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Monthly Free Build Registration Thread
Capt Wolf replied to Garmadon's topic in Brethren of the Brick Seas
Fort Brickwall | Capt Wolf | Eslandola- 277 replies
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- 7th month
- free build registration
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With the war against Mardier concluded, Eslandola quickly fortified its new settlement of Puerto Desafio (at the site of the former Terra Fin Tin) with the construction of Fort Brickwall. Named for the many great war heroes from the Brickwall family, the protection radius of this royal fortress covers the entire island, as well as Trador and Otoño . It was fun building a microbuild royal fortress. I didn't have enough 1x1 gray tiles to finish it off the way I wanted, but I'm still happy with how it came out. All C&C welcome!
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For Time the Bells Doth Toll...
Capt Wolf replied to Captain Dee's topic in Brethren of the Brick Seas
The Department of Time returns! I didn't initially realize there were so many other bells! That's quite a lot. The great bell is wonderful, as I mentioned in the sneak peek. The full build does not disappoint in the least! You clearly have a golden touch! I also like your work incorporating the Friends doll. Well done!- 21 replies
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[SR - FB1 june 17] small acre of Tobacco
Capt Wolf replied to Professor Thaum's topic in Brethren of the Brick Seas
Nice build! I think this is BOBS' first tobacco plantation. Good design for the plants, and I really like the multi-tiered aspect of the build. Very nice steps between the levels, too. I'll echo the calls for a little more detailing -- perhaps some plantation workers harvesting the plants -- but you've done a really nice job here! -
I try to post in both. Some players are far less likely to look regularly at another faction's thread. I like that there's a thread for announcing free builds regardless of faction, so I wouldn't want to get rid of it.
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And it's really not a registration thread, but an announcement thread to alert people to new builds. Posting in it doesn't really register anything. Perhaps the "Free Build Announcement Thread" or some such?
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You don't have to post in the monthly FB thread, but it's a nice way to announce your build. As long as you fill out the build form and the license form, you're good.
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The Search for the lost Captain - Part 1: Preparations
Capt Wolf replied to Legostone's topic in Brethren of the Brick Seas
Good story, and nice job of illustrating it. I hope they find the captain soon. And I will echo the others: ingenious use of the old plastic cape. -
I snapped some pictures of this at Brickworld. Impressive!
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The Secret of the Ships
Capt Wolf replied to Captain Braunsfeld's topic in Brethren of the Brick Seas
Great story! I love the maps-in-the-ships concept! And it's well portrayed by the map choices. Well done! As for the build, it is another of your usual excellent interiors. The furniture, particularly the messy bed, and the items around the room such as the guitar, create a great picture. Nice arches above the windows, too. Excellent job all-around.- 10 replies
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No, Terra Fin Tin.
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Could Phred or someone add the settlement of Puerto Disafio to the spreadsheet (and anywhere else it needs to be added in the automation). This is the new Eslandola settlement on Isla de Victoria as a result of the challenge results. Thanks.
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Being for the Benefit of Mr. Henderson
Capt Wolf replied to Captain Braunsfeld's topic in Brethren of the Brick Seas
Lovely microbuild, but those barrels are HUGE! And I really like the title of the post, especially that you were careful to include "Being" at the start. -
The Greatest Collectible Minifigure THANKS AND GOODBYE
Capt Wolf replied to Itaria No Shintaku's topic in Special LEGO Themes
Faun and revolutionary soldier for me. I admit the rogue is an interesting character, but the revolutionary soldier has not only a unique military uniform but the great powdered wig hair piece. Come on army builders!- 2,045 replies
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Eslandola Colonial Council, First Cycle, 617, IN SESSION
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
