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TenorPenny

Eurobricks Counts
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Everything posted by TenorPenny

  1. I think you've really hit the theme well with this lovely MOC.
  2. Great representation of a classic Imperial torture device. Tarkin would be proud.
  3. The Baionetta The Baionetta-class Signal Ship was commissioned in the aftermath of the Pan-Eurasian War. This conflict had seen the European Union Navy beaten on several significant occasions by modern groups of mercenaries equipped with cutting edge technology. Their targeting sensors were frequently jammed, their formidable ships taken by surprise by sensor ghosts and trickery. The Baionetta is a capital-ship designed to support larger fleet actions. It is able to co-ordinate and process very complex information streams in real-time, aiding the accuracy of weapon fire and fleet formation. Conversely, the ship concentrate on output of information – sending out huge volumes of ‘garbage’ information to cloud the sensors of opposing forces. Layers upon layers of this sensor ‘noise’ make it more difficult for the Baionetta’s enemies to track and strike accurately. It’s communication technology is it’s only real defence. Although the ship is armed with two flak turrets, they are computer targeted: the ship is seldom crewed by battle-hardened veterans. Complex or sensitive information is often transported on a Baionetta, especially if the files aren’t trusted to the ExtronNet. Manufacturer: EAS-Spaceworks Role: Information Warfare/Transport, Battlefield Coordination Length: 52m Crew: 35 Weaponry: 2 x flak turrets Shields/Armour: Light/Medium FTL: Capable
  4. I will never understand the hatred of Disney in this respect. With Rebels they have produced a cartoon with the right noises, visuals and - dare I say - spirit that I remember from growing up with Star Wars. A lot of junk from the EU lacked any of this in lieu of hackneyed sci-fi tropes which helped nobody. It is, of course, a matter of taste. But I feel people responding as if Disney have eradicated every bit of Star Wars they love from the universe is rather exaggerated.
  5. Amani Nocosta The Amani have no organised military, no true warships. Their vessels are built to protect the families who serve upon them. The Nocosta is the smallest known Amani vessel and serves as a scout, shuttle and deep space mining platform. It is built to stand up to the rigours of such a dangerous industry: heavy armour plates and strong heat shielding. The fusion cannons above and below the cockpit are primarily used to break up deposits of valuable minerals. However, the galaxy is full of hazards both natural and sentient. The Nocosta also serves at the first line of defence of any Amani caravan. It is manoeuvrable enough to trouble opposition fighters and sturdy enough to go toe-to-toe with the smaller grade of capital ship. It’s flexibility is, however, also it’s weakness. The ship suffers against masses of nimble fighters. It is often not quite fast enough to evade the heavy weapons of larger ships. However, the crews of the Nocosta fight for not a cause or a faction but for their lives. They are hard targets to attack and many a pirate has learnt this the hard way. Manufacturer: Amani Forgeworks Role: Scout, shuttle, mining vessel. Length: 22m Crew: 3. Passengers: 10 Weaponry: 2 x fusion cannons Shields/Armour: Medium/Heavy FTL: Capable.
  6. The work is just fine. More people might be interested if you learnt how to deeplink pictures from flickr, which there is a tutorial for.
