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The Legonater

Eurobricks Grand Dukes
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  1. Just got the first volume of the 2014 Captain Marvel series. Very well done, and definitely a lot of fun. Looking forward to more of the series.
  2. Dyric pays the 250 with a sigh, he was going to need all the money he could scrounge up to get that crossbow in working condition. He bounces the final piece of mythril in his hands and pockets it. He finally had a full piece, Claire was going to get a kick out of that. Dyric regards the Dragoon one last time. Not a lot of heroes that experienced around, he ought to have met him before. The guy was quieter than Em, though. He figured it would be rude to question him too deeply. Finally he made his way back to the Monk. Alright, Pretzel. Let's talk deal. I need to upgrade the crossbow I got. What's the best you can do for me?
  3. Hey Pretzel, I'll get back to you in a second. I think I might just make use of your sales. For now, I've got some mythril to buy. Rone follows the parchment's instructions, and find the helmeted Dragoon. Something about him seems vaugely familiar, but Dyric can't pin down what exactly. I'd like to buy that shard you've got.
  4. Couple questions about my new crossbow. Would I have a chance to assassinate all three targets, or just the central one? Also, in battles with only one target, would it function like a triple strike, or just fire once?
  5. Taviak, Zabrak, cover my escape! Lead them off! By the might of the Phibbians, it will be done. Results of Round Three of the :Zabrak uses Astral Projection - Taviak Protected from Damage >William vs Zabrak - Hit (33 damage; 677-33=647 health) >Thalion vs. the Archer (twice) - Hit (((((13+30)x2)-5)x2)x2=324 damage; 1000-324=524 health) >Thalion vs. the Archer (twice) - Damage ((30/2)-12=3 damage) >Alexander vs Taviak - Shield: Marking the Favoured (((15x3)+26)x2=142 damage; 558-142=416 health) Dovanna vs. Delfrin Mercenary A - Critical Hit ((20x2)+20=50 damage; 200-50=150 health) Siercon vs. Delfrin Mercenary A - Hit ((21-150=129 health) Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged) Delfrin Mercenary B vs. William - ((10/2)-14=0 damage) Thalion +3 health William - 10 Health We lost him! Anyone see where he went? No. Quick, stop the others from leaving! New Note: Taviak and Zabrak will flee at the end of round four The Enemies: Taviak Type: Humanoid Level: 15 Health: 416/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 647/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 129/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Bleeding (x2) Bound Level: 21 Warden Power: 33 Health: 7/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky
  6. Well, you're definitely asking the right man. Remember the Pongcanis? Vonnetate was a chieftain, an extremely dangerous chieftain who was also more than a little insane. Went around ripping people apart and ruining villages for no reason than spite. I fought with him once and he betrayed us and nearly cost a war. The next time we met, I decapitated him. I could show you his head, if you like. OOC: Not to worry, I'm not leaving just yet. Oh I know, I just want the mithril.
  7. Update soon, guys. Meant to do it earlier, but wound up crashing hard at 6:00 PM and not waking until midnight.
  8. 'Unworthy?' What? I did it to protect her. What she doesn't know won't hurt her. I was with her until she turned her back on us, brother. I can assure you that. But if you are leaving, I won't have it be this way. Farewell, brother, and let you find some peace that you couldn't find here. OOC: (Would colour, but mobile) Can we make a deal for your mithril before you go?
  9. 'Name's Dyric Rone. Pretzel, right? You're probably right, but that doesn't stop me worrying.
  10. I guess I wasn't there. Again. whatever she told you she's blowing it way out of proportion. The only Wren came up at all is someone mentioned a man with experience in bombs. Thothwick and I both thought of XX, but decided the evidence was too flimsy to bother worrying her about it. In the end, we were right. If it had turned out to be XX, or Zane or the blasted Court of Demons, you can be sure we'd have filled her in. The moment any of that became a threat to her, I'd have filled her in. In the end the only ties to the Wren Hunt we found was Everyman, and he wound up being irrelevant to our goals anyways. So if she said it was my silence that botched that quest, she's lying. You can trust me on that, and if you think I don't regret what happened that day you're wrong there as well. I despise all the conflict growing within the Hall's own doors. If you can make her see reason, please, by all means, succeed where I failed - but don't pin this all on Thothwick and I. That's fair. It's just a shame there seems to be less and less of those true heroes these days. I can't be content with them being the minority while the others tarnish what was once the good name of Heroica. What does it mean to be part of this organization anymore? It all seems to be less and less clear. Yeah, Indiacca was his him. Which is something I would know, because I was there. Wren, as Skrall so eloquently put, was an ex-hero with a messiah complex. She thought she could succeed Zoot and become the Goddess of Chaos. We proved her wrong, at a terrible price.
