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Everything posted by The Legonater
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I use my skills to look for any useful footprints or other things one could track.
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I know plenty of paranoid suspicion between Kingdoms. Let's not assume any of it is true until we have evidence. Show us the body. You're starting to sound like Docken.
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Yeah, I realized I had missed that right after I shut everything off last night. Sorry about that! Also sorry about the continued lack of Hand pictures. Results of Round One of the :>Thalion vs. Taviak (Uglrukh) - Critical Hit Miss (((13x2)+30)x2=112 damage; 416-112=304, 500+10-116=394) >Thalion vs. Hand Commander (Soldier) - Damage Special Damage ((10/2)-12=0 damage) >William vs Uglrukh - Special: Honour Before Reason (Uglrukh takes rest of damage) >Alexander vs Hand Soldier - Special: Hands-On Experience (Soldier levels up) Dovanna vs. Mercenary B - Shield: Berserker (Dovanna Lucky) Quellir vs. Norgh Soldier A - Shield: Take Charge (Quellir Encouraged) Lachterson vs. Norgh Soldier B - Damage (40-10=30 health) Siercon vs. Mercenary A - Special: Assassin's Strike (15/2=7 damage; 15-7=8 health) The Archer vs. Thalion ((20/2)-12=0 damage) Mercenary D vs. William ((10/2-14=0 damage) The Archer changes weapons - Duel Wielding The first round is a flurry as the heroes and enemies prepare themselves for battle. Thalion gets in a couple good blasts of magic before Uglrukh manages to shield the group. The Hand Soldier feels stronger, but Quellir and Dovanna charge forward. The commander and a Norgh soldier manages to hit the heroes, as well as one of the mercenaries. The Enemies: The Archer Hastened Encouraged Type: Humanoid Level: 20 Defense: 5 Health: 499/1000 Passive Special: Changes weapons every round. Dual Wielding: Is hastened and encouraged. Special: Blades of Fury – Attacks everyone in the party, inflicting bleeding Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 304/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, applies Enamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 394/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 150/150 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 150/150 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Hand Commander Type: Humanoid Level: 20 Health: 200/200 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: 250 Gold Hand Soldier Type: Humanoid Level: 11 Health: 150/150 Defense: 5 Special: Hands-On Experience - The Soldier attacks and levels up Drops: 150 Gold Norgh Soldier A Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold Norgh Soldier B Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 26/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 470 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 24/35 Gold: 199 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* Hastened Lucky 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 37/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 965 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom (2), Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore, Norgh Bomb (150 Earth-elemental damage) Siercon (Siercon and Coral) Encouraged Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 8/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5), Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 15/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Lucky Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero- 356 replies
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- Heroica RPG
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Marvel Superheroes 2015 Rumors & Discussion
The Legonater replied to CorneliusMurdock's topic in LEGO Licensed
It's probably a store exclusive. Oin and Gloin from the first Hobbit wave were solely in a TRU exclusive set. I appreciate it. For a moment I thought it was only Iron Man, but most of the Avengers have duplicates. As someone who group not being able to afford a whole wave just to complete your team, I think this one of the best solutions. That said, to get everyone you still wind up with duplicates, so maybe it's only half a win. -
It's always nice fighting with you, Hoke. I return the gesture. The goes for all of you. I've never seen so many familiar faces in a party. We're gonna wreck shop.
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Thalion sends a blast of magic at the Archer, knocking him off his perch and dealing 25 damage. I sped up the process. Looks like it's time to do the same. Taviak, you ready to kill? Always. It is a shame it must come to this, heroes. But that is the cost of peace. The Enemies: The Archer Lucky Type: Humanoid Level: 20 Defense: 5 Health: 499/1000 Passive Special: Changes weapons every round. Master’s Bow: Is lucky Special: Flurry of Arrows – Fires three times, attacking hero is confused Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 416/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, appliesEnamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 500/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 150/150 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 150/150 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Hand Commander Type: Humanoid Level: 20 Health: 200/200 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: 250 Gold Hand Soldier Type: Humanoid Level: 10 Health: 150/150 Defense: Special: Hands-On Experience - The Soldier attacks and levels up Drops: 150 Gold Norgh Soldier A Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold Norgh Soldier B Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero This is it! First note, I forgot to get pictures of the new Hand Soldiers, so that will be changed next update. Also, I spent upwards of half an hour clearing some disgusting BBCode that had somehow slipped in without me noticing. I think I got it all, but if you notice random code be sure to point it out. Thanks so much for roughing it this far, I hope it's been worth it!- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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I can take point, if no one else wants to. I'm Dyric Rone, Assassin of the Light. Looks good.
