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Everything posted by Stereo
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42172 - McLaren P1
Stereo replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, the new kind of hubs that have pinholes for balls to go into, those pins pull out if you put any load on the lower wishbone and it's not coupled to the top one. I suppose the ones with integrated towballs would have to pop it out of the socket, which takes more force. -
42172 - McLaren P1
Stereo replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, I think you're right. Asymmetrical parts are confusing. It has the same 3L beam on both ends and no studs to matter which way up it is, so it should work to just flip it. -
42177 Mercedes G500 4X4
Stereo replied to SNIPE's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, you can only photograph it by turning the model upside down, but it's easy enough to operate it with the vehicle upright by reaching under the back bumper, it's not like the ground clearance of a supercar. -
2024 Technic Sets Discussion
Stereo replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Entire wave announced without any sign of this part, I suppose it was just a red herring, recoloured so it wasn't a boring grey in the set it's in. -
42172 - McLaren P1
Stereo replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Someone found this in a patent a while ago. Didn't realize from those drawings that it's offset in all 3 dimensions, it's not just a 2d diagonal. Pretty reasonable angles for modern car windshields at least. But I guess there has to be two of them, a left and a right version. Using the visible shift drums as turbocharger housings is pretty neat. Really good use of space for the transmission having it on both sides of the engine, assuming those are the actual transmission. -
42177 Mercedes G500 4X4
Stereo replied to SNIPE's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Oh, ok. So at scale it should be 87.9x31 and is only 16% different (if widths are measured the same way... so +-5% to that) -
42177 Mercedes G500 4X4
Stereo replied to SNIPE's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
They look ~4.5 studs wide, 10.5 tall (usual 81.6 x 36 probably? maybe closer to 90x36?), real one's widest is 275/50r20 = 275 (or more) wide, 780 tall, scaled to 81.6 that would be 29mm wide, so it's only about 125% wide, not 200% -
The 3x13 tapered panels (narrow version of the 5x13 ones) would be nice there, but no red yet.
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A little hard to tell from the video but it doesn't look like you have the right timing advance on your switches. Around 45-90 degrees ahead of the piston works best, yours appears to be at 0 or 180. The design I've had success with puts them 60 degrees ahead, so when the piston is at bottom the switch is already opening, and 30 degrees later the switch is full open and the piston can expand. With a 2 piston engine you might be able to route the air to opposite pistons to get 90 degrees, that should be capable of moving itself but it might be more jerky than at the ideal spot.
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[TC27] Heavy Duty Forklift
Stereo replied to Stereo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Batmobile has temporarily lost its wheels in service to testing the steering, looks like I can just about clear the 5-wide frame and coincidentally get pretty good Ackermann as well. I did have to turn it 180 from how I thought it would work. The steering stop is the 3L beam behind the gear rack. Though on closer inspection the rack also hits the 3L axle with stud the wheel mounts to. -
General Part Discussion
Stereo replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks, that's good enough for me.- 5,506 replies
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[TC27] Heavy Duty Forklift
Stereo replied to Stereo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Basically this: The worm is on grid. The connection points are at the two black squares, and the space in between them is unavailable. The 3x5 opening is about the most I can afford it before it runs into other things. The closest holes available above/below the cube are spaced 5 apart (on the right, using plates with pinholes above/below). If it's turned sideways then the underside studs line up with a jumper plate, but that makes something 6 plates tall in a 3 stud (7.5 plate) gap so there's no space to do anything at the top. Like the simple solution is use the antistud pins, I'd be confident in the strength of this but they're 1/2 plate too thick to fit the 3 stud