  11. Wren is dead, or at least close enough. It's the only thing that lets me sleep at night, and I'm not going to involve her in that when it's no longer relevant. The Temple is one thing, if she gets involved with that, fine. But Wren? That's personal, and not to mention dangerous - the less with a connection to those kinds of people the better. Did she tell you us keeping secrets was the downfall of that op? If so, it was a lie, and a broad one. I'm just not content with that, Arthur. There's some here that take pleasure in being greedy thieves, but I can't live that life. Not when I've come so far from Duplovia. We need to figure out how to be more, how to be heroes.
  12. You bet I will! Man these rolls hurt. You guys got lucky, considering. Results of Round Two of the :Zabrak uses Astral Projection - Archer Protected from Damage >William vs Zabrak - Shield: Aura (Doubled health, drawing Enemy attacks >Alexander vs Taviak - Damage ((15/2)-14=0 damage; William bound) Dovanna vs. Delfrin Mercenary A - Special Damage: Assassin's Strike (34/2=17 damage; 34-17=17 health) Siercon uses Potion on Thalion >Thalion vs. the Archer (twice) - Damage ((20/2)-14=0 damage; William bleeding) >Thalion vs. the Archer (twice) - Damage ((20/2)-140=0 damage; William bleeding) Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged) Delfrin Mercenary B vs. William - ((10/2)-14=0 damage) The Archer changes weapons - Fire Bombs Thalion +3 health The Dark Priest protects the Archer, potentially throwing off the battle. Not to be outdone, William steps forwards with his shield, ready to soak up the damage of the party. There's a lot of it. Taviak swings her chain scythe at the Warden. It deflects off, but she still managed to bind him at the feet. The Archer leaps at him with his dagger, slashing twice and making William bleed. A mercenary spin around and strikes deep into William's skin, leaving him feeling as hurt as he was before his healing aura. The Archer watches the ordeal, and switches to his fire bombs to add more heat to the battle. The Enemies: The Archer Type: Humanoid Level: 20 Defense: 5 Health: 838/1000 Passive Special: Changes weapons every round. Fire Bombs: Does 30 damage on attacks and causes fire-elemental damage Special: Barrage – Throws three bombs at the attacker Note: Will flee at the end of round three Taviak Type: Humanoid Level: 15 Health: 558/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 677/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Bleeding (x2) Bound Level: 21 Warden Power: 33 Health: 17/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 30/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky
  13. Indeed it has. Dyric takes a long sip from the tankard before turning back to the conversation. Yeah. Haldor and I were on the same quest at Baltarok. That whole thing was a mess, we nearly came to infighting among heroes. Haldor and I were with the orcs, and if nothing else we managed to secure their freedom. Haldor stayed behind to administer to the negotiations and help out. As for Thothwick, last I saw him we were helping with a Hinckwell shipment that turned out to be a Shadeux shipment... it all went down pretty fast. Nearly got fighting then too, except it was with Alderflask then. ...I wish I could say you were wrong, Arthur, and that the heroes could stand united against Baba, but the past few months don't seem to line up with that. We're not heroes, anymore. Not like we used to be. This organization used to stand for something more than a bunch of hired thugs. Dastan was the first taste of what could happen, and now we seem to face in-fighting almost every day. It's not worth it. I may be the only hero who hasn't came up against the Wolfgang leaders, but I'm fine with keeping it that way. It's a criminal organization, no matter what they say. I suppose I haven't seen very much of the Bonaparte myself, but their cause seems noble enough to me. Then again, I'm less and less convinced that the ends justify the means these days.
  14. Skrall! Dyric calls, beckoning him over. It's been too long, come join us.
  15. Fair enough, and I'd agree if that was the only thing linking the two families; I'm sure you know about the kids' friendship. Call me crazy, but I believe there's hope the two families. Again, unity. I don't pretend to have all the pieces, only an end goal. Though I probably should go sign up for Quest 119 and 120 to see what I can do over there. Dyric paused for a moment, thinking of the near-disastrous events in Baltarok. ...All that said, it'll mean nothing if we can't hold Heroica itself together in the process. Some sort of meeting? For what exactly?
