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Everything posted by Zepher
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I think that's fitting. I always like to honor the original QM to introduce a species. Everyone has always been very generous with my stupid speech pattern for U'Kin. Though this Lusticoid seems to be speaking not in common, so perhaps that explains why he's less halting.
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"Ovelia? She was the one who's all business, all pleasure, right? Look, no need to get all edgy. I came with them, but that's all, and I've got to keep them safe. So as long as you're not planning on offing any of the ladies from Eubric, me and you folks can be pals too. Doesn't matter to me much who ends up the head sister or whatever you call it." Boomingham smiles reassuringly. "Good to meet you, Kree, Dunyazah, Ulrica." He beams particularly at Ulrica. "I'm sorry to disturb you at the end of such a long day, and I know you're strangers to the city too, but I'd love to ask your opinion of a thing or two. Namely, where do you think a poor chap like me could pick some flowers? Do those look up for grabs to you?" he indicates the flowers at the center of the square. "For a lady friend. And who are the guards of the palace? Nice reasonable chaps, or are they also all business and no fun?"
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Boomingham glances at the musicians wearily, and decides to leave them be at least for the moment. He takes a glance at the flower garden, and then at the guards, and then at the garden again, and then at the sisters and decides to approach who he considers the friendly faces in the area. With a big grin and a friendly wave he walks up to the sisters. "Hello sisters! Allow me to introduce myself - I am Lord Lawrence T. Boomingham, whole long list of boring titles, slayer of this and that and King of a Lost Kingdom - I had the pleasure of accompanying some of your numbers from Eubric Freeport, and enjoyed every moment with them. I am pleased to see more of your numbers. If I might inquire to your names?" He bows. "It would be a great honor."
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Basically I'll just echo what others said, but highlight the points I think are most important. It wasn't a bad quest by any means, but it felt very flat and standard. Nothing happened once we got to town - we just fought off three waves of foes, and that was it. Quest over. So, some advice: You said I didn't interact with the NPCs much, and you're 100% correct. It's because I felt there wasn't really a chance. If the quest had taken place over 3 days, let's say, and the towns folk approached us each evening... then we'd be getting somewhere. Let's say one of them is pissed that we let the first two bandits go, and another one tries to calm him down. That would give us something to bounce off of, and it would define the NPCs more. As far as the NPCs go... there was that spider lady who owned a bar, which was cool but we never got to revisit her, and then there was a smith, and someone who took us into town on a stagecoach... Another thing, and a few QMs slack off on this and I think it's really important to building a world: time and place. Did the quest take place over a long day? Was there a night? What happened in the night? Where did we stay? I thought they said Cole would arrive "tomorrow" but I didn't know we had reached tomorrow yet. And, as others have said, but it bares repeating, too much loot. Too much specific loot, but even too much loot in general. The characters... I've quested with almost all of you before, and I had a blast. I love Vind. Very different, Heroica needs more highly moral religious zealots in my opinion. I like how peaceful he is except when he isn't. Great character. Mide brings some much needed Orc blood and tradition into Heroica. Annie is fun - its tough for me because she won't see past my word usage and I won't stop using the words, so I'm afraid of it becoming a bit of a one note relationship, but we'll see. Warlen was hard to interact with sometimes, particularly because he too was hard to track in space - sometimes he'd join a conversation I didn't know he was near! But over all, interested to see where he goes. He's got a lot of character, just needs some honing. But I like his bravado manner. I had fun! Some of my lack of interaction was my own life as well, so I absolutely apologize for that.
