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Darnok

Eurobricks Dukes
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Everything posted by Darnok

  1. That would be enough, thank you. And thanks for finally getting to that "secret info" - I understand that things can fall by the wayside, but this turn I actually needed it. So all is well now!
  2. Two really nice builds, which I would both buy if TLG ever released them. Adding the gate/pathway section to the bus is excellent play design, as it adds different ways to play from the get-go. In a similar way the small car and "nameplate" add a lot to the school (with only a few parts, well done). The school build itself offers some essential scenes for play, and I could see myself buying two sets and easily expanding the original build. Overall: great stuff, and I agree with the sentiment that there should be something like this in the City line. I have no idea why it is not, since a school is something so very basic in everybodys life.
  3. I would like to ask for an extension of the deadline for my personal AMRCA. The reasons being both some RL trouble as well as me still not having that "secret info" announced on September 2nd. Some AMRCA decisions to be made require that info, possibly changing the builds I have to do.
  4. Thank you. Nice! You have to thank @Mesabi though, for he brought the concept to my attention first. Thanks! I guess you are right, but I left out additional details for a reason. The focus should be the tower. And since my rail pieces are DBG (just as the wall bricks) it would look odd in terms of colour composition to have these next to the tower. I imagine anything like that just outside the plate - where the pathway is heading to. Still, I would do things differently with another tower design, and I will take your comment into acount when I do another. Thank you. As already mentioned, the inspiration came from @Mesabi, so direct your praise at him. Already looking forward what you do with the concept! Check the English and German wiki pages for more examples of actual shot towers (even though I must say that the one right her in Berlin is my favourite). Thanks. The interior is not high on my list of priorities though. Thank you! See above: an interior will follow, but not too soon. Thanks. Thank you. Glad it brought something new for so many people, I think you all owe @Mesabi a drink or something. Thanks. No magic here, it is just a regular window element. It fits those panels as well as glass and whatnot of the same size. Aye. It also greatly improved the stability: a hollow tower of this hight would become pretty unstable. And if there was an interior, something had to be opened up to get access to it, making the build even more wobbly. No, there are some support structures inside, and no back walls, and the whole thing can be easily carried around without problems. Great idea, thanks for the suggestion. Neither do I. A shame really.
  5. This is not covered by rules, but I believe one should always ask the "owner" of a settlement before raising troops there. And if in doubt, bring it up in the faction PM. That way no two players start planning recruitments in a place where they could not do it both at the same time. It also reduces the probability of other confusions or irritations. I have done it like that in the past and will do so in the future.
  6. To be frank: I did not expect the case of my ships to be ambiguous. You have the data on what orders were given and who attacked whom - based on that I thought the result would be clear and well defined. I assumed from the beginning that my ships would sail under the Black Flag now, I just wondered why they did not show up in the list. And I can no longer find the small black skull that previously indicated the BF status of ships in the account summary sheet anymore. Has it been removed on purpose?
  7. Coming from the rules updates: How is this handled with different players? For a settlement with a "troops allowance" of t: Can player X recruit a number x of troops (t>x) and player Y could still recruit a number y=t-x troops in the same turn? Or are players X and Y limeted to numbers x and y (both up to t), but only one player can recruit from that settlement?
  8. A clarification of the BF rules might be a good thing then, because this current process is not stated in the rules at any point.
  9. Okay, thanks a lot for clearing this up. I do indeed.
  10. I wonder about the WTC Bully Boy I and all other ships that were involved in the action with the Vic Viper and The Eagle (from @Professor Thaum). One side attacked the other while none was blackflagged (as far as I know), so this should raise some Black Flags, or not? By the way: is there an easy way to look at past tMRCA orders of your own?
  11. Is this list still complete, or did some ships get added in the last turn?
  12. That could very well be it! Your build shows up in this video (at about 12:45), and I think I saw the whole thing before.
  13. Woah, cool artwork, thanks for sharing the link. I meant that I remember some Lego build of this concept. I wish Google was smart enough for a search option "something like this".
  14. Eh, nothing wrong with recycling. It looks good and gets the job done. And neat Samurai scene there! Thank you, it suddenly makes a lot more sense. In Oleon, everybody gets a title!
  15. A brilliant MOC! The idea itself is awesome already, but the execution is even better. Outstanding! For the life of me I can not remember where, but I have the odd memory of seeing something like this in the past. It does not take away from this ne even the slightest bit - not remembering if and where I saw it drives me mad though!
