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Will there be Overwatch? Please tell me there's Overwatch. (I kind of like Overwatch, in case you can't tell. ) Also: Happy New Year, everybody!
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
A fair point about Mages, but I disagree with your counterexample of Skrall/Benji/Xander; while you all had some similar item builds, you each itemized your weapons differently, which is the main area of customization for Hunters--Xander went gemless but had an awesome bow to boost damage output, and while Skrall and Benji both did the same bow upgrades basically at the same time, Benji had the whole "constant class switch" thing going for him and affecting his builds (not to mention that Beast Warrior actually plays very differently from Hunter, with the latter mainly sticking in the Back Row and differentiating targets based on Favoring and damage output, whereas Beast Warrior has some Back Row potential but changes to a melee-only class on a SHIELD and generally picks targets based on self-survivability or odds of getting a Steal roll. (Speaking of which, I'd love to see Steal on Beast Warrior replaced with Dirty Fighting from Infiltrator and the Sticky Gloves made suitable for Infiltrators--a minor change, but it would really do a lot thematically to highlight the duality and opposition between the two classes; not that they aren't already differentiated enough, it'd just be cool to see.) Eh, I'd say 2 Artifacts that I can think of; yes, the Unicorn Helmet is suitable for multiple classes, but its ability is still a unique "thing" that Arthur can do that Thormanil can't. That being said, however, it's also not a large ability that seriously differentiates between the two in battle--it's more of a "eh, that's interesting" sort of thing. (It's definitely a step in the right direction, though.) I do think you may be on the right track with regards to Artifacts, though; as far as I can recall, every Artifact currently suitable for Dragoon is either pure SP or else SP plus some immunities, with the exception of the aforementioned Unicorn Helmet (which is good, but still very much an "immunity" ability)--but as we've all seen, Dragoons don't make ideal tanks. That's just it--I don't know either. On the surface, it seems like it'd hit hard, but it just...doesn't, even with some of the better weapons in the game. (Seriously, even now WP:20 is pretty epic WP-wise, if not quite as high as some others.) On the surface, it seems like there's a lot of Artifacts to transform it into a tank, but it just...doesn't work, thanks to High Assault taking them out of the Free Hits. Neither of these is a bad thing on their own, but when the Dragoon doesn't seem to have any role--not even a role it defines itself Harlot or Alchemist or Assassin--it's a bad sign. To be fair, 118 hasn't exactly been the most idea quest for roleplaying--it's basically been the entire party talking to themselves until they met the four talking through the vent, only for that conversation to suddenly get cut short in favor of another fight. That's actually a cool idea--by giving the Dragon HP and a separate action, it would set Dragoon firmly in the realm of crowd control (something that up until now has been rather limited, since none of the "summon" classes aside from Sylvan Ranger can cancel Free Hits and Marauder has yet to see Hero play), allowing for flexibility while also adding a unique upkeep cost for the power; right now, having buffs not really affect the Dragon damage is logistically logical but mechanically unsound (why would a Dragoon ever care about Encouraged/Weakened when their Dragon is unaffected, or why would they want to be Lucky to have a shot at a Dragon's Wrath that's weak and does more harm than good?). If the Dragoon and their Dragon were separate entities, however, it would make sense to have to apply buffing consumables separately, and would also add lorewise to the idea of being a caretaker, with the Dragoon having to care for their companion's HP in addition to their own. This would be a huge expense to keep up, but it's the price you'd have to pay to get the coverage and damage output of two separate Free Hit-cancelling rolls. (Well, that and an overall decrease in power from the current numbers, but that'd be a given if the class was split this way.) The only downside I'd see, from a mechanics perspective, is the problem of experience and KOs; I definitely would want Dragoons and their Dragons continue to share their Level as they currently do (managing separate experience gains would be a nightmare otherwise, especially with the Medal of Glory being a thing), but what would happen if a Dragon got KO'd and the Dragoon failed to revive them before the end of the battle? (Solution: the Dragoon gains no experience, since the point of Dragoonhood is gaining experience in working as a team rather than looking out for only yourself?) Likewise, stuff like Trial Brew could also be difficult to handle if the Trial effect only exists on one of the two. (Then again, I've come to realize that Trial Brew is problematic enough on its own. ) Great food for thought either way, though. I'd probably want to see Dragon's Wrath use up both the Dragoon's and the Dragon's turns (sort of how you explained High Assault working, but in reverse--if the Dragon rolls a SHIELD, the attack takes place, and then the Dragoon's next turn is already used up, and vice versa if the Dragoon rolls a SHIELD the Dragon loses their next turn), but it's definitely a great idea to think about. -
Wait, I thought you were in the USA? (That's what your Country field on the left says. ) EDIT: I approve. I thoroughly approve.