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"I'm alive," grunts Abel as he rolls over. "Finish what you must. Benson, you still have a chance to stand down." "Silence, demon." "We don't all have your protection, Monk," growls Yu Shu from her spot at the wall. She takes a staggering step forward. "Say the word, and I'll join you in cutting the mage down." "Stay put." Round Seven Battle of Justice >Avery v. Mage - Aim (No Doomed, Assassination) Avery swiftly cuts down the foe. The Party Avery the Red Assassin Level 39 Assassin Health: 50/50 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -15 (permanent)* Level: 33.25 Power: 40 33 + 7 Defense: 36 Health: 38/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 11 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 2/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 14/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 15 Knight Power Bonus: 6 Defense: 29 Health: 23/23 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Yu Shu Counter: 44 (Yu Shu: Out of Combat) Loot Tonic Samuel helps drag Abel to his feet. "Let's get the Hel out of here, Samuel." "What's your call, sir?" Abel stares hard at the heroes. "We try to talk down anyone we can. If not... they are servants of Bella. And she is a perversion of Ennoc. That much you're right about." He wipes his brow. "Even then, I cannot fight them. I can heal, though." He looks at Yu Shu. "Will I regret getting her back on her feet?"- 607 replies
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"I don't doubt you killed her. This is the darkness we must stand against. The type that kills and corrupts."- 607 replies
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Six Battle of Justice >Samuel heals Pretzel - Failure (5) Avery retrieves Throwing Knife Kiray speaks diplomatically... or makes demands of Abel, depending on how you view things Pretzel uses a Grand Potion No Enemies Enter Combat Pretzel poisoned -15 Ser Abel "I misjudged you." Abel lowers his sword. "At the very least no more warriors of the Light need die today, regardless of the side that they stand on. We will accompany you out of this compound and ensure that you come to no harm... and that you do not harm others. After that I will let Ennoc judge you." He turns to the mage. "Stand down." "Your not my commander. Bella is." "Surely if Ennoc wished to retain her services, he would have stood by her." "Sometimes Ennoc cannot stand against the darkness. Traitor." The mage fires a blast of light that takes everyone totally off their guard. Ser Abel is hit in the chest and stumbles backwards, eyes wide with shock, before keeling over backwards. The Enemies (Corridor) Order Imperial Mage Benson Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental* HP: 230/230 SP: 5 Ether: 6/6 Special: Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether. Passive Special: Spell Slinger - Attacks ignore row and are light elemental while ether remains. Drops: Tonic The Party Avery the Red Assassin Level 38.75 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -15 (permanent)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 38/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 11 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 1/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 14/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 1/2 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Yu Shu Counter: 46 (Yu Shu: Out of Combat) NOTE: Every round there is a 1/2 chance a new soldier will enter from behind you. Should a soldier enter, you will be fighting a battle facing in two directions, and stepping to the back row of one battle will place you in the front row of the other one. AoE only effects one side of the battle.- 607 replies
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Boomingham glances at Eric. "You sticking with grumpy peg leg over there, or you want to see some of the nicer bits of the city?" Boomingham marches off towards the Palace District.
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
Bobby waved good bye to Miderun cheerfully. "See you at home, Midie!" He tosses the Twin Sai to Vind. "Thanks man, you've always got my back. You're the diggity dog. Want to walk home together and have a chat? It's a long trip. I'll pack some cheese and bread or something."- 416 replies
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"Don't think we'll be welcome to the palace quite yet, but I'm headed that way myself anyway."
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"Yo, your mom sounds like a smart lady, and she raised an ace of a daughter. Maybe she and my mom should chill some time. Do you think Heroica has any parties or what not where we get to bring our parents to hang with us?"- 416 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"Yo, Vind, don't look at me man. My mother taught me a saying when I was just a kid: you get what you get, and you don't get upset! I stick by that shiz. Whatever's gucci." OoC: Seriously, I'm purposely planning Bobby's trajectory as little as possible, so whatever works for you! I will be picking my advanced class based solely on how Bobby is equipped/how I'm feeling that he's feeling, so I don't need anything in particular to fortify a specific "build".- 416 replies
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"I've got a bit of a hunch about one of the ladies who I travelled here with. She reminds me of someone I met at a ball not too long ago. Call it an old warrior's gut instinct, but tell me, I shouldn't be to worried about Aunt Easter, huh? She's a strong enough lady to handle herself, what, considering the family she comes from." Boomingham chuckles. "Too bad the old broad didn't feel like saying hello to an old friend or helping us with the sirens. Don't know why she's putting up all the smoke and mirrors. Didn't even know she was a sister." "But, Hels, do I just ask you a question? You don't just sort of see the future? You can hone in on this or that. Strange. Tell you what, I'll bring you more gold for a better future telling, but for the time being, if you were looking for a flower, a nice dinner and a nice little trinket for a lady friend, where would you go? You might not even need your gift for that one." Boomingham pauses, looking at the woman. "And if you don't mind my asking, what's your name, priestess?"
