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CelesAurivern

Eurobricks Citizen
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Everything posted by CelesAurivern

  1. Well, it is sorta meant to be a DnD parody where grunt characters are worth nothing. But gender alone does not win or lose battles; we all know it's the +4 truestrike cutlasses of wonder that do :p But yes, the background is sorta plain. It was built mainly to advance the story, so I know it's not worth any thumbs up. Just wanted an excuse to put up some DnD references for the lulz though ^^;
  2. This was taken from Scene 7 of the main story, where we head back to Bellson for a bit to expand Miranda's story as one of the POV characters. Back in the day, brawling and roughhousing was fairly common, especially in watering holes. This scene introduces some new characters as well as a fight outside a tavern. Hilda smashes a man through the door and threatens to split his skull with that nice, shiny poleaxe she's holding. Hilda is not impressed with the odds. Four on two is hardly a challenge. Level 3 grunts are no match for our named characters. A pounding ensues. If this was a DnD campaign, we'd loot the bodies...
  3. SCENE 7 Meanwhile, back at the Emporium in Bellson... Miranda: The markets in Bellson are saturated. There's next to no room to grow our business with all this competition. I'm thinking we should be expanding east, towards the new colony in Port Raleigh. Perhaps set up a trading office there. Lenny has sailed east in search of new land as well, so Port Raleigh would also serve as a foothold for further expansion into future colonies. Elliot: Swell! Can I go too? Miranda: Well, I'll need someone to run the errands... so I guess you'll be coming along. Sandeep, you'll be in charge while we're away. That means a promotion and raise. Sandeep: Thank you, mistress! Sandeep will not be failing you. *bobs his head* Elliot: Yahoo! To Port Raleigh! When do we sail? Miranda: I think three days should be sufficient preparation. Sandeep, ready the ship and supplies. Elliot, go tell Ivoire and her crew that we are heading out. Sandeep: At once, mistress. *bobs head* Elliot: That'll be the tavern then. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Elliot arrives at the tavern to see the door fly open... *SMASH* *A man flies through the tavern door and unhinges it. Gruff woman: You have some serious balls to try and cheat me at cards. Du Hurensohn, ich bring dich um! *A redheaded woman quickly holds back the gruff woman. Redhead: Mon dieu! How many times have I said, no killing in ze city! Zere are laws in Corringtorn. *More men arrive outside. Man on the floor: You're in for it now, now that me mates are here! Get 'em, lads! Gruff woman: Wunderbar! *cracks knuckles and rushes the men* Redhead: *sighs* *A good trouncing later... Gruff woman: Ja, you better run! *spits* Elliot: Errr...Hello, Ivoire, Hilda... I guess I came at a bad time? Ivoire: Ah, little Elliot. Non, non, we were just leaving anyway. If you're here, zen zere must be a job for us, oui? Hildegard: About stinking time. Been here in "civilisation" for too long. Elliot: Miranda will be sailing to Port Raleigh to expand our business further east. We sail in three days. Ivoire: I will tell ze girls then. See you in three.
  4. Ah yes, I actually got a couple of soft orange LED lamps for lighting. My next set of pics will be much less shadowy :p
  5. For that, sir, may I refer you to the main story thread?
  6. Another scene from the encounter with the Mahanuhakepepeppulupalo tribe. After the women, McReily now meet the men, who are, by the way, also topless. McReily tell the natives, very nicely, to piss off.
  7. SCENE 6 Native man: Ah'chu apenkee? (Who are you?) McReily: Crikey! You gave me a shock! Native man: Kee chai chai cun kuta? (What are you doing here?) McReily: Look mate, I dunno whatchu sayin', but ol' McReily here don't want no trouble, hear? *Native man whistles and more men emerge from the bushes. McReily: I guess that means trouble... Lenny: Wait! Wait! *hands in the air* We don't mean any harm! Can you take us to your leader? Native man: I don't understand what they are saying, but it looks like they yield. We shall let Chief decide what is to be done. *Beckons Lenny and crew to follow. Higgins: Captain, they don't seem to be hostile. Lenny: Yes, so it seems. Let us follow them. They might be taking us to their village. McReily: Don't mind if I stay to finish the show then? Lenny: Yes, I mind. Now come along and keep your cakehole shut. *A short walk later, the party arrives at a village. Native man: Our chieftain, Muluhulu the Wise. Lenny: Take a deep bow, gentlemen. This man appears to be the leader of their tribe. Let us show respect. *the three men bow. First contact with an unknown tribe! What lies in store for Lenny and his crew? Stay tuned for the next episode!
  8. I guess that's a strong hint of our general direction :) If there are any complaints, it certainly won't come from within Corrington.
  9. Should be a pre-agreement with the merchants sailing. Like X% of their combined profit, if any. Similarly for captured ships, since merchants do the fighting as well and share the risk, there should be a system of distribution. Such as from the proceeds of a sale.
  10. So gentlemen, what's our general direction of this month? Any initiatives toward settlement development? I'm planning to perhaps expand the Emporium further east.
