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mostlytechnic

Eurobricks Dukes
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Everything posted by mostlytechnic

  1. But if you notice, they motorized it by just sticking a motor, battery box, and IR receiver behind the train and pushing it around the track with an ugly thing at the end. I haven't run it on track but I'm sure it would run fine - the trick is there's no simple mod to motorize it as is. You'd have to build a new car or something. Possibly the easiest (and least-modded looking) would be put a train motor under the tender (but as noted in the review, that would take significant modification to do), the battery and IR in the jail car (again, needing mods to do it), and then put the jail car after the tender with the wire going between. That'd be the easiest, but not best. If I wanted to motorize the train, I'd probably make a bigger jail car and put the motor and battery and everything in it. No problem - just amusing since we discussed this in the Reviewer's Academy and decided train was the best place for it since I reviewed it AS a train set. Doesn't really matter since there's the link from train so that group will see it too.
  2. Lego 79111 Constitution Train Chase The largest of the new Lone Ranger licensed series, this train comes complete with track and a bunch of figures. You'll have to wait till the end to see the figs though. I haven't seen the movie (it's not out yet!) and honestly am not that familiar with the Lone Ranger, so I'm reviewing this primarily as a train set that happens to be tied to a movie, not as a licensed set that happens to be a train. Name: Constitution Train Chase Set Number: 79111 Pieces: 699 Price: $99 Minifigs: 7 Theme: Lone Ranger Year of Release: 2013 Links: Bricklink Peeron Brickset The Box The Box front shows what I assume to be the Lone Ranger theme, with a bright yellow band across the top for high visibility on the store shelves. The train is shown on track with the usual liberties in how things are happening - for example, the horse cannot stand in that pose without falling over. They had to stick the water tower in the back so it didn't obscure the train, which is a bummer since it's a cooler accessory than the exploding rocks. The Figs At the bottom of the front there's a lineup of the figures included, with their names so you know who's who. Lego was really trying to save space to give the train as much room as possible on the front though, so they cut the legs off all the figs! The 1:1 On top of the box, they used the same figure lineup (but with legs this time!) as the 1:1 size indicator. That's sorta surprising to me, since most buyers would know what size a minifig is, but it's hard to judge the size of the train from the photo. Something like the wheels from the locomotive would be a better scale I'd think. The Back On the back of the box we have the usual second photo of the whole set, plus insets of all the play features. You can see that the water tower falls over, the gun spins, the tender has a hiding place, etc. The Contents Inside the box you get: bundles of track, 6 numbered bags, one un-numbered bag, a tiny sticker sheet, and two manuals. Sorry, no cardboard for the manuals so things are a bit curled. The Stickers The small sticker sheet isn't too bad, considering the size of the set. There's a couple stickers for the locomotive and one "scratched panel" that'll go on the jail car. The Manuals Two books - the first builds the locomotive and tender, the second builds the other two cars and the accessories. All the instructions are clear and simple to follow, as long as you actually pay attention to the part box to make sure you do everything you're supposed to on each step. The Wheels The locomotive gets 6 large wheels. They're the same as the Emerald Night (and the Toy Story train). They're packed as two bags, each with two flanged drivers and one blind. Good to see these available again! (well, I guess they are in the Monster Fighter Ghost Train, but who bought that?) The Special Parts There's some nice pieces here. I'm not 100% sure on the colors, but I think the silver bars and rocks are "metallic silver" in Bricklink naming. That's definitely a new color on the ingots, and the silver rocks haven't been seen in years (assuming they are metallic silver). The printed tiles (you get an extra of the stopwatch) are nice and useful, though a real slingshot would be cooler! And the guns... this is a new mold from the old revolver. It's nicer, more detailed, and you get it in both light and dark pearl grey in this set! 3 light and 2 dark, to be precise. The crate is not a new mold, but it is a new color. I think it's medium dark flesh, but I could be wrong. Building the Locomotive, 1 The locomotive starts with a nice sturdy frame. That's good to see, since the Toy Story train was so wobbly. Building the Locomotive, 2 Pretty obvious where this is going... but also obvious that there's not going to be an easy way to motorize it. Building the Locomotive, 3 Details are starting to appear. It also surprises me every time how many colors