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Happy New Year's Eve, everyone! (And I guess happy New Year's Day to some parts of the world). In celebration... Random Question of the Unspecified Time PeriodTM!! 2014 QOTY Edition!: What plans (or hints of plans) do everyone have for 2015? Obviously, I'll probably host some more Fields runs at some point, probably later in the year, though--Sandy, Pie, and JimBee are all in line for a turn. More interestingly to some of you, however, are two Quests I'm likely going to pitch in mid to late summer: the first being the long-awaited return of Diana N. Justus, this time quite a bit closer to home. "'Is she friend or is she foe?' the pony wonders." You'll just have to wait until then to find out. Later in the year, likely closer to Thanksgiving or next Christmas, I'll be heading to Duplovia to follow up on the mission of Quest 104 survivor Darius Kaan in his search for his best friend's little brother. But how will the recent events in the region affect Kaan's quest? Tune in next fall to find out! Finally, I have a more immediate, but also more secret, Quest in the planning stages with another QM. Who could it be? And what this mysterious project all about? You'll just have to stick around and see--do you really need to ask at this point? So what about the rest of you? What are your big plans for the coming year?
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OOC: For purposes of expediency, here's my plan in case of autoroll: If Jun-Chi is Sealed or Stunned, Arthur will attack it with his Gladiator Trident from the Back Row. Otherwise, he will attack the next highest Level enemy with his Duplovian Swift Halberd from the Back Row until either it is Stunned or Jun-Chi becomes unable to perform its Special on a roll of Special Damage. Battle Order will be a pain to specify in advance, but once the enemies are un-Blinded, Arthur will always position himself to absorb the maximum amount of damage from Free Hits and Skrall to take as little Free Hit damage as possible. Generally that means Arthur->Atramor->Skrall, but given the arrangement of enemies and inclusion of enemies that ignore Row, that may not be the case. If Skrall or Atramor goes down, but the other is still up, Arthur will use his Phoenix Essence on Skrall out of the hollow compartment of his Swift Halberd before performing his attack. If both of the others are down, he will drop a Phoenix Incense instead of attacking.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Flipz replied to Flipz's topic in The Heroica Archive
QM Note: Hybros is now officially the Party Second-in-command, and will handle Battle Orders while Sandy is unavailable. Round 6 of Key Combat: Hybros (Darkness) vs. Golem Alchemist B - Special Damage (Mixture - Golem Alchemist B: 4,4, Purifying Water created) Hybros (Darkness) vs. Golem Alchemist C - Martial Hit (Golem Alchemist C: 33*2=66+8=74*2*2=296-10=286 damage (KO!); Hybros: -1 Ether) Thormanil Nihai (Shishkebab) vs. Golem Berserker - Special Damage (War Cry - Thormanil Hybros: 36 damage) Bartholomew Docken (Darksteel Crossbow) - Recovers from Stunned >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Critical Hit Damage (Golem Lieutenant Huxley: 12*2=24+30=54*2/2=54-50=4 damage + Poisoned 25) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Hit Aim (Golem Lieutenant Huxley: 12+30=42*2/2=42-50=0 damage + Poisoned 25) Golem Lieutenant Huxley vs. Hybros: throwing weapon retrieved Golem Black Knight vs. Thormanil: 25-18=7 damage, 7 damage returned Golem Lieutenant Huxley: -52 (Poison), +3 (Blessed) Left Rear Counter: -1 (Poison), +3 (Blessed) Golem Alchemist B: +3 (Blessed) Golem Black Knight: -6 (Poison 1, Bleeding 5), +3 (Blessed) Right Rear Counter: -1 (Poison), +3 (Blessed) Golem Berserker: -51 (Poison), +3 (Blessed) Left Front Counter: -1 (Poison), +3 (Blessed) Right Front Counter: -1 (Poison), +3 (Blessed) Hybros: +3 (Blessed) The Monk beat down one of the Alchemists, but took a beating of his own from the fiercely determined Berserker. The Warden recovered from his Stun, while the Druid devastatingly poisoned another armored enemy. In retaliation, the untargetted Black Knight threw a dagger at the Dragoon, only for his shield to blast a bolt of energy right back at him. Golem Huxley retrieved his weapon and returned to the Back Row as the counters finished repairing themselves. Three enemies and four counters stood against the party. THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 52* *Reinforced* *Lucky* *Hastened* *Blessed* Type: Humanoid Level: 54 Health: 579/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). Golem Alchemist B *Immune to Sealed and Poisoned* *Back Row* *Blessed* Type: Humanoid Level: 5 Health: 32/220 Defense: 0 10 Special I: Instant Items - The Golem Alchemist uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items in their inventory, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist mixes