IC: With Gov. Guilder indisposed while recuperating from his war injuries, Aaron van der Meede rose to speak for the MCTC delegation. "I have no problem with a reduction in pay for the council members. I would even go so far as to suggest we eliminate our salaries entirely; that serving Eslandola in such an august capacity is payment enough." OOC: I like the idea of payment in PIPs rather than DBs, but the mechanics aren't in place for us to do it. This came up regarding something else recently; I don't recall where, but it was discussed in leadership that it's not something we can do right now. FYI.- 76 replies
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The Empire of Eslandola: Sign-Up and Discussion, Era II
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Citizens: @A_Goodman - Captain Hernan Orellana @Alfadas - Alfonso di Dubloniere - ETWC Member @Aventador - Kenway Cuervo - MCTC Member @Captain Braunsfeld - Colonel William Oswald Brickinson - ETWC Member @Captain Green Hair - Captain Green Hair - MAESTRO Member @Capt Wolf - Philip "Pip" Janszen - MCTC Leader, Mayor of Weelond @Elostirion - Román Esteban Fontonajo - MCTC Member @Faladrin - Felipe De La Manzana - MAESTRO Member @Garmadon - Myles Bowditch - ETWC Leader @gedren_y - Dearji the Windsong @kabel - Renato Filamento - Viceroy of New Eslandola @Kai NRG - Guy Wyndzon - Former MCTC Leader @Legostone - Jerome Monezterell - MAESTRO Member, Mayor of Fuerte Unido @Maxim I - Governor Damaximus - MAESTRO Leader @Phadeout - Alejandro de la Calle - MCTC Member @Sir Iron - Francisco Iron of Ironia - MCTC Member @Sir Stig - Victor Servadac - MCTC Member, Mayor of Bardo @SkyPie - Lyell Lucerna @Stash2Sixx - Atticus Cuervo - MCTC Member @The Neighborhood Merchant - Arthur Williams - MAESTRO member @Tiddlymouthwash - Jim Cuervo - MCTC Member @TitusV - Lady Elysabeth of the House of Drondil - MAESTRO Member, Mayor of Elysabethtown @Tuben - Ulrich von Koehler - MCTC Member @Umbra-Manis - Revon de Crocodil - MCTC Member @Windusky - Sir Windar Baerbald - ETWC Member To sign up as a citizen of Eslandola, post a picture of your signature figure (sigfig) in this thread. Please include a bit of a description as well. Your sigfig will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make.) Within BoBS there are many possibilities. Build your own story – for example, your sigfig could start out as a carpenter that decides to work on a ship. Via battle experiences he ends up getting his own ship, eventually becoming a merchant captain, etc. For those still uncertain of what faction to chose or how to sign up in a minute, we have some simple instructions here, which pretty much sum up everything. For those looking for the character introductions from Era I, the old sign-up thread can be found here.- 243 replies
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The Empire of Eslandola: Sign-Up and Discussion, Era II
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
7 - Eslandian Islands The Empire of Eslandola controls the following islands: An Holli General Description: Discovered in 560, An Holli (along with An Toli) is the oldest colonial possession of Eslandola. It is a long, narrow island that barely rises out of the sea. It is home to many cotton and sugar farmers, and a significant fishing industry. Originally exclusive to the MCTC, it now is open to all and has become the main stepping stone in the Sea of Storms for Eslandolan ships heading to Nellisa and points east. As such, it is home to seamen of all types. Geographical Features: An Holli is less than 90 miles long from north to south, and less than 40 miles across at its widest point. The island can easily be broken into thirds. The southern portion of the island is marked by coastal dunes, and cotton grows easily in plantations along the Weelond River. The Bay of Weelond is not only a fine anchorage, but is a bountiful fishing area as well. The middle section of the island is marked by hills and tropical forest. The northern portion of the island sports fertile soil for sugarcane along the Motelli River, but the coast is rocky, especially at the northern tip. Famous Structures: Eslandola’s royal textile factory is in Weelond, taking advantage of the many cotton plantations on the southern third of the island. Colonial Hall, previously a lecture hall in Weelond, served as the first home of Eslandola’s Colonial Council, the first democratically elected governing body in the Brick Seas. The rocky northern coast is home to the King’s Lighthouse. Rumors: The western coast of the island has many shoals and is dangerous to navigate. There are several stories of ghost ships being seen in the area. Settlements: Weelond An Toli Geographical Features: An Toli has a diverse geology and fauna. The climate is mostly warm, and wet, but there have been periods of drought. The middle of the island is surrounded by several mountains, that catch a lot of low rainclouds, making the