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pombe

Eurobricks Knights
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Everything posted by pombe

  1. Great drone, great rocks, great scene! You've captured the dynamic feel of motion so well!
  2. Awesome. Awesome. Awesome. I love your style. Your builds are incredible. The aesthetics, the style, the feel, the theme...everything. And it's crazy that you are doing this while traveling!
  3. Spyrius forever! Great scenes with wonderful uses for the old baseplates!!! And suspenseful storytelling! I see Koro and Mister S there; will Spacer Steve get discovered?!?!
  4. Is it bad that I would want to live here? Absolutely stunning and gorgeous! The buildings are fantastic, the monorail is awesome, and there's just so much to love about this!
  5. You builds are top notch. That really goes without saying. The micro vehicle and the terrain are incredible. However. That is not what truly shines here. The composition and perspectives that you present to us are mind-blowing. I've said it before, but it is worth repeating: you are not just a LEGO master builder, but you are an absolutely true artist.
  6. HAHA, fantastic story! Poor Jacques! I love the Octanabago, but it's the landscaping that really, really steals the show for me! You are just so incredibly awesome at creating the most beautiful terrain.
  7. Fantastic! I love the retro sky-fi style, but built for sci-fi! The ship is sleek yet is fantastically greebled with such an incredible overall shape!
  8. This is great and I'm glad we get to eventually see the entire base! I love the hustle and bustle feel of the base as it is in full preparation mode. Also fantastic vehicles!
  9. I love the techniques used here, especially your transitions from SNOT to studs up and back. The design of the nose, of course, will get the most attention here, and deservedly so.
  10. My apologies. I've removed the tag from the post. Could a mod please remove the tag from the subject header?
  11. Location: H08 - Sinden's Run Tags: Vehicle, Land Vehicle, Spaceship, AG, Octan ++Pombe, personal log, start recording++ Eshey had just returned from a successful exploration assignment on Sinden's Run where she managed to capture live aliens during a search for awesomnium (http://www.eurobrick...howtopic=112223) and I had recovered from the debriefing assignment I had with a Kawashita sales and marketing team (http://www.eurobrick...howtopic=111704) when Jebediah and Wick had requested our presence for an important meeting. Two emergency situations had occurred, and Eshey and I had been assigned specific duties to deal with them. The first was that an unknown fleet of spaceships has been detected in the center of the galaxy on a heading towards Farmolis, Octan's corporate headquarters in Andromeda. To address this, Octan has promoted me to supervisor in order to lead a small team and has hired Eshey as a permanent employee under my supervision. Additionally, three new head counts have been requisitioned and I am to fill them immediately, completing my team of four. Because of the nature of the emergency, I was allowed to relax corporate rules for new hires, such as the dress code rule. They were to undergo new employee orientation and our vetting process as soon as possible, while our engineers designed new ships for my team to deal with this unknown fleet. The second emergency situation was that we had lost contact with an experimental Octan spaceship, the O.C.S. Penetrator, while it was on a test flight in Sinden's Run. It was designed for very deep exploration. It was found adrift among asteroids by one of our probes and was not responding to hails. It was operating with a skeleton crew of four, and Eshey and I were to board the vessel and rescue any employees that were alive as well as determine what happened to the ship. As per Octan corporate protocol, any ship found derelict could be assigned a codename. Given how grim and dark the assignment was, I gave the derelict Penetrator the codename The Hundred Thousand Heretical Blasphemies of Final and Eternal Damnation After You Visit Purgatory. Big Z had been tasked to prepare our gear for this assignment. While he was busy doing that, I was to interview the candidates that HR had sent. As it turned out, they had sent three candidates, which was perfect, since I had three openings to fill. Eshey, due to becoming a permanent hire, had to go and take the new employee orientation and visit the veterinarian again, and was unable to help me with the interview process. The first candidate simply had "Hombre" and nothing else written on his application. He was a man of few clothes and no words. I immediately took a liking to him and offered him the position, despite his violations of the Octan dress code. The next candidate was a young woman named Sue Damoness. She was an expert pilot and a decorated combat veteran of Galaxy Squad's Red Team. We would need her piloting skills on my team and I felt that her combat experience would help me deal with Eshey's psychosis and fear of aliens. She was offered the position, as well. The last candidate was a familiar face, Ethel Alkylhal (http://www.eurobrick...howtopic=110681). Unfortunately for her but fortunate for me, she had been unable to find a position as a Mitgardian adventurer, and had reapplied to Octan for this position. I told her that despite the dress code violation, she would be offered the position this time. Because I empathized with her struggle for employment, and as a show of solidarity, I decided to also wear the traditional garments of Mitgardia, where she claimed she was from. My team was complete. They were all hired and sent to new employee orientation and to the veterinarian. Next up was for me to find Eshey