random ingredients together and creates surprising new items. (See the List of Items in the Alchemist rules for details.) The outcome of the Golem Alchemist's mixture is determined by rolling a die twice. The created item is added to Golem Alchemist's drops. Drops: Enchanted Bracelet (protects from Sealed, accessory), Diluted Arc Tonic, Bad Breath, Purifying Water Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Poisoned by 1* *Bleeding by 5* *Jinxed* *Blessed* Type: Humanoid Level: 25 Health: 238/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Alchemist B, Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Alchemist B, Golem Black Knight, Golem Lieutenant Huxley). Golem Berserker *Poisoned by 51* *Focused on Hybros* *Blessed* Type: Humanoid Level: 26 Health: 172/330 Defense: 12 22 Special: War Cry - The berserker fears nothing, and hits her target for 36 damage. Drops: Notched Greatsword (WP:5), Mead Note: The Golem Berserker will focus her attacks on whichever party member she attacks first, until that party member is Knocked Out. Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Berserker). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Berserker). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 96/96 (9+29+7+1+2) Ether: 31/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Dearly Beloved Party Second-in-Command* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 50/108 (7+32+12+3*) Ether: 18/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Stunned* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 55/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple- 506 replies
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Ahh, noo, I wanted to get a Blue Hand Shield and have Purpearl upgrade it.
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Funny, since one of the Rogue's class rolls is to Hide. Also, just so you know, the smilies on this site are fairly easy to use. Here's a few of the more common ones.
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Weapons and shields can be sold to Anwyl for 5 times their WP/SP; thus, you've arrived at the right Gold amounts by a much longer process.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
Exactly; it hits VERY hard for a pure healer, and its SHIELD skill does damage to the enemy party--the only healing class besides Sage and Prophet to do so. (Sage also hits very hard for a healing class, but thanks to having Meditate over Counter it falls more squarely into the "healer/support" role.) To put it another way, you could (and have) run Shaman as an offense class, but your could also run it as a pure support class--it doesn't fall squarely into either one based on rolls alone, it depends on what weapons and artifacts you bring into it. It's not a high damage output class, though, not until Level 50 or higher--120 and 118 are making that painfully obvious. Even then, at Levels 50-60, it's unreliable damage; yes, Dragon's Wrath and High Assault are good at that level, and regular Hits are passable, but Dragon Aid is pretty trash even past 60. And again, there's nothing you can really do to customize the class. My Dragon Aid is pretty much exactly the same as Thormanil's (with the only difference being element) no matter what I upgrade or equip, and prior to 50 our SHIELD rolls are the same way. Compare that to Necromancer Althior versus Necromancer Namyrra, or Paladin Monk Pretzel versus Paladin Boomingham (or even better Paladin Cronk), or Sorcerer Thalion versus Sorcerer Heckz versus Sorcerer Arthur; they're all the same classes, but they express them in different ways, ranging from subtle to massive. With Dragoon, however...well, Dragoon Arthur and Dragoon Thormanil are pretty much interchangeable in a mechanical context, and more than that there's nothing we can do that another class can't do better. And yes, that includes the roleplaying advantages of having a dragon--minus the Shadeaux ties (which other Heroes can do just as well or better without actually being a Dragoon), anyone can (with effort) make an interesting companion character (hello there, Barty and McCafferey!), and a Ranger could potentially have an actual dragon if they wanted to. I like the idea of the class, don't get me wrong, I just think it needs something to make it stand out more, to make it more fun to play. -
Except you aren't when you're playing a more complicated class (see: Quest 35 with you playing Shaman). I mean, I can't speak to how much fun you're having, but I've certainly noticed more interaction with other characters as Shaman and Barbarian than as Dragoon and Raider; perhaps that's a function of time, but then again there was that big burst of interaction during the stats-free portions of your Dragoon career (Training Room, Hall, early 103) compared to what happened after you started experiencing the mechanics. But like I said, I'm not you. What are your thoughts on your experience playing the class?
