz Brutenhal (Cutcobra) Gold: 669-75=594 Decamon Deck: Mandragora (Plant 2), Shedu (Rock 5), Gold Golem (Luminous 6), Nixie (Aquatic 7), Tygurah (Electric 7) Hoke Ablesword (Username MDM) Gold: 1163-75=1088 Decamon Deck: Aepyornis (Flying 4), Wintersprite (Icy 6), Grendel (Icy 7), Carcinos (Aquatic 8), Reaper (Dark 8) Hybros (JimBee) Gold: 724-75=649 Decamon Deck: Tangleweed (Plant 3), Flamboa (Fiery 5), Cave Troll (Rock 6), Genie (Ethereal 6), Storm Elemental (Electric 8) Jeaux Elmfyre (joeshmoe554) Gold: 710-200=510 Decamon Deck: Yeti (Icy 4), Polar Bear (Icy 5), Genie (Ethereal 6), Sphinx (Ethereal 7), Storm Elemental (Electric 7) Johon (Bricksandparts) Gold: 2004-500=1504 Decamon Deck: Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Karie Alderflask (Kintobor) Gold: 680-75=605 Decamon Deck: Simsalamander (Fiery 2), Sylph (Electric 3), Yeti (Icy 4), Sandman (Ethereal 4), Sphinx (Ethereal 7) Lind Whisperer (Lind Whisperer) Gold: 3+2-5=0 Decamon Deck: Glow Worm (Luminous 1), Tweetybird (Flying 1), Will-o'-the-Wisp (Fiery 1), Lucky Rabbit (Icy 1), Scarab (Rock 1) Matthias (StickFig) Gold: 116-25=91 Decamon Deck: Scarab (Rock 1), Mud Frog (Rock 2), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Shedu (Rock 5) Monk Pretzel (Palathadric) Gold: 1293-75=1218 Decamon Deck: Mud Frog (Rock 2), Sandman (Ethereal 4), Electriphant (Electric 6), Dryad (Plant 6), Woodwose (Plant 7) Mortimer "Em" Mahzan (emjajoas) Gold: 314-200=114 Decamon Deck: Aepyornis (Flying 4), Shedu (Rock 5), Lich (Dark 6), Pterodactyl (Flying 7), Stone Golem (Rock 8) Mizuki Kimura (Zakura) Gold: 200-200=0 Decamon Deck: Wight (Dark 4), Shedu (Rock 5), Genie (Ethereal 6), Arachnophobia (Dark 7), Rafflesia (Plant 8) Nerwen Calmcacil (Chromeknight) Gold: 499-150-4=345 Decamon Deck: Thunderbird (Electric 4), Automaton (Electric 5), Electriphant (Electric 6), Tygurah (Electric 7), Storm Elemental (Electric 8) Purpearl Berthadhiell (Purpearljellyblob) Gold: 38-5=33 Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Magic Carp (Aquatic 1) Sorrow (Endgame) Gold: 2257-500=1557 Decamon Deck: Moon Elemental (Icy 8), Pegasus (Luminous 8), 2x Stone Golem (Rock 8), Rafflesia (Plant 8) Thalion Dwinlas (-obelix-) Gold: 920-500=420 Decamon Deck: Pegasus (Luminous 8), Moon Elemental (Icy 8), Storm Elemental (Electric 8), Carcinos (Aquatic 8), Reaper (Dark 8) Thormanil Nihai (swils) Gold: 1636 - 75 = 1561 Decamon Deck: Scarab (Rock 1), Ursa Minor (Ethereal 1), Holy Cow (Luminous 4), Aepyornis (Flying 4), Igniphant (Fiery 6) Throlar Wineghilm (Lord Duvors) Gold: 1+4-5=0 Decamon Deck: Magic Carp (Aquatic 1), Will-o'-the-Wisp (Fiery 1), 2x Volt Ant (Electric 1), 2x Tweetybird (Flying 1), Toxic Toad (Plant 1), 2x Lucky Rabbit (Icy 1), Ursa Minor (Ethereal 1) Vindsval Half-Born (Asphalt) Gold: 7-2-5=0 Decamon Deck: Lucky Rabbit (Icy 3), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1), Magic Carp (Aquatic 1), Ursa Minor (Ethereal 1) Warlen Melimane (The Chosen Minifigure) Gold: 30+20-50=0 Decamon Deck: Will-o'-the-Wisp (Fiery 1), Golden Scorpion (Luminous 2), Simsalamander (Fiery 3), Death's Rose (Plant 4), Unicorn (Luminous 5) ~You have up to Thursday the 11th of December to join. The first matches in every Cup will be against an NPC.~
  15. The architecture of Eubric Freeport is known for taking influences from cultures all over Olegaia, but there is one building in particular that stands out: the Palace of the Ji Pei family. Designed by the ambassador herself, it is built in the ornamental Xuese style, with statues and paintings of dragons to protect it from evil spirits. The three heroes ascending the front stairs feasted their eyes on the plethora of details as they approached the entrance guarded by two pikemen. Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Dragoon *Party Leader* Level 33 3/4 *Immune to Blind, Confused, Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Ignores Free Hits from Beasts* Power: 53 (33+20) Defense: 31 (14+5+1+10+1) Health: 56/56 (5+32+15+4) Gold: 944 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Shadeaux Cape (SP:5, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning-elemental; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence]), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging) Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening Consumables: Potion, Grand Potion x10, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, Hurricane, Jinxy Juice, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x5, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bone x3, Silver Ore x2 Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Atramor Gibbin (CallMePie) 32 year old male human Regulator Level 34.25 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic* Power: 54 (34+20) Defense: 26 (4+6+4+12) Health: 64/64 (7+33+12+6+6*) Gold: 656 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Grand Potions, Phoenix Essence, Health Core, Nostrum, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone - Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Natural Respite* *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains Triple experience* Power: 50 (36+12+2) Defense: 8 (3+5) Health: 50/50 (6+35+6+3) Gold: 138 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 8 Meads, 2 Nostrums, 4 Remedy, 2 Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo As they reach the top of the stairs, the guards let them know they are expected, and open the doors. At the foyer, they are greeted by Lee Long, personal bodyguard to Ambassador Shanxian Ji Pei. "Welcome to the Ji Pei Palace, gentlemen! Atramor, my friend, great to see you answered our call again. Come, let me take you to the ambassador. I'll explain everything as we walk." Lee motioned the men to follow him. "Shanxian has been summoned back to Xu by the Council of the Blue Hand for a hearing. I do not know exactly what they want, but I have a good guess. After Jun's involvement in the rebellious movement and her own accident, those blue-faced bastards must doubt if Shanxian is capable to act as their ambassador in Eubric anymore. I would love to go with her and tell them a few selected truths, but alas, I am an exile and I do not have a death wish. You three are strong and perceptive, I know that for a fact, so I personally chose you to escort Shanxian in my stead. I trust you will keep her safe. Ai Xurong, the floating capital of Xu, might look pretty but it is a viper's nest - especially to those who have fallen out of the favor of the Council." When they arrived to a pair of doors, Lee stopped them. "Before we go in, I want to confide to you. Shanxian has not been her usual self after the incident where she lost both of her legs. And I'm not talking about her disability alone, but she has all these... thoughts and doubts she didn't use to have. As an Aoi, she was born and raised to supremacy, and although she has always been kind to those beneath her, she has always known her place in the pecking order as well. Lately, she has had a lot of time to mull things over, and she seems to have gotten the idea that the Aoi are not fit to rule Xu anymore. I fully agree with that sentiment, you can believe that, but I worry she might speak her mind in front of the Council. So I beg of you, keep her safe from the scheming sycophants in the court, but also from her own self. She already lost her legs, I don't want her to lose her head as well. Now, are you ready to go in, or is there something confidential you still want to ask from me?" QM Note: Welcome to the quest! This quest will have three battles, one of which will be a bit different. Like I said in the Hall, I have a busy week ahead, so updates will be sporadic. My apologies in advance.