Lego sneaks into things where they won't be seen. This set included a number of the dark orange 2x2 round plates, and none are visible in the end. Did they have extra dark orange ABS left over or something? Building the Locomotive, 4 More stacking. And some SNOT starting to show... Building the Locomotive, 5 The first stickers go on 2x4 tiles to indicate the RR. I like the detailing in the rods on the sides too - a black wand, a black lightsaber handle, a cone, and another wand. Simple but nice detailing. Building the Locomotive, 6 Finally, the wheels. Sadly, there's no driving rods in the set to make it look more realistic, but it'd be easy enough to add. And I'm not OCD, so my wheels aren't all lined up like in Lego's photos :) Building the Locomotive, 7 The front bogey is nicely designed. And you can't have a western train without a cowcatcher! Building the Locomotive, 8 The base of the locomotive is done. Since the center driving wheels are flangeless and there's nice articulation between the front and main parts, it'll work just fine on Lego track. Building the Locomotive, 9 Now the cab is taking shape and we're finally getting some color! Sorry, no glass in those windows. Have to add that yourself if you want it. Building the Locomotive, 10 The green slopes here are the same as used in the Emerald Night, but without the gold stripes. There's a bunch of snot brackets used to give the boiler its shape. Building the Locomotive, 11 Here's how the front of the loco comes together. There's an extension with snot brackets that lengthens the boiler, and a tile on the top of the bogey so it can slide. Once the rest of the green slopes are added it'll be plenty strong. Building the Locomotive, 12 Nearly finished. The dark green looks great and I like the black stripes in it. Building the Locomotive, 13 The bell and light are both nicely built. The pearl gold clip and fez make for a great small bell to fit the scale of the train. Building the Locomotive, 14 Complete. The hat on the front gives some nice details there, and the overall train is just nicely made. I'm not 100% in love with the smokestack design, but it's ok. The Tender, 1 The tender is pretty simple, but it looks good. The trapdoor is a quick way to get some basic play features for the kids, and some round black plates on top help the appearance. The Tender, 2 And it's done. (actually, it's not. there's a shovel that goes on the front and some wands that go in the back clips that I forgot to put on before the photo - but basically, it's done) The Gun Car, 1 Here's the base - a nice way to get snot right away. And the second car will use the same base, so pay attention :) The Gun Car, 2 I really like the touch of red here. Otherwise, it'd be pretty dull. The Gun Car, 3 Some storage bins are added, as well as the base of the gun. The Gun Car, 4 There is a pretty simple mechanism coming to make the gun spin. First, a crank is built (that tan crankshaft part is pretty rare in this color) with a gear and a towball as a handle. The Gun Car, 5 The gun car is done. You can see the gear mechanism here. The binoculars and barrel make a pretty decent-looking gatling gun. The black pins mean it has enough friction to stay at whatever angle you put it. Likewise, the click turntable underneath means you can position the gun and have it stay. The Jail Car, 1 The base is the same, but the top changes from the gun car. Bunches of 2- and 4-long log bricks combine with some 1x1 cylinders to make most of the walls. The Jail Car, 2 The sides are now done and sliding doors are added on both sides. There's also a nice jail door dividing the car in half. The Jail Car, 3 Nearly done. The Technic beam in the rear pivots to knock out the end wall (not in place yet). I love the simple little lamps at each end of the car though. A great little detail touch. The Jail Car, 4 The end wall. The sticker side goes inwards to form the jail cell in the car. The outside has some dynamite attached - combined with the lever sticking out of the roof at you have the nearly-mandatory-for-Lego-sets knock-out wall. The Train Is Done The full train. It's a nice length for pushing around by hand, although it definitely helps to have it on the track since the front bogey on the logo flops around if you don't. It's sorta goofy - I mean, how many trains have massive gun cars like this? - but it's a great toy. And if you mod the cars into something nicer, it makes a great old steam train. I just think it's fantastic! The jail car would be simple - take out the lever and bar windows, fill in those gaps, and it's a great little boxcar. Take the gun off, and you have a nice little flatbed car. The Water Tower, 1 Time to finish the scene. First comes a water tower. The base has a lever and some of the new 1x2 plate with pinholes, and they're all nicely reinforced with the tan curved bricks. The Water Tower, 2 Almost done. There are a few trans-blue parts inside the tank to be the water, and the whole thing is ready to topple. The Water Tower, 3 And it's done. The dynamite (with a little help from the red lever on the other leg) is ready to crash the