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Zepher

Eurobricks Fellows
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  1. Round Three Burning Angel Battle >Pretzel digs for treasure - Gold Bar >Samuel heals Pretzel - Heal Less (+20 health, -1 ether) >Avery glances lazily at the only door >Kiray throws a bone Bella v. Pretzel - Roll of 2 [No Special Damage], 102/2=51-36=15 Damage Bella lunges at Pretzel again as he scuttles around on the ground (finding a gold bar in the process). She opens her mouth, most likely to scream more angry proclamations, but the interior of her mouth is aflame now too and she can't manage any words. The Enemies Bella Ascending Level 102 Holy Humanoid *Immune to Negative Effects [excluding burning] and Instant Death* *Burning -200* *Lucky* *Hastened* Health: 300/900 Special: A Conquerer's Legacy - Bella shoots a burning poisoned dart at the hero, dealing the burning by -10 effect for the battle and the poisoned -5 for the rest of the quest (cannot be remedied). 1/3 chance to replace free hits. Drops: ??? The Party Avery the Red Assassin Level 38.5 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -5 (permanent)* *burning -10* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 43/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 20 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 16/21 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 2 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  2. 1. Captain Jack's Crow 2. Storm's Lightning 3. Gandolf's Pointy Hat 4. Iron Patriot's Helmet Zepher I was really hoping you'd investigate me, Brick, so we wouldn't have to go through this whole song and dance again today. I thought that was the plan... I'd be okay with either a Dave or Lind lynch today.
  3. Round Two Burning Angel Battle >Pretzel stands in front of the stumbling mad woman (and drinks a potion) >Avery picks her teeth >Samuel places his hand on Pretzel's shoulder to steady him (and heals Pretzel - Failure) >Kiray throws a bone Bella v. Pretzel - Roll of 3 [No Special Damage], 102/2=51-36=15 Damage Bella burns by 200 Pretzel poisoned by 5 Bella rams against Pretzel as the poison continues to course through his body. "You cannot handle her alone, Monk. You must allow us to assist you." "Quiet yourself, traitor. He was once a servant of Ennoc. He can feel the Light's wrath." Bella lunges at Pretzel again. "You will not forget me, child. You will feel me. You will feel the carrier of the Light for the rest of your life. The light will consume your soul." The Enemies Bella Ascending Level 102 Holy Humanoid *Immune to Negative Effects [excluding burning] and Instant Death* *Burning -200* *Lucky* *Hastened* Health: 500/900 Special: A Conquerer's Legacy - Bella shoots a burning poisoned dart at the hero, dealing the burning by -10 effect for the battle and the poisoned -5 for the rest of the quest (cannot be remedied). 1/3 chance to replace free hits. Drops: ??? The Party Avery the Red Assassin Level 38.5 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -5 (permanent)* *Burning (-10)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 33/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 20 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 17/21 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 3 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword) OoC: Can't auto-roll at the moment - and besides, I enjoy the role play.
  4. Boomingham repeats with a nervous glance over his shoulder.
  5. "I'm alive," growls Yu Shu. "Don't touch Oko. I will finish him. That's an order, Avery." Round One Burning Angel Battle >Pretzel replaces Soul-Link Chain >Samuel removes Soul-Link Chain >Kiray throws a bone >Avery stays put Bella v. Pretzel - Roll of 5, Legacy Replaces Free Hit Bella burns by 200 Pretzel poisoned by 5 Pretzel attempts to keep Bella's burning body away from his allies as she lurches forwards, but she takes out her dart gun and blows a dart at him. He feels the venom seep into his veins as she cackles. The Enemies Bella Ascending Level 102 Holy Humanoid *Immune to Negative Effects [excluding burning] and Instant Death* *Burning -200* *Lucky* *Hastened* Health: 700/900 Special: A Conquerer's Legacy - Bella shoots a burning poisoned dart at the hero, dealing the burning by -10 effect for the battle and the poisoned -5 for the rest of the quest (cannot be remedied). 1/3 chance to replace free hits. Drops: ??? The Party Avery the Red Assassin Level 38.5 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -5 (permanent)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 53/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 20 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 17/21 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 4 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  6. Also maybe I totally missed this earlier but why is fhommes listed as voting for himself? I can't find anywhere that he did that... and can't imagine why he would. Did I just totally miss it? Or are we all ignoring something bizarre?
  7. Well I'll be awake for the next hour and a half or so, so if we can get some motion going I'd be more than happy to switch from Walter. For me - and this is quite frankly unique to me - right now it's between someone I think is likely not scum (Walter) and someone I know is not scum (me).
