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Everything posted by Mechbuilds
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Update: Just a little mockup has been made but there will be 4 thrusters at the back mounted like in the image. I think, if i put any kind of landing gear on this, it'll have to be a leg that goes down vertically. If you look closely at the image, you can see that gray axle sticking up with that round piece under it. The leg should look like that. Then it would actually fit the build. I wonder if there is a mechanism to make four legs like that and a mechanism that puts two of them down at the same time in both front and back. And once you lift them up, they lift up flush against the ship's bottom.. I think i should lenghten the rear of the ship at least 5 studs further and widen it a little bit. Maybe add the command center on top of the engines and a second one right at the front. Maybe a sliding dummy crane mechanism on top of the ship to manage containers in space. EDIT: Am i also correct that i can make any kind of landing gear stay still if i add a worm gear + a large gear pretty much anywhere on the driveshaft? In theory, even if the full weight of the ship is on the legs, the legs can't move up because the worm gear on the long drive shaft prevents it from spinning.
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I made a simple outrigger while following the 8067 instructions.The problem i'm having is, only one input shaft will make the other outrigger go up and the other goes down.. Doesn't work. Thinking about giving up on the idea and just putting manually pullable simple legs that you have to pull one at a time.. I should probably widen and completely redesign the ship.. Maybe widen up the rear a bit. The part that the containers connect to is 90% complete. (Middle of the ship)
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Here's a quick sketch of the whole thing: https://i.imgur.com/5WQDElv.jpg Out rigger functions in either of these two methods: But since i don't have those big red outrigger parts nor the beams with teeth, i think that the first option is the only way to go. I've been thinking about widening the ship a little bit (but not from the middle) To make the ship flush with the containers. That way i'd get much more room for those outriggers. And i think it'd also look more pleasing to the eye as well.
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I had something like this in mind: The problem with worm gears is that it's hard to get the legs to deploy all at the same time. All i want is just 4 landing gear legs that deploy exactly at the same time and won't collapse from the weight of the ship. Also it's great if i get you exited with the space ship idea. I'd love to see more space ships in the technic forum. 99% of space ships are made with system bricks because how easy it is. Building it from technic is a challenge. Big bonus is technic functionality that lets you build pretty much anything.. Yeah what i'm asking for is help making the gearbox that has a long axle going trough it in the middle, and the outriggers deploy diagonally downwards. And once you lift them up, they get seamlessly straight against the ships body. The feet of the outriggers are connected with a blue pin that allows you to tilt them outwards a little to act as blast shields/deflectors. I need to make two gearboxes, one for the rear and one for the front. The rear gearbox will have the drive axle go trough it completely and i'll spin the driven axle by hand. Basically when you spin the engine turbine at the back, it deploys the landing gear. The landing gear has to exceed the ships bottom by two studs. (The container is 1 stud wider than the ships body.)
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This is why i love the eurobricks community.. You give me the best ideas and push me to make things much greater. The version 1 cargo ship had a pathetic 3 container capacity... The version 2 has a whopping 10 container capacity. This version two will have 4 legs. Any advice how to make simple outriggers that work on the same axle? The outriggers will be deployed sideways and the whole ship will be standing on those 4 outriggers with full cargo so the legs will be wormgeared. (I only have 3 large linear actuators so using those is not an option.) The problem with the outriggers is: They need to fit in a 5 stud space and be connected to a center drive shaft. So i need outriggers that are as small as possible and either worm geared or lockable to sustain the massive weight of this behemoth. And the rear outriggers will have a shaft going upwards to rotate the whole assembly.
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The rear is deceivingly small so instead of one leg, i'm putting two outriggers at the sides.. Noting frequenzberater's comment, i'm thinking about redesigning the whole thing to have a thin middle section that can hold containers horizontally on both sides. That way, i could add 6 containers instead of 3. Maybe i could even get the structure a lot stronger and add actual functions inside.. Should i go for it or keep beating on this dead horse?
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A system that operates fingers to grab the containers is doable but then i'd have to modify all other things that are going in transportation to fit the finger system. Also i'd have to pretty much redo the whole thing.. A long technic axle actually is possible to route trough the upper part of the cargo area all the way to the back to operate the landing gear with medium amount of modifications. In theory, i could make one crank that operates all 3 legs. As a side note; i'd like to see more space ships made 100% purely technic with 0-1% system pieces. 90% of the mocs here are construction vehicles.
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Looks exactly like your classic tractor with oversized front tires.. But once you get the bad boy steering, you're in a whole new level.
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Here's my newest project. A massive container transportation space ship. (Work in progress.) This Spaceship is used for massive container transport from planet to planet, solar system to solar system. Maximum cargo is 3 extra large containers which are 5 studs tall, 7 studs wide and 13 studs long. Additional attachment rails allow different shape or size cargo to be attached. The ship is an ex military vehicle so it's easily converted back to military use as a troop/mech transporter ship. It's equipped with heavy armor and a chassis sturdy enough to be a support platform or a fighter hangar bay. The ship can reach warp speed using it's massive thrusters. The engines are also cooled by massive cooling towers that are mounted on top of the cargo bay. The cooling towers are also blast shielded in order to minimize damage to the cargo. Currently i need some help with the rear of the container ship. Does anybody know how i can fit a mechanism there that'll deploy a sturdy singular 3 studs wide leg that extends the container legs by 1-2 studs. The mechanism has to be strong enough to hold the ship in place and the leg will be lift up and be semi or completely hidden. The original idea is to have the ship land on it's legs and then slowly lift the legs up so the two front legs will be mid way lifted and the rear one lifts completely and lowers the back end completely on the container legs. Then just detach the containers and lower the legs down to lift the ship up. Pull the containers out of the way, replace with new containers and off to a new destination.
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EDIT: Found the instructions. Amazing work. Really clean moc. This is something i'll have to build for myself.
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What do you guys do when you're stuck and can't think of anything how to proceed with your moc? I've been building the same moc for days. Constantly just building something, realizing that it doesn't work, taking it apart. Repeat.
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Lego Technic Figures
Mechbuilds replied to BasOne's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Easier said than done. I guess i should start going trough my parts bin to find the seat if i still have one. -
Seamless work! Very polished indeed. It kinda looks like metapod if you remove the shell and eyes.
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Lego Technic Figures
Mechbuilds replied to BasOne's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Does anyone know a cockpit design for a technic guy that you can just generally build mecha suits out of? A way to just connect the technic guy to a general chassis frame that you can attach legs and arms to. -
1977 Chevy Van G10
Mechbuilds replied to Jeka Jackson's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The wheels are in correct scale.