  7. Neat robot, well executed..!
  8. The weapon of Mr. Feathers really fits into the theme, for me.
  9. It certainly is Lego. The 'e' and 'g' a missing due to how moulding works.
  10. The inside of the abode is suitably barren. Great work all around.
  11. The DX-77 Virago “Hell hath no fury like a Virago scorned,” – Blackmane promotional material The DX-77 Virago is a hi-tech starfighter from Blackmane Industries. It has a unique shape and profile; a single-pilot cockpit sat above the weapons package and gravimetric stabilisers. The ship’s designers believed the best defence to be a good offence; it is the first ever fighter to sport miniaturised Linear Cannons. Originally deployed on capital ships to counter Wun’Tux armour plate, even the fighter-scale iterations are immensely powerful. Be that as it may, the cannons have a limited supply of alloy slugs. They are slow to fire and have a significant chance of jamming mid-reload. Most significantly, the ship lacks the ability to travel faster-than-light on it’s own making it less versatile compared to almost equally expensive strike fighters. The Virago has polarised pilots. Some love the raw power of the ship, the ability to tangle with fighters and capital ships alike. Others consider the idea folly; the benefits far outweighed by the risks and flaws. Apart from it’s superior armament, the ship is distinctly average in other areas. Skilled and canny pilots are a must. The Virago is well suited to life in the Core Worlds; where supply bases and back-up are never far away. Although small number of Rimward mercenary outfits utilise the ship, it is far from suited to the rough and tumble life on the galactic frontier. It is comparable to the Tarasque-class, although this ship is less fancy and more suited to work out on the Rim. Manufacturer: Blackmane Industries Role: Attack fighter Length: 6m Crew: 1 Weaponry: 2 x Linear Cannons (undeslung) Shields/Armour: Medium/Light FTL: Incapable ---- The Type-27 The British Leyland Type-27 Fighter was cutting edge at the start of the Second Age, serving on Royal Navy carriers and bases at home and abroad. The ship provided excellent security against human threats as the British Empire expanded into the Core Worlds and beyond. New adversaries illuminated the Type-27’s flaws, however. It’s two pulse cannons lacked the raw power to break through the armour of new antagonists like the Wun’Tux TwinFang. It’s sensor package wasn’t precise enough to pick out Hirudin Blackfins through their layers of stealth jamming. The original priority of Leyland was to minimise the space the Type-27 would take up in cramped hangar bays. The design team integrated a lot of the ship components, compressed them together into compact dimensions. This complicated relatively simple repairs; field engineers would have to pull out large parts of the ship build just to change a blown inverter. The Type-27 is gradually being replaced by the superior Keepsake; improving the weapon output and reliability in the field. Older carriers still favour the Silverfish as they can store more ships per square foot of hangar space. Remaining surplus 27s were bought by various groups; most famously the privateer Magpies. Manufacturer: British Leyland Spaceworks Role: Carrier-grade Fightercraft Length: 6m Crew: 1 Weaponry: 2 x Pulse Cannons (forward facing) Shields/Armour: Light/Medium FTL: Incapable
  12. I saw this on flickr. Love the octopus muchly.
  13. The parrot and your lady pirate are excellently done.
  14. There's very little to say that hasn't already been said, but this MOC is such a terrific mix of imagination, character and technique.
  15. The way you've used texturing on the tan building is so well done.
  16. Fantastic work all around. The activity within the walls is really well done; adds character and liveliness.
  17. Blackfin The Blackfin is the first ‘crew-lite’ ship put into service by the Hirudin. Named after a ferocious carnivore of the Hirudin homeworld which was for hundreds of years the apex predator; until the Hirudin gained their powers of manipulation and brought it under their control. The Blackfin is designed to be swift and deadly; able to operate independently and mostly undetected until it decides to reveal itself. This stealth is achieved via technology and tactics; clever ECM and sensor-ghost shadows forming the cornerstone of ship systems. The subset of Trinaxenslaved by the Hirudin are viewed as cowardly thralls by their masters; it’s true that they have little stomach for battle and will flee at the first hint of defeat. The Blackfin is unique in that it features a collective of Hirudin – usually 4 or 5 individuals – as it’s captain. They control ship systems centrally via an advanced neuro-techno interface; any manual labour is performed by on-board drones. These robots require no life support, meaning the ship can prioritise other systems. Blackfins are the smaller end of capital-scale, technically, but operate more like their namesakes than naval assets. Sometimes they stalk prey alone from the safety of their sensor-shadows. Sometimes they work in packs to track and trap convoys of precious cargo. The mere threat of Blackfin attack is enough to make a seasoned merchant panic; the ship’s name is spoken with hushed tones. Hirudin – like the Wun’Tux – have no formal peace treaties with any species. They are known to probe and test at the border shared with the European Union colony worlds. The Blackfins avoid formal combat and instead sneak around, engaging isolated ships when conditions favour them. The axillary pre-War warships of the Union lack sufficiently clever and advanced sensors and fire control to hit the Blackfin very easily and several of the Cassardclass have been crippled in such an engagement. The newer Union ships have turned the tide against these insidious invaders, using advanced fire control and detection to track and outfox the Hirudin. The ship’s flaws are not difficult to discern; her weaponry is potent, but short range and unsuitable for prolonged engagements. Aside from it’s ECM and stealth abilities, it has little protection from fightercraft. What armour it has is angled to deflect enemy sensors and integrity suffers accordingly. Additionally, due to their insistence on ‘seeing’ space, the Hirudin ship masters’ bridge is visible on the surface of the vessel. It is made of a transparent metal alloy but remains vulnerable. “Smash the fish bowl, win a prize,” is a Union Navy jape frequently used.