water tower across the train tracks! I found in my play that usually the whole tank pops off, but it doesn't come open and spill the 4 trans-blue parts out. That's fine as far as I'm concerned - they'd be a pain to pick up if they flew out. But really Lego, just 4 little 1x1 round bricks to fill the tank with? And I assume that this water tower is for the townsfolk, not for filling the train as it comes through, since the spout is away from the tracks if you have it ready to fall and block them. Makes you wonder though why they'd build a tower so close to the rails... The Exploding Rock, 1 No build photos needed here. It's simple but blows up pretty good. The Exploding Rock, 2 It's a nice play feature except for one thing. You have to hold the front of the rock down when you press the lever or the whole thing flips up. The tan base needs to extend out a little on the lever side for stability! On the other hand, the pair of grey slopes sticking out on the front make great spots to hold it down with a finger or two. The Figs Finally, what you've all been waiting for. Here's the 7 figures. The Lone Ranger gets a pair of guns, but Butch only gets one. And poor Latham - he can hardly stand up with that rifle in hand! Seriously though, these figs are just fantastic. I'm not familiar with who they all are, but who cares? They're just great old-time characters! Four very different hats, wide variety of torso prints, great faces. The Backs All the figs have back printing as well. The Alternate Faces With the hair off, you can see the alternate faces that some have. FYI, Tonto's hair is rubbery, but the rest are hard plastic. Tonto's hair also has a small hole on top for the bird to attach to. The Horse Even I know you can't have the Lone Ranger without Silver. This horse is like the new ones in LotR with moveable rear legs, but it's the first time for that version in white. And yes, the standard brick and plate are included if you want to remove the saddle. The Comparison, 1 Here's the Constitution next to the Emerald Night. You wouldn't expect them to be on the same scale since EN was the same price but without track, such awesome figures (though it does have 3 basic figs), or a Disney license. I have to say, I'm impressed with how well the Con stands up to the bigger brother. I wouldn't think twice about running them on the same layout, especially if you added some driving rods to the wheels. The Comparison, 2 From the front you can see how much larger the EN is in pretty much every way. The boiler is MUCH bigger, but again, I'm impressed that the Constitution doesn't look bad in comparison! The Comparison, 3 For a perhaps more fair comparison, here's the locomotive from the Toy Story train (7957). Granted, the TS train is supposed to look like a toy, but I just was never really impressed by it. It always seemed flimsy to me, and it was annoying to push around by hand since both sets of wheels are articulated on that locomotive. The set didn't include track, so most had to play on the floor with it. The Con is much more sturdy and looks FAR better. The extra $20 in retail price is well worth it, especially since you get more figs AND a loop of track. The Conclusion Wow. I LOVE this set. I'm not really a western guy and don't know the Lone Ranger, but I think Lego hit a solid home run on this set. I think it's a far cooler train than any of the recent sets. Obviously apples to oranges since there hasn't been a steam train since the EN, but still... the one drawback as a train is that there's no simple motorization option. You could put a train motor under the tender, but it'd take modification of the floor to work, and there's not room for a battery box in the tender. A better option might be to make a larger boxcar and use that for power, since you could put the motor underneath and the battery and IR receiver inside. For the kids, it's a great train with lots of play possibility, sturdy enough to play with, and it comes with track to play on. The Ratings Value: 10/10 - Considering the EN was $100 when it was out, and other train sets are more (but also include power functions), this is a solid value. You get 7 great figs, a horse, some scenery, and a great train with track. Design: 10/10 - It still looks good even standing next to the Emerald Night. Enough said. Minifigs: 10/10 - These 7 figs (and the horse if you want to count him) are all great. Not a dud in the group, and a wide variety too. Playability: 9.5/10 - I only took off anything because if I was a kid I'd want it motorized and have a remote. That would have kicked the price way up though, so I totally understand Lego doing it this way. Parts: 9/10 - Train parts, nice dark green curves, a simple but sweet water tower. My only complaint would be a lack of much color, but it's not supposed to be a brightly colored Toy Story train. Overall: 10/10 - A Great Set.
  3. Gotcha - makes perfect sense now. I don't know how to take Shawna's comment. I personally don't trust Andrew yet - the only time we've gotten solid info from him was wrong - but trying to make a judgement on him based on Shawna is pretty useless.
