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Tom_Brick

Eurobricks Citizen
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Everything posted by Tom_Brick

  1. I think the top right solution looks great. Of course it depends on how well you can integrate it into the overall design. Other than that, maybe you can smuggle in a sand-blue hot dog, though then you'd probably have to use some other sand blue highlights to balance the design. Or maybe the clip-on axe head (53705) could work. It comes in flat silver instead of LBG, but that should be fine. You'd just have to figure out a way of clipping it on in the right way.
  2. I have just published the update. While I was at it, I also made some changes to the roof / top hatch. However, you can also ignore those changes and only look at the new arm-construction. The two changes are independent.
  3. Similar approach that I used for my Outland MOC. I like how your version is very clean. But then I really like the retractable landing gear on mine.
  4. Tan or Dark Tan would be nice, but there are examples of very dark thatchings:
  5. Really nice. Very clean design. Congratulations.
  6. Assuming the universe is infinite, either in space or in time or across multiverses, then everything that can exist does exist...
  7. Thanks, it means a lot to me hearing this from you. As for my general approach, it's obvious that Legos are not ideal for creating 100% accurate models. You always have to make compromises. So I try not to get too hung up on being perfectly accurate (though I do of course strive to be) but rather try to capture the essence using the bricks that are out there. For example I used the long slopes for the nose of the A-Wing. Looking at images, it's only the top part that is sloped while going further down the nose it gets straight. There are no Lego pieces to get that effect. Most people approximate it by going full straight, but that comes with other compromises, usually making it look a lot busier. So I went the slightly convex route which may be slightly less accurate, but overall gives it a cleaner look and at least for me feels more accurate even though it may not be. The same is true with many decisions I made on the B-Wing. As for the landing position, you are of course right, though it's partially also due to my sloppy rendering. You can fold in the wings a bit more than on the picture. But again some compromises I made led to a slightly thicker belly which means that the pivot is a bit further out. But I definitely designed it to be in attack position, that's also how the stand is set up.
  8. I was going for the late medieval period...15th century or so. I'm no expert on the history of architecture, but by and large I feel that's pretty accurate. Although since I mostly just build based on my intuition and rarely with actual buildings I want to copy, I might be off here and there. I feel like the all tan building might be off by a couple of centuries, but I want to work on that one anyway as I don't really like it...and I guess the roof shingles on my inn (the one with the diagonal shape) are anachronistic, but I really like the look, so I didn't care. So far, this is all only digital, so it should be a fairly quick job in my case. It's already modular with standardised sizes, so all I have to do is to create two or three standard MILS bases and swap them in. Though since I probably want to reduce some modularity, that point may very well take a lot of time. But as I said earlier, I'm currently playing around a bit with something else (that has gotten "slightly" out of control) and that may well be the basis for my future direction.
  9. Having little alleys around buildings is not an option as I want the look of an old medieval town where most of the houses are right on top of each other. But as I said above, I'm thinking of doing it in small clusters, so that I always have 2-4 houses together. It means less modularity but more room for details and might be a good compromise. Thanks, I didn't know there was a standard. I've seen that technique before and actually thought about doing it that way at first but then I figured that it would unnecessarily increase the part-count...and expensive parts at that. But now I wish I had done it like that cause realistically, the price for those plates won't make much of a difference in the grand scheme of things, given how massive it already is. Now that you mention it, I'll probably switch to that system. I might not follow the standard to 100%, I'll have to see how it looks in detail.
  10. Great, looking forward to it.
  11. I guess I just built what I craved for as a child But now you made me curious...care to share your designs?
  12. That is pretty. Really great work.
  13. Most of those 17th-19th century cities do have a medieval core. sprinkled with some Renaissance architecture. Thank you, I really appreciate it. My current thinking is indeed to have a small collection of houses per module (maybe 2-4). But I don't know. I'm putting it on hold for now and try something different which I may be able to incorporate into it in the end and which could give me a new direction. That's one of my problems. Since I want the houses to be right upon one another, in most cases three of the four side walls must be perfectly flat as they could be placed next to any other building. If you look at the sand-green house for example, the roof goes over the side walls which means that I cant really place it next to any of my other houses. So something needs to be done. I don't really, which is why it took me months to get to this point
