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ludov

Eurobricks Knights
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Everything posted by ludov

  1. It’s the escapement that’s loud. The clock has no striking mechanism. Oh well, it still looks good on the wall
  2. Amazing. Clocks are mesmerizing and it’s amazing that you can build them from Lego! (I have an old mechanical clock, but my girlfriend made me halt it because it’s too loud )
  3. Mind blown. Amazing. Thanks for sharing! (Almost missed it…) This for me is what Lego Technic is about: mechanisms! There’s so much one can learn from building such things.
  4. Absolutely. Looking forward to see more technic modules!
  5. Nice! I had building a GBC module on my to-do list for a long time, but always found myself lacking essential parts. I had almost everything for the bigger loop, only missing the ribbed hoses in the right size. So I decided to give it a go with good results: As you can see, I had to modify the guide with the ribbed hoses, as I only own a few of them and these were the easiest to fit. The instructions are easy enough to follow even for a beginner like myself, and the module is a lot of fun to build and see working. Thanks for sharing! As this is my first GBC ever, allow me to give some feedback on the instructions and construction in general. In general: The construction around the worm gear directly next to the motor is a bit difficult to get right, because parts used as axle bearing are only friction locked; it's easy to get it slightly off and then the axle doesn't run smooth. Some parts feel a bit flimsy, especially the ball "rails", which are made with 3L pins with nothing to keep the distance between the two beams fixed. Especially in the "axle lift" this is a bit of an issue. It would be nice to have a few more alignment options, e.g. by having gears that can slide on an axle to disengage. There is no way to run the module by hand, due to the worm gears and the motor being entirely built in. Especially while testing it is nice to run the module by hand. The "axle lift" needs quite a bit of speed to get the ball on the conveyor; too slow and it'll fall back. Instructions: Step 1: one blue 3L pin too many in step inventory Step 28: alignment is really difficult; would be good to have a gear that can slide on an axle to disengage for alignment Step 36: motor cannot be removed for hand-cranking (good for testing) or reuse (I don't have a lot of motors) Step 45: impossible, due to red 3x5 beam that is blocking pin access Step 53: use 45 links instead of 46 Step 113: nearly impossible, and quite some stress on the u-joints after assembly (seems that total length is just a bit too much to fit) The inventory on Rebrickable is not entirely correct. It lists at least one LBG 5M half-beam and one LBG 2x2 connector perpendicular too many.
  6. Cool! Basically a block of motors with wheels and a fork Do I count four motors? Fourth being the one squeezed under the hub, I’m guessing for tilt..?
  7. I'm just checking the post dates...: how the heck do you build so fast? Pretty much a whole ship in 3 days? Do you build full-time? I can imagine you have a lot of experience by now, but planning out all those details and shapes would take me weeks... months...
  8. I totally missed this originally. Epic build! I'm on a similar mission, motivated by the same TV show (although I'll probably go for flat trailers...) I've been building on-and-off for 2-3 years or so, so I guess I still got 4 to go
  9. Oh man, that looks like so much fun! I need to get me one of those C+ sets. Do the C+ motors give you more steering finesse, than the full-left/full-right of the old PF servos?
  10. I was indeed thinking of having the battery box or a PF switch outside, as I don’t have any remote devices. But I can I see how that wouldn’t be as impressive. Perhaps it’s time to get on the C+ train.
  11. @keymaker many thanks! Seems Bricklink is wrong with the dimensions.
  12. @Thirdwigg I think I tried every setting, but I can't reproduce it. I believe (but not sure) that render settings are global setting; do you get the rendering quality in the above image in every model you try to render, or is it only in a specific file? Also, do you get the same behavior via the "Render Image" menu, or is that better?
  13. Can someone do a side-by-side photo of part 67811 and 2741? I've seen people say the new steering wheel is smaller than the old big steering wheel, but from photo's they both look like 5x5 studs.
  14. In my MOC the travel is about 0.5 stud (a bit less even) and the space available between the shock absorbers and the black perpendicular connectors is enough to accommodate that without bending the springs. Compressing the full 1 stud indeed bends the shock ever so slightly, so if you need the full 1 stud travel you can consider putting the shock on the upper arms instead, as suggested. I don't have the space available for that though.
  15. Very nice Looks simple, awesome how you hid all the complexity. And high play value, I like that!
  16. I guess a 19-stud wide solid steered axle is not that exciting, but I needed one and I don't think a lot (any?) have been posted in this thread. So here's one, with Ackerman steering geometry. It is strong enough for the yellow springs, but probably it likes the softer ones better. Stud.io model and instructions for this that are interested.
  17. Wow. Just wow, amazing! I wish there was some more footage of the mechanisms, without the artistic shots, is that possible? It's mesmerizing to watch... I didn't realize the clocks in the base were moving too; are they matching the orbital periods? How did you get those to match the big rings? Have you considered putting the planets at a bit more accurate distances with respect to each other? I can imagine it would put Uranus and Neptune so far out that the model becomes unstable, but now it's a bit crowded
  18. I really like this, very well done! Just as @MajklSpajkl, the fifth wheel is probably also my favorite part. I just built a version myself from the photo's and it works so well and yet so simple! I think this should be the "standard" fifth wheel
  19. I don't know why I'm so fascinated/obsessed with truck axle suspensions, but here's another one for tandem axles, inspired by @Andrea Grazi's suspension on his famous tow truck: Its weakest point is that the suspension arms are connected to ball pins, which may pop out with excessive force, but from my experience it takes significant effort to do that. For semi-display models, I think it is fine. With the four yellow springs, load capacity is about 1.2 kg. This can be modified by changing the springs, even putting single springs instead of the double one shown here. Try it yourself: stud.io file is here, PDF instructions here. Construction is a bit finicky due to the springs being under compression when mounted and everything connecting together in a tight spot. Feedback welcome!
  20. @marshmallow maybe you missed it because it was only showing one axle ;-) I haven't had any issues with that crankshaft part: I have the axle on a studded-beam chassis (chassis only, rest still to be built...) and it only has about a single plate-height of travel. Mine is a manual model, your mileage may vary with RC.
  21. A bit late maybe, but I designed one for the tri-drive use case specifically. It’s posted one page back:
  22. That looks absolutely stunning . I was for a long time in the process of designing a similar model myself, but I guess I can stop now Do you think it's possible to squeeze in some hand-of-god steering, e.g. via the spare tire? With some trailers it would be fun to play with I'm sure, or is it too fragile?
  23. Amazing! What tech stack is behind it, beside JavaScript? How did you decide what needs to move?
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