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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
OoC: Sorry, have a busy weekend. Bobby stands in the hot sun, watching as his companions move around the town. He walks over to the blacksmith and takes a look at the scythe. "Yo man, that's a pretty dope weapon. How'd you end up a blacksmith, yo? Did your pop own the place or what's up? It seems like a rad job."- 416 replies
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"Zarissa, stick by me, madam. I think we'll need to watch each other's backs... and you might have to make sure I don't do anything foolish depending on if these sirens are as lovely to look at as they are to listen to." Boomingham starts to hum along to the music, but Barty bursts into existence in front of him, snapping him out of the spell. "Pass over the earwax. I'm taking the front with Eric." OoC: Might be a tad busy for the weekend. If I don't get in an action in time, Khrone can command Boomingham.
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Pelly's Paradise Confirmation and Discussion
Zepher replied to def's topic in LEGO Mafia and Role-Play Games
Mr. Freeze, reporting in! Now I think I'll take a nap right here on the floor, apparently. -
Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Fifteen Angels and Conquerers Battle >Samuel v. Commander Colt - Shield/Shield/Critical Hit/Damage (Guardian Angel) Kiray: v. Angel of the North - Shield (Sentinel) Yu Shu v. Angel of the North - Meditate Yu Shu v. Angel of the North - Hit (48*2=96 Twice, KO) >Pretzel v. Angel of the West - Special Damage/Hit ([42*2]=84 Damage) >Pretzel v. Angel of the West - Shield/Critical Hit (Dig It! [Earth Trap Set]) >Avery v. Guardian Angel B - Critical Hit (No Assassination, Doomed, [16+38]*2=108) Samuel v. Angel of the West - Damage/Shield (Guardian Angel) Half-a-Hero - Failure Healer - Failure The heroes finally pick up some steam. Samuel and Kiray entrench themselves deeply, and Yu Shu is able to kill the Angel of the North once more while Pretzel lays a nasty trap for their foes. While sitting down, Avery flicks her knife at an angel casually. She yawns. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* Health: ???/??? (240 Damage Dealt) Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 70/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy *Doomed (3 Rounds)* Health: 12/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* Health: 455/520 992/1040 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 106/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 18/26 Ether: 20/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)- 607 replies
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It's about time, really. Can't wait to see all the ways that Disney infuses the site. The Happiest Site on Earth.
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Fourteen Angels and Conquerers Battle >Samuel v. Commander Colt - Hit/Meditate/Special Damage/Hit (([19+5]/2/2)-6=0 Damage) >Samuel v. Commander Colt - Meditate/Special Damage/Damage/Shield (Guardian Angel) >Kiray v. Angel of the North - Damage (No Effect) Yu Shu v. Angel of the North - Damage (No Effect) Yu Shu v. Angel of the North - Special Damage (Bella Protected from harm) >Pretzel v. Angel of the North - Hit/Hit ([10+32]*2=84 Damage) >Pretzel v. Angel of the North - Damage/Special Damage (No Effect) >Avery v. Guardian Angel B - Damage (No Effect) Samuel v. Angel of the North - Shield/Hit (Guardian Angel) Half-a-Hero - Failure Healer - Success (Heals self for 41) The heroes continue their shockingly shockingly slow progress. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing Guardian Angel of the North Level 20 Holy *Immune to Instant Death* Health: 126/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* Health: ???/??? (156 Damage Dealt) Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 70/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* Health: 455/520 992/1040 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 106/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 18/26 Ether: 20/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)- 607 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
Bobby repeats! "Hang in there, boss man! We got you!" OoC: Enamored should only last for three rounds after each hit.- 416 replies
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"Ah, if that's the way you ladies do it, feel free to hold onto that bottle." Boomingham uncorks one of his own bottles and drains a decent amount of it before he notices that Eric has joined them. He passes the bottle to the Nord. "What do you say, chap? Want to see if we can outpace these sisters?"
- 1,180 replies
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Thirteen Angels and Conquerers Battle >Samuel v. Commander Colt - Damage/Damage/Damage/Damage ( No Effect) >Samuel v. Commander Colt - Meditate/Critical Hit/Hit/Meditate (No Effect) >Yu Shu v. Commander Colt - Hit/Special Damage (No Effect) >Yu Shu v. Commander Colt - Shield/Special Damage (Guardian Angel) Avery retrieves Throwing Knife Pretzel uses a tonic on Samuel Pretzel uses Phoenix Essence on Kiray Kiray does nothing Half-a-Hero - Failure Healer - Success (Heals Angel of the West for 52 health) The heroes get back on their feet as their enemies uselessly try to take advantage of an opening. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing Guardian Angel of the North Level 20 Holy *Immune to Instant Death* Health: 210/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* Health: ???/??? (156 Damage Dealt) Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 70/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* Health: 455/520 951/1040 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 106/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 18/26 Ether: 20/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)- 607 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
Bobby kicks the dirt bashfully before repeating his attack.- 416 replies
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For me, nothing is worse than starting with a fight.