  4. I agree, Shawna *shouldn't* have been able to kill last night. But if she didn't, then there's a second killer out there and yet somehow there haven't been that many kills previous nights - and I doubt that there'd be that much matching of kill attempts and blocking/protection. If there is a second killer, I'd think we would have seen many more people gone along the way. How do you figure Andrew ratted out scum? The only time someone was called a scum was the incorrect accusation. He could be calling the two "town" either legitimately (to cover himself) or wrongly (to protect scum). No, I don't think there's a Serial Killer. I go back to rule #1, posted at the beginning of every day by the teachers. According to that, EVERYONE was assigned town or scum. There's NO mention of neutral anywhere in the rules. If there hadn't been that in the rules, I might have voted to let her live another day. I'm glad we didn't! I quoted her, but I added a question mark to it. That's the grammar unclear-ness. If she meant it as "is he?" then she left off the ? and so it's unclear. But really, it doesn't matter since she's confirmed scum and therefore untrustworthy.
  5. Do we have official confirmation that the SK could not have been Shawna? What's the rules on handling "conflicting" activities like that? If she'd targeted Cameron, could her kill still have occurred with her getting expelled? I have to say though, I'm surprised to see a SK on Cameron. I'd think they wouldn't have wanted to expel him since there was already suspicion on him. Why not leave us confused longer? Take out someone who isn't suspected and leave us wondering longer about loyalties. Well, unless we can manage to expel the Mesa's blocker and free you up. I'll give her credit, she did argue well at first in her claims to be neutral. She almost had me willing to vote for someone else, but I came back to the rules where there was NO mention of neutral and that convinced me that she was lying. Shawna's grammar here is unclear. Did she mean "he really is who he says he is" meaning that he IS the investigator, or did she mean to say "is he really who he says he is?" meaning he's lying to us. I guess it really doesn't matter, since she's scum and we can't possibly trust her. Either way she could have been lying, and trying to deduce the truth from her statement would degenerate quickly into a WIFOM. ( )
  6. Been sitting here all evening waiting for the results... Shawna was expected - Cameron wasn't! Now, he was expelled by the black fig - was that Shawna before her expulsion, or is there another killer out there? With Cameron's loyalty now known though, time to do some serious thinking about today's voting. Any results from last night's activities to share?
  7. Andrew, I'd LOVE for you and Cameron to convince us that you're town. Not just me, all of us since it's way more than just me who doesn't believe you. If you have info or anything to back up the claims of investigator, share. At this point, it's not a secret any more so no reason to hide anything. The only info we've received was wrong, so that's why everyone doesn't believe you. Yeah, if you're town and get voted out I'd be devastated cause we need any info and people we can get! Likewise, if you [the town] voted me out you'd regret it because I absolutely promise I"m loyal. Unfortunately, I have nothing to back that up with.
  8. Have anything to back that up? Adriano's survey shows you and Andrew are not too much longer for the academy unless you can redeem yourselves somehow. If you ARE town, then we need to know so that we can make the right decision tomorrow.
  9. Since my mind is pretty made up, I'll start things off. Vote: Shawna Spencer (Fred Daniel Yam) Reasons are obvious. She's a confessed killer and I don't believe that she's a neutral serial killer.
  10. The correct (I think) list of people who voted for 3 of the 4 lynched: PsyKater / Adriano - Bud, Simone, John LegoDad / Claire - all 4 Fred Daniel Yam / Shawna - Bud, Simone, John Tamamono / Cameron - all 4 -obelix- / Chuckie - Bud, Simone, John jamesn / Allison - Bud, Wendy, Simone Clanure / Andrew - all 4 That's just looking at the votes the days they were expelled. If you look further, I see Burton voted for John twice plus Simone.
  11. I wasn't more vocal because I didn't have any knowledge to be vocal with. I still don't have any real knowledge - I'm just sharing my thoughts and trying to get more useful discussion going. That's not hiding anything - that's being MORE open! And I don't think I'm being defensive. I was clarifying what I thought and where I was misunderstood, like when allison thought I wanted to save Shawna. That's the only reason I wished I could edit. Not to CHANGE what I said, but just to make it more clear. Does that help? Any other questions for me? I'd be glad to answer because I can assure you I am 100% loyal student.