space. I do have room to continue outward from here, so maybe I can put a 3l bar through a Technic pin and into the 1x3 round plate... not sure that has anything to stop the 1x3 from sliding away from the worm though. Looks kinda janky but maybe this is all legal? If I repeat it for the higher row of studs even better. I much prefer this 'balanced' style where it's attached to all 4 corners, but maybe with 2 cubes, using 2 corners multiple times is good enough. The motion is applying mostly vertical force on the cube but with a small torque, so it's more a question of whether it could work loose from stud connections if only the top or bottom of the cube was attached. So thanks for that tip, I'll see if I can acquire 2 cubes. -
For a while I've wanted to build a working 2-stage mast on a forklift, this scale is just about big enough to make it happen and only look a bit too bulky. Mostly so far I've been thinking about what parts to use, but the last couple days I began fitting it together in Studio. The tire size limitation led me to a heavy duty forklift; smaller ones usually run big front, small rear tires, at this size they use 6 tires with 4 on the front axle. So scale works out to about 1:24. Same as the Mack Anthem and car transporter. Might need battery counterweights, but one goal is to be able to lift the Anthem's container. From there I pulled the basic dimensions (20 stud wheelbase, 20 stud tall mast). 19 stud helicopter blades are a little long, but there's really not a lot of middle ground there, straight from 8 to 19, brick building would likely weigh too much. To help keep the design organized, the mast stages are colour coded, yellow ones attached to the chassis, red as the first stage, blue as the second stage that actually holds the forks. Very likely going to be all black in bricks (no blue 7 length liftarms with alternating holes, yet...). Yellow and blue slide in the red parts, which have an H shape. The forks also move 3 studs side to side, I've seen on real ones they have some mechanism to manage this but I don't have ideas to allow that, other than maybe winding string all over the place. I wanted front wheel drive with a differential, but also keeping the mast as far back as possible, so the diff couldn't go between the tires. It's going to be a fake engine, no motorization. I'm not happy with how prominent the small linear actuators are, hopefully once it has a body that'll be less of a problem. Planning to make them diagonally downward, but I haven't tested what triangle gives reasonable range of motion. The raising is done by the worm onto 20T gear at the back, through knob gears, and then the new city screws cause I've wanted an excuse to play with some. They're a bit annoying to convert into the Technic grid; this is a 5 stud deep setup to pinholes on the upper/lower studs. Which feels like a lot for a piece that's a 2 stud cube. Once I get some in hand I'll be able to try some more iffy options, like only attaching it from one side, and see if it's still able to run smoothly. Right now I'm just getting the basic mechanisms in place to make sure they'll fit. Once I'm fairly confident I have the functions packed into the space, I'll need to build something in bricks to test out the gear ratios. 1:20 on the worm gear is concerningly high, 5 full rotations per 2 studs the forks raise.
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I wouldn't expect mold numbers to be completely unique; they start over any time they redesign the part. I expect they're for internal QC so they'd only be taking care that they don't run multiple with the same number simultaneously. I just looked at my headlight bricks cause I happened to have them sitting around for a MOC, and the early '90s to around 2000 ones have only a mold number (1, 5, 6, 13, 15). The more recent ones with a slot have the (C)LEGO, mold+position stamps (1-2, 4-29, 19-35, 29-35, 43-39, 25-2, 25-13, 10-24, 14-24) I did find one oddity though, the 10-24 and 14-24 ones are actually stamped in two locations - 24-14 in the spot the other ones have it, plus 14-24 on the bottom surface of the brick. I think they're probably mold 24 since 24-10 and 24-14 having the same weirdness makes more sense. "Old" style with only 15 is on a dark grey brick which actually puts it in a pretty narrow time window of 1999-2003, I know mine are from 7111 and 4489. Just to make sure I have a reference point, "new" style 61-40 and 62-46 are from a set 30435 that I'm confident has never been shuffled into my other lego. Same set has 07-68 on a 2x3 plate; if I continue reading numbers I'll probably go from those cause they're easier.
