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Everything posted by Zepher
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Hey, so sorry everyone, my wi-fi is way more patchy this weekend than I thought it would be. HOPEFULLY I can get an update up tonight, but if not I will be getting one up tomorrow evening. My apologies.
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OoC: Oops, thought we were at a table for some reason. "Hey, you, boy-o," Boomingham pokes Heckz on the back incessantly. "You bothering our lovely green bar tender?"
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I don't know what that means MDM... but 127 has had long talks about the sleep effect in our private thread, and though Pala will kill me for saying so I think it's too powerful (especially with those bombs and minstrels in the mix) - I think the same rolls should be extended to sleeping enemies as heroes (instead of free hits, if they're left untargetted, they have a chance of waking up). Alternatively I could just slap "immune to sleep" on more of my enemies, or we could rebuff minstrel and raise the price of bombs, but both of those take away from players (especially immunities I try to not do so that people can at least have a large number of strategical options open). Just my thoughts.
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"Guts?" Boomingham's murky eyes fish around in his memory. "Isn't he that angry chap with the shaved head. Feel like we got into a debate over something or other and then had a good laugh over a glass of wine. My sort of man. But I can't remember what it could have been about..." He nods. "Another drink sounds just dandy. Should we waltz on over to the bar and see why the kids are giving our lovely bar keep trouble?" He gestures to Heckz and his crew.
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
OoC: Just a note, I did roll for Yu Shu's Seal of the Warrior Priestess, and she did get Inspired, though she already had it due to the Mulled Wine. Round One Angels and Conquerers Battle >Pretzel v. Fleet Angel of the East - Hit/Damage (Nimble: 1, No Damage) >Samuel v. Trickster Angel of the West - Shield/Shield (Guardian Angel) >Avery v. Fleet Angel of the East - Special Damage (Avery Removed from Combat the next round) Yu Shu v. Guardian Angel of the North - Meditate Yu Shu v. Guardian Angel of the North - Special Damage (Bella Negates All Damage Next Round) >Pretzel throws a Bone at Bella >Samuel v. Fleet Angel of the East - Damage (18/2-12=0 Damage) >Kiray throws Sleep Bomb Free Hits Bella v. Pretzel (80-30=50 Damage [ignores Row], -1 ether) Fleet Angel v. Samuel - 0 Damage The heroes square off against their foes and find themselves oddly evenly matched. Kiray chucks a sleep bomb as the round comes to a close, and Samuel's angels throw up a protective barrier. Glancing around the heroes find Avery missing, but there's little to do about it now. "Now is the time for a quick and strategical strike, Monk. We need to get rid of Bella's angels, and fast." The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Hastened* *Lucky* *Blessed* *Immune to Damage (1 Round)* Health: 575/575 Ether: 4/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Guardian Angel of the North Level 20 Holy *Immune to Instant Death* *Sleeping (3 Rounds)* Health: 210/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Soma x2 Fleet Angel of the East Level 18 Holy *Hastened* *Nimble* *Immune to Sleep, Stunned, and Sealed* Health: 120/120 Special: Swiftly Go – Flies through the hero and removes them from combat the following round. Passive Special: Eastern Winds – Hastens Bella Drops: x2 Feather of Lithe, Smelling Salts Battle Angel of the South Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death* *Sleeping (3 Rounds)* Health: 340/340 Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row. Passive Special I: Piercing Light - Damage/free hits ignore SP. Passive Special II: Southern Encouragment – Encourages Bella. Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* Health: ???/??? Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Sleeping (3 Rounds)* SP: 6 Health: 200/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel A Level 15 Holy *Sleeping (3 Rounds)* Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Guardian Angel B Level 15 Holy *Sleeping (3 Rounds)* Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Order Imperial Crossbowman Level 18 Humanoid *Sleeping (3 Rounds)* HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Sleeping (3 Rounds)* Health: 520/520 SP: 17 Ether: 32/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round. Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin *Removed from Combat* Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 108/112 SP: 2 Ether: 34/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 7/57 9 + 15 + 31 + 2* Gold: 1460 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 12 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 16/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *Lucky* Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)- 607 replies
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A pokemon?
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Because Nerwen talks so frickin' much? My original idea for my secondary character was going to be a mute assassin, but I thought Bobby would be goofier and a better shot in the arm. I think I'm going to have Bobby on perma-death constantly, though, so I might get around to some of my other characters at some point.