  11. Indeed, the way Felipe appears to be floating is an awesome pose. Bravo!
  12. I might have missed this somewhere, but were there any results for those who did bounty/treasure hunt MCRAs?
  13. I need to get a table lamp or something for lighting. Pics turn out fuzzy when I take without flash. I guess it does sorta look like Stitch, but the inspiration is actually a kuwagata beetle :p
  14. This is a scene from Lenny's adventure from the island; a meeting with the chieftain of the local tribe. I haven't gotten to this part in the main thread yet, as I thought of building some in-between story scenes from the peeping tom incident up to this scene. Protocols dictate that due respect is to be shown to the sovereign of another nation.
  15. Yes, we do! Someone needs to make up for the income not earned by adventurer bums like Lenny :p
  16. For that, means I have to build bigger, using the 64 x 64 for higher tiers. So instead of 9 x 32 x 32, I build 3 x 64 x 64. Same cost, just need more mats. So yes, there's a workaround. Not sure what the property limits rules are though. Btw, is there a list of GMs, authorised key appointment holders somewhere? Yunno, in case we need to talk to someone. I only know Ska leads our beloved Corrington :p
  17. Of course, I have no issue with power gamers. I used to be one :p I don't think the free licence should be taken away. That's a blanket solution that affects everyone, like banning alcohol because there's a drunk man in the neighbourhood. Perhaps more moderate controls like a cooling off period. If you just lost your last ship, your next free licence ship cannot participate in the same type of MCRA activity the following month. You can, however, choose to do another activity: Trade/Escort or Bounty/Treasure Hunting or Predator. Also, for monthly income calculation, particularly from FBs and property income, perhaps we could come up with a webform that each player has to submit at the end of each month to the GM(s) doing the accounting. So this month, I have 6 FBs. My first two are 10DBs, my next 4 earn the minimum of 3 DBs, total 32 DBs. GM just needs to verify the contents of that one form per player, instead of sifting through multiple forms. Mind, I have no idea how difficult it is for a DM to control these things, so it's ultimately just an idea. Personally, I think we can all self moderate ourselves and stick to the rules without too much direct enforcement.
  18. We all serve the crown, do we not, gentlemen? We are the queen's loyal servants; our ships are by proxy, Her Majesty's Ships!
  19. Right, I'm not entirely familiar with the MRCA, but let me make up a mock scenario to see how easy it is to get some starting cash. Just for discussions sake, 'kay lads? Not saying anyone might actually go through with the whole process, but halfway is good enough to get your team a strong foothold. 1. A trade fleet is limited to 5 ships. (We can sail solo, but say we go with 5 for maximum safety. Or we could use an immortal escort, which is free to hire?) 2. Assuming 5 captains with 5 x Class 2T (30% cargo modifier, speed 2) 3. Jan trade route 1>6>10 has a total value of 500 (500 x 0.3 x 5 = 750) 4. Cargo roll for 2 zones 25%-65%. Say we take the average at 45% = 337.50 5. Split it 5 ways - 67.5 DB/month If your ship blows up, you get a free licence for another class 2T, so no losses! If you sail with a fleet you might still get a share of whatever is left, so no capital investment but free gains! Add your FB income, you should have at least 75DB a month to spend. Step 2 - Invest in property. Plantation small preferred. 25 DB cost, 5 DB monthly income, mainly flat open lands, so you can "skimp" on parts. (Cos 3 x 32 x 32 is smaller than 1 x 64 x 64 and the yield is the same) Your income grows exponentially, assuming you do a successful trade run and build +3 plantations each month. 1st month 15 DB 2nd month 30 DB 3rd month 45 DB 4th month 60 DB 5th month 75 DB At this point you can build +6 plantations a month, so the growth is +30 DB 6th month 105 DB 7th month 135 DB 8th month 165 DB At this point you can build +9 plantations a month, so the growth is +45 DB 9th month 210 DB At this point you can build +12 plantations a month, so the growth is +60 DB 10th month 270 DB At this point you can build +15 plantations a month, so the growth is +75 DB 11th month 345 DB At the end of 1 year, I'm a minor property magnate and the growth can still go up exponentially. Boring? Maybe, but a true merchant's goal is to make as much money in the shortest time possible, with the least amount of effort and the smallest amount of investment possible. Mind, we haven't even added the 'bonus' DBs from all the plantation FBs.
  20. 10 DBs (old build or not) is a drop of water in a bucket, if a trade run with a fleet can net everyone a few hundred DBs. A trade run would have the benefit of 'immortal' escorts and a very small pirate faction to contend with, so is there even any risk at this point in time? I've played merchants in various games before, and I've been (partially) responsible for breaking in-game economies on occasion. One game I played, the DMs had to revalue the currency and knock a couple of zeroes down, because a group of us had accumulated so much wealth very quickly. A high Gini coefficient probably isn't good for a social game, but again balancing is up to the powers that be.
  21. I used leftover inverted slopes to form the border. Poor man's build gotta make do with whatever's lying around :p Most sailors back in the day were scoundrels anyway. (ref. The Bounty 1984) Indeed, perhaps I should just have left it on the plain tile ^^; The dusty parts were ganked off another older build. The flash really brings out the dust spots.
  22. Then perhaps some economic moderation in the form of taxes to the crown may have to take place? :p
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