  8. I agree with you. I'd in all honesty much prefer fhommes or Lind, but it's more a question of who is here with the rapidly approaching deadline. fhommes is closer to the number required, but people didn't seem interested in that. How many hours are left in the day?
  9. I guess for the time being I will have to unvote: Iron Patriot (fhommes) and vote: The Flash (Walter Kovacs). I still really don't trust fhommes, but its more that I know for a fact that I'm town than anything that Walter has done... which is ironically equally hard to defend against as the accusations against me earlier today.
  10. If we want to turn around this lynch on me, which, I'll be perfectly honest, I know is the right choice ( ) we're going to have to act quickly.
  11. OoC: Blinded should only be for one more round. "Patch yourself up, dear. We'll hold them off." Boomingham attacks Temptress B from the front row. "See if you can't blind some of these birdies and ladies again, Eric!"
  12. OoC: That's very trusting of you! I assume you mean Yu Shu. Yu Shu holds up a hand as Pretzel admonishes her brother. "He is done, Pretzel. Whatever sins he committed in life... it is time for the True Judge to see to them, not us. Let him at least die in peace. Every mortal deserves that, if it can be done." She gingerly removes Oko's armor as Pretzel trudges off, digging sullenly and finding an old gold bar. Kiray, meanwhile, walks carefully towards Bella, kicking away the fallen weapons scattered about. She levels her sword at the Conquerer's throat, and Avery walks up behind her silently, knife in hand, returned to her normal expressionless state now that the battle is over. Unfortunately, when it comes to ether users, it is impossible to remove all weapons... Bella's body bursts into flames! Kiray can't help but take a tiny hop back as the near-dead woman rises to her feet, her eyes glowing, her flesh crackling as it burns. "What do you know, heroes? What are you to the light? What are you to history? What are you to Gods?" she bellows. "I AM THE CONQUERER. I AM A CHOSEN ONE, A PROPHET. When the world is one they will tell stories of me, blessed by the Lord of Light. I who laid down my life to pave the way. I am Bella the Conquerer. What are you?!" She takes out a small hollow tube and before anyone can react she aims it at Yu Shu and blows into it twice. Two darts slam into Yu Shu's neck and she staggers back, leaning against the same wall her brother is dying against. Oko bellows at Bella, but she ignores him. "You coward!" "Look what my god has allowed me to do. I will not die in vain! I will ascend. My work is nearly done. But you - you mere mortals, you weak, sniveling mercenary cowards, you agents of darkness - you will learn to fear the light. I have walked in the Valley of Peace. I have stood in the ruins of Ennon. I have seen the light. And you are nothing." The Enemies Bella Ascending Level 102 Holy Humanoid *Immune to Negative Effects [excluding burning] and Instant Death* *Burning -200* *Lucky* *Hastened* Health: 900/900 Special: A Conquerer's Legacy - Bella shoots a burning poisoned dart at the hero, dealing the burning by -10 effect for the battle and the poisoned -5 for the rest of the quest (cannot be remedied). 1/3 chance to replace free hits. Drops: ??? The Party Avery the Red Assassin Level 38.5 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* Level: 33 Power: 40 33 + 7 Defense: 30 Health: 58/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 20 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 17/21 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  13. "My dude!" Bobby grins at the vampire. "Looks like we get on good after all!" Bobby attacks with the twin sais from the front row (both hits vampire).
  14. I know it. It's been a long time, actually, since Nerwen and Boomingham got a chance to quest together as well. We'll have to remedy that... if I ever stop hosting you instead.
  15. I'm glad at least the flavor cop knows what role we're losing, and has signed off on it. No, seriously, I understand the votes against me. I can't even pull the classic: "when I flip town, lynch dragonfire" because I don't think it's a particularly bad case against me, except that part where I know I'm not scum. I'm sure you can imagine how frustrating it is to have to defend yourself against something that a dead enemy claimed to do. There's nothing you can say. I'm not the sort of player who likes to throw up their hands and say "fine, lynch me" because that never helps the town but there's no response or explanation or thought process I can offer. Which is really a bummer for me. I still don't want to reveal my costume, just in case I make it out, but if things haven't turned around in a few hours I feel like I'll have to. But again, I'm begging you, just lynch me tomorrow instead - I can take the action the town least wants and simply bring that with me instead. I will happily be tracked or investigated tonight to make sure I don't do anything unsavory. I have been totally forthright with all my actions so far. I can only stand by those.
  16. It's a bad day to lynch me though. I don't want to unnecessarily reveal costumes, but DD can back me up - save the costume. If you think I'm scum, at least wait until tomorrow to lynch me.
