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The Legonater

Eurobricks Grand Dukes
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Everything posted by The Legonater

  1. If we stop them from needing to kill, they'll stop killing. Sounds simple enough to me.
  2. What's your angle here? Stopping the Ironwill invasion before it happens? Because let me tell you, there's better ways to go about that. Have you at least gotten some information from the infiltrators before you killed them? As for the Heroes, if you feel they'll become a problem we could always take them in for a suitable bounty...
  3. Rone. I introduce, extending a hand to the Captain. I lean against the near corner, sizing up the whole room at once. Indeed, you must be able to see most of the kingdom from here. I guess that's why they call you Overwatch. Anything you use that supervision for?
  4. Nah, that got dropped from standard rogue training. It's a shame, but I suppose the houses didn't take lightly to there being an army of amazing lock- pickers out there.
  5. Thanks for all the help, sir. I think I might be able to get this open. I pull the complete Mithril Crystal. This is one of the hardest metals on Olegia, right? I try to bash open the lock with the Mithril. If this doesn't work, I pass the chest to Guts and head towards the Tower.
  6. Yes, speaking of the Order, have you had the chance to box that up yet? If so, I believe we'll take that and be on our way.
  7. I know some promo materiel has hinted at reactivation (which Banner can still be involved with) but where did the Chituari idea come from?
  8. Generally the same as the original trailer, but with more emphasis. I'm not sure that's necessarily a bad thing, I'm glad they aren't revealing too much, it saves a lot for the movie itself. Judging by Banner's focus in this trailer, I'm wondering if he helped work on Ultron, and that the Hulk/Hulkbuster fight will come from a disagreement between Banner and Stark over that.
  9. Looks like your store got hit pretty bad, friend. Tax cuts are a pain. Still, would you be able to install an effect into a weapon, or would you have to build one for scratch?
  10. Yes, is there any discount on upgrades compared to other smiths? A shepard I ran into along the way cited you as his favourite smith, it seems to me a man so favoured would have a few good deals. As for the Overwatch captain, would be out of my bounds to ask what was left behind?
  11. Any notable guests come in the past couple days? We've been looking for someone.
  12. I don't think there's any more to be found here. We should continue to the forge.
  13. Wow. Thanks. I twirl my knife in my fingers, looking as intimidating as possible. War is the catalyst for a lot of decisions, but I'm not buying the whole 'let's run into enemy territory, FOR SAFETY!'
  14. Our running theory is the bodies have been... drained somehow. They're all missing any sort of hair and their skin is thin and gaunt. Here Hoke, take the Halberd instead. We all know Guts is going to need as many of these stones as he can get. I'll take the tooth for now, unless anyone wants it. Loot: Alexander - 44 Gold, Grand Potion, Topaz Dyric - Shark's Tooth (Artifact. Accessory. Wearer's power is increased by 5 against Aquatic enemies) Guts - 44 Gold, Grating Stone (x2) Hoke - 44 Gold, Glistening Halberd (Lance, WP: 10, 1/2 chance to cause the Stunned effect) Nerwen - 44 Gold, Mead Monk Pretzel - 44 Gold, Grand Potion
  15. I don't think they can afford to undersell it, though. People are citing Guardians as a reason that Ant-Man will be better than it could be, which is good. Guardians showed Marvel can do what they want and make a profit, but now they have to prove that wasn't a fluke. If Ant-Man performs poorly, it'll affect things.
  16. Yeah, I was expecting more. As someone who was already excited to see it this doesn't change much, but I don't expect it to sway the opinion of those who dislike the idea either. The past few reveal trailers have all left an impact, this one didn't leave much at all. I was hoping for at least something like the test footage to convince those who would scoff at the concept, but all we got was Scott on an ant.
  17. Anyone have any preference for loot? I turn to our 'help'. I'd listen to the woman if I were you. Speak up, fast.
  18. Out of curiosity, because there's no notation for it, did you calculate Dyric's assassination chances? Nice work, let's keep it up. I fire at C and D, same Battle Order.
  19. If you think you can take the counter strike, alright. Party Order: Nerwen Hoke Hoke Alexander Alexander Pretzel Pretzel Dyric Dyric Guts Guts I fire at D and E from the back.
