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Everything posted by nicjasno
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Driving Pneumatic Engines
nicjasno replied to SNIPE's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
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Yeah. I happen to have some r/c tires here, but they make the wheel bigger than the unimog wheel unfortunately. The goal with this rim/tire was to make it no bigger than unimog size, but with a low profile/big inset design. If you find any tires of approximately that size, let me know. One viable alternative is however to take some conrad wheels and either steel the solid rubber tires from them or replace the wheel centers with p2 pulley wheels.
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Too angled. See the red liftarm. The light bluish grey suspension arm needs to be connected to it with the last pin. Which means that the upper balljoint needs to get 1 stud closer to the wheel.
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Your kingpin is too large. No wonder you have problems. If the upper and lower balljoints are in adjacent stud holes, its steep enough. Now you have one whole stud between them.
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Efferman's Custom Parts
nicjasno replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
What i don't understand is, why lego made the small wheel hubs the way they are done, if all they needed to do is a new rotor that fits in the small turntable. -
Efferman's Custom Parts
nicjasno replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
True. I'd say that it has a double effect. Aiding cooling and having a part that uses less material and is lighter. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Your steering link needs to be the same length and same inclination as the suspension arm it is closest to. So because you probably use the 6L link, it needs to be close to a 6L suspension arm and angled the same way. Otherwise you will get bump steer. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That site is pure suspension porn :P -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'd take a look at this page (the suspension walkarounds): http://www.edmunds.c...ts/sitemap.html Some highlights: Audi A7: http://www.edmunds.com/car-reviews/track-tests/2014-audi-rs-7-suspension-walkaround.html Corvette stingray: http://www.edmunds.com/car-reviews/track-tests/2014-chevrolet-corvette-stingray-z51-suspension-walkaround.html Lexus 350f: http://www.edmunds.com/car-reviews/track-tests/2013-lexus-gs-350-f-sport-suspension-walkaround.html Ford focus: http://www.edmunds.com/car-reviews/track-tests/2013-ford-focus-st-suspension-walkaround.html Toyobaru: http://www.edmunds.com/car-reviews/track-tests/2013-scion-fr-s-suspension-walkaround.html Lamborghini Aventador: http://www.edmunds.com/car-reviews/track-tests/2012-lamborghini-aventador-suspension-walkaround.html Mustang Shelby gt 500: http://www.edmunds.com/car-reviews/track-tests/2011-ford-shelby-gt500-suspension-walkaround.html Camaro: http://www.edmunds.com/car-reviews/track-tests/2010-chevrolet-camaro-ss-suspension-walkaround.html Porsche Panamera: http://www.edmunds.com/car-reviews/track-tests/2011-porsche-panamera-suspension-walkaround.html -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Sure. But basic geometry applies in both setups. The comfort stuff is mainly achieved with different spring and shock rates, not with geometry. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is not something you'd want. I'd be scared if my car did that in real life. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
If you have increasing toe in, you need to fix that. That is not good. The steering link must be ideally as long as the suspension arm that its closest to, to minimise bump steer. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I haven't, i'm afraid :) But i can build it with liftarms and proper black/blue pins to eliminate slack. I need to come to the bottom of this, because i see a lot of multilink suspensions in my future. :P -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This calls for a mockup model. By kingpin i always mean the virtual axis going from the upper to the lower pivot point. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
While the links move around, the virtual pivot point stays in the same place. So it's the same thing as in a double wishbone. Audi and many manufacturers use a multilink, to move the pivot to an area where it otherwise could not be, because there is no room for a ball joint there. -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
No, it does not. :) -
Non-Zero King-Pin Angle
nicjasno replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The kingpin doesn't move. It's very well defined by the upper and lower pivot point. The return to center is of course regulated by caster, camber, kingpin and toe. But the kingpin has the biggest effect on this.