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Round Five of the War of the Worms! >Hoang Anh VS Frostbarb (front): Damage (5-2=3 damage) >Crowley VS Frostbarb (front): Damage (5 damage) >Darksten VS Frostbarb (back): Critical Hit (3x2=6+2=8 damage) >Frostbarb eats twice: 3+2=5 HP restored The party and Frostbarb are reduced to their last legs. <"It seems fate favors me, Ranger! Here's a deal: You hand over the knight to us for a food source, and myself and all the other bugs I hold reign over in this building leave. No strings attached."> Frostbarb The Thrifty, Level 5 Icy Vermin HP: 7/13 Specials: Hypothermia: Frostbarb's chilly spikes make the hero's body shut down, making them fall Fast Asleep and take 4 damage. Lash Out: The Winter Worm assaults all heroes, making them each take 3 damage. Specials alternate. Passive Specials: Gluttony: Frostbarb gets to take two servings out of the pantry at the end of every round, being the ravenous worm he is. Drops: Grating Stone Pantry, Level 0 (NOT REQUIRED TO BE DEFEATED TO WIN THE BATTLE.) HP: 5/20 The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 2 Power: 5 Health: 7/7 Gold: 20 Equipment: Crossbow (WP: 3) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Grand Potion, Poison, Utility Knife (roleplay item) Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 4/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Potion x3, Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "You paying any attention, knight?" ???, Level 2 Cleric HP: 2/9 Ether: 3/6 Gold: 15 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Water Bomb, Tonic
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I've use dit a half a dozen times, and its always been like that.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"I am a machine. Although I have defintions for every emotion, as well as detailed explanations on them, I do not see any need to actually apply them. STATEMENT: If you wish to continue with your social trivilaities, then so be it, but know that they are unnecesary. I am a machine. I do not "feel". I only percieve and analyze." Round Three of the Quartz Cave Clash! >Minoid VS Gold Rat B (back): Critical Hit (13x2=26+18=44x4=176/2=88 damage) >Arthur uses a Mead (back) >Arthur VS Gold Rat A (back): Damage Hit (31+3=34x4=136-8=128 damage, Gold Rat A stunned) >Erdathcath heals Minoid (back): Heal Greater Heal (15x2=30+20=50 HP healed) >Erdathcath heals Grimwald: No heal Lesser Heal (20 HP healed) >Grimwald casts frailty on Dirt Rat A (back): Failure! >Grimwald VS Dirt Rat A (back): Miss >Grimwald casts frailty on Dirt Rat B (back): Success! >Grimwald VS Dirt Rat B (back): Critical Hit (6x2=12+12=24x4=96-3=93 damage) >Charcoal Rat VS Arthur (back): 35/2=18/2=9-20=0 damage >Charcoal Rat VS Minoid (back): 35/2=18/2=9-2=7 damage The rounds goes wonderfully, four out of the six rats being reduced to their last legs. "OBSERVATION: Some form of restoration, whether in liquid or ethereal form, is needed for me to continue prolonged operation." Gold Rat A, Level 44 Vermin *Poison 11!* *Confused! 1 rounds remaining* *Fragile! 2 rounds remaining* *Stunned!* HP: 52/430 SP: 8 Specials: Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle. Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Minoid Arm Gold Rat B, Level 44 Vermin *Poison 11!* *Confused! 1 rounds remaining* *Bleeding!* *Fragile! 2 rounds remaining* HP: 66/430 SP: 8 Specials: Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle. Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Plague Venom Charcoal Rat A, Level 35 Vermin *Poison 7!* HP: 268/330 SP: 5 Specials: Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile. Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect. Specials decided by die roll. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Fire Bomb Charcoal Rat B, Level 35 Vermin *Poison 7!* HP: 268/330 SP: 5 Specials: Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile. Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect. Specials decided by die roll. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Smoke Bomb Dirt Rat A, Level 25 Vermin *Poison 4* HP: 136/230 SP: 3 Specials: Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them. Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: 33 gold Dirt Rat B, Level 25 Vermin *Poison 4* *Fragile! 3 rounds remaining* HP: 84/230 SP: 3 Specials: Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them. Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: 33 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Encouraged!* *Phalanx! 1 rounds remain* *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 73 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, *Hastened!* Level 20.33 Druid Power: 35 Health: 12/34 Ether: 22/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), 69 year old male gnome Cleric (Immune to Weakened) *Hastened!* Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 0 Health: 20/20 Ether: 11/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), "Progress is needed." Minoid, Level 18 Drilling Automaton *Crippled!* HP: 23/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia -
"Our biggest concern is that special it is using - severing Pleaides from it for good will only ensure that it uses it. There is nothing we can do against this beast besides run!"