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Boomingham tries to chug his glass of mead before remembering that he's finished it. "I think we might have slightly different circumstances, you and me, Hybros. Your people actually needed your help." He punctuates with a shrug. "What would my scattered people do with me? I don't exactly have a kingdom for them to return to, and Hels, anyone who even knew me as a King must be long dead. I'd like to know what happened, but..." with a deep stare into his empty mead he trails off to mumbling: "I already know the important parts. Their King failed them, they left. End of story. Onwards and upwards."
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
The party inches forward, listening to their enemies planning, even catching sight of them as they remain in shadows. "So I will return, and tell the order that my sister has fallen." "You will have to win the Warrior Priests over slowly. Catching flies with honey - not my preferred method, but it will do for now." "I understand Yu Shu can never return to the order, but she must be spared. It is not a condition. You promised me." "I promised you only I would give her a chance. You seem sure that she will be won over, I'm less hopeful." "She is no fool. She's stubborn, but she will understand with time that I have made the move that is best for the Light. She was compromised. Poison can seep into any blood, but it can be removed as well if the host fights it off. There is no shame in weakness. But one is often blind to it. Once her failings have been pointed out, she will come around. The only true shame is in seeing your own weakness and refusing to fight against it. That is why I could not stand by idly as she fell deeper into the abyss." "Perhaps I will find something for her. But for the time being you should concern yourself with your return. You must look like you barely escaped our grasp yourself." Yu Shu walks forward out of the shadows. "It seems bad form to plan this all without knowing for a fact that I'm out of the picture. I expected better of you two." "Yu Shu. Not so easy then," says Bella with a warm smile. "Thank Ennoc, I was afraid I'd never find someone worth squaring off against in your decaying order." Oko pounces onto the table. "Stand down, Yu Shu. I don't wish to kill you, but I will if I must." "I guess we'll be seeing who's weak then." Yu Shu throws her shield to the floor and pounces onto the table as well. The siblings cross blades. Bella peers by them. "Ah. Samuel. Clever ploy, Yu Shu." She turns to her fellow commander. "Stephen, kill them all." The room explodes with light as angels burst into existence. The time to fight is upon the heroes. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Hastened* *Lucky* *Blessed* Health: 575/575 Ether: 5/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Guardian Angel of the North Level 20 Holy *Immune to Instant Death* Health: 210/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Soma x2 Fleet Angel of the East Level 18 Holy *Hastened* *Nimble* *Immune to Sleep, Stunned, and Sealed* Health: 120/120 Special: Swiftly Go – Flies through the hero and removes them from combat the following round. Passive Special: Eastern Winds – Hastens Bella Drops: x2 Feather of Lithe, Smelling Salts Battle Angel of the South Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death* Health: 340/340 Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row. Passive Special I: Piercing Light - Damage/free hits ignore SP. Passive Special II: Southern Encouragment – Encourages Bella. Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* Health: ???/??? Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* SP: 6 Health: 200/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel A Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Order Imperial Crossbowman Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* Health: 520/520 SP: 17 Ether: 32/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round. Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 108/112 SP: 2 Ether: 34/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead x2, Mulled Wine, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1460 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 16/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *Lucky* Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Sleep Bomb, Blind Bomb, Seal Bomb - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)- 607 replies
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I like it. People have done it to Vind and Skrall before as well, and theres been spaces that only smaller PCs could enter too.
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"What would I do with it? Your people... well, you know, you could find them and what not. But mine just dispersed, probably. Best I can tell. It happens to kingless kingdoms. War breaks through and they all flee, and why should they return? Or they're all killed. I found out what happened to my family, and it isn't pretty. So why keep digging. The past is the past. Onwards and upwards, my friend. Onwards and upwards." Boomingham tries to flag down the barmaid as some younger heroes bother her. "Another mead for your old goat please, my dear!"
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Boomingham roars with laughter. "Oh, Hels, no offense to you chaps - didn't know you at the time, but I did stop at my kingdom first, and most likely if it'd been around I would have never moseyed on down to this Hall. It ain't much of anything now, though. A broken down castle, some burnt out houses... never did find out for sure what the Hel happened. I hope it wasn't the Orcs... doesn't seem like it. The history books don't say the Kingdom went down in that war, at least, but who knows if it would have been recorded. Regardless, there isn't a Kingdom to be king of anymore. That's why they" with a broad gesture to everyone in the Hall and the rest of the world too, "call me the King of the Lost Kingdom."