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Stats for Changeling Dragoon Arthur, go! (Yes, I want to prove a point. )
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LEGO Universe...? Is that you? All joking about old concept art for beloved, dearly-missed discontinued MMOs aside ( ), this is a really fantastic model. The forced perspective is great, the colors are stunningly vibrant, and the ladder is VERY creatively used in both portions of the model. Very well done.
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I need a better way to denote Assistance on enemies, I'd use effect tags but the Pumpkin Bombs make those a cluttered mess anyway. I like what Doc did in 112, but I'm not sure that conveys exactly how the skill works in the case of enemies. And yes, even I'll admit it's kind of lazy to just adapt Hero classes as enemies, but what can I say? PC classes make for good minibosses.
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Flipz replied to Flipz's topic in The Heroica Archive
QM Note: The Alchemists use Instant Items on rolls of Damage and Free Hits. The Berserker being Blind is an oversight from my earlier mistake (will fix momentarily), the Encouragement comes from Golem Huxley's Assistance trait (which is no longer aiding the Bla shouldn't be there, Assistance is useless now you've killed someone on each Row. (Good catch, and clever play! )- 506 replies
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
But that's just it--they don't "do" anything at all until Level 50 at minimum. (Trust me, having both run a 40s-level Dragoon and played alongside them, it's not much of an improvement.) That's 30-90 battles of contributing virtually nothing to the party at all. In other words, Dragoon--the class that punishes you if you don't aggressively pursue it before you hit Level 40--is the ultimate dream class for those "play on autopilot" players who do little other say "repeat" for six months. I really like the concept of having to train the dragon over time, but the disconnect there is something fierce. And yes, there's other classes that don't fit neatly into established roles--Chi Monk, Witch, Shaman, Artisan, and Regulator among a few others. But of them, a good portion are flexible classes--meaning they aren't predispositioned for a specific role, but are flexible enough to fulfill any one of them depending on build--while Regulator still hasn't been played as itself at any significant level (yes, Pie's been a Regulator for a long time, but his entire build is transferable between any number of classes, not to mention the Pheles Rod/Kris completely changes the way you'd play ANY class; we've seen Pie play Pie, not so much Regulator), so it's hard to tell what it actually does. There's also a few that carve out a role of their own utterly separate from what any other class can do (Alchemist and Harlot come to mind). But even for those, it's clear what they DO do--Alchemist makes items and Gold, which they can use to help either the party or themselves, while Harlot deals middling damage to enemies but has some pretty unique built-in debuffs on their attacks. Dragoon is..."has a dragon". That's enough for roleplay, but it's not enough to define its own combat role--telling a player their combat role is "has a dragon" is like telling an actor to act a quality ("I want you to feel melancholy") instead of an action ("I want you to watch Anna leave, then turn back to the audience and try to process what she meant to you."). (And yes, that second part of that bit of direction is somewhat iffy as well, but it's better and more helpful to the actor than "feel melancholy".) -
You know what, let's just move this to the Expert Class discussion topic.
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You don't, that would be insanely OP. Well, no, I take it back; there's a dual-spellcasting staff (I think Thalion owns it) that does dual-strike spellcasting at the cost of double Ether, which I think is really fair all things considered. That ignores Row, but it's fueled by Ether (and with the Bad Luck Charm attached to the Hero it eats through Ether fairly quickly as well) and is elemental, which balances it out. It still doesn't ignore SP, though; even my enemies don't ignore both Row AND SP at the same time. (...although I myself could with my Metasimian Dory if I switched back to Skirmisher...hmm...)
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The Halberd isn't that broken (well, as it is now--if you recall, Sandy ruled that it can only deal Stunned as normal, so you should probably update the description in 113). The other stuff there is more broken, if limited to much fewer classes.
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I was literally just about to comment on that. Ahh, Duplovia...land of the adorably but subtly broken loot.
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And with that, Siercon jumps up several rungs on the "most genre/mechanics-savvy Heroes of Heroica".