  14. That's seriously awesome.
  15. Over the last months, I've been working on a side project, namely to build a fully modular medieval city. I had several main goals: The city should be fully modular, a.k.a. you should be able to arrange the houses whichever way you like, meaning they had to have a standardised size and layout so that they'd all fit together. Also, it opens up the possibility of using the same basic house multiple times in multiple situations. The look should be cleaner than the typical medieval MOCs we get these days. While I love the "rotten medieval" look, for a city I figured that people back then also took care of their property and wanted it to look nice. The city should give you that narrow feeling of little roads between houses that are built wall to wall as is the case in old towns. I've come quite a long way, unfortunately I had to find out that my original goals came with significant drawbacks. The biggest one being that making the houses modular means that I cant have overhangs or decorations on the outside walls as any house could be next to any other house and I can't have windows on most walls for the same reason. Also, it means that it's very difficult to have anything but a strict grid structure even though I tried my best to also have diagonals. And of course it means I can't have elevation changes. That's why I'm currently rethinking the entire approach. I don't really want to abandon the project outright (too much work has been put into it already), but I also don't want to continue the way I started. So it's on hold for now until I figure out what I want to do with it. Abandoning the idea of full modularity seems like the logical choice, though I really don't like admitting defeat on that front. Another option would be to have modular quarters, but that would probably blow up the size beyond any reasonable measure. Or I could just live with the drawbacks. As I said, I don't know yet what I want to do. Anyway, here are some pictures of where I'm at as of now:
  16. Thanks. In fact, I'm not a big afficionado of the Star Wars cartoons myself (not even Clone Wars which seem to be universally loved). But what's great about them is that the cartoons do sport a lot of ships that are pretty neat, either ships from the EU or new designs. Personally, I'm only really a fan of the original trilogy, some books and video games and now also the Mandalorian. But I do appreciate ships like this one no matter where they're from..
  17. All Right, I just uploaded my latest TIE-variant onto Rebrickable. It is mostly a colour update, though the solar panels obviously had to be completely reconstructed due to the stripes and there are some other minor changes like the dishes. Instructions are available here: https://rebrickable.com/mocs/MOC-71189/thomin/sabines-masterpiece-tie-starfighter/#details
  18. Did those minifigs enjoy an acetone bath? Looks really cool.
  19. I love the interior details. Really neat.
  20. When I design MOCs, I usually don't look at other implementations in detail, I rather just approach it in a completely unbiased manner. And I only approach models where I think I can contribute something new or where I personally find there's room for improvement. E.g. so far I didn't think of touching an X-Wing as Jerac's MOC pretty much hits the mark for me, so there's really no point for me to work on it if the best I could do was something that in all likelihood would be worse than his X-Wing...if I ever approach an X-Wing, then only because I'd have something new to offer, like a different scale or something along those lines. Similarly, the official UCS Y-Wing is so good that I didn't attempt to touch that particular ship either. As for the B-Wing, I took some creative license, though I wouldn't say it's "completely off". Rather, you always have to make compromises when designing something out of Lego. It's not the most exact way of building a perfect model. I guess the biggest stumbling block for many is the slightly roundish shape of the air-intake (vacuum-intake?). That was the best compromise I could find while simultaneously integrating the two tubular shapes into the body of the ship. While it makes the sides a bit too roundish, the overall appearance is actually more accurate in my eyes. But that's subjective I suppose. Which is exactly why I did do the B-Wing. I wasn't happy with the existing sets / MOCs and thought that I could contribute something new and original. There are great MOCs already out there, but for people like myself, there's something new and different now. Though I guess I should have looked at the particular solutions for the rotating cockpit that others came up with. Implementing that was really tough. I did manage to do it eventually, but it did cause me more distress than I thought.
  21. Exactly right. That's the part.
  22. Thanks everyone. I do appreciate all the kind words. I love designing Lego models (though making instructions...not so much ) so it does mean a lot to me to hear that you guys also appreciate my work.
  23. Love your scene. You’ve got my vote.
  24. Thank you. Regarding the stripes, I actually didn't think of the D-Day connection when I first designed it, it was probably a subconscious influence. But it's also a fitting connection since the Star Wars fighters were inspired by old warbirds. My thinking was mainly to break up the long fin on the B-Wing to make it look a bit more interesting and I wasn't really a big fan of the orange dot that most versions have.
  25. I've designed two rebel ships so far and as it happens, they're the first ones i the Rebellion alphabet, the A-Wing and the B-Wing. Instructions & part-lists are both available on my Rebrickable page. Some more pictures of the A-Wing: Some more pictures of the B-Wing:
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