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"It's not." Yu Shu and Avery, walking well ahead of them, press themselves against the wall. Yu Shu chugs her mead and mulled wine. "There's four of them in there... but that's not accounting for any angels. We will most likely be massively out numbered. I hope you're prepared to fight to the last." She grins fiercely, but in the dim lighting, it is possible to see that she has started to sweat and shiver a little. "This is going to be bloody."- 607 replies
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As a QM dealing with them, I would strongly advise that. I would have the opportunity to not slap as many immunities onto foes, which always makes me happy. Even Arc Scrolls have been massively out-classed recently, which is a bit of a bummer - before it felt like mages could choose to focus on scrolls or spells, but now they don't feel that way. I thought it was cool to be able to specialize within even one class.
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Boomingham listens to the dealings of the Bonapartes. He tried to recall if he knew anything of the family. He remembered once fighting a commander of some sorts down at the docks, but he could hardly recall why. Something about a lost piece of clothing? And of course he'd met the leaders at the Foundation Ball, but he recalled there too they had left a dour taste in his mouth. "Nerwen's not a bad egg. We got on well enough. She's got a big ol' brain in that head of her's. But by the boy mage I meant Arthur. You know him, I'm sure. Everyone knows him. Pointy hat, talks a lot, makes radical decisions and then brags about how right he was about them? Everyone in the Hall wants to give him a good punch in the nose? Made only marginally more bearable when compared to the dwarf. He's also, and I'll have Nyx burn you if you tell him this, got a good head on his shoulders when it comes to roughing people up in the field in an effective manner." "Heart of gold. Good advice, chappo. I thought I had it in spades, but guess I don't hold a candle to you. I'll just have to find folks who are looking for a more refined and regal type, as opposed to you rough and tumbling youngsters." He takes a sip and chortles at himself. Some of the mead bubbles out of his nose and he removes his handkerchief to whip it away. "I've fared alright. Can't even recall the last time I saw you. But, you know, I've been doing the normal errand running while slaying insane crabs in my spare time." Boomingham shrugs. "Settled my score with an old adversary. Now there's only a few who are left to answer to me. J. Smith. Baba." Boomingham squints at the table. "Could swear there were a few more."
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Boomingham chuckles as Eric recounts his tale, and then claps his friend on the back. "Good to see you again, Eric. It seems I'll have to take lessons from you on how to win over the lady folk. Once upon a time I was quite the catch... but of course back then I was a prince and then a King, so, that helped an awful lot, I don't doubt." He laughs again. "And I've met the dwarf Tholar. Can't say much about him that you haven't already elegantly said. Nerwen, the boy mage, and I liberated a town with him, or, against his best efforts I guess would be more apt to say. He claimed to be an ambassador, but he's an even worse politician than I was!"
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"Thank you for the shield and chain... I don't believe I've been told either of your names," says Samuel as he accepts both items with an embarrassed smile.- 607 replies
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You knew I was going to eventually split a party that big.
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"He he he. Stay alive, Monk." And with that, Yu Shu briskly leads her party out of the room. The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin Health: 54/56 SP: 16 Ether: 34/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead x2, Mulled Wine, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6 Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* Level: 32 3/4 Power: 39 32 + 7 Defense: 36 Health: 57/57 9 + 15 + 31 + 2* Gold: 1460 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 16/20 SP: 1 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 3x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword) "Samuel will lead us directly to Bella's location. It seems likely that she'll be meeting with my brother and other commanders. Abel and Bernard may be there as well. Possibly even her brother. This will not be an easy battle." "Bella is has given herself the monicker The Four Times Blessed Conquerer. According to her, her angels represent the four cardinal directions... the four directions she will conquer. The rest of her force is nothing to be sneezed at either. Many are three, four, even five times blessed. And well trained in it. I can hardly use my second angel." "Prepare, heroes. This will be a brutal and decisive battle. One way or the other."- 607 replies
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The book wasn't so much a story as a series of scattered thoughts. Flipping through Hybros found some of the original content of the book left unscathed: "Any fool can find gold. More important are the connections that one can build," memoirs: "Called by the voice of the Priest of Pseudos, I was chosen to rid the world of a horrid creature by the name Maggy. I was told to be more active in my role as a champion. Damn ghosts admonishing me... though perhaps he does have a point. Regardless, due to my actions the children of Strivvi are safer now, I hope," memos: "Buy mead," notes to other heroes: "Arthur, for all the Hel I give you, you're not the worst chap. You've got a good heart and a good head, if you could only get the two to work together and stop tripping over each other so damn often," and of course life philosophies: "Mortals are the sum of their actions. I'm less sure about Gods." Boomingham himself shambles back into the room and collapses back into his chair, giving everyone a winning smile and patting his stomach. "All good, now! Shall we keep the good times coming?"