  18. Gnobo Gun Skiff by TenorPenny, on Flickr More available here. he S-91 is the most widely produced of the GnoboGun Skiffs; filling the operational role of fightercraft, assault shuttle and ground attack vehicle (amongst others). It’s distinctive profile – two horns meeting a central body – makes for an instantly recognisable silhouette. The shape isn’t only for show: these two ‘horns’ bracket the landing ramp, meaning armed Gnobo infantry can quickly exit the ship under cover from both sides. The Gnobo mercenary brigades are famously rugged and hard to break down. If their large ships and infantry form the structure, the S-91 is the glue that holds it all together. It’s first role is that of a fighter. It is big and unwieldy by the standards of humans; who tend to rely heavily on a mix of different fighter types. It tends to suffer when pitted against more agile opponents, but it’s thick hide and potent armament gives it a competitive edge. It’s ability to travel Faster-Than-Light also grants a tactical advantage; akin to that of the human strike fighter. It also serves as an armoured shuttle for VIPs and infantry; it’s reputation for difficult landings and extractions is legendary. The Gnobo homeworld is mountainous and perilous; their warriors train on the most hazardous terrain that other races might consider near vertical and impossible to traverse, nevermind fight on. S-91 pilots are disciplined enough to drop and collect their soldiers on such terrain. It’s final role is that of a ground attack craft. Accurate terrain assault is a relative breeze compared to the difficulty faced in deploying soldiers in hazardous atmospheric conditions. It’s armamentof fragmentation cannons and multi-warhead missiles means it can cause chaos across large swathes of enemy terrain, disrupting industry and troop formations alike. It’s thick armour hide means it can shrug off a certain amount of anti-aircraft fire, too. A standard S-91 mission might be to deploy troops strategically and then support them from the air, but it can be seen throughout Gnobo tactical deployment. Length: 17m Manufacturer: GNSW Role: Fightercraft, Shuttle, Ground Attack. Crew: 4 Weaponry: – 3 x Fragmentation Cannons (forward firing) – 2 x Warhead launchers Armour/Shields: Heavy/Medium
  19. That face is immensely well done.
  20. Cassard-class by TenorPenny, on Flickr The Cassard-class Heavy Destroyer was a cutting edge piece of military technology – at the close of the First Age of FTL travel, at least. Known for it’s forward mounted bridge and awkward appearance, the Cassard was more than just visually striking. It’s armament consisted of high yield, long range particle cannons and forward-firing warhead launchers. In it’s heyday it was a rival to even American heavy cruisers. But unlike the Americans, the European Union had limited appetite for war in times of peace and military budgets withered. Even so, the Union had the superior military at the outbreak of the Pan-Eursasian War. Their Coalition opponents were dealt a number of defeats and routs by groups of Cassards working in formation. The blockade of Ceres was made possible by the firepower they could bring to bear. The Coalition turned to mercenaries to survive. For an eye-watering fee, the ’7th Heaven’ Squadron of the Tailored Saintsoffered to check the advance of the Union Fleet around the Kepler System. See more here. Cassard-class by TenorPenny, on Flickr
  21. Really well put together scene and characters.
  22. Indeed. Lovely shape, wonderful colour choice.
  23. Nice replay. The naughty crab is especially neat.
  24. It looks very Kaliphlin. Nice work.
  25. The beady eye is pretty effective..!
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