forest dense and humid. The lakes in Bardine Creek and in the mountain are the main source of freshwater on the island. There are a variety of fruits growing wild on the island, the rivers are full of fish and the occasional crocodile. Famous Features: An Toli and the settlement of Bardo was the home of Eslandola's Musician Talent Fair, as well as the site of the MCTC's royal cotton plantation. It is also the headquarters of the White Glove Order. Settlements: Bardo Chiquara (New Haven Sea island #1) Nickname: Isle of the Forked Tongue Geographical Features: Named for the shape of the protruding peninsula at the southern end of the landmass, this island features luscious vegetation and a hilly interior, with a number of natural bays and available anchorages, especially on the eastern side. Hot springs abound in the pristine jungle. Rumors: The natives of the island are said to be entirely blind, using their acute sense of hearing to survive and build up their civilisation – which, as a matter of fact, is characterised primarily by the fact that all the habitations of the islanders have been built up in the boughs of the island’s many trees. Just inside the tropical climate zone of the New Haven seas, the island is teeming with banana and breadfruit trees, lizards and frogs. Settlements: Chiquita Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Nickname: The Volcano Geographical Features: A group of small islands, the largest of which is dominated by an enormous active volcano. Vegetation is sparse on the main island with no permanent source of freshwater available. The second largest island; however, contains a small freshwater lake and a large natural harbour that explorers have observed could easily be fortified to make a formidable anchorage. Rumors: Geologists speculate that the volcanic nature of these islands probably contain significant mineral wealth, most likely with larger levels of iron, copper and mercury. Settlements: Ceniza Bajo Ferro Azure Nickname: Far Island Geographical Features: Fifty miles long, good coves and plenty of natural bays. Most likely a strategic location, but the climate is good for tropical crops. Rumors: Some say that this island is perfect for indigo, others that it is most likely inhabited by natives. Rumor has it that iron can be found on this island fairly easily. Famous Features: Besides hosting Eslandola's famed detective, Rhys Thomson, Ferro Azure has a huge cotton plantation on a small island just beyond the settlement, and also boasts the site of the first Indigo Dye factory in the New World. Famous structures: Royal Naval Academy Settlements: Salida Este Isla de Victoria Nickname: Isla de la Many Names, Skaford Heights Geographical Features: The scene of the recent battles between Eslandola and its rival, Mardier, this island is mostly jungle on the inside, but boasts an excellent natural bay on its south side at the island's thinnest point. The north-east coast, however is very shallow, and rife with sandbars. The south-west coasts are rocky, but host naturally occurring groves of citrus fruit. In the center of the island towers a tall volcano that occasionally shakes the land. Rumors: The natives of this island fear the deeper waters to the south. While they are more than happy to sail their catamarans in the northern shallow water, they refuse to do so on the southern coast. Strategic Locations: Fort of Fuerte Unido, Fortified Farm, Ex-Mardierian Fort. Settlements: Fuerte Unido, Fortaleza Victoria, La Puebloto, Nova Malto, Puerto Desafio, Lakor, Mehit Isla Phillipe Nickname: The Pig Geographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles. Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Settlements: Port Wilks La Sombra Nickname: The Shadow (#13) Geographical Features: This island has a natural bay ideal for a trading post. It is well guarded by steep rocky coasts on most sides, and the water is deep. Rumors: More than one sailor has independently reported seeing a massive black shadow in the sea circling around the island. The more suspicious of sailors suspect this is a sea monster, or sea monsters, lurking beneath the foam to swallow their ships whole, while the more academic postulate this could be a school of fish, indicating good fishing waters, or even a pod of whales, drawn to this island for unknown reasons. Nevertheless, sailors, and the natives, have avoided this island. Famous Structures: Truachesh neh Triuri Altar, Merchant's Quay. Settlements: Trador Maldria Nickname: --- Geographical Features: One of the largest islands discovered by Madrician explorers so far, the northern coast of this island has a more temperate climate likely influenced by weather of the great northern sea. The mountain range that forms an east-west spine along the island contains the highest mountains