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It's the Tridentia quests. Enamored weapons is the "themed reward" from them as far as I can tell.
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"Yeah bro, I dig that. I'm still making sounds with my mouth and my bros know what I'm getting at, so that's still language, know what I mean?" Bobby blushes suddenly, remembering that they are in the middle of a battle. "Yo, Vind, we'll sit and chat in a bit, yo! First I gotta shape up and actually land a hit on a dude."- 416 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"Gotta expand your mind, yo. Language is fluid, just like the universe, dig?"- 416 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"I try to not get too chummy with the bad guys, dude. It bums me out when they kick it eventually."- 416 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
Bobby snorts and giggles. "Yo, if he whacks me over the head, then I'll be flat out on the ground, and that won't be a help to anyone. Gucci?"- 416 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"I'm better up than down, know what I'm saying?"- 416 replies
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"Think I'd like to keep it that way. He's a pest, but if you swat at him he'll go away more often than not. Don't be afraid to really put your arm into it." "Sounds like all the more reason to celebrate!" bellows Boomingham. He shuffles around the cabin, rummaging through papers and knick-knacks. "I'd love to pour you ladies a glass, but I don't know my way around the ship. Where might our sputtering captain keep some?"
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Twelve Angels and Conquerers Battle >Samuel v. Commander Colt - Special Damage/Special Damage/Hit/Critical Hit ([[10+19]/2/2]-6=2) >Samuel v. Commander Colt - Meditate/Critical Hit/Shield/Critical Hit (Guardian Angel) >Pretzel uses a Remedy on Yu Shu >Yu Shu v. Angel of the West - Damage (N/A) >Yu Shu uses a Phoenix Essence on Avery Avery v. Oko - Special Damage/Damage (No Damage, Enemy Party Protected Next Round) >Pretzel v. Angel of the West - Critical Hit (([10*2]+32)*2=104 Damage) Half-a-Hero - Failure Healer - Success (Heals Self for 41 health) Oko summons his own angel back into the fray. He stalks behind it. "Come, aren't you growing tired of this farce, sister? The Monk is cowardly, but certainly you aren't." "Not cowardly, but not foolish either." The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing Guardian Angel of the North Level 20 Holy *Immune to Instant Death* Health: 210/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* *Weakened (3 Rounds)* *Fragile (3 Rounds)* *Slowed (3 Rounds)* Health: ???/??? (208 Damage Dealt) Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 70/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* Health: 455/520 951/1040 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 106/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 18/26 Ether: 15/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *KO'd* Power Bonus: 6 Defense: 29 Health: 0/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)- 607 replies
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Boomingham lowers his voice and whispers to Theresa. "Let me know what I got myself into. Are most of the sisters in your order more like you, or more like madam holier-than-thou?" Barty pops into existance and hovers near Ovelia. "He does have a lot to repent about, sister. More than you would think possible for just one man, and somehow I'm supposed to fix him," quips the little angel. "Ah, a mother. Hardly shows. I had a son of my own, once. And I'm with you, m'lady. The past is past. Might as well enjoy this bottle now. Onwards and upwards!" "It sure is, and if you don't hustle in soon it'll all be gone. Talk about your sickness and then get in here," calls Boomingham over his shoulder as he steps into the cabin, leaving Sarge to chat with Ovelia on the deck.
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"I think you're talking to the right men." Boomingham grins. "Snuck some wine aboard myself. It's cheap as all Hel in the Hall, and if you're friends with the bar keep or if she's not looking sometimes you can bring along a bottle or two." Boomingham produces two bottles of wine from his bag. "Shall we drink? Eric? Want to join this lovely lady and I?" Boomingham glances over at Sarge. "You hold your liquor well, chap?" With a glance over his shoulder Boomingham calls out to Zarissa. "Sister! You say you were in Heroica once, right? Come have a drink with us and tell us a tale or two - you must be able to put a few away if you spent any time what-so-ever in that Hall."
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"Sorry bro, this dude is lickity split. Keeping me on my toes, know what I mean?" Bobby repeats.- 416 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
Bobby repeats!- 416 replies
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I believe necromancer is by far the best balanced of the mage classes - it is powerful, so it burns through ether. But it benefits heavily for the ether it burns (and the more ether it burns, the more powerful it is). This is the standard all classes with ether should be held to.
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That's just making those classes even better and versatile, not more balanced.