  12. I'll grant you, my asking did look scummy. I'll drop it since you're right, the blocker can't know who to trust. I'd rather have a living blocker who I don't know the identity of than push the blocker to give their identity out riskily. I did say *IF* we could trust shawna to take out who the town said to. I don't think we can because I think she's the scum's killer, not a serial killer. Too bad I can't go back and edit to be more clear, but this will have to do. I do NOT think saving shawna is the correct path. We should expel her today, like I said before. And as for me being keen to expel today, well, here's how I see it. The first few days we knew little and made bad calls, largely led by certain groups. ALL OUR VOTES HAVE BEEN BAD. I've never been part of any group but at least being on my own I only voted for two of the 4 townies that we wrongly expelled. So now I've decided to be more vocal, since what we've been doing is not working. I'm not trying to be bossy, I'm just sharing my thoughts and anyone is welcome to agree or disagree, side with me or try to change my mind. I'll certainly listen to any input others have. As it stands, we're down to 14 students and the game could be over at any time if they manage to pick off more loyal students. Since we don't know how many Mesas there are, expelling 2 town could be enough to end the game. My guess is that there's 5 or 6 scum, so we CANNOT afford to be wrong again. Given our track record, my hopes sadly aren't high of winning. But every scum we can expel essentially buys us another day to hunt them. No. If we voted for Andrew or Cameron and asked shawna to take out the other, that wouldn't be two town gone. Even assuming shawna is scum - which I think she is! - she'd take out a town that we didn't ask for and we'd still vote out andrew or cameron, both of whom I give 75%+ odds of being scum. HOWEVER, voting out shawna is clearly the best option since I see no evidence that she's a serial killer, only that she's scum. I am curious though to get more info on blocking results - see if the town blocker has stopped her or if someone else has been.
  13. Because this blocker appears to be trustworthy, so as a proud Academy member I'd like to know for sure who else I can trust and help defend them. I meant I'd like to know who it is, not that I wanted it publicly known so the scum can target them. For right now, I think taking out shawna is the best plan. She's either scum or neutral, and she's killed town, so no reason to trust her. That would give another night of activity to hopefully learn from as well. So it's a safe vote I think. Otherwise, IF we thought we can trust her to take out a highly suspected scum tonight, then I'd say Andrew and Cameron need to go. We could vote one out and have her take the other. I'm about 90% confident that would be 2 scum gone. I have to agree with Davey about Burton Guster as well - he didn't join the bandwagons against Bud and Wendy, but he didn't need to. He was first against John yesterday. And I don't put much stock in the Simone votes, since we had evidence and it was nearly unanimous.
  14. ok, as far as I'm concerned, we need to take a VERY VERY hard look at who voted John out. That would be: Burton, Cameron, Andrew, Adriano, Chuckie, Claire, Bobby, Shawna I want to hear WHY each of you voted for poor John. Cause let's face it, out of that 8 names there's multiple scum. I have my suspicions, but I want to see each of you try to defend your vote. What seemed scummy to you? BECAUSE YOU WERE WRONG! Hm, seems like a good reason to vote for you! You've got a great track record of voting scummy! Not buying it. I personally still think our investigator is expelled and he's just claiming it to protect himself. I voted him yesterday and I'll do it again if anyone will join me. I want to grill everyone! So why did you vote John? I don't believe you. Everyone, read the rules and regulations. Number one states that there are Academy and Black Mesa. No mention anywhere of neutrals. And I doubt, this being the academy, they'd throw something like that at us yet. So Shawna, I think you're the scum's killer [Adriano - that's more clear than calling her a "scum killer" which could mean she kills scum] and now are claiming a neutral role to save your skin since you've been caught. Brian, I'd be very curious to know who this blocker is. They seem trustworthy (since Shawna has confessed to having a special role) but I'm curious that they told you since you've been pretty quiet overall. What made this person trust you? As of right now, I want to vote Shawna and Andrew and Cameron. Can't vote for three, so I'll wait till voting opens to decide (and see where I can get enough consensus to get an expulsion)
  15. Question on academy rules... on Day 3, Simone was expelled before the end of the day, when the official vote tally had a majority. Today, there's a majority at this tally, but voting is still open. Was it A. because simone's vote was so overwhelming. B. Because Simone's tally was with 24 hours left. C. Some other reason?
  16. I'll give you some credit there, your answer does make sense. and I think I came across more aggressive than I intended. Still not changing my vote, (not that I think it matters for today), but that is a decent response. I'm not 100% convinced of anyone's allegiance at this point other than my own. Heck, I don't think I'm above 75% sure on anyone!
  17. Andrew, that was supposed to sway opinion? Those possibilities are completely obvious and your analysis is equally obvious. Given that you seem safe for today, I'm surprised you're still saying anything!