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All familiar faces. I believe that's a first. Let's get going.
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Instigation. Squad of Delfrin Mercs march into the Duplovian Castle, people are going to ask questions. Pair the previously-neutral Norghs with that, and people get afraid. Duplovia gets pushed into a war with Delfrin. Then we come in and pick up the pieces, build up a new, true Kingdom without all the chaos and long-bred war between the two groups. Everyone, including the Norghs, get what they want. Peace. Pretty nifty, right? And how many will die for your peace? We're at peace now. And how long will that last? Give the miners much longer, they'd have torn each other apart. Lachterson was up and ready to kill Duplovians. Does that really seem like peace to you?- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
How perceptive, Thalion. Yeah, Morcrass has his hands in this, but he's elsewhere. What's going on here, Archer? Morcrass and his boss have big plans here. I take it that elaborate contraption behind you has to do with it? Do you know where we are right now? Doesn't come to mind. Surely you must have noticed we were past the old siege routes. Meaning, we're under Duplovia. You passed the Great Walls. That ain't the half of it. This thing is a lift. We've mined a tunnel straight up, and can break through to the surface any time we want to. And do what, invade Duplovia? You've got an impressive force, but it's no army. Invasion? Nah, this baby's seated right underneath the Castle of Duplovia.- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Yeah, like CMP said that was an Atramor shout-out. I believe Dyric's entrance went something along the lines of him jumping onto a table and yelling his tale of woe? We... don't talk about those days anymore.
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So dramatic entries count as desperate circumstances now? Newcomers these days. I remember when a hero's defining entrance came from tripping on the hall floor. ...wow, Dyric, when did you get to sounding so old?
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Hey, watch it. People pay for those things. At least, I think so. Come to mind, I haven't seen anyone save Scheherazade do any actual caretaking here.
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
The group steps over the tattered body of the Phibbian to the cavern beyond. Wow, you're still alive? I'm impressed. This is the furthest anyone's come. Sadly for you, it's the furthest anyone will come. Y'know, secrecy and all that.- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Sorry for the lack of update, 113. This final scene is taking longer to set-up than I anticipated.
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Marvel Superheroes 2015 Rumors & Discussion
The Legonater replied to CorneliusMurdock's topic in LEGO Licensed
I'm a bit unsure about the Hulkbuster, it looks pretty clunky, but I'm liking everything else I'm seeing. The figs look amazing, the Tower actually looks vaguely like the tower, we have all the confirmed major characters, and Ultron is looking pretty sweet. This is going to be a pricey year, but it'll be worth it. -
Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
QM Note: Number Three, darkness attacks. Sorry if that was unclear, there's probably a better way to phrase that. Thalion find a 100 Gold on the ground, as well as a Norgh Bomb (150 Earth-elemental damage). Are we done here? I know I am.- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Results of Round Six of the :>Thalion vs. Mercenary A (B) - Shield: Razzmatazz (((13)x2)+26)=52 damage) >William does nothing >Alexander does nothing Dovanna vs. Mercenary A - Hit (20+20=40 damage) Siercon vs. Mercenary B - Hit (8+21=29 damage) Quellir vs. Mercenary A - Hit ((10x2)+10=30 damage) Lachterson vs. Mercenary B - Hit ((15+10)-5)=20 damage) Thalion leads the charge as the group wails on the enemy. The Enemy: Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 78/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 59/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- andDarkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero QM Note: Auto-rolling... Results of Round Seven of the :>Thalion vs. Mercenary A (B) - Critical Hit ((((13)x2)x2)+26)=78 damage) The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.6 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.6 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 31 *Immune to Fragile, Sealed* Power: 44 (Level 31 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 31/47 (5 + 31 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 14 Mage Power: 22 (14 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 7/19 (5 base + 13 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- andDarkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear) Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) 3x Potion 2x Venom 250 Gold Let's find out exactly what this Dark Priest was guarding. And then let's end this.- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Except William isn't KO'd?- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Let the lands of Delfrin and Duplovia boil and burn! A plague on both your houses! Nothing can stop what is to come. We shall emerge victorious over all! Under our domination all will subside in an ever-lasting peace! Results of Round Five of the :Zabrak uses Astral Projecton - Mercenary A Protected >Thalion vs. Zabrak(Twice) - Hit (((((13)x2)x2)+26)x2)=156 damage; 52-156=KO'd) >William vs Mercenary C - Special Damage: Assassin's Strike ((14-7)-14=0 damage) >Alexander vs Mercenary C - Critical Hit (((15x3)x2)+26=116 damage; 72-116=KO'd) Dovanna vs. Mercenary A - Hit (Protected) Siercon vs. Mercenary A - Aim (Protected) Quellir vs. Mercenary A - Shield: Take Charge (Quellir Encouraged) Lachterson vs. Mercenary B - Hit ((15+10)-5)=20 damage;200-40=160) Thalion fires an impressive blast of Electricity at the Phibbian. Quickly, the Dark Priest summons protection for one Mercenary before succumbing to the attack. As Zabrak drops to the ground, Alexander sends a bolt through the neck of one assassin. Encouraged, Quellir charges back into the fray. As Dovanna and Siercon's attacks bounce uselessly off the first merc's shield, Lachterson attacks the second. William protects himself from a deadly strike from the first mercenary. The Enemy: Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 160/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- andDarkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
-
Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Sorry for the delay, I was sure I had posted yesterday. We're almost done! Results of Round Four of the :Zabrak uses Astral Projecton - Failed >Thalion vs. Zabrak(Twice) - Aim (((13x2)x2)=52 damage; 191-52=139) >William vs Mercenary C - Hit (12-5=7 damage) >Alexander vs Mercenary C - Hit ((15x3)+26=71 damage; 153-71=72) Dovanna vs. Mercenary A - Damage ((10/2)-0) Siercon does nothing Quellir vs. Mercenary A - Damage ((10-7=3 damage) Lachterson vs. Mercenary B - Special: Assassin's Strike (40/20=20 damage;40-20=20) One of the mercenaries steps forward, fending off Dovanna and Quellir. Lachterson is hit hard by an assassin. William and Alexander charge forward together, bringing a third mercenary to his knees. Thalion continue his magic duel with the Phibbian. The Enemy: Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 139/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Special: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary C Type: Humanoid Level: 10 Defense: 5 Health: 72/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Hexed Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- andDarkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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It's possible they used fake names in studio to prevent leaks like Spoiler Man's. Either way, I'm ambivalent about these names. They're alright, but sound pretty weak .
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Heroica RPG - Quest #113: Mystery in the Mines
The Legonater replied to The Legonater's topic in The Heroica Archive
Preferably, yes, but if a certain amount of time has passed I'll run the battle anyways. Nonsense, it's great to have you. Results of Round Three of the :Zabrak uses Astral Projecton - Mercenary B Protected >Thalion vs. Zabrak(Twice) - Critical Hit ((((13x2)+30)x2)=112 damage; 423-224=191) >William vs Mercenary C - Aim (12-5=7 damage) >Alexander vs Mercenary E - Shield: Marking the Favoured (((15x3)x2)+26=116 damage; 63-116=KO'd) Dovanna vs. Mercenary A - Damage ((10/2)-0) Siercon vs Zabrak - Special: Ancient Incantation (Siercon Hexed) Quellir vs. Mercenary E - Miss Lachterson vs. Mercenary B - Hit (Protected) The Phibbian tries its magic, and protects one of the mercs. With Zabrak distracted, Thalion went in for a deadly hit, cutting a deep swath into the mage. Alexander takes another deep slash into a mercenary. Quellir is encouraged by the assault. William and Dovanna both fail to land a proper hit, and Lachterson is struck by an enemy. The Enemy: Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 191/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Special: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary C Type: Humanoid Level: 10 Defense: 5 Health: 153/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Hexed Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- andDarkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero- 356 replies
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- Heroica RPG
- Duplovia
- (and 4 more)
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Agreed.
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I'm looking basically at the Light 9, and nothing else. Out of curiosity, does the Ethereal shield take the same set-backs as the Duplovian helmet?