___
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Everything posted by ___
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Looks really amazing + I always enjoy seeing models with some modularity, great!
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Cyberimperial Guard is the best one from the group I guess
- 6 replies
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- Space pirates
- space
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Aha, got it! If they are real then all is understandable, but if it were a render then I would probably start to asking what SW in the world is able doing such render of a transparent parts (OK, except MODO maybe... )
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Nicely colorful they are...I like that pink hair on that guy, quite interesting for a "standard" man...ehm, well, actually a woman, sorry
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May I ask: is it a rendered picture or real bricks? Cos if it is a render then I must say WOW to those trans parts!
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Question about LDD part positioning
___ replied to Unknown Ninja's topic in Digital LEGO: Tools, Techniques, and Projects
Well, my technique for such task (one like that being done a while ago, now rendering and later today new a bit bigger MOC post will be available where I post my first space base with flying hoover around on which such technique was used) is made by building temporary brick construct consisting of {Technick "perfored" brick(s) + axle(s) + 2 or more 3937/3938 combis + 73603} - with this I am basically able move/slide/adjust any brick to any desired position and angle -
I like the space one, looks original
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[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Right, actually I only needed to know where to put its switches, I simply did not realize that the top empty row is a command line...silly me Hmm, that's quite interesting cos here the Show button does not show up when I load some previously partly rendered .pov Didn't I told you about the lights in some of my previous posts too? -
[POVRAY] Continue aborted rendering?
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
...and I am wondering why is this feature not known more or better, cos I guess there are tons of other users not knowing about this which are left to struggle with the crushing and perpetual rendering the same stuff hoping maybe in their 10th repetition (where every single one take like 10+ hours) they'll render it finally or stuff like that...so that said I hope this will help them a bit in their quest -
[POVRAY] Continue aborted rendering?
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Sorry but that does not work... Anyway as now I know where to put switches in POVRAY I simply made switch equivalents for the .ini values and voila - it works now that way! So thank you once again cos those permanent BSOD I was dealing with (Win7 64bit) drive me really pretty mad... -
[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
UPDATE: see this topic http://www.eurobricks.com/forum/index.php?showtopic=108601 -
[POVRAY] Continue aborted rendering?
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
GREAT - it works like a charm, thanx so much!!! :thumbup: BUT I have one problem: as I am using LDD2POVRAY for rendering my .lxf files I need POVRAY to use its settings stored in .ini file cos else it is rendering wrong size and probably settings too, how to achieve that (it really seems like it continues where it crashed with BSOD but in wrong dimensions)? -
[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Sorry about that. Anyway the good news is that it is actually possible to continue such crashed/aborted render from the point it ended, I'm just searching for the right answers... -
[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Well, you see? I told you so... Now you have just cross your fingers not to crash as my crashes everytime it renders more than let's say 9hrs (just like a few minutes ago here...ahhhhhh!!! ) -
I have seen on forums ppl are talking that even if POVRAY crashes your PC with BSOD you can actually continue your rendering from the exact point where it stopped using .pov-state file and some +C switch. BUT the problem is: it is actually not explained anywhere, no simple steps like do this and than this, so is here anyone at all who actually knows how to do it, please?
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Nice build...I like how you've used handcuffs on the small one
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[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Being glad I helped you and that my other suggestions as lights and focal blur also worked Anyway: you can lower Quality to 9 (there seems to be no actual difference in rendering quality) ...and to me your render looks quite nice, good work there! -
Thanx a lot - I'm glad that someone actually find it usefull (cos it seems like noone cares)
- 15 replies
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[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
As you have no transparent parts there it may speed things up a lot + as someone else said, it'd be best to post your actual settings (screenshots maybe?) cos you may think you maxed everything but actually could be the opposite, just post them here... -
[Software] LDD2PovRay
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
you need to play with several settings in LDD2POVRAY, it'd be too easy just "hit and run" So, for the start: try to play with anti-aliasing settings under Rendering tab... Also the number and intensity of lights matters, background color, focal blur too etc..you just have to give it more time to learn -
oooooo, the most abstract crew I ever saw, bg stories are also original, sometimes I wish there would be some easy animate option somewhere to make all these as a short film
- 9 replies
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- space pirates
- contest
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haha, unbelievable background stories, love them to read...and the crew as well, of course
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very good hideout...and funnily just yesterday I was working on one new bigger MOC also containing palms and many green leafs although it is in space on a distant desert planet (telepathy? )...nice display + also like your camera focal blur (intended or unintended)
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The scene looks absolutely perfect...
- 31 replies
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- space pirates
- space
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(and 4 more)
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