  16. Early one morning, three heroes took a shuttle boat to Fort Bonaparte, where they had a scheduled appointment with a member of the Bonaparte they had never heard of before. Nevertheless, the name had a sinister ring to it: Blackgull... Party: Annienal Anavir (Kintobor) "19" year old elven female Knight *Party Leader* Level 5 Power: 9 (5+4) Health: 14/14 (10+4) Defense: 4 (2+2) Equipment: Training Sword (WP:4), College Shield (SP: 2), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory) Gold: 13 Inventory: Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Ammit (WP: 6; greatsword, user gains 5 ether for every kill); 2 Potions, 2 Phoenix Essences, Mead, Venom, Smoke Bomb, Bedroll, Field Rations (Restore 15 health) Miderun (CallMePie) 18 year old female orc Barbarian Level 5 Power: 19 (5+13+1) Health: 12/12 (8+4) Gold: 92 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, suitable for women; accessory) Inventory: Serstyral (WP: 3, axe), High Heels (Power +1; suitable for women; footwear.), 3 Potions, Remedy, Phoenix Essence, Mead, Nostrum, Smelling Salts, Smoke Bomb Warlen Melimane (The Chosen Minifigure) 23 year old male half-elven Mage Level 6 Power: 11 (6+5) (Spellpower: 16 (6+5+5)) Health: 10/10 (5+5) Ether: 10/10 (5+5) Gold: 30 Equipment: Gold-coated Bat Staff (WP:5, staff), Spellbound Gloves (Power +5 to spells) Inventory: Robe of the Magi (SP:1; suitable to mages; bodywear), Amethyst (Darkness), Sapphire (Wind), Emerald (Wood), 3 Potions, Grand Potion, Tonic, Remedy, Nostrum, Mead, Dragon Scale, Smoke bomb, Fire Bomb, Bedroll, Shovel, Telescope The trio was directed to the Admiral's Office, where they met an uniformed man with bushy moustache and a dark-skinned elven woman. "Greetings. I am Commodore Obero Bonaparte, but I am better known as Blackgull. This here is my wife, Xsenna of the Huravani." "Lyu hura sa'esse indi ahor utu el'esse umuhor." "It means: May the Sun set upon this day to rise tomorrow. Xsenna is a Sun Elf, they all have an odd fixation with the big bright orb that floats in the sky. But that it basically their greeting. If you don't mind, we should go straight into business. I was summoned from my retirement at the Eversummer Islands to smack some sense to my catatonic nephew, but to my horror I found the entire Fort Bonaparte in turmoil upon my arrival. The rumour tells of an uprising to overthrow my family altogether. We Bonapartes have been the Wardens of the Crystalline Sea for generations - to give up that title to some upstart is unfathomable! The insurgents among the high-ranking officers must be uncovered and dealt with fast before it is too late. Of course, none of them are dumb enough to confess their rebellious intentions to me voluntarily, so that is why I require your help." "Ei se'yre lokuro", muttered the Sun Elf, sizing the party up. "They look competent enough, my wife", Blackgull retorted with a shrug. A hint of smile could be detected behind the moustache. "I have narrowed down the prime suspects to three officers. I want you to seek them out and find out if they are loyal to the Bonaparte or not, and then report back to me. Understood?" QM Note: Welcome to the quest! This quest will be on the short side, with three battles at most, depending on your choices. Like I said in the Hall, I have a busy week ahead, so updates will be sporadic. My apologies in advance.
  17. It was once again time for heroes everywhere to pray that Fabula Sibylla would smile upon them favorably. The heroes in Eubric all flocked to the Hall, while those on quests around the world received magical letters that told them about the event. The annual Heroica lottery was about to begin... "Silence! We're about to commence the fourth consecutive Anniversary Lottery. You've all been busy enough saving princesses, nations, and kittens to earn a little gratitude. Our organization has received more donations than ever from the people you've helped, so your chances of winning something this year have increased. This year, we're getting help from this strapping young Ziegfried lad for the deliveries." "'Sup, I'm Noel. As you all should know by now, considering the amount of Z-Mail I've handled for you. Seriously, the stuff you've been writing... But anyway, I've got a hot date with my girl Hél, so let's be quick about this. Alright?" "Ahem... Well, your cooperation is much appreciated, Noel. Now, write down your name on a ticket and send it our way, so the lottery can begin!" RULES: - All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well. - Confirm your character's participation by posting in-character to this topic before the 15th of August, 2015. The post can be about how your character finds out about the lottery and sends their