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"You say that, but who shall be the first to stand down? You continue your attack, I am forced to continue mine. And your knight says nothing." Round Five Battle of Justice Samuel heals Pretzel - Heal Less (+20 health, -1 ether) Avery v. Spearman - Hit (KO) Pretzel v. Abel - Enchanment (Succes, +1 WP) Kiray v. Abel - Shield (Sentinel) Mage Enters Combat Pretzel poisoned -15 The heroes cut down the spearman just in time for a mage to fill his spot. Yu Shu leans more heavily on the wall. "We must come to peace, or end this swiftly, Monk." The Enemies (Garden) Sir Abel Justice Level 62 Humanoid *Immune to Negative Effects and Instant Kill* HP: 269/420 SP: 7 Special 1: Military Tactics - Sir Abel uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Terrifying - Sir Abel delivers a rogue blow, dooming the opponent and removing all positive effects. Drops: Grand Potion, 20 gold, Smoke Bomb The Enemies (Corridor) Order Imperial Mage Benson Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental* HP: 230/230 SP: 5 Ether: 6/6 Special: Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether. Passive Special: Spell Slinger - Attacks ignore row and are light elemental while ether remains. Drops: Tonic The Party Avery the Red Assassin Level 38.75 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -15 (permanent)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 28/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 1/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 14/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 1/2 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Yu Shu Counter: 48 (Yu Shu: Out of Combat) NOTE: Every round there is a 1/2 chance a new soldier will enter from behind you. Should a soldier enter, you will be fighting a battle facing in two directions, and stepping to the back row of one battle will place you in the front row of the other one. AoE only effects one side of the battle.- 607 replies
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Boomingham tosses ten gold to the woman. "Is that enough for Fabula? Or is she interested in some more?"
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Will Lisa Simpson offer no assistance?! Nice little scene - very cute whale, love the shape of the mouth and "snout" (what exactly do whales have?).
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Four Battle of Justice >Pretzel remedies Avery >Samuel heals Pretzel - Shield Kiray uses a potion on Pretzel >Avery v. Spearman - Critical Hit ((38+[8*2]*2)-2=68 Damage, No Doomed) Abel v. Pretzel - 31-36=0 Damage No Enemies Enter Pretzel poisoned -15 The heroes hold their own, but Pretzel looks worse for wear than ever. "You look a little pale, Pretzel," says Avery, with one side of her mouth curled up cruelly. It seems that once again combat has returned the assassin to her former mind set. The Enemies (Garden) Sir Abel Justice Level 62 Humanoid *Immune to Negative Effects and Instant Kill* HP: 269/420 SP: 7 Special 1: Military Tactics - Sir Abel uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Terrifying - Sir Abel delivers a rogue blow, dooming the opponent and removing all positive effects. Drops: Grand Potion, 20 gold, Smoke Bomb The Enemies (Corridor) Order Imperial Spearman Level 18 Humanoid *Cursed* HP: 20/162 SP: 2 Special: Repel- The Order Imperial Guard goes into a defensive position, pointing his spear outwards towards the party. Anyone attacking the guards for the next turns has a 1/6 chance of missing any of the guards. Drops: 50 Gold, Potion The Party Avery the Red Assassin Level 38.75 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -15 (permanent)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 8/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 1/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 15/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 1/2 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Yu Shu Counter: 50 (Yu Shu: Out of Combat) NOTE: Every round there is a 1/2 chance a new soldier will enter from behind you. Should a soldier enter, you will be fighting a battle facing in two directions, and stepping to the back row of one battle will place you in the front row of the other one. AoE only effects one side of the battle.- 607 replies
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Boomingham bows once more. "Rex has asked me to see that your wish is my command. I believe he said something about collecting beautiful trinkets for you just as we were parting ways. I am certain everything will work out. I swear on my heart, he is a true soul." Boomingham bows a second or third or fourth time (who can recall) as he steps away from Rhiannon. He looks at the Oracle. "May I have a word, lovely? I believe one of the veterans of my Hall is a priestess of your order. I have great respect for her, and would love to meet someone else of her talents." OoC: Just out of curiosity, is this the "Sanctuary" or is that elsewhere in the Holy District?