  20. This looks easy enough. I fire at D with the Mockthril Longbow. Party Order: Hoke Nerwen Monk Pretzel Dyric Guts
  21. The Ups and Downs of Quest 113 The base idea for Mystery in the Mines and a lot of the rest of this arc has been in place since 64. In fact, the Archer wasn't even supposed to be in 64, but wound up there as a cameo anyways as he was already thought up and built. Like pretty much everything else I do, it grew and developed a lot on its own. I don't have written outlines of any of these stages, but I think all along it was the same idea - a routine investigation that wound up spiraling downhill as allegiances slowly unfolded, culminating in a terrorist plot. It's similar in idea to 64, but in a lot of ways it's the most isolated of the arc. A lot of major players have been introduced in full, and the exact nature of the Employer's plan has been further lain out. However, that all comes to light rather by accident, where a lot of the future quests will be more involved. I'll be honest, this quest nearly didn't happen. I'm a notorious procrastinator, and while I didn't want to force someone else through the long session I went through to get 64 ready, I myself never really got around to serious building. After looking back at 64, I convinced myself that I couldn't simply let the arc end there and went back into development mode, and pumped out an outline of the quest. Obviously a lot changed since then. It took me a while to give proper names to people, so many are simply given monikers like 'Warrior' for Dovanna. Another clear change is which NPCs go where and with who. Shagrukh was supposed to be a much larger character, but I found his interactions fell flat and it was probably best to leave him. Bardrick and Tim, likewise were to be left behind, but I felt they had useful experience, and wound up joining. Lachterson didn't even exist until late in the planning stage when I realized the lack of a sympathetic Delfrin soldier, and how important that would be. Also, you'll see note to Dovanna's 'connection with the dead'. There was originally some necromancer stuff that Dovanna would bring in to help with a puzzle, but it wound up being entirely unnecessary after that, so it was cut. In addition, originally the players would encounter Morcrass in the mine, but he was removed to heighten the intrigue in the epilogue. As for the quest itself, I definitely have my misgivings. For one, it should have been at least half as long - I am partially at fault here, but I'm also surprised that for the majority of the quest only half the party was active. That... that shouldn't happen. I totally understand if things come up, like they did for FDY at the end, but otherwise I do appreciate activity. It was admittedly difficult to push forward with a two-person party, and while I feel it was worth it, this quest certainly could have gone by faster. All that said, there were parts of this quest I enjoyed. Siercon was constantly innovative, which surprised me. I haven't seen much of Siercon before this, so seeing him consistently push the boundaries was splendid. Thalion also was as cautious and curious as before, but he's been weighed down a lot since 64. I love seeing the subtle development in characters like that. William was a great character to have along, and I do apologize that you were unable to be around for the finale! Alexander, when he was around, was insightful as before. You were distrustful of the Archer before, and I was excited to see that came around but sadly nothing was mentioned of it. I'm a little shocked at how often you dropped off without a word. I don't what was the cause of all that, but I do hope it was a fluke and you see to it that you're more active in the future. All around, not the best quest, but I think it certainly had its high notes. There was a lot of discussion about the morality of what was going on, which I think was really cool. I was surprised at how easily you saw to the heart of everything, knowing immediately there was more going on than old resentment coming back. I do look forward to the next piece of this arc and seeing how you all will react. As mentioned before, this next quest is largely in Delfrin, and would definitely appreciate it if someone could help build the city. Until then, thanks to all of you for taking part and sticking through!
  22. A good point. For about the past year I have almost never spotted Middle Earth LEGO in Wal-Mart. It's pretty sad. After all this, honestly the only thing I'm holding out for is a Minas Tirith exclusive or something of the like. Bain is definitely not who I would have chosen - I really like Bain in the movie, but he's not one who needs a minifig. Alfrid would be easily done without using new parts. Oh well. I don't understand the desire for a Sauron fig, honestly. Everything that makes him cool and mysterious is the fact that he never has a truly solid form in the age. Having a LEGO minifig of him would feel wrong.
  23. If that's the way you want it, that's the way you'll get it. Let's show these fools why you don't shoot idle threats at Heroica.
  24. That won't be necessary. I step forward. What's going on here?
  25. Thanks for the offer, but I was preferring a brick-built quest. Just personal preference, plus then it's more consistent with the previous two quests.
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