slip of paper, for example. - The lottery will take place on the 15th of August. The prizes listed below will be dealt to the lucky winners. One player character can only win one prize. - If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail" system). - If you have any questions about the lottery, please ask them at the General Discussion -topic, not here. PRIZES: Greater Potion (Restores 50 health to the target.) Greater Tonic (Restores 30 ether to the target.) First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Neutralizer (Removes all temporary effects from all allies and all opponents.) Tiger Balm (Grants immunity to all effects - positive and negative - for one battle.) Phoenix Essence (Revives a fallen ally with full health during a battle.) Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.) Baldur Bomb (Deals 100 light-elemental damage to all opponents when used.) Demeter Bomb (Deals 100 wood-elemental damage to all opponents when used.) Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.) Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.) Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.) Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.) Minimizing Dust (Deals the minimized-effect to the target, reducing maximum power/level, HP, and ether to 10% of the normal.) Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Last Wish Powder (Turns the targeted enemy into an undead that will join a necromancer’s army automatically after being defeated; if there is no necromancer present, the enemy will be fully revived as an undead type and will have to be fought again, but it won’t drop anything; cannot be used on demon, holy, ethereal or mechanical enemies.) Grating Stone (WP +1 to one weapon upon use.)[/font] Bright Polish (SP +1 to one shield or armor upon use.) Level-Up Mushroom (Raises level by one full level upon use.) Mythril Shard (One quarter of a full Mythril ore, used for mythrilizing weapons.) Adamantite Shard (One quarter of a full Adamantite ore, used for adamantizing weapons.) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.) Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) 3x Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) Anniversary Medal (Power +4, SP +4, Max. Health +4, Max. Ether +4. The values will increase by 1 with each passing year; accessory.)
  18. Four hours after Midday. One by one, the Heroes arrive at the designated meeting location. The Heroes are: Party Miderun (CallMePie), The Woman Who Killed Sean Cole *Party Leader* 18 year old Female Orc Barbarian Level 13 *Attacks cause Enamored* Power: 26 (13 + 13) Power Bonus: 6 (3 in back row) Defense: 0 Health: 20/20 (8 + 12) Gold: 368 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, accessory, suitable for women), Lesser Orc Gauntlets: +6 power on the front row, +3 on the back, handwear, suitable only to orcs) Inventory: Bonaparte Cutlass (WP: 9, doubled if the user has reputation among the Bonapartes), Club(WP:5, Club), Serstyral (WP: 3, axe), War Axe (WP: 9, suitable for suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.), Lucustoid Axe (WP: 3), Wicked Javelin (WP: 7, 1/6 chance of dealing the slowed-effect, throwing weapon), Tricorne (SP: 3, headwear, suitable for anyone), Opal, Phoenix Essence, 4x Potions, Remedy, Grand Potion, Smoke Bomb, High Heels (Power +1; suitable for women.), 7 Venoms, Loincloth of the Ancient (SP: 3, Absorbs Earth, footwear) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Black Knight Level 16 *Immune to Blinded, Doomed, Blessed, Light, Darkness* *Deals double damage to Holy and Demonic Foes* Power Bonus: 6 Defense: 29 Health: 33/33 Gold: 182 Equipment: Smith’s Katana (WP:10, Darkness elemental), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword, Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Artifacts: Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear) Gems: Diamond Consumables: x3 Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, x2 Bones, Soma, Ambrosia, Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) Tools: Bedroll, Shovel The Demon Germ (Samuraiturtle) ??? years old Male Half Demon Rogue Level 8 *Immune to Darkness* Power: 13 Defense: 1 Health: 14/14 Ether: 0 Gold: 181 Equipped: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Weapons: Wrench (WP:3, decreases the target’s level by 1; throwing weapon) Gear / Armor: Red Shield (SP: 8) Gems / Scrolls: Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Consumables:Potion (x2), Level-Up Mushroom, Phoenix Essence, Floral Bomb, Bone, Deadly Venom Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass Others: Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver) Decmon Cards: Will-o'-Wisp (Fiery 1) ; Carrion Squirrel (Dark 1) ; Glow Worm (Luminous 1) Bobby "Young" Bucks Jr. (Zepher) 19 year old Male Human Rogue Level 10.5 *Immune to cursed**Attacks cause Enamored* Power: 19 (9+10) Defense: 3 Health: 17/17 (10+6+1*) Gold: 301 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Nice Boots (SP: 1, Footwear: Immune to Earth and Darkness, Fine-tuned Flute (WP:15, user is nimble; instrument), Dagger (WP:5, Dagger), Throwing Knife (WP: 3), Mugger's Mask (Head-wear, wearer cannot have gold stolen from them), Swift Boots, Raw Horsehide, 4x Potion, 2x Grand Potion, Grand Tonic, Health Core, 2x Remedy, Phoenix Essence, Mead, Shovel, Pickaxe Mhinak (Goliath) 40 Year Old Male Dwarf Ranger Level 4 Power: 7 Health: 9/9 Gold: 235 Equipment: Red Handcannon (WP: 8) Inventory: Wooden Hand Cannon (WP: 3), Potion, Smoke Bomb, Phoenix Essence, Bone, Bedroll, Shovel, Pickaxe, and Telescope [Left Eye] Na'im Thamir (Enceladus) 2,314 year old Male Fenarian Cleric Level 4 Power: 7 Health: 12/12 Ether: 12/12 (7+5) Gold: 5 Equipment: Lucerna Beautus (WP: 3, Staff), Badge of the Smokemaster (Max. Ether +5; User can spend 5 ether in each battle to make the whole party flee; suitable to classes with ether; accessory) Inventory: Scroll of Sealing (Enables casting the sealed-effect to the target, making them unable to use a special skill for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Potion, 1 Remedy, Smoke Bomb, 2 Phoenix Essence, Bedroll, 2x Bone, 3 Tonic, Shovel A lone modified tree house stands in the middle of a small clearing surrounded by dense forests. Logs are stacked haphazardly at one corner, amongst the little of shrubs that remain around the tree. Little seems to be an overstatement as the remaining vegetation flourish undisturbed. The Heroes could see two short statured Ancients idling around and two burly-axe-wielding men grumbling at the back. Seeing the Heroes approach the clearing, one of the Ancients steps forward. "Look who's here! Heroes from Heroica, so I've been informed. Welcome. I'm Lyrion and this is my brother Hung. We're the Lannisters. I'm in charge around here." "Whoever put you in charge?" "A team ultimately needs direction, Hung, and I'm willing to take one for the team to shoulder that burden." One of the men turns and gives Lyrion a dirty look and then scoffs. "I'm willing to take one for the team... to boss everyone around." Issac echos, in a sarcastic, yet amusing, manner. Maintaing his composure, Lyrion draws a deep breath and clears his throat. Attempting to redirect the conversation, he turns to the Heroes, "So esteemed Heroes, how should I address each one of you?" QM Note: A warm welcome to all! I will be your Host for this quest. The usual, confirm within 48 hours and we can get it underway. Meanwhile, please check your stats and feel free to interact with anyone.
  19. [banner Pending] Four heroes heeded the call to assist the Sheep Tribe in defending their sheep from some unknown source atop the legendary Mount Ulysses, which some claimed to be tall enough to touch the sky. Those heroes are... Matthias the Carnival Crusader (StickFig) *Party Leader 22 Year Old Male Gnome Level 17 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power: 36 (17 + 9 + 0 + 0 + 10) Defense: 4 (0 + 4 + 0) Health: 27/27 (6 + 16 + 7 + 0 - 2) Ether: 17/17 (0 + 16 + 1 + 0 + 0) Gold: 91 Equipment: Restored Fireball Extraordinaire (WP: 9, hits enemies above and below target, Darkness and Electric Elemental, user is slowed), Hunter's Plate (SP: 4, wearers gains +10 gold for each humanoid kill, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and beast warriors) (Dreyrugr), Winged Sandals (wearers is immune to bound and slowed, footwear) Inventory: Peashooter (WP: 2, deals Burning: -2), Pongcanis Crossbow (WP: 8), Dapper Hat (Head wear, 1/6 chance to be encouraged at the beginning of battle), Ruby, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood (first target hit is doomed, consumable), 4x Remedy, 2x Smoke Bomb, Bedroll, Magic Compass Lind Whisperer *Immune to Fire* 21-year-old male Human of the Munchkin tribe Class: Rogue Level: 15.5 Power Bonus: +3 Defense: 4 Health: 35/35 (7+14+4+9) Gold: 2 Glory Points: 14 Equipment: Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Ethereal Deck (WP:7, throwing weapon) Inventory: • Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), • Bedroll, Shovel • Venom, Mead x2, Potion x4, Remedy, Bone, Phoenix Essence • Newspaper with Picture of Lupine (Quest/role-playing item), Alfendi's Cape, Alfendi Lupine's Blank Calling Cards • Decamon Deck: Tweetybird (Flying 1), Mud Frog (Rock 2) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 18 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* Power: 42 (Level 18 + WP 20 + 4 Bonus #102) Defense: 13 (5 + 3 + 5) Health: 27/27 (Base 5 + 17 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 26/26 (Base 5 + 17 Levels + 4 Bonus #102) Gold: 163 (Owes Karie 25 gold) GP: 6 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:5, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion Consumables: 2 Potions, 11 Grand Tonics, Remedy, Tiger Balm, Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, Level Up Mushroom, Bone Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 16.0 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 33 (16 levels + WP 17) Spell Power: 43 (Magicians Gloves +10) Defense: 5 (Dark Phibbian Cloak +5) Health: 25/25 (5 base + 14 lvl + 5 class) Ether: 21/21 (5 base + 14 lvl + 1 class) Gold: 9 (owed 100 by Purpearl) Equipment: -Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored]) -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Magicians Gloves (Spellpower +10, Artifact, Hand Wear) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes),Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone (Distracts monster for 1 turn when thrown) Consumables: 7 Potions, 3 Remedies Inventory: Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored]) Tools: Magic Compass, Shovel, Magnifying Glass After a long and relatively boring but cold walk on the open road, and having travelled through R'kilf, Ve'er, and Shelbric, the party came to the beginning of the Mt. Ulysses Trail. Looking up, the party could see the trail spiral up the mountain, leading to what looked like a small village. A large wooden structure marked the beginning of the hike up the mountain, while a wooden sign sat nestled in a patch of snow. A fluffy white owl nestled on a rock, eyeing the party occasionally before hooting to no one in particular. QM Note: Hey guys! Welcome to Invasion of the Sheep Snatchers. Check your stats and make sure they're alright, if not, let me know. I think you guys know the drill by now, but if you want to check something out, just bold it. Let's get started!
  20. [banner Pending as always] Four heroes make their way to the Temple of Ennoc. "Greetings and salutations," says the woman in a soft voice. "I am High Priestess Alisameth. How may I be of assistance, my children?" The Party Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 34 2/4 *2x XP**Counterstriking**immune to sealed* Power bonus:,+8 (quest #102) Defence: 2 (Leather armour 1 +lesser etherial cloak 1) Health: 49/49 (Base Cleric 9 +Level bonus 34 -Quest #102 5 +Minstrel Bonus 11) Ether: 47/47 (Base Cleric 5 +Level bonus 34 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 349 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Smith’s Katana (WP:10, Darkness elemental), longsword, Shield of the Red Lizard (SP: 2, Immune to Blind), Shield (SP: 5), •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix essence, •Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* Level: 32 1/4 Power: 39 32 + 7 Defense: 22 Health: 60/60 9 + 15 + 31 + 3 + 2* Gold: 1380 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP:9; deals fragile effect), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Grimwald Gjinko 69 year old male gnome Sage Level: 19.5 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 32/32 Ether: 28/28 Gold: 735 (Owes Nerwen 300, owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x2, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 12.5 Knight Power Bonus: 6 Defense: 17 Health: 20/20 Gold: 167 Equipment: Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, bodywear), Orcish Barbed Shield (SP:11; shield), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 3x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)
  21. The three heroes hand-picked by Lilly Ziegfried had been instructed to arrive to the Ziegfried Manor after nightfall. Apparently the ghastly voices that the girl had been hearing from the Dollhouse could only be heard during the night. When they arrived to their destination, the lights were still on inside the manor. Lilly had been specific about not causing an alarm within her family. How would the party approach the manor? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 55/55 (5+44+5+1) Ether: 60/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 58/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 46/46 (5+33+6+2) Gold: 504 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind andConfused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst(Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 5x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore QM Note: Welcome to the quest! Just looking at your inventories, I know this quest will be a true test to my ability to balance enemies, but I'll try my best!