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"Heckz, finger pointing will help no one!" Doesn't help that he's 100% correct in saying that, but... "There is nothing meaningful we can do - we have no choice. No element we can use, no status we can inflict, and likely nothing we can do to resurrect Pleaides until the demon is down. With more people attacking we have even more of a chance of incurring its wrath - we may inadvertently slaughter the students, our only link back to Eubric, and ourselves. If the solar blast goes off, we need one person to attack the demon while we're all weak, or it'll send out its blast no matter what. In the case where we're all weak and we need to target the demon again, s single misstep and we're all dead. This battle is going to kill us all, Thalion. Especially now that we have more people piling on the demon, its all the more likely it'll unleash a solar blast and essentially end us. We NEED to run."
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At least you guys aren't fighting an invincible sun.
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Well, considering Aureole is border-line brick wall, yeah.
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I think a Hastened enemy dealing a free hit no matter what is fine.
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"I'll await our party leader's input."
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I'm actually curious: is Big Battles judged by the number of heroes, or number of enemies? I'm noticing all of the examples you have listed have had the heroes outnumbered, while the one I'm planning actually has a number of enemies approximately equal to the heroes... But will be more excruciatingly difficult nonetheless.
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I apologize in advance if my passive is inconveniencing anyone. In terms of balancing... I almost would've grouped everyone by their level as a QM. It damages versatility, sure. but sometimes that needs to be sacrificed in such a massive brawl to be fully enjoyable. Big battles have potential, though. I don't think they're a lost cause in the slightest.
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"In the long run, I just don't think this battle is worth it. Doing so only makes us viable to drop - I may have already killed Pleaides for good! If we can bring the school back without exterminating this demon, I'd be happy."
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"...If we lose Noel, we die here. I say we flee. Now."
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"Just beware... if that thing hits us with its special, it'll take us a minimum of 3 turns to fully recover from it."
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"I'm afraid "we're all dead" may not be an exaggeration in my case, should this go wrong..." I bite my lip and run through all of the possible options... To think the Sun, of all things, would prove the most murderous thing I've encountered.
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Well, Auroele's battle officially took a turn from being "long" to "lethal."
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I let an arrow fly, hoping to shoot the demon squarely through the eye... ...The demon instead wretches its chains and puts Pleaides in the path of my shot. "...No, damn it! I refuse to kill another!!" Without my hood, there was nothing to obscure the visible pain in my eyes. I was torn up about this. it was glaringly obvious, yet I tried to conceal it otherwise. Sandy, can I resurrect Pleaides with a Phoenix Essence?
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: The first issue has been resolved, but I don't believe poisons stack. "REMARK: referring to me as "Master Minoid" is an unnecessary social convention. QUERY: Why do you do such things?" -
If you consider Ethereal to be a type that is simply immune to all elements, and then attack it with another weapon with effective typing (Water weapon against a Fiery Ethereal), wouldn't it be normal damage? I can attack Aureole (Holy/Demon) with my Dark Ice bow, after all.
