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Endgame

Eurobricks Archdukes
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  1. That is essentially what 94 is: And this isn't a criticism of that quest, either. It's just a relatively straightforward quest, that's all.
  2. "Didn't you hear your friend? She has been made "impure", according to the Hallowed One's ideals. If you were devoted to him, you wouldn't have accepted that I have said that. Now, are you truly devoted to him, or are you just blinded by his "light?"" "Karie, I could use some help here... And go for it, Erik!"
  3. QM Note: Hoanganhbeo, are you alright? I'll wait for him to specify his own actions, for now. Crowley glances down the stairs. "A door marked "kitchen."" Darksten looms over the colony of the bugs. <Eeeek! A giant, a giant, a giant! Please, have mercy!"
  4. QM Note: Excellent! Now that you've all confirmed, I'll move this along. (The newspaper thing was more or less a preliminary; You'll have plenty of time to swap gear around.) "Have a nice day, you oddly heavily armed folks!" United, the party makes their way through the streets of Eubric, eventually coming to the docks. Two men had cast line into the waters. The party is unable to immediately spot their ship, their ferry lost in the crisscross of wood that was Eubric docks. What will the party do?
  5. Also, if you don't do it, I'm erasing those Sticky Gloves from your stats. They have no reason to even still be there.
  6. It's a good thing you aren't QMing yourself, Flipz.
  7. Someone with the name of Lego Spy joined the game. Not sure why you're so suspcious.
  8. I need a new everything. Desperately. I'm still using a rig from 2004, and I'm beginning to suspect the keyobard isn't what it used to be. (Although, I did give a hero two tattoos in one quest.) Also, Arthur's inventory is fixed. I copied directly from his training room post and forgot to splice it with his statistics page.
  9. Oh. Well then. That's a boss encounter out the window.

    1. Kintobor

      Kintobor

      I don't know whether I should be cheering in joy, or very terrified as to what could replace it.

  10. "Many thanks!" Erdathcath recieves a newspaper, unfolding it. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Heroica Hall ] Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 73 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Remedy] halberd),Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), (Unsuitable weapons: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon) ) Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) (Unsuitable Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x4, Hurricane, Smelling Salts x 2, Mead x4, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2 Erdathcath Madilinas, 199 years old, Level 20.33 Druid Power: 30 Health: 34/34 Ether: 23/23 Gold: 84 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard 69 year old male gnome Cleric (Immune to Weakened) Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 3 Health: 20/20 Ether: 16/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Tricorne (suitable for anyone, SP: 3, headwear), Pugilist's Gloves (Power +2, protects from Weakened ). Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Smelling Salts, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia.
  11. Made of WOOL!
  12. Probably because that is the logical and sensical word to be there, so mission accomplished. :tonuge: (Then again, my quests are hardly sensible...)
  13. "My name is Harrison, miss. And not so much a tragedy as a discovery! I really do apologize, though, miss, but this is a business... A newspaper will cost you 3 gold."
  14. The edit button is my savior.
  15. ~This quest is for chosen heroes only. If you are interested in joining Heroica RPG, please check out the Rules and FAQ topic!~ Three heroes step out of the hall, egaer for adventure. At the request of a prolific prospector, the heroes had been sent out, told to stop some rampaging monster. The afternoon sun cast lazy shadows on the trio as they headed towards the docks, a rendzvous with a captain in their near future. These three heroes were... The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Heroica Hall ] Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 73 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Remedy] halberd),Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), (Unsuitable weapons: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon) ) Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) (Unsuitable Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x4, Hurricane, Smelling Salts x 2, Mead x4, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2 Erdathcath Madilinas, 199 years old, Level 20.33 Druid Power: 30 Health: 34/34 Ether: 23/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard 69 year old male gnome Cleric (Immune to Weakened) Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 3 Health: 20/20 Ether: 16/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Tricorne (suitable for anyone, SP: 3, headwear), Pugilist's Gloves (Power +2, protects from Weakened ). Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Smelling Salts, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia. The three heroes begin their walk through the bustling streets of Eubric, soon interrupted by a middle-class man. He seems to work for one of the several local newspapers, holding a stack of them in his arms. he waves them around at passerbys, calling out phrases meant to spur interest. "Breaking news! Eeerie phenomenon grips the coasts of Olegaia! Breaking news!" What will the party do? QM Note: Welcome, 99ers! Check to make sure your stats are alright, and if you make any marketplace posts, I'll be sure to update these. You have 24 hours to confrim.
  16. The hatted man looks at the short list of sign-ups. "We can't risk a delay... Gonna have to take what we can get." QM Note: Quest will be up in a few hours, maximum!
  17. With a brisk set of steps, I stand in front of the three trhalls. Poor girls... "None of you are truly devoted to the Hallowed One." I call out, in my most instigating, arrogant, and yet remarkably deadpan, hoping to instigate a verbal confrontation. "Karie, I hate to sya it, but your plan is sort of working... I\You work on severing their trust in eachother, and I'll work on severing their trust in The Hallowed One."
  18. "Out of curiosity, for how long have you been worshipping The Hallowed One?" "...No physical contact. If you feel like you really, truly want to do that, well... I can't stop you."
  19. "...Please, for the love of everything that is not pedophilic in this world, tell me you're joking!"
  20. "Oh, for the love of... A demon making his own little collection of underage virgins. Fantastic." "Any ideas? I fear we may have to either stop these girls physically, or confront the Hallowed One head on. I doubt persausion would work, unless anyone feels the need to tell them that they're not suffering, nor are we "unclean..." I chug a Mead, Nostrum, and Smelling Salts. "You three! We have sinned, that is for sure... But what acts have we committed? Is there merely one that has disqualified us from The Hallowd One's grace, or are there many different sins we have committed that have rendered us impure?"
  21. The party trudges on, finding themselves... A dining area? Two tables stand in the corridor, littered with rotting food. A staircase leads down... "Where there's food, there must be a kitchen nearby."
  22. I'll take demons with a side of mind control, thanks.

    1. Kintobor

      Kintobor

      Seems to be a rather popular dish with you. XD

  23. "Let us gather more information first, Heckz... More brainwashed adolescents. My favorite." I mutter. "Who is this Hallowed One you speak of, soon-to-be martyrs?"
  24. QM Note: There is one other door.
  25. Welcome to Heroica, Lego Spy! Just as a note: You actually start out with weapons and an item. You can refer to the first page of this topic to see what a Ranger starts the game with. You sign up for quests in Heroica Hall.
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