  22. The sun shone as the party of heroes made their way out of Eubric and along the road to Shelbric. The party's travels were pleasant and they ran into little danger being a well armed and well equipped group. At long last they came to the small village just as the sun began to set and upon inquiring of the whereabouts of the local tavern quickly found the establishment and entered the Shelbric Common House. The smell of ale and sweat wafted to the heroes noses and the air was thick with noise and hubbub. Two Pogs sat at the bar making conversation with the bartender who seemed to be busy preparing fish. A lizard man and a large hatted human sat across from each other swapping drinks and stories, while a well dressed elf sat motionless intrigued by the heroes entrance. Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril. Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 40 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 67/67 Ether: 46/46 Gold: 10 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), x2 Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 42 Defense: 5 Health: 53/53 Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Elixir, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 6 Health: 52/52 Ether: 42/42 Gold: 151 Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) QM Note: Welcome aboard everyone. You know the drill confirm in 24 hours that everything looks good and we'll get this show on the road. In the meantime feel free to interact with each other or anything in the scene.
  23. Four heroes chosen by the Sisters of Danab to escort them to Salmanda and back were instructed to meet the nuns at the Harbor by the magical ship Flouncy Phoenix. They could hear the gaggle of Sisters prattling and laughing excitedly from a distance. "Have any of you ever been to Salmanda? The warm ocean breeze is said to do wonders to your skin!" "Try as you might, Nessa, but you will grow old and wrinkly like the rest of us." "Watch your words, Zarissa! I am younger than her!" "But certainly more experienced, if you get what I mean." "You are downright shameless, Hymnessamine!" "Ahem! Calm down, sisters. Our champions have arrived." The white-haired Sister nodded to the heroes. "Mother's blessings to you, heroes of Heroica. I am Revered Aunt Ovelia, leader of this herd. I wish to thank you gentlemen for taking on this endeavor. I know escorting a bunch of old women..." "Excuse me?!" "...My apologies, aging women, is nothing compared to fighting demonic hordes and forgotten gods, but in these troublesome times one cannot be careful enough. Despite the peaceful nature of our order, we have our adversaries. Sisters, please introduce yourselves." "As Mister Brutenhal here knows well, I am Aunt Hymnessamine, a teacher of religions and music at the Academy of Enlightenment. I shall provide entertainment for you so you won't get bored on the long voyage." She winked at Heckz. "Entertainment, sure... I am Aunt Zarissa, and if you know the history of your organization, then yes, I am the legendary sage that once graced Heroica Hall with her presence." "My name is Aunt Theresa, and I am here to ensure you keep your hands off of my colleagues." "She is one of the Merry Women of Eubric Forest, so you better take her word for it, hehehe." "And I am Aunt Esther, one of the eldest members of the Eubric Sisterhood. You must excuse if I am not the most sociable person on the trip to Salmanda, but I get queasy on the seas." "We are waiting for one more member to join the entourage, but in the meanwhile, if you have any questions about our little quest, feel free to ask them now." Party: Eric (Khorne) 30 year old norseman Raider Level 26 2/3 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Asleep, Water and Earth* Power: 46 (26+18+2) Defense: 5 Health: 50/50 (8+7+26+4+5) Gold: 223 Equipment: Conspirator (WP: 18, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear), Heavy Armor (SP:5, protects from Fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep; footwear) Inventory: Weapons: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon) Spell Items: Garnet (Earth) Consumables: Potion, 10 Grand Potions, Health Core, 3 Elixirs, 3 Remedies, Neutralizer, 1 Phoenix Essence, 8 Meads, 7 Smelling Salts, 4 Nostrum, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 25 1/3 *Immune to Sealed* *Jinxed Spells* Power: 37 (25+12) (Spellpower: 47 (25+12+10)) Defense: 3 Health: 33/33 (5+24+4) Ether: 36/36 (5+24+1+5+1) Gold: 730 Equipment: Solemn Scythe (WP: 12, darkness-elemental scythe, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)[/font][/color] Inventory: Rawr (WP:9, dagger), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Phoenix Essence, 3x Mead, 3x Smelling Salts, Nostrum, Smoke Bomb, 2x Deadly Venom, 7 Bones, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 33 2/4 *Immune to Darkness, Fire, Fragile, Stunned, Sleep, Weakened, and Blindness* Power: 55 (33+17+4+1) Defense: 11 (7+4) Health: 56/56 (10+32+11+2+1) Ether: 33/33 (33) Gold: 1335 Equipment: Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; great sword) Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blindness, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Scarlet Hood (SP:4, grants immunity to stunned) Inventory: Weapons: Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword) Artifacts: Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Emerald Lamp of Summoning (0/3) Consumables: Potion, Health Core, x2 Remedy, Elixir, Phoenix Essence, x6 Mead, x3 Nostrum, Ambrosia, x2 Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Hair of the Dog, x2 Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard Tools: Bedroll, Shovel, Pickaxe Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 23 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 48 (23+21+2+2) Defense: 20 (16+4) Health: 47/47 (7+22+9+3+3+3) Gold: 400 Equipment: Demonic Scissors (WP:21, dual strike, Light and Darkness elemental, Hollow [Potion], dagger), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Swift boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding) Inventory: Weapons Wooden Spear (WP:4, wood-elemental spear) Artifacts Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear) Spell Items: Garnet (Earth) Consumables: 3 Potions, 2 Grand potions, Health Core, 4 Remedies, 2 Phoenix Essences, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Sleep Bomb, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card
  24. ​There is little to distinguish the Inn of the Wayward Knife from any of its brethren with the city. The heroes walk through the front door, across the common room and out of the back to the Walled Outdoor Pavilion. Their boots clack loudly on the bare cobbles beneath their feet. The night is deep, with only the barest hint of a moon to light one anthers faces as they await the arrival of the Caliph's agent. It would seem their eagerness for battle has brought them early, as the bell has not yet begun to chime the changing of the watch. THE PARTY Kelim the Cruel (played by Mencot) *Party Leader* Age 35, male human Level 5 Barbarian Power: 10 (5+5) Power Bonus: 0 Health: 12/12 SP: 0 Gold: 12 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Inventory: Consumables: Mead, x4 Potion, Grand Potion, Smoke Bom Artefacts: Order Imperial Longsword (WP: 5),Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 1 Power: 4 (1 + 3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 10 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: Potion, Amethyst (X2 against Holy/Luminous and Humanoids) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 1 Power: 4 (3+1) Health: 9/9 (9) Ether: 5/5 (5) Gold: 10 Equipment: Small hammer Inventory: Potion, Remedy Terry Yelnats (played by Endgame) Level 1 Mage HP: 5/5 Ether: 5/5 Power: 4 (+0 bonus) Gold: 10 Equipment: Cattle Prod Staff (WP: 3) Inventory: Potion, Sapphire (X2 against Flying and Vermin) Muradin Falstad (played by Cryos) 47 year old male dwarf Level 1 Barbarian Health: 8/8 Power: 4 Gold: 0 Equipment: Granite Hammer (WP:3), Inventory: Potion, Mead, Shovel Thank you to all of you who signed up for my first quest. I am very excited and I hope you enjoy the adventure I have planned for you. I will allow the characters to introduce themselves to one another and choose a party leader for themselves. Please check your stats and let me know of any last minute changes you might have made. To help me in the quest, and I hope this isn't rude, could everyone use the following format for posts? Actions written in Italics Character Speech written in a single color Decisions bolded so I see them easily. I know I have some experienced players in the group, if I screw something up please let me know so I don't form any bad habits. Good Luck and Let's have some fun.
  25. As the Festival of Grogmas approaching, all heroes of Heroica received a letter via the Z-Mail system. In the envelope was a card with some text written on the other side. "Yo! This is your resident Grogmas Elf Noel Ziegfried writing to y'all. I would never have stooped this low if my mother hadn't decided it was time for me to contribute to the family business. As if my studies at the Academy weren't hard enough! Seriously... But whatever, I'm supposed to promote the Z-Mail system with this lame Grogmas campaign. Anyways, I'm supposed to remind y'all that you can send your Grogmas greetings and gifts to anywhere in Olegaia via Z-Mail. Maybe you'll get something in return... or maybe not. How should I know? That's all, I guess. Crappy holidays to all of y'all!" ~*In celebration of Grogmas, all players of Heroica can use this topic to send letters and items from their inventory (not gold etc.) as gifts to any PC or NPC they wish, and receive a letter along with a gift in return. Be reminded that if you send an item to another player, they are not forced to send anything back (as I will only write the responses from the NPCs). You can also choose to send only a letter, without including a gift, but you will not receive an item back in that case. Also remember to update your statistics according to the items given and received. Please restrict the letters to one per post, in order for me to keep track of everything. You can respond to a letter in the same post in which you write to someone else, though. You can post multiple times into this topic, just don't overdo it. This event is open to all players of Heroica RPG, whether or not they are on a quest. You will have until the 26th of December to participate in this event.*~
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