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Everything posted by XG BC
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steamers with puffing smoke stacks- my BMR OcTRAINber 2021 odyssey
XG BC replied to zephyr1934's topic in LEGO Train Tech
can only second this. congrats on cathy, a really really good build! -
Train stuff on Ideas getting approved? Forget it!
XG BC replied to Tube Map Central's topic in LEGO Train Tech
i just dont have a connection with western style things sorry. your model isnt bad but it just doesnt fit me. still supported it though because a train is always a good thing -
thank you! it is more supposed to fit into an industrial setting but yea disneyland fits too.
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steamers with puffing smoke stacks- my BMR OcTRAINber 2021 odyssey
XG BC replied to zephyr1934's topic in LEGO Train Tech
congratulations for your win! good job! -
here is another one! this time a steam loco
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wat about going narrow gauge or monorail or rollercoaster track based? this way the trains can take sharper curves thus not needing as much space
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thanks for posting the results! eventhough i didnt win it was quite a fun journey. will be participating next time.
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GBC General Discussion
XG BC replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
you would need a minimum of two lines of these in theory or a "bypass" conveyor to meet the gbc spec of 1 ball per second- 1,124 replies
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GBC General Discussion
XG BC replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
thank you! one idea i had was to make an adaptor module so to speak where you could place two or three lines of these in one module that fits the normal gbc spec.- 1,124 replies
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GBC General Discussion
XG BC replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
wait what?! the only skin you see are my hands. yes my hands are naked but still wtf flickr. edit: i found the issue: flickr for some reason automatically set the videos to adult content. i have now set them to non adult. you can view them in my post above.- 1,124 replies
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GBC General Discussion
XG BC replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
first video (the motor is a fischertechnik xs motor but you can use any motor for it): https://flic.kr/p/2n6NqPb second video (geared it down a bit so it doesnt struggle) https://flic.kr/p/2n6HDVT- 1,124 replies
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GBC General Discussion
XG BC replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
ill make some.- 1,124 replies
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GBC General Discussion
XG BC replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
here are my mini desktop sized gbc modules: all use a shared power system so you only have to attach a motor/crank to one module. here is the standart documented: moving on to the smallest module possible with this standart: next up is a ball bin of this size compared to a normal size one: next is a simple stepper module: moving on to a sweeper module: next is a mini version of the "solaire" module: and finally a module using the old expert builder type gears: you can also attach a crank to this module at the axle coming out of the blue gear. hope you like these!- 1,124 replies
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Train stuff on Ideas getting approved? Forget it!
XG BC replied to Tube Map Central's topic in LEGO Train Tech
i get your point. maybe we will need to make aftermarket ones just for adults. the other question is why we even need magnets in the first place. traditional model railways dont use magnets for connection either. -
looks pretty nice! i especially like the interior
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...aaand i am done! ski resort contained within 10 MILS modules. The resort includes a working chairlift, a snow groomer with garage, a bunny hill complete with conveyor, snowcannons and a small town section with the buildings from the city ski resort set integrated into the landscape and more!
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current progress on the ski resort: i added two more modules to the ski resort. it is now 80% complete with 8 out of 10 modules done. the modules i added are the ski shop and halfpipe from the city set.
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i wasnt reffering to track only. sometimes the "snap" feature in stud.io can be a little bit buggy and drive me crazy particularly when trying to get it to line up multiple selected parts up. i guess thats just the trade off you have to make when making a programm that is as flexible as stud.io is.
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that seems quite high. i use the road system inspired by bevins bricks on youtube which uses the new roadplates as the basis for it. here are some modules: starting with the monorail section monorail track integrated into the middle of the road monorail track with support from the sidewalk. monorail double track with support from the sidewalk. and finally what is a monorail without a station? this one has been inspired by the stations of the no longer existing sidney monorail. next up here is how to integrate tramway tracks into the road dual track single track to one side middle track now moving onto something i already teased in my main post: a ski resort. first up is a water reservoir for the snow cannons. next is the beginner slope next is the chairlifts bottom drive terminal view from the other side first part of the main slope second part of the main slope and finally we arrive at the top tension terminal with 90 degree unloading and here is the whole thing put together.to the right of the main slope behind the water reservoir will be a small mountain town.
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i guess it is just stud.io being stud.io again...
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Train stuff on Ideas getting approved? Forget it!
XG BC replied to Tube Map Central's topic in LEGO Train Tech
lego in itself is a health hazard if you look at it that way. contains wayy to many small pieces. -
funnily enough my car is also a renault though a renault kangoo phase I. abs i think was optional in 83 but only in high end cars.