  18. Current unofficial vote tally: John Bender (Antonio) - 8 votes (Jedi master Brick, Tamamono, Clanure, PsyKater, -obelix-, LegoDad, Hammerstein NWC, Fred Daniel Yam) Andrew Clark (Clanure) - 3 votes (mostlytechnic, Mencot, Antonio) Cameron Frye (Tamamono) - 1 vote (Esurient) Allison Reynolds (jamesn) - 1 vote (Purpearljellyblob) Shawna Spencer (Fred Daniel Yam) - 1 vote (badboytje88) Brian Johnsnon (purpearljellyblob) - 1 vote (jamesn) And I think the teachers missed Shawna's unvote of Andrew (post 85) I have to say, the sudden piling on against John makes me very suspicious of several names in the list. I still think Andrew is lying.
  19. Bob, I agree with you 100% - there's definitely something fishing in that group (I'm defining the group here as Claire, Andrew, and Cameron. Things need to start moving, and so far the one I trust the least is Vote: Andrew Clark (Clanure) Cameron is second in my scum list, and Claire a distant third. Right now though I think she's just being used to lead the town astray. If someone could give reason (or even just if needed to get a expulsion rather than nothing) I'd be ok switching my vote to Cameron. For now I'll stick with Andrew though.
  20. Really? When several of us are seriously questioning if you're scum, you expect someone to reveal their role to you? You gotta be trusted for that! AND, Cameron, you already claimed to know about who the doctor protected - now you want to know about other roles too?
  21. Well, they wouldn't. But maybe it started as someone trying to mislead a few (Ricky, others?), spread to claire, and is growing since no one argued against what they said. That still fits since there was deafening silence from any investigation early in the game, so anyone claiming in private to have the role wouldn't have been argued against.
  22. I did some thinking in the shower after a hard soccer practice this morning. Had some ideas, so I looked back through older posts... During Day 3 Cameron claimed to know the investigator and called him "he". Claire claimed to know the investigator, meeting them sometime day2/night2/it's unclear (poorly worded) and they decided to investigate Simone. Claire carefully never used a gender. Andrew claimed to have heard from investigator, and carefully didn't use a gender. During Day 4 Claire claims that Ricky told her Andrew is investigator. Claims that Andrew confirms this to her. Also claims John was being investigated the night before, but gives no results. Andrew says he can't confirm or deny being the investigator. Cameron says the town doctor protected Andrew in night 3 (and called the doc HER). Also claims that the doctor's protection of Andrew was successful against a kill attempt. What if.... A possible theory.... What if the scum got super super lucky and expelled BOTH the vig and investigator very early on. That would leave things wide open for someone (Andrew) to lie to multiple people and claim investigator knowledge and get people expelled. This actually fits the facts as we have them - Claire would be a misled town, Ricky was proven town, Andrew could be a lying scum. It would explain why no one solidly defended Simone when she was wrongly accused by "the investigation" - there might not be a real investigator out there! Cameron either is also misled by Andrew or is scum as well. Claire's mention of ricky can't be confirmed, but it's very possible (given how obviously inexperienced Ricky was) that Ricky was misled and used to confirm a fake investigator's lies to Claire. Personally I'm thinking about voting Andrew here... even though he's a fellow jock, soccer is the real football. That stuff he plays isn't worthy of the name. I'm currently leaning that Claire is town, Andrew and probably cameron are scum.
  23. Yeah, well, we know how well the last "information from the interrogator" went - so are you sure you can trust the people you think you can?
  24. hmmm... is that poster on the wall about paradoxes meant to teach us something?
  25. Wow, actually very surprised by the results. Although I was surprised the day before too. I thought Ricky was scummy up until he got himself kicked out (sorta changed my mind at that, because I'd think the other scum would have been helping him if he was truly scum). I've voted with my gut 3 times, and been wrong all three. So although my gut wants to vote claire today, I'm not sure that's the wise course. My current leaning is NOT to lynch Claire today. There's a strong possibility she's a very gutsy and aggressive scum - but we can neutralize that by simply not trusting anything out of her mouth. The risk here is that she has a night ability... and she's definitely got some leadership skills. However, there's also a possibility that she's simply been given very bad info. Like others have said, I think she's being too pushy to be scum. That "lynch me if I'm wrong" was way too much for a scum. However, the net result here is the same as if she was scum - can't trust anything she says. I think the best course of action is to leave claire for the moment. The source of her info is the bigger problem if she is a misled town - but if she's aggressive scum, then she could be blaming a townie for her "bad info" to get another voted out. I'm definitely waiting to learn more before voting.
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