  16. If I truly believed that, I'd have done it a long time ago. I'm talking about the Hinkwell/Shadeux engagement. Unity it what's going to bring peace to Eubric, and we need to halt the forces that would stop that unity until it does.
  17. Total peace, sure. But Eubric is getting closer and closer to fixing this whole sham with the Houses, I can feel it. I heard about that night at the theater. We were almost there.
  18. Thanks for the offer. I'm always looking to upgrade my kit. My role is a necessary one. Criminals and villains are abound in Eubric, not to mention the rest of Olegia. As Assassin of the Light, I will do what it takes to eliminate such fiends so that one day, peace may be restored. That is why we're here, isn't it? To fight for peace?
  19. If we can't kill him we can at least hurt him. Might make our next fight a bit easier. QM Note: For the sake of the quest I'm going to say yes, he will flee if asleep. I applaud your quick thinking, but the Archer is determined.
  20. Dyric Rone walks again into the Hall. The Dread Pirate got away, but they had thinned his forces. Dyric decided to count that as a victory. He breathed in the air of the Hall, grinning at it's familiarity. Looking around, he spots a familiar face and quickly moves towards it. Brother! It has been too long. How have you been?
  21. That's the way you want it, then? Sorry it had to come to this. I'm not. Who am I kidding, might as well enjoy the job! Results of Round One of the :Zabrak uses Astral Projection - Failed >Thalion vs. the Archer (twice) - Hit ((((13+30)x2)-5)x2=162 damage; 1000-162=838 health) >Thalion vs. the Archer (twice) - Special Damage: Flurry of Arrows (((20x3)/2)-12=18 damage; 32-18=14 health, Thalion confused) >William vs Zabrak - Hit (12+21=33 damage; 700-33=677 health) >Alexander vs Taviak - Shield: Marking the Favoured (((15x3)+26)x2=142 damage; 700-142=558 health) Dovanna vs. Delfrin Mercenary A - Miss Siercon vs. Delfrin Mercenary A - Miss Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged) Delfrin Mercenary B vs. Thalion - ((10/2)-12=0 damage) The Archer changes weapons - Dagger of Tarok Thalion +3 health Thalion and the Archer face off, the former creating a powerful vortex underneath the mercenary leader. The Archer tries to roll out of the way but is caught in the blast. Coming out of the roll, he fires three shots at Thalion which sink deep into the elf's armour. The Archer pulls out his dagger and prepares for another exchange. William and Alexander do well against the Archer's allies, putting a lot of hurt into Taviak and good shot at Zabrak. Dovanna and Siercon charge at one mercenary and miss, while Quellir prepares himself to fight the second. The Enemies: The Archer Type: Humanoid Level: 20 Defense: 5 Health: 838/1000 Passive Special: Changes weapons every round. Dagger of Tarok: Inflicts bleeding on targets Special: Secret Vial – Counterstrikes and inflicts poisoned Note: Will flee at the end of round three Taviak Type: Humanoid Level: 15 Health: 558/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 677/700 Ether: 20/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 17/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 17/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky
  22. My fault, sorry.
  23. Thanks for letting us join! I, personally, had a lot of fun with the quest, and if anything I think it wasn't complex enough. I enjoyed the whole idea of Atramor pulling down the statue, and this system would be really cool if there was more opportunity for that. As you said, this was a pretty battle-focused quest so there's not a whole lot of feedback here, but it was a fun, short quest, and you guys were all great!
  24. Bardrick, Tim, take cover! On it! The Enemies: The Archer Lucky Type: Humanoid Level: 20 Defense: 5 Health: 1000/1000 Passive Special: Changes weapons every round. Master’s Bow: Is lucky Special: Flurry of Arrows – Fires three times, attacking hero is confused Note: Will flee at the end of round three Taviak Type: Humanoid Level: 15 Health: 700/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 700/700 Ether: 20/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 17/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 32/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky
  25. The Hobbit is kind of difficult to tell at this point, but right now the only thing I feel we are missing is Bolg and and an Iron Hill dwarf, maybe Sauron depending on how important he is. Alfrid would be nice, but I wasn't really expecting him. For LotR we still need Faramir, Eowin, the Witch-King, an Easterling, one of the Haradrim, a Gondor soldier and Denathor. All of which could have been done in the final wave we don't have.
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