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QM Note: Hoang has 24 hours to post. Round Four of the War of the Worms! >Crowley remedies Hoang >Hoang VS Frostbarb (front): Critical Hit (3x2=6+2=8 damage) >Darksten VS Winter Worm A (back): Critical Hit (3x2=6+2=8 damage) >Frostbarb eats twice: 3+2=5 HP restored Hoang stirs from his slumber, and takes a gallant swing at Frostbarb. Darksten executes the remaining Winter Worm. <"NO! THIS CANNOT BE!"> Frostbarb The Excellent, Level 5 Icy Vermin HP: 10/13 Specials: Hypothermia: Frostbarb's chilly spikes make the hero's body shut down, making them fall Fast Asleep and take 4 damage. Lash Out: The Winter Worm assaults all heroes, making them each take 3 damage. Specials alternate. Passive Specials: Gluttony: Frostbarb gets to take two servings out of the pantry at the end of every round, being the ravenous worm he is. Drops: Grating Stone Pantry, Level 0 (NOT REQUIRED TO BE DEFEATED TO WIN THE BATTLE.) HP: 7/20 The Party: Darksten (Comrade Commander) 35 year old Male Human Ranger Level 2 Power: 5 Health: 7/7 Gold: 20 Equipment: Crossbow (WP: 3) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Grand Potion, Poison, Utility Knife (roleplay item) Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 2 Power: 5 Defense: 2 Health: 7/11 Gold: 25 Equipment: Steel Sword (WP: 4); Shield (SP: 2) Inventory: Potion x3, Remedy x2 Bedroll, Grand Potion, Poison, Sword (WP: 3), Smokebomb "You paying any attention, knight?" ???, Level 2 Cleric HP: 7/9 Ether: 3/6 Gold: 15 Equipment: Storch (WP: 2 staff, fire elemental.) Inventory: Water Bomb, Tonic
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round Two of the Quartz Cave Clash! >Arthur VS Gold Rat B (back): Hit Critical Hit (11x2=22+31=53x2=106-8=98 damage, Bleeding inflicted, Gladiator Trident thrown) (Re-calculation: 53-8=45 damage) >Erdathcath uses a Smelling Salts on Arthur (back) >Erdathcath heals Grimwald (back): No heal No heal >Arthur VS Gold Rat A (back): Hit Hit (8+31=39x2=78-8=70 damage, Spider Leg thrown) (Re calculation: 39=8 = 31 damage) >Grimwald heals himself (back): Heal (6+12=18 HP healed) >Grimwald casts Frailty on Gold Rat A (back): Success! >Grimwald VS Dirt Rat A (back): Damage (25/2=13/2=7 damage) >Grimwald casts Frailty on Gold Rat B (back): Success! >Minoid VS Dirt Rat B (back): Shield: Dance of Drills (18+13=31x2=62/2=31; 31+8x2=47x2=94 damage to Gold Rats, 31+5x2=41 damage to Charcoal Rats, 31+3x2=37 damage to Dirt Rats) >Charcoal Rat VS Arthur (back): 35/2=18/2=9-20=0 damage >Charcoal Rat VS Erdathcath (back): 35/2=18/2=9 damage Arthur leads the charge, lobbing his spears at the rodent menaces. Erdathcath does her duidic duties, doing her best to keep the party up to snuff - but fails to heal Grimwald. He does a fine job of healing himself, chanting off the arcane words of the scrolls to weaken the rats. The Minoid goes on a drilling spree, doing hefty damage to all enemies. "OBSERVATION: Some form of restoration, whether in liquid or ethereal form, is needed for me to continue prolonged operation." Gold Rat A, Level 44 Vermin *Poison 11!* *Confused! 2 rounds remaining* *Fragile! 3 rounds remaining* HP: 202/430 SP: 8 Specials: Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle. Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Minoid Arm Gold Rat B, Level 44 Vermin *Poison 11!* *Confused! 2 rounds remaining* *Bleeding!* *Fragile! 3 rounds remaining* HP: 186/430 SP: 8 Specials: Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle. Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Plague Venom Charcoal Rat A, Level 35 Vermin *Poison 7!* HP: 275/330 SP: 5 Specials: Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile. Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect. Specials decided by die roll. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Fire Bomb Charcoal Rat B, Level 35 Vermin *Poison 7!* HP: 275/330 SP: 5 Specials: Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile. Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect. Specials decided by die roll. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: Smoke Bomb Dirt Rat A, Level 25 Vermin *Poison 4* HP: 140/230 SP: 3 Specials: Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them. Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: 33 gold Dirt Rat B, Level 25 Vermin *Poison 4* HP: 185/230 SP: 3 Specials: Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them. Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP. Specials alternate. Passive Specials: Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero. Drops: 33 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Phalanx! 2 rounds remain* *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 73 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x4, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, *Hastened!* Level 20.33 Druid Power: 35 Health: 12/34 Ether: 22/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), 69 year old male gnome Cleric (Immune to Weakened) *Hastened!* *Poison 4!* Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 0 Health: 9/20 Ether: 13/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), "Progress is needed." Minoid, Level 18 Drilling Automaton *Crippled!* *Poison 10!* HP: 10/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia -
"Keep at it. Maybe we can reduce this damn thing to nothing if you hit it enough," I muse.
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I believe something similar was issued as well. Otherwise, you have a 10 gold version of the Rogue's skill.