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Zepher

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  1. Round Eleven Angels and Conquerers Battle >Pretzel v. Angel of the West - Enchantment/Special Damage (Roll of 4, Broom +1 WP) >Samuel v. Commander Colt - Meditate/Shield/Special Damage/Damage (Guardian Angel) >Samuel uses Scroll of Blinding on Oko - Failure (Roll of 5) >Yu Shu v. Angel of the West - Special Damage (2 Damage, Confused) >Yu Shu v. Angel of the West - Confused: Attacks Kiray & Avery ([48*2]=96 Damage-SP, KO Both) >Pretzel throws a Bone at Oko Bella v. Pretzel (No Damage) Guardian Angel B v. Samuel (15/2-12=0 Damage) Half-a-Hero - Success (Phoenix Essence on Angel of the North) Healer - Failure The heroes continue to have rotten luck. Samuel is able to summon back his angel, but as he does the Angel of the West sweeps forward and passes through Yu Shu, possessing her for a brief moment. She twirls her weapon wildly, lethally wounding Avery and Kiray, knocking both of them out. The two paladins and Prtzel stand strong and behind the safety of the guardian angel, but Oko steps near the shredded shimmering remains of the Guardian Angel of the North and pours a phoenix essence on them, and one of the heroes' vanquished foes returns to the battle. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing Guardian Angel of the North Level 20 Holy *Immune to Instant Death* Health: 210/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* *Weakened (3 Rounds)* *Fragile (3 Rounds)* *Slowed (3 Rounds)* Health: ???/??? Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 72/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* Health: 455/520 910/1040 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin *KO'd* Health: 0/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* *Confused (3 Rounds)* Health: 54/56 106/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 9 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 18/26 Ether: 15/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *KO'd* Power Bonus: 6 Defense: 29 Health: 0/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  2. Can we vote him off finally? If it will truly be over by May, I should be good! There may be a few stretches where I'll be a bit busy, but should still be able to post every day, just not play Hinckley level commitment 24/7! :thumbup: It was his good looks.
  3. OoC: Technically, and I haven't been wanting to point this out, but technically Yu Shu isn't hastened on turns she attacks weaponless. So from now on all of her second attacks will use her weapon or you will have to sacrifice that attack. Round Nine Angels and Conquerers Battle >Pretzel v. Angel of the West - Damage/Damage ([32*1.5]/2-30=0 Damage) >Samuel v. Commander Colt - Special Damage/Critical Hit/Meditate/Hit ([29]/2/2-6=2 Damage) >Samuel v. Commander Colt - Special Damage/Damage/Damage/Special Damage ([40/2]-12=8 Damage) >Yu Shu v. Commander Colt - Hit/Critical Hit ([36*2/2/2]-6=12 Damage) >Yu Shu v. Commander Colt - Critical Hit/Special Damage ((([12*2]+36)*2)/4-6=24 Damage Twice) >Kiray v. Commander Colt - Damage/Damage/Damage/Special Damage (0 Damage) >Avery v. Guardian Angel B - Special Damage (Colt Immune to Damage) >Pretzel throws a Bone at Oko Bella v. Pretzel (No Damage) Half-a-Hero - Success (Mulled Wine, Oko Inspired) Healer - Failure The heroes can't seem to hit their enemies, but their enemies can't hardly seem to hit them back either. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* *Weakened (3 Rounds)* *Fragile (3 Rounds)* *Slowed (3 Rounds)* Health: ???/??? Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 72/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* *Inspired* Health: 455/520 910/1040 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine, Mead, Ambrosia, Nostrum, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 108/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 10 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 18/26 Ether: 15/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *Lucky* Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  4. There are quite a few items that break the game, but there's not much we can do about them currently.
  5. "Yo Middy, I got you. These dudes ain't groovy, and they're about to know it." Bobby follows behind Miderun, his whip at the ready.
  6. Bobby wanders out of the carriage, following Miderun. "What's up, my dudes! You look a little lost, maybe we can help you on your way!" Bobby cracks his whip. "My friends can get kinda whack sometimes, you don't want to go screwing with them! Maybe I can just show you dudes the right direction?" He ducks as a shot is fired, but it just grazes his friend. "Yo, that's f'd up, you def gonna have a bad day now, dude."
  7. Boomingham laughs at the young man.
  8. "I'll take your word for it," says Boomingham, grinning wolfishly at the young sorcerer. "Ah, of course we all put on a show for the ladies. Why else are we on this quest?" chuckle Boomingham. "I just don't like young chaps who are cheeky enough to make me look bad." Boomingham smiles at the newest addition to the group. "You know her?" he says to Eric before bowing to the novice. "Pleasure to meet you, Miss. I'm Lord Boomingham, King of the Desert, Slayer... ah, the rest of the sisters can tell you the rest." "We'll see if you can manage it."