and report to Big Z to get our equipment for our grim and dark assignment. ++Pombe, personal log, stop recording++ ++Start data transmission++ Eshey and I walk into an engineering bay aboard the Axle to meet with Big Z. Hey guys, I've got your new dreadnought suits here. Go ahead and try them on! Wait! Where did my hair go?!?!?! Baldness is a side effect of wearing the suit. Don't worry, your hair will return when you take the suit off. That makes sense. NO IT DOESN'T!!! Anyways, we are on approach to The Hundred Thousand Heretical Blasphemies of Final and Eternal Damnation After You Visit Purgatory. Your dreadnought suits are equipped with teleport trackers. Once the Axle is in range, we will teleport you over. There appear to be two groups of lifeforms according to our scans: one group in a corridor and the other on the bridge. From what we can tell, the Octan survivors are trapped in the corridor while the ones on the bridge are unlike any lifeform we have yet encountered. I take it Eshey and I will teleport into the corridor to ascertain the condition of our coworkers and then work our way to the bridge? That's right. Oh, we're in teleport range now. Initiating teleport sequence. Wait! Isn't this dangerous?!?!?! [bright lights surround Eshey and Pombe and they vanish with a loud popping sound] Hello! Don't worry, we are here to rescue you. Are any of you hurt? By the way, I like the way you dress. W-we all ap-appear to be fine. We had j-just investigated an n-nearby asteroid. Each of us br-brought b-back an egg. The n-next thing we kn-new, we wo-woke up tr-trapped here wi-without our p-pants. How awful! How absolutely abominable! I won't let these "jeans stealers" steal Octan garments and get away with it! I don't get angry often, but this act is truly despicable! Sir, there were only four Octan employees, right? Why are there extra minifigure skulls lying around? Because this is a grim, dark situation, Eshey. What? Nevermind that! Sir! The proximity sensor shows the aliens heading our way! They must have detected us when we teleported over! Quickly, take your team and take shelter over there! Eshey and I will handle these vile "jeans stealers". Th-thank you! Here they come! They're opening the bulkhead. Look, sir! They're wearing Octan regulation pants! Eshey. Yes, sir? Terminate them. Yes, sir! But be sure to not damage the pants. WE BRING DEATH!!! SUFFER NOT THE ALIEN TO LIVE!!! FOR THE PRESIDENT!!! BLOOD FOR THE BLOOD GOD!!! Sir! The sensors aren't reporting any more alien life signs aboard the ship. Pombe to Axle. Reporting successful rescue of Octan employees. Also reporting successful recovery of The Hundred Thousand Heretical Blasphemies of Final and Eternal Damnation After You Visit Purgatory. It is safe to send rescue and recovery teams over. Eshey and I will stay on overwatch until our coworkers are safely back aboard the Axle. Pombe out. ++End data transmission++ Next: More pics under the spoiler tag.
  12. This is absolutely one of my entries for AG so far. I've read it so many times now. What a fantastic story. Not only is it well written, but it is well composed and story-boarded, and it reads like a comic book or feels like i'm watching scenes from a movie. Thank you so much for taking the time to write and present all this for us the way you did.
  13. My concern is this: I build my Cat B ship, and build it like a modular building such that it's entire interior is viewable. But now, I cannot enter Cat C. So may I enter Cat C with an interior of a different ship?
  14. But it says right here:
  15. I'm just following up on shmails question. If my Cat B ship already has an interior, am I allowed to make my Cat C entry the interior of a different ship?
  16. In the past three months of AG, I have built more MOCs than I have in the past 20 years. I signed up for AG because I needed motivation and incentive to build. The muse does not strike for me often, and when she does, I fall into the trap of getting stuck because I need my MOC to be "perfect" (which results in nothing being built). I imagine this must be what writer's block is like, except it's a MOC block. Thus, I bought LEGOs, but never did anything with them; and they sat around fueling the imaginary builds I would never get done. I still have several sets from those years that are unopened, because I can't find the time to sort the bricks. The way AG is currently structured, I get over my MOC block. If the muse doesn't strike, too bad, I need to build something regardless if she's around or not. If the MOC is not perfect, well...too bad, it gets posted by the deadline, anyway. So I am voting to keep the game as is.
  17. All my monies to Bob!
  18. The cave and snow, and the R.A.T. track are all incredible. Absolutely brilliant angles for the R.A.T. track!
  19. Great story! Poor, Guy.... Totally fantastic scenery and vehicles. That jeep is really, really great. And the terrain is amazing.
  20. What an incredible action scene! It's so dynamic! Also, great use of the trans colored missiles for laser effects!
  21. NPU NPU NPU NPU NPU Wow. The fence made from the ammo belt and wrenches...wow. Just wow.
  22. Great front wall for your base! I love not just the door, but also how clean and sleek everything is, with just the right amount of texture!
  23. I swear you have the most unique building style I've ever seen. Fantastic builds, great scene, and awesome presentation!
  24. HAHA! You can only have that sort of banter during a dangerous mission if you are that badass! Great scene and story telling! I love how Koro's hood is pulled back during the scuffle in the ducts. Here's to hoping for more adventures with Koro and Beltar!
  25. You make the most beautiful scenes....
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