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
"Just gotta show them the ropes first time round, I'm sure."- 416 replies
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
Round Three Battle of Justice Pretzel v. Abel - Shield (Dig It! Trap Laid) Kiray v. Abel - Damage (Trap Triggered! 100-7=93 Damage) Samuel v. Spearman - Critical Hit ([[9*2]+20]-2=36) Avery v. Spearman - Special Damage (1/6 Chance of missing guards Corridor Side next round) Abel v. Pretzel - No Damage (Sentinel) No Enemies Enter Pretzel poisoned -15 Pretzel sets a trap that Abel walks into seconds later, rocks crashing in on him. Samuel keeps the spearman at bay, but both Avery and Pretzel show signs of weakening. The Enemies (Garden) Sir Abel Justice Level 62 Humanoid *Immune to Negative Effects and Instant Kill* HP: 269/420 SP: 7 Special 1: Military Tactics - Sir Abel uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Terrifying - Sir Abel delivers a rogue blow, dooming the opponent and removing all positive effects. Drops: Grand Potion, 20 gold, Smoke Bomb The Enemies (Corridor) Order Imperial Spearman Level 18 Humanoid *Cursed* HP: 88/162 SP: 2 Special: Repel- The Order Imperial Guard goes into a defensive position, pointing his spear outwards towards the party. Anyone attacking the guards for the next turns has a 1/6 chance of missing any of the guards. Drops: 50 Gold, Potion The Party Avery the Red Assassin Level 38.75 Assassin *Doomed (1 Rounds)* Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -15 (permanent)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 13/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 1/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 15/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 1/2 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Yu Shu Counter: 50 (Yu Shu: Out of Combat) NOTE: Every round there is a 1/2 chance a new soldier will enter from behind you. Should a soldier enter, you will be fighting a battle facing in two directions, and stepping to the back row of one battle will place you in the front row of the other one. AoE only effects one side of the battle.- 607 replies
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"It is your very same lousy husband who has sent me on my current quest. I met him while wandering the city, and despite my best efforts I could not even get him to so much as smile. He lamented to me how he had wounded his poor wife's heart, and he could never be content until that wound was healed. Now, see, I'm a married man myself, and I understand that marriage is difficult. Problems come up. But I have never met a more earnestly apologetic man for his crimes than your husband. He simply wishes to see you again, to prove himself worthy of your forgiveness."
- 1,180 replies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
Zepher replied to Lind Whisperer's topic in The Heroica Archive
Bobby repeats. "This shiz is easy peasy, yo! We gotta save towns more often, Vind."- 416 replies
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"Hail, m'lady!" Boomingham bows deeply to Rhiannon, but keeps an eye on the priestess of what he assumes is the Oracle. He recalls, briefly, his last run-in with the Sand Queen and her brusque manner... but nows not the time for that. He tries his best, as he always does, to be diplomatic. "Are you perhaps the lovely Rhiannon that I have heard so very much about? My name is Lord Lawrence T. Boomingham, King of the Lost Kingdom, Slayer of the Eternal Reaper and Steerpike the Poisoner and I guess the Queen of the Sirens as well, now. I would be honored if you granted me audience."
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Heroica RPG - Quest #127: A Light in the Darkness
Zepher replied to Zepher's topic in The Heroica Archive
"You talk too much. The Knight told me to eliminate the threat. I waited to see if he would become a threat, and when he did, I neutralized him." Round Two Battle of Justice Pretzel uses a Phoenix Essence on Kiray (Samuel and Kiray Revived!) Kiray v. Abel - Shield Samuel v. Spearman - Damage Avery v. Spearman - Critical Hit (56 Damage, Spearman Cursed, No Assassination [4]) Abel v. Pretzel - No Damage (Angel) No Enemies Enter Pretzel poisoned -15 Abel is still able to defend himself, though the party stays perfectly safe for the round and Avery is able to land a crushing blow to the Spearman. Pretzel is rocked by the poison, and suddenly Yu Shu doesn't seem so ridiculous sweating profusely against the wall. The Enemies (Garden) Sir Abel Justice Level 62 Humanoid *Immune to Negative Effects and Instant Kill* HP: 362/420 SP: 7 Special 1: Military Tactics - Sir Abel uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Terrifying - Sir Abel delivers a rogue blow, dooming the opponent and removing all positive effects. Drops: Grand Potion, 20 gold, Smoke Bomb The Enemies (Corridor) Order Imperial Spearman Level 18 Humanoid *Cursed* HP: 124/162 SP: 2 Special: Repel- The Order Imperial Guard goes into a defensive position, pointing his spear outwards towards the party. Anyone attacking the guards for the next turns has a 1/6 chance of missing any of the guards. Drops: 50 Gold, Potion The Party Avery the Red Assassin Level 38.75 Assassin *Doomed (2 Rounds)* Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -15 (permanent)* Level: 33 Power: 40 33 + 7 Defense: 36 Health: 28/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 10, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 12 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 1/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 15/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 14 1/2 Knight Power Bonus: 6 Defense: 29 Health: 22/22 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Yu Shu Counter: 52 (Yu Shu: Out of Combat) NOTE: Every round there is a 1/2 chance a new soldier will enter from behind you. Should a soldier enter, you will be fighting a battle facing in two directions, and stepping to the back row of one battle will place you in the front row of the other one. AoE only effects one side of the battle.- 607 replies
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- Order Imperial
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"Got to drink it here, right?" Boomingham places the gold on the counter and downs the drink. "Thank you for the tips, chap. I'll be sure to check them out." Boomingham turns to his traveling companions. "Like I said, I'll meet you at the beach! Don't have too much fun without me." And with that Boomingham returns to the Holy District and the area outside the Great Library.
- 1,180 replies