  9. And as we all know, chance follows a strict set of rules! That is exceptionally bad luck, though.
  10. OoC: Real sorry about the pacing of the battle, I would auto roll if I ever had the time... though you're a little bit to blame too with this strategy. Round Eight Angels and Conquerers Battle >Samuel v. Commander Colt - Critical Hit/Special Damage/Meditate/Meditate (([10+19]/2/2)-6=2 Damage) >Samuel v. Commander Colt - Meditate/Meditate/Special Damage/Hit (([5+19]/4)-6=0 Damage) >Yu Shu v. Commander Colt - Hit/Hit ([36/4]-6=3 Damage) >Kiray v. Commander Colt - Hit/Special Damage/Miss/Special Damage - ([23/4]-6=0 Damage) Yu Shu v. Angel of the North - Hit (48*2=96 Damage, Twice) >Pretzel v. Angel of the North - Hit/Miss (KO) >Pretzel v. Angel of the West - Shield/Damage (Gotcha!) Avery v. Order Imperial Crossbow - Hit (Assassination!) Half-a-Hero - Success (Mead, Oko Encouraged) Healer - Failure The heroes barely do anything, and apparently their angelic protector gets bored and leaves. Avery is able to down one of their foes, however. The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* *Weakened (3 Rounds)* *Fragile (3 Rounds)* *Slowed (3 Rounds)* Health: ???/??? Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 134/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* *Encouraged* Health: 455/520 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine x2, Mead, Ambrosia, Nostrum, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 108/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 11 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 15/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *Lucky* Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  11. Boomingham chuckles at the puny jabs. "I've dealt with your type before, boy-o, those young heroes who were too big for their breeches. One of them is an a-okay fellow today who could probably slice me up easy enough if he wanted to - don't tell him I said that - and the other is still a chatty thorn in the side of many heroes. We'll see how you shape up." Boomingham looks over his shoulder at the approaching Eric. "Is this the young chappo that you said you knew? Is he always like this, or just trying to put on a show for the ladies?"
  12. "Yo, you never know. World is a funky megablocks place, you know?"
  13. I agree with you! I think there's a way to implement both the health boost and the leveling up health.
  14. I think Dragons' HP should be stronger than just the level of the player, but also like the idea of it leveling up with the player.
  15. "Show some respect, boy-o." Boomingham jabs his pudgy fore-finger into Heckz's chest. "If the ladies say we're waiting, we're waiting. Don't think I forgot how you treated our lovely old ugly green-skin back in the Hall. And those titles aren't made up. Accomplish enough and maybe you'll earn some as well. 'School-slueth.' Pft."
  16. Boomingham grins at Esther as he strolls forward on the dock. "Don't handle the sea too well myself." Boomingham bows to the women. "Lord Lawrence Boomingham, King of the Lost Kingdom, King of the Desert, Slayer of the Bluehood, Steerpike the Poisoner and the Eternal Reaper, and a Hero who's actually worth his weight in gold... or something like that... I swear that's the title Patricia gave me." He bows again, unsure if he has already bows and deciding to play it on the safe side. "It will be my honor to accompany you."
  17. I love when CAT members return. Too bad the heroes killed off Zelphie... I really liked her.
  18. Round Seven Angels and Conquerers Battle >Samuel v. Commander Colt - Special Damage/Meditate/Hit/Hit (24/2-6=6 Damage) >Samuel v. Commander Colt - Shield/Special Damage/Shield/Meditate >Yu Shu v. Angel of the West - Damage (No Effect) >Kiray v. Angel of the North - Miss/Special Damage Yu Shu v. Angel of the North - Special Damage (Bella Protected) >Pretzel v. Angel of the North - Special Damage/Special Damage ( ) >Pretzel v. Angel of the North - Miss/Miss (Roll of 2, Flying Cross +1 WP) >Avery v. Order Imperial Crossbow - Hit (No Assassination, No Doomed, ([8+38]*2)-5=87 Damage) Half-a-Hero - Failure Healer - Success (Heals self for 52 [should have been 41 last round, so I just had him heal 41 this round to correct my previous error]) The heroes continue to very slowly chip away at their foes... The Enemies Bella the Four Times Blessed Conquerer Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed* Health: 575/575 Ether: 0/5 Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three. Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed. Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether. Drops: Nothing Guardian Angel of the North Level 20 Holy *Immune to Instant Death* Health: 210/210 Special: Guardian Angel - No damage can be dealt to Bella next round. Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive. Passive Special II: Blessed Companion – Blesses Bella. Drops: Soma x2 The Trickster Angel of the West Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death* Health: ???/??? Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them. Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5 Passive Special: Special Child – The Trickster makes Bella Lucky. Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2 Commander Stephen Colt Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed* SP: 6 Health: 139/200 Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5. Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear) Guardian Angel B Level 15 Holy Health: 120/120 Special: Guardian Angel - No damage can be dealt to Stephen next round. Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive. Drops: Soma Order Imperial Crossbowman Level 18 Humanoid HP: 63/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing Oko Enzima Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky* Health: 455/520 SP: 17 Ether: 30/32 Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round. Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round. Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to his level) at the end of a round. Costs 1 ether. Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace The Party Avery the Red Assassin Level 38.25 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged* Health: 54/56 108/112 SP: 2 Ether: 33/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Scroll of Sealing Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Hastened* *Lucky* Level: 32 3/4 Power: 39 32 + 7 Defense: 30 Health: 57/57 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 11 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 19.5 Paladin *Hastened* *Lucky* *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 15/20 SP: 12 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11) Inventory: Scroll of Blinding, Scroll of Arc Sleep Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13.5 Knight *Lucky* Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
  19. Bobby clammers into the couch, munching on the apple. It tastes alright, but each bite is incredibly hard to get through - the skin of the apple is like armor. Even so, he gives Annie a thumbs up. "It ain't the best apple I've ever had, but right on for sharing, you're top notch." He gives her the "a-okay sign" with his thumb and forefinger and clicks in his cheek (are there better words for some of this stuff??).
  20. That actually sounds relatively easy, easy to keep track of, and fair.
  21. She shrugs. "I already lost my life. It wasn't too bad." She turns to Kiray with a blank smile. "He's a bit of a stickler, isn't he?"
  22. I like when the characters play up the power dynamics. One of my favorite moments in Heroica is when Guts took Hybros to his boat and threw Karie over the edge and no one batted an eye. It was a great RP moment for all three that was built off of their stats, which is the best synergy of RPG.
  23. Both of these things! I'm not for an all out nerf, exactly, but at the same time Alchemist isn't about gold. I think the discount still makes it an affordable class, and absolutely they should get a good 4 roll in replacement. Not trying to make it a "worse" class, just a more "give and take" class.
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