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The layout's still operational pretty much unchanged, other than receiving some part orders to make the colours more consistent. The decouplers continue to work fine. I've noticed that the two cars using the most current plastic-on-plastic wheelsets pick up hair much faster than anything else, and don't roll well. The stubs are mostly on a 1 plate per 16 stud downhill once they leave the switches, and the metal axle cars coast to the end. The all-plastic ones don't move. Lesson learned, I won't buy more of them even at half the price. I added a boxcar because I wanted more variety of type and colours. Same 6x16 base as the other cars. It's closer to the medium azure stake car than I'd thought when buying the parts, so that one might get "repainted" to something more distinct, perhaps lavender or orange, since it gets its colour entirely from 1x2x1 panels anyway. More pictures on Bricksafe, instructions on Rebrickable. Through another channel, someone pointed out that the brake wheels overhang past the buffers on some of these cars, so there's potential for collisions in corners. The reason that doesn't happen is: When facing the end of the car, the wheel is always to the left hand side. So if two of the brake wheels happen to be coupled face to face, they miss each other. I built them that way by coincidence, but now that I'm aware of it I can continue that pattern.
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General Part Discussion
Stereo replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Is this a "legal" connection? It's certainly doable in real parts, but it looks like colliding in Studio. If not, my alternative idea is something like this, with flick missiles, but I'd rather get something more compact.- 5,506 replies
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[WIP] Ferrari 125s in 1:8 scale
Stereo replied to Divitis's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Lubrication/durability seems to be most of the answer, the worm gear is desirable for its high reduction ratio (remember this was invented well before power steering so 20:1, 30:1 ratios aren't uncommon) but because the teeth slide against each other, it uses ball bearings for the worm in a sealed compartment, and then the other rack acting on the Pitman arm is just a simple motion with much less sliding. Might be a bit of a factor of hand building vs. mass production as well, rack & pinion gears need a whole bunch of teeth cut into the rack, this seems to get by with fewer. Like a rack and pinion might have a 10 tooth pinion and 60 on the rack to get the same kind of ratio. -
24 can't, but it's possible to use the space 2 studs away for parts shaped like axle/pin perpendicular connector's axle end (6536, 42003, 32068). Though interestingly that only applies to some 24T gears, I ran into a problem with a MOC once when I used the wrong variant of 3648b - some have flattened tips of teeth, some are rounded and can't do this. I'll have better 3d tools later in the week for measuring this stuff, I'm wondering if a 20t would work if you basically design it as slots in the outer housing of the diff that a non-bevel can dig into. Or if those teeth get all the way into the 12t bevels inside the diff.
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I have thought about a smaller diff design, probably 24t ring, but never got to building a 3d model for it. It might work with the usual 'axle hole on an undersize bar' but probably 12t bevel with pinhole would be helpful to making it structurally sound. 1st piece is loose bar (or pinhole) sized stubs for mounting the planets, you'd put an axle with stop through from the middle into the 12t bevel on one side. 2nd piece is a 24t gear with a 1 stud wide crosspiece through the middle, with pinhole, and gaps for the bevel gears. So an axle with stop goes through it the other way into the other 12t bevel. The two fit together like lincoln logs and are fit in between beams so everything's captive. Wouldn't be as strong as a one-piece diff but for the kind of small construction that wants a narrow diff it'd be fine. It might be possible to have the bars for the planet gears overlong and clip into the ring gear, but I'd need a dimensionally accurate 3d model to decide about that.
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[WIP] Ferrari 125s in 1:8 scale
Stereo replied to Divitis's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes, it has 4 teeth and they're spaced 1 stud apart lengthwise, so one revolution is 4L (moves the black box from one end to the other, since it's 2 studs long). The other kind of gear rack is 5 teeth per 2 studs, so 4L is 10 gear teeth per revolution. So on a 20t gear it would turn 180 degrees. I imagine in that design you don't need more than 60 degrees on the red arm. -
Yeah, the way parts like the 24t gear have been modified over the years (getting rid of its diagonal axle holes) makes me think they're more cautious of parts that can break into small pieces now. So maybe more viable is something like a 2.5 or 3.5 stud beam with axle holes at both ends and nothing in the middle.