-
Posts
11,302 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Endgame
-
QM Note: I'll run a round in an hour, should Hoanghanbeo not post.
- 237 replies
-
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"Exercise caution. Rewiring this panel wrong may have consequences when I recalibrate. Improper recalibration may lead to rewriing my arms to my lower appendages. That would be unacceptable." -
If Karie is your avataer, Kintobor, I just default back to your previous male one.
-
If anyone wishes to PM me the solution of the puzzle in 99, be my guest! Also: Heroica characters. Unless they are playing as a character of a different gender. In which case, their avatar. Great to know I'm the Skynet that doesn't know how to type.
-
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"Social trivialities programmed within me dictate I must display gratitude: QUOTE: "Thank you." END QUOTE." Arthur flips open the mechanism and finds a rather odd panel... "Normally, in case of damage, I've been designed to recalibrate and continue with minimum impairment. Compression due to the approximate 30 ton giant stepping on me has had an averse effect on my ability to calibrate myself. Should this panle you are currently observing be repeaired, I should be able to right any errors with movmeent myself in a matter of seconds. However, I am unable to operate the panel myself. BEGINNING EXPLANATION: -The panel is a six by six grid, with 12 black tiles lying outside of it. 6 horizontal black tiles, 6 vertical. Disregard the white tile. It is meaningless. -Each black tile contains a fuse of a primary color. Primary colors are, assuming pigments and not the primary colors of light, red, blue, and yellow. -The fuses not disrupted by my compression are secondary colors. -Secondary colors on the grid are created when two primary colors from the black tiles intersect. Imagine each black tile on the top draws an imaginary line down, and the ones on the left an imaginary line to the right. Where these two lines intersect is where the corresponding fuse is. -Purple is created from blue and red. -Orange from red and yellow. -Green from blue and yellow. -Using the remaining fuses on the grey tiles, you must deduce the colors of all the fuses on the black tiles. -Do not forget that the fuses on the black tiles are only primary colors. No exceptions. -
Naahh, that's ridicu - QUERY: Who told you that?
-
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"IDENTIFICATION: Arthur Justus regulus The Seventh. Noted and filed away for future use. The Creator foresaw thought something would eventually happen. He did not desire to have to sail out here again. Therefore, he made me not only simple and modular to fix, but also programmed me with an extensive knowledge of my mecahnical innards. QUERY: Are you capable of rotating my form 180 degrees and opening the hatch located on my upper back? Diagnostics say that is where the issue lies." -
Still has to be a playable character, as well as a boss fight.
-
"But that just leaves you, me, and Noel to take this down, right?"
- 1,849 replies
-
"I was going by your oder, I think... Apparently if you don't disrupt the solar system, the students don't suffer. We have to bombard Aureolis now, though - we have 7 turns to reduce it to nothing. Because its a light demon, we also can't use elements as well, nor fragility... At this point, it sjust whack it until it dies.
- 1,849 replies
-
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"IDENTIFICATION: Erdathcath Midilinas. Data filed away for future use. Alignment definition: Who do you serve? Answering that question is unnecesary, as you serve Cobb Altt. Cobb Altt. Is not my creator. Cobb Altt did not build me. Masson Cour built me. The giant? Large. Measures approximately 42.63636363636363636363636 feet by cursory measurements using built in sextant technology. Appeared to be armed. Unable to idenify due to cloud of smoke surrounding the entity. QUERY: Are you able to repair me?" -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Arthur scans over the Minoid's limp body with his magnifying glass - the robot was clearly damaged, but showed no sign of being boobytrapped. Confident that it would have no immediate consequences after his search, Arthur inserts the card key. A whirring is heard as the light on its head begins to flicker to life... It begins to drone on in a fittingly monotonous voice as he activates. "Booting up. Minoid unit 3646485670798199 activating... Orginating from Cour Laboratory. Current operation: Assist Goland Mine operation." The robot seems to complete its obligatory spiel, entering autonomous mode. "Three life forms identified. Basic visual analysis dictates these three are humanoid. QUERY: Names? Alignment? Goals? Association to Goland and The Creator?" The robot attempts to get up, but falls back down when its gears lock. "PROBLEM: Mechanical movement impaired. Likely due to excessive compression from being stepped on by a giant." -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Majority rules, and thus the party heads down the right passage. The trudge through another claustrophic tunnel, careful not to bump their head on the several wooden struts made to support the tunnel. They enter into another room, finding... The Minoid! It lies in a pit, deactivated and slightly compressed. -
Wait, that's how Special Mirror works? ...Thank you, Sandy. "That... Was nothing short of a one time occurance. Did anyone else see that, or is this just senility really kicking in? I assault Aureole twice, stopping if I roll Damage the first time.
- 1,849 replies
-
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Descending down a pebbly incline, careful not to slip and tumble down the shaft, the party finds themselves at their first corridor: Will the party head right or left? Silence emanates from both paths... -
Firefox. Been using it since my second quest or so and haven't had a bad thing to say about it.
-
I'll never win until I host you people and unleash a boss monster on you, will I? (But seriously, though, apologies for excessive typos.)
-
Got it a full 120 seconds before you, Duvors - victory is mine.
-
Why can't I type anymore?! EDIT: I even made a typo here. Either my keyboard is lagging horribly, or my coordination took a hit after I got sick during 81. (Most of my illness during that quest was coordination problems.)
-
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Flipz, if you're coming on my finale, there will be 8+ heroes, not just 3. After the first item roulette, you're on your own for formatting everything. Think I got everything right... "Ah, the Minoid." Cobb rifles through his pockets, pulling out a card of thick paper with holes punched into it. The pattern was rather complex, not to mention difficult to replicate. "It has a slot of punch-cards on its back. Just insert this in, and he'll recognize you as a friend. Now, if you're ready to go, allow me to escort you." The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Heroica Hall ] Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 73 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), (Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x4, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2 Erdathcath Madilinas, 199 years old, *Hastened!* Level 20.33 Druid Power: 30 Health: 34/34 Ether: 23/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 7 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), 69 year old male gnome Cleric (Immune to Weakened) *Hastened!* Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 3 Health: 20/20 Ether: 16/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Tricorne (suitable for anyone, SP: 3, headwear), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), The party follows Cobb's lead, the prospector brining them to a rather large gate. "Good luck, heroes. I wish you the best and expect the best." With the prospector's slightly backhanded blessing, the trio of heroes enters the mine, undaunted by the trials that would soon befall them... QM Note: I'll have the first room of the mine up ASAP, I just wanted to get the whole item switch up! -
I revive Gabe and take a whack at Exofors - if it is down, Olegaia. If Olegiaia is down, Galidoor. If Galidoor is down, Belvel.
- 1,849 replies
-
QM Note: Since the pantry is not an actual enemy, and I usually roll triple shot as the enmies above and below the targetted enemy, only C and B would be affected by your triple shot. B remains untargetted despite technically being hurt, and A and Frostbarb remain unhurt.
- 237 replies
-
<Gahahahahahahaha! Beg for mercy at my nonexistent feet, false giants! Frostbarb reigns supreme!>
- 237 replies