  16. Nice one! I think the horn would have fit better with the minifig on the right, as his mouth looks like he might blow something already. And could yo please explain the term "Guemain (Hunt)"? I did a bit of searching but could not find what it means.
  17. I have not been that strict with deadlines in he past, and I will not start with it now. If you need a few more days: just send me a PM before the 8th. Looking forward for what you come up with!
  18. None of this is stated in the rules. The term "quality" is mentioned, and so far nobody hasbrought up a convincing point as to why this MOC is of "poor quality" - as would be required for "leadership reserves the right to reject any poor quality [...] MOCs". If you wish to see your opinion represented in the rules, you could start a discussion to change them accordingly. This is factually incorrect, and I can not let this stand in the open. If you wish to further discuss this: you are familiar with the PM system.
  19. None of this adresses my post. You show once again that you easily dismiss viewpoints other than your own without backing it up with any reasoning. To shorten this: if this is indeed brought up to Court I hope somebody reasonable stands up to you.
  20. Please see my post above. Your opinion is incompatible with the rules.
  21. Hmm, not the greatest build in the game, not the worst either. A bit on the low end of effort, aye, but not bad. Certainly not worth a rant of the length above... I think the build itself is fine for what it wants to show. It is actually a good representation of small-scale distilling (see below), and the parts usage is neat. Building with very few parts on a small scale is a challenge of its own, and I fell the "job's a good one" here. What lets this one down more than anything is the presentation, not the build itself. One photo and a single sentence... eh, quite underwhelming. With the angle chosen the leaf on the left blocks the distilling apparatus in parts, and the front minifig partly obscures the one in the back. At least this aspect was handled lazily indeed. @Mesabi: This could be easily changed by one or two pictures from other angles, and some more story (maybe the two guys having a discussion about something?). However... For perspective, this is the picture reference material given on the German Wikipedia page for "Moonshine": The English Wikipedia page gives this as a "historial example": Compare these to the build above, and you see it is a perfectly fine representation of the process. In minifig scale none of this requires more than what has been done above. TL/DR: A good build for what is supposed to be reprsented, with poor presentation. So now... Given the length of your post, this is ironic at best. You say you are not into the EGS portion of the game, so maybe you do not know the corresponding rules. They define a "factory" as: A distillery is given as one of the defining examples. Nowhere does it state the things you ask for. This one is a "legitimate factory" according to the letter of the rules, as well as the spirit of them game: moonshine was (and is) produced exactly like shown in the build. @Captain Dee: I will spare myself the time picking apart the rest of your rant. Pooping on one point of property in face of 222 more is bad form though. There is nothing wrong with this build justifying your angry tone. If you do not even care for the EGS or its implication I really do not understand where the strong feelings come from you obviously have about this - otherwise you would not have felt the need for such a long post as the one above.
  22. Neat and clean build, loving the wooden dock parts in particular. I think it would profit by some more colour (very white/BROWN/black) and more minifigs "in action". Some more pictures of the brickbuilt ship would be great! Oh, shiny! Looking forward to it already. The Anno games are a great source of inspiration in my opinion (and pretty darn good games ).
  23. He did? I must have missed that. Link please? Found it, prepare for something in Januaries issue. Not more than usual. The ETTC (Corrington) gets as much attention as the MCTC (Eslandola). Montoya getting some attention is due to him having gone for a while - he has been a "focus of attention" in the past too (check #4, especially #5 and #6). Maybe it feels more biased due to this issue being shorter than usual. Your feedback is appreciated though, I will crap on everybody equally again next time.
  24. ========================================================================= The second year of the WTCM starts with some small changes. No "Last Page"? Heresy! Fear not, it is for this issue only. No recipe? Heres... cool down! You got two recipes with the WTC Advent Calendar. No building incentive? As mentioned here, there seems to be no demand for this. I got some great suggestions for recipes by @Roadmonkeytj and @Professor Thaum: those are not lost, they just did not fit for this issue. As usual, my thanks go to @Mesabi for some excellent suggestions in terms of articles and advertisement! On a more personal note @Ross Fisher: a combination of "lack of inspiration" and "I kind of have no time for this right now" made me keep our favourite bastard out of this issue. Next month maybe.
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