  17. Dragonfire's actions, or mine? At least Dragonfire admitted his case isn't built on anything I'd done. I'd defend myself, but I really can't. I've played town this entire time, and I stand by my votes and my opinions. The fact that a scum claimed to try to kill me night one... what can I say about that? I don't even know if it's true or not. I wish I could explain it, but I can't, because it was never explained to me.
  18. "You cannot abandon your calling. You can only fall short of it. But enough philosophy, right Monk? Finish this. Please." Round Twenty-Five Angels and Conquerers Battle Kiray v. Oko - Hit/Hit ([[8+13]-17]*2= 8 Damage) Avery v. Oko - Damage/Critical Hit (No Effect) Pretzel v. Oko - Damage Pretzel v. Oko - Enchantment (Success!, +1 WP Splinter Broom) Samuel v. Oko - Special Damage (No Effect) Samuel - Critical Hit ((29-17)*2=22) Yu Shu seals Oko - Success (Roll of 2, -1 ether) Yu Shu v. Oko - Shield/Critical Hit (([([12*2]+36)*2]-17)*2=206, twice, KO) It is perhaps fitting that it is Yu Shu who delivers the fatal blow to her brother, gutting him. He staggers backwards, sweating, leaning against a wall as he pants and gurgles blood. "My sweet sister. How fitting. I guess Ennoc truly did favor you." The Party Avery the Red Assassin Level 38.5 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.75 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 106/112 SP: 2 Ether: 30/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* Level: 33 Power: 40 33 + 7 Defense: 30 Health: 58/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 20 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 11/27 Ether: 18/21 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human *Fragile* Level 14 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword) The heroes look at the carnage of the room. Oko stares up at them with blank eyes. "Finish me, Yu Shu. Please." "Go check that Bella is dead," Yu Shu barks at the heroes. "I will deal with Oko."
  19. Damn CMP, your battles look great. And I love it when Atramor talks about Boomingham. We'll get to the end of a family quest one of these days - once Nyx is back! Purpearl, I don't think you're doing it on purpose, but Zelphie had a habit of polishing that staff all the time. I love that Purpearl has accidentally taken it up, because they're characters who remind me a lot of each other!
  20. I think fhommes is right in that Brick is almost certainly not be scum at this point - I wish he hadn't redirected the vig so we could have seen what fhommes did, but as it is he gave up Tammo on Day Two with no real heat on either of them, and he did redirect it to who we all agreed should be the vig kill. That doesn't, however, mean that he isn't the SK (assuming, as I am, that the SK can both use a costume and kill, though maybe they can't?). But maybe I'm just wary of that because of a forest I was staying in recently where the SK did a very ice job of appearing town (it could be done easily in this game as well, because I know Pelly likes to give investigation results as "scum" or "not scum" to balance for the SK). All that being said... I think I feel comfortable today with Vote: Iron Patriot (fhommes). Nothing he's said has rung true to me. The way that he took the big costume yesterday was weird, and then the way he didn't intend to confer with the town was less than helpful. After that he claimed that he would just confer with one other person... and now he tells us he didn't even bother to send in an action? AND he wants to get rid of the vig costume. Of all the folks, he's the most scummy to me.
  21. Bobby dodges another blow and shakes his head at himself before repeating.
  22. "Having trouble over there?" Boomingham calls over his back, before returning his gaze to his own trouble. "We need to take thin these numbers. Eric, Peri, follow my lead." Battle Order Boomingham v. Siren Songstress B Eric v. Siren Songstress A (Godricsleif) Eric v. Siren Songstress A (Godricsleif) OR B (if A KO'd) or Temptress B (if others KO'd) >Peri v. Siren Temptress A
  23. "Bella was no temptress. My path is mine and Ennoc's alone. Do not confuse her with the eagle-headed god. He has chosen my fate, and I am honored in it." But his eyes water a little, though his lips remain pulled back, showing his fierce teeth. Round Twenty-Four Angels and Conquerers Battle Kiray v. Oko - Critical Hit/Critical Hit (23-17=6, Fragile) Avery v. Oko - Critical Hit/Hit ([8+38]-17=29*2=58, No Doomed) Yu Shu v. Oko - Damage/Critical Hit (No Effect) Yu Shu v. Oko - Special Damage/Damage (No Effect) Pretzel v. Oko - Critical Hit ([8*2]+32=48*2=96) Pretzel v. Oko - Hit (8+32=40*2=80) Samuel heals self - Failure/Failure Samuel heals self - Failure/Failure Oko Cursed The Enemies Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* *Cursed* *Blinded (2 Rounds)* *Sealed (1 Rounds)* *Fragile (3 Rounds)* Health: 455/520 237/1040 497 SP: 17 Ether: 28/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 106/112 SP: 2 Ether: 31/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 10/26 Ether: 17/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human *Fragile* Level 13.5 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
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