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"With all due respect, Lady Nerwen, I am not here to free witches. I have spent a number of months working for a group I despise so that we'd have a chance to take a stab at their very heart. I hope that Marcellus gets his witches back, but I will not be accompanying him until I know Bella is neutralized." "I want to do good by the gremlin, but Avery and Samuel stick by my side." Deborah chuckles. "You're a stubborn one, huh? I already told you, hand to whatever damn god you choose, I'm here to make sure the Order Imperial gets its big behind handed to it." "He he he. I like this Monk!" exclaims Gocklo. "But he's right, Nerwen. Ain't taking no orders from you, sorry!" He hops up near her. "But, alright... normally I'd just let you think I was being, well, a kobold, but we're pals. The truth is that its not safe for the witches to be under the Order Imperial's lock and key. They're deal makers he he he! They don't have an alliance, no matter what floppy ears says, so we got to make sure that they're not left with these suckers at the end of the day. But truth be told that's where I'm going no matter what you think of it. I help out Deborah and Mitchell and Heweyrt and you because we're all friends, but I am a Witch Hunter, you know, he he he."- 607 replies
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Boomingham shambles into the Marketplace. He burps and winces at his own breath. He sells his silver ore to a shady man he meets on a street corner. His next stop is at Portia's, where he sells back his two grand tonics and his grand potion, and picks up 3 meads. He then heads over to Anwyl's, who scowls at him but still takes his business: he implants his garnet into Scupperer and his Sapphire into his Frozen Saber, and then has Anwyl sharpen both blades (+5 WP Saber, +3 WP Scupperer). He then pulls out the beaten old Saber. Atramor had sent it to him for Grogmas a few years back, and he'd held onto it for just that reason, but it was weighing him down needlessly, so he passed it over to Anwyl to scrap. Maybe the boy would use that same metal to enhance one of his own weapons some day. Boomingham next heads over to Fabian's shop, where the elf pays him 60 gold for his Mopag Helm (SP:3). (OoC: Hope that's alright, Sandy! It's essentially the same item as the Tricorne, just trying to save us both time!) (1335+60=1395, 1395+35-45=1385, 1385-(50+50+[100+110+120+130+140]+[150+160+170])+30=280, 280+60=340)
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Boomingham staggers to his feet. "Forgive me, chaps. I'll be back shortly. I've just realized that I don't have the mead I'd need should I ship off again tomorrow. Got to set it right." He leaves the Hall, leaving his book out on the table for Hybros to thumb through.
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"The Order is trying to create a world united under justice. It isn't a bad idea until you realize how few people would be invited. Working for them was... difficult. Especially once I moved here. In Eubric I still spent most of my time working under the Paladin Order, so things weren't too different. I only occasionally met with Abel to report, and once or twice ran a mission with him. They couldn't use me often - if I was discovered, my cover would be blown... which of course it already was, but they didn't know that." He grins. "Abel isn't a bad man. We agree on many things. I don't think he harbors the same hatred for green skins as the rest of his order, though he doesn't think they belong in Eubric." "Here though... I've raided a town with the Never Blessed. He's a monster. More like a demon than anyone I've ever met. As for Bella... she has done everything in her power to earn the title of Conquerer. She's ruthless. If I hadn't been on your side none of you would leave here alive unless you were Order Imperial through and through. She's a pyromancer. She burns her victims slowly for days." He shakes his hand sadly. "I rarely ever see her brother. He has a bodyguard, scary fellow with a face mask. And he... well, you know, he's a prophet. He's spent a lot of time talking with the witches. I only had one conversation with him. He consoled me on Raguel's death. I'd never mentioned it to him. He seems so calm and quiet, and he's young too... I can't see him being a part of the Order. I can't imagine him ordering anyone's death or condemning anyone." "Looks can be deceiving." Gocklo giggles at Pretzel's suggestion. "He he he. Sounds like a good idea." Gocklo winks at Marcellus. "You hear that, greeny? The Monk and I want to tag along with you." "I'll not have him with me." "Enough, Marcellus. They'll go where they please - they are here of their own accord, and we can't force them to do anything. Every second of argument is another second that we might be discovered. We can take this compound, but not if Bella unleashes her entire army on us. Besides, the witches will be well-guarded. You could use the extra muscle." "Mitchell, go with him and keep an eye on him." Deborah glares at Gocklo. "Remember why we're here." She turns to Yu Shu. "I'll break off and travel on my own. We'll only have the element of surprise for so long. As soon as we make our next move we'll be hunted. I can keep some pressure off your team by drawing soldiers to me."- 607 replies
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