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Heroica RPG - Quest #118: The Tale of the Stolen Spirits
Flipz replied to Flipz's topic in The Heroica Archive
Round 5 of Key Combat: Hybros (Darkness) vs. Golem Alchemist C - Special Damage (Golem Alchemist C: No effect, Stunned removed) Hybros (Darkness) vs. Golem Alchemist C - SHIELD (Chakra - Hybros: full health restored, negative effects removed, Blessed, -1 Ether) Thormanil Nihai (Shishkebab) vs. Golem Berserker - Special Damage (War Cry - Thormanil Hybros Docken: no effect, Stunned removed) Bartholomew Docken (Darksteel Crossbow) vs. Golem Alchemist B- Damage (Instant Items - Golem Alchemist B: Smile of the Gods used, enemy party Blessed; Docken: 10/2=5-23=0 damage) Ellaria Arbour (Ignis Fatuus) vs. Golem Berserker - Hit Damage (Golem Berserker: 12+30=42*2=84-22=62 damage + Poisoned 25) Ellaria Arbour (Ignis Fatuus) vs. Golem Berserker - Aim Damage (Golem Berserker: 12-22=0 damage + Poisoned 25) Golem Lieutenant Huxley + Golem Lieutenant Huxley + Golem Black Knight vs. Bartholomew Docken: 0 (stunned removed) + 54 + 0 (Blinded) = 54/2=27-23=4 damage + Stunned Golem Lieutenant Huxley: -2 (Poison), +3 (Blessed) Left Rear Counter: -1 (Poison), +3 (Blessed) Golem Black Knight: -6 (Poison 1, Bleeding 5), +3 (Blessed) Right Rear Counter: -1 (Poison), +3 (Blessed) Golem Berserker: -51 (Poison), +3 (Blessed) Left Front Counter: -1 (Poison), +3 (Blessed) Right Front Counter: -1 (Poison), +3 (Blessed) The Monk managed to miss again, and chose to meditate upon his failures, becoming Blessed in the process. The Dragoon, too, allows an enemy a recovery, as the Warden allows his foe to spread a Soma substitute over all their foes. Finally the Druid comes in to mop up the damage, poisoning the Berserker as their sole Skirmisher foe, Golem Lieutenant Huxley, Stuns the Warden and moves to the Front Row. With two foes fallen, four enemies and four counters stood strong against the party. THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 2* *Reinforced* *Lucky* *Hastened* *Blessed* Type: Humanoid Level: 54 Health: 632/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 98/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). Golem Alchemist B *Immune to Sealed and Poisoned* *Back Row* *Blessed* Type: Humanoid Level: 5 Health: 29/220 Defense: 0 10 Special I: Instant Items - The Golem Alchemist uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items in their inventory, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist mixes random ingredients together and creates surprising new items. (See the List of Items in the Alchemist rules for details.) The outcome of the Golem Alchemist's mixture is determined by rolling a die twice. The created item is added to Golem Alchemist's drops. Drops: Enchanted Bracelet (protects from Sealed, accessory), Diluted Arc Tonic, Bad Breath Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Poisoned by 1* *Bleeding by 5* *Jinxed* *Blessed* Type: Humanoid Level: 25 Health: 248/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 98/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Alchemist B, Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Alchemist B, Golem Black Knight). Golem Alchemist C *Immune to Sealed and Poisoned* *Blessed* Type: Humanoid Level: 5 Health: 220/220 Defense: 0 10 Special I: Instant Items - The Golem Alchemist uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items in their inventory, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist mixes random ingredients together and creates surprising new items. (See the List of Items in the Alchemist rules for details.) The outcome of the Golem Alchemist's mixture is determined by rolling a die twice. The created item is added to Golem Alchemist's drops. Drops: Lab Notes, Last Resort, Wyvern's Breath, Golem Berserker *Poisoned by 51* *Focused on Hybros* *Blessed* Type: Humanoid Level: 26 Health: 220/330 Defense: 12 22 Special: War Cry - The berserker fears nothing, and hits her target for 36 damage. Drops: Notched Greatsword (WP:5), Mead Note: The Golem Berserker will focus her attacks on whichever party member she attacks first, until that party member is Knocked Out. Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 98/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Alchemist C, Golem Berserker). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Alchemist C, Golem Berserker, Golem Lieutenant Huxley). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 98/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 96/96 (9+29+7+1+2) Ether: 31/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 19/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Stunned* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple- 506 replies
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These are probably the two most helpful pages available to new editors of the wiki: http://community.wikia.com/wiki/Help:Wikitext http://community.wikia.com/wiki/Help%3ATemplates The latter will help you understand how to use those nifty infoboxes I've been continuously cooking up for characters and Quests: http://heroica-rpg.wikia.com/wiki/Template%3AInfobox_character and http://heroica-rpg.wikia.com/wiki/Template%3AInfobox_quest ...aaand for some reason that didn't merge. Lovely. (Interference between mobile and desktop, maybe? :sceptic) Sorry!
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I'll post a couple links once I'm back on my desktop (having some issues with it at the moment so I'm stuck on mobile right now), but if there's anything else I can help you with on the wiki, don't hesitate to ask!
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As I've been telling everyone, ask Pie, he's the one most interested in Decamon Drafter.