yet seen in the new world, the peaks of which are covered in an almost permanent mist. This range shelters the southern portion of the island from the moderating effects of the northern winds and a more tropical climate prevails here. Rumors: Several native tribes inhabit the island, and their relations with each other shift periodically, like rival siblings. They have been quick to trade with the new settlers, but the natives are protective of their lands. It is rumored that an ancient civilisation once worked numerous rich gold mines on this island and that these mines could be reactivated with minimal effort. The peaks of the mountains are said to be covered in snow where unusual creatures live such as a "snow jaguar." Famous Structures: Fort Janszen Settlements: Interlagos, Punto Sur NellisaGeneral Description: The flat island has an almost circular shape with a diameter of about 80 miles. With almost 20 years of age Nellisa is one of the oldest islands in the colonies. There are two major settlements: The colourful Nova Terreli on the west coast, and Pontelli, the pride of the ETWC, on the east coast (also called the Company Coast). The newly founded settlement of Montario in the north is the seat of the island's governor, and some other minor settlements are distributed over Nellisa. A well-maintained road leads all the way from Nova Terreli to Pontelli. Geographical Features: The shores are soft, and the island is mostly flat. The Terreli Hills with a maximum height of no more than 350 metres elevate east of Nova Terreli. On the Kings Coast in the southwest, where many crops are grown, another minor ridge can be found. There is a swampy region in the northeast and three main rivers, all emerging from a deep jungle in the centre of the island. Famous Structures: Castillo de Nova Terreli (Royal Fortress), Governor's Palace in Montario, Grand Road of Nellisa, and the River Port. Rumors: In 605 AE it was rumored that gold had been found on Nellisa - but huge deposits have yet to be discovered. Crops (like oat and cotton) have proven to grow decently, but not extraordinarily. The jungle in the centre has yet to reveal its secrets.Settlements: Nova Terreli, Montario, Pontelli Otoño Nickname: The Autumn Isle (#8) Geographical Features: This forested island earned its nickname from a unique species of tree only found here that has dark red foliage year-round, resembling a deciduous tree in fall. It is an old volcano, long since dormant. Rumors: The tree color may indicate strange metals in the soil. It is suspected that this island holds rare earth elements. Settlements: Hojaroja Torrach Bonn Nickname: Moon Island Geographical Features: This island has a very high elevation compared to the surrounding islands. It has a mix of dense jungles, plains, and small mountains. While there is no great harbor on Torrach Bonn, there are many safe anchorages. It possesses a good water supply, good soil, and a hardwood that rivals the old world in quality. Rumors: This island is inhabited, but it is so large, that there probably is plenty of land for everyone! Settlements: Puerto Alijo The Empire of Eslandola claims but does not control the following island: Berreli Important Enterprises: Weapon Factory, Apple Cider Brewery, Shipyard. Settlements: Elysabethtown 8 – Settlements Eslandola has the following settlements: Name: Bardo Ownership: MCTC Location: An Toli Mayor: Colonel Oystrigde - @Sir Stig Who can own property in Bardo: Anyone. Who can freebuild in Bardo: Anyone. Bardo Thread Name: Ceniza Bajo Ownership: Crown Location: Eileanne neh Luithhr (New Haven island #9) Mayor: TBD Who can own property in Ceniza Bajo: Anyone. Who can freebuild in Ceniza Bajo: Anyone. Ceniza Bajo Thread Name: Chiquita Ownership: MCTC Location: Chiquara (New Haven island #1) Mayor: TBD Who can own property in Chiquita: Anyone. Who can freebuild in Chiquita: Anyone. Chiquita Thread Name: Damaborg Ownership: MAESTRO Location: The Lowers Mayor: TBD Who can own property in Damaborg: Anyone. Who can freebuild in Damaborg: Anyone. Damaborg Thread Name: Elysabethtown Ownership: MAESTRO Location: Berelli Mayor: @TitusV Who can own property in Weelond: Anyone. Who can freebuild in Weelond: Anyone. Elysabethtown Thread Name: Fortaleza Victoria Ownership: Crown Location: Isla de Victoria Mayor: None Who can own property in Fortaleza Victoria: Anyone. Who can freebuild in Fortaleza Victoria: Anyone. Unique Status: Fort Only Fortaleza Victoria Thread Name: Fuerte Unido Ownership: Crown Location: Isla de Victoria Mayor: Jerome Monezterell - @Legostone Who can own property in Fuerte Unido: Anyone. Who can freebuild in Fuerte Unido: Anyone. Fuerte Unido Thread Name: Hojaroja Ownership: MCTC Location: Otoño Mayor: TBD Who can own property in Hojaroja: Anyone. Who can freebuild in Hojaroja: Anyone. Hojaroja Thread Name: Interlagos Ownership: Crown Location: Maldria Mayor: Pip Janszen - @Capt Wolf Who can own property in Interlagos: Anyone. Who can freebuild in Interlagos: Anyone. Interlagos thread Name: Lakor Ownership: The Azclaxcan Tribe, under protection of Eslandola Location: Isla de Victoria Mayor: King Azte Nek Who can own property in Lakor: Anyone. Who can freebuild in Lakor: Anyone. Lakor Thread Name: La Puebloto Ownership: TBD Location: Isla de Victoria Mayor: TBD Who can own property in La Puebloto: Anyone. Who can freebuild in La Puebloto: Anyone. La Puebloto Thread Name: Mehit Ownership: The Mehuatajir, native tribe under protection of Eslandola Location: Isla de Victoria Mayor: TBD - @Faladrin Who can own property in Mehit: Any friend of the natives; permission is needed. Who can freebuild in Mehit: Anyone friendly to the natives. Mehit Thread Name: Montario Ownership: Crown Location: Nelissa Mayor: None Who can own property in Montario: Anyone Who can freebuild in Montario: Anyone Montario Thread Name: Nova Malto Ownership: Crown Location: Isla de Victoria Mayor: TBD Who can own property in Nova Malto: Anyone. Who can freebuild in Nova Malto: Anyone. Nova Malto Thread Name: Nova Terreli Ownership: Crown Location: Nellisa Mayor: Román Esteban Fontonajo - @Elostirion Who can own property in Nova Terreli: Anyone. Who can freebuild in Nova Terreli: Anyone. Nova Terreli Thread Name: Pontelli Ownership: ETWC Location: Nellisa Mayor: Lady Asma April - @Captain Braunsfeld Who can own property in Pontelli: Anyone Who can freebuild in Pontelli: Anyone. Pontelli Thread Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: TBD (@Garmadon) Who can own property in Port Wilks: Anyone. Who can freebuild in Port Wilks: Anyone. Port Wilks Thread Name: Puerto Alijo Ownership: TBD Location: Torrach Bonn Mayor: TBD Who can own property in Puerto Alijo: Anyone. Who can freebuild in Puerto Alijo: Anyone. Puerto Alijo Thread Name: Puerto Desafio Ownership: Crown Location: Isla de Victoria Mayor: Marquis Alkurda - @Sir Stig Who can own property in Puerto Desafio: Anyone. Who can freebuild in Puerto Desafio: Anyone. Puerto Desafio Thread Name: Punto Sur Ownership: Crown Location: Maldria Mayor: TBD Who can own property in Punto Sur: Anyone. Who can freebuild in Punto Sur: Anyone. Punto Sur Thread Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: Revon de Crocodil - @Umbra-Manis Who can own property in Salida Este: Anyone. Who can freebuild in Salida Este: Anyone. Salida Este Thread Name: Trador Ownership: MAESTRO Location: La Sombra Mayor: TBD - @Maxim I Who can own property in Trador: Anyone Who can freebuild in Trador: Anyone Trador Thread Name: Weelond Ownership: MCTC Location: An Holli Mayor: Willem Guilder - @Capt Wolf Who can own property in Weelond: Anyone. Who can freebuild in Weelond: Anyone. Weelond Thread- 243 replies
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The Empire of Eslandola: Sign-Up and Discussion, Era II
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
6 – Trading Companies East Trade-Wind Company (ETWC) Leader: Sir Edward Thomas Wilkinson de Chauncourtois Location: The Southeastern Coast and the East Coast of Nelissa Colors: Green and Dark Green General Discussion Originally the ETWC was the most powerful trading company of Eslandola, with the MCTC and MAESTRO only recently rising to a place where they might be able to challenge its position. It controls almost all the major Eslandian Old World ports and Wilkinson saw to it that most of the High Council seats were filled with its members. Although not currently the strongest trade company in New Eslandola, the ETWC is now looking for ways to expand and regain its position as number one in the New World, which it has always had in the Old. Monopolies: The ETWC holds a monopoly on copper, wheat, and oats. What does that mean? Although any player is welcome to build a copper mine, wheat plantation, or oat plantation, ETWC members will receive a special bonus if they are participating in the Economic Game System. More information on that can be found in the Economic Game System thread. Merchant's Colonial Trading Company (MCTC) Leader: Governor Willem Guilder Location: A few ports on the Southeastern Coast and most of New Eslandola Colors: Green and Black General Discussion When Guy K. Wyndzon’s father got a royal charter to found the Merchant's Colonial Trading Company, he did so because he was tired of the delays it took for ETWC to organize colonial expeditions. However, he had no plans to seriously rival the ETWC, and it was not until his death that MCTC really began to expand. Although fairly young, Guy already had years of experience in the business and with the help of his rich Uncle, managed to convince the rest of the board members to allow him to lead. Colonization boomed and dozens of New World ports are already under MCTC control. Guy passed off the lead to Governor Guilder, who plans to continue expansion and to extend MCTC influence right up into the Colonial Council. Monopolies: The MCTC holds a monopoly on iron, textiles, and cotton. What does that mean? Although any player is welcome to build an iron mine, textile factory, or cotton plantation, MCTC members will receive a special bonus if they are participating in the Economic Game System. More information on that can be found in the Economic Game System thread. Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Leader: Lord Maximilian Damaximus Location: Mpya Stedor, with a presence throughout New Eslandola, particularly Berreli and the Prio Seas General Discussion Recently established by Lord Maximilian Damaximus, Governor of Stedor, MAESTRO has quickly garnered support among small traders eager to make their own way. This player created Trade Company has expansive projects and is constantly looking for ways to further development. It has also taken the novel step of reaching out to non-Eslandians with its Corringtonian branch, and it currently boasts the largest Eslandian navy under that of the crown. Time will tell whether this new threat will spur MCTC and the ETWC on to greater activity! Monopolies: MAESTRO has a monopoly on apple plantations. What does that mean? Although any player is welcome to build an apple plantation, MAESTRO members will receive a special bonus if they are participating in the Economic Game System. More information on that can be found in the Economic Game System thread.- 243 replies
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The Empire of Eslandola Nicknames: Cash Empire, Eslandrama Colors: Green, Gold Flag: Although this is the official flag, you are welcome to create your own variations or stick with purist flags. Eslandola Summarized: Compared to the other nations, Eslandola boasts the best merchants, the most heavily laden treasure ships, and - they will contend - the largest and richest colonial possessions. Eslandolans hold hard to their individualism and profit making, and those have not let them down! They are adventurers and explorers, business folk, merchant sailors, agriculturalists, and artists. Membership: Fancy yourself as a tradesperson and want to join a trading company to extend our wealth? Or aspire to make a name for yourself in New Terra and explore the islands and start a colony to expand our empire? Want to pick up arms and join the army or navy to expand our control? We welcome anybody who will be loyal to the cause. For gold and country! Good Eslandolans strive to show their pride by including one or more of the nation’s colors in each build, but if they slip up, certainly no one will track them down. If you choose to be a member, there is a lot in store for you! Your first task will be to create your signature figure (sig-fig) and sign up in this thread with an intro post. Your intro post should include a picture of your sigfig and a bit of a description and background as well. Your sigfig will represent your character throughout your MOCs within Brethren of the Brick Seas. (That does not mean that your sigfig has to be in every MOC you make.) There are some simple instructions here that sum up the sign-up process. Eslandola currently has three main trading companies. If you'd like, you are quite welcome to affiliate yourself with one of them. This affiliation may be changed at any time, but you are responsible to make sure leaders are notified of any changes. You are not required to join one of the trade groups and may even start your own; however, there are a few economic benefits which come with joining a Trade Company. More information about the trade groups can be found under point 5 below. Eslandola has a republican system of government, with a figurehead monarchy. More information about the government can be found under points 1 and 2 below. Did you get that far? If so, you’ve read all that you really need to know. The rest is just icing on the cake, so take it at your leisure, and enjoy the MOCs! A Detailed Look at the Empire of Eslandola (government, geography, military, history): (below) Trade Companies: (second post) Colonies: (third post) Members: (fourth post) A Detailed Look at the Empire of Eslandola 1 – Leadership King Fernando - Augusto VII (NPC) Thanks to the independent minded merchants of Eslandola, the realm is fairly decentralized. The real power lies in the hands of the Continental Council and its daughter council, the Colonial Council. King Fernando used to command the empire through a High Council, but a bad political move led to his power being curtailed with the signing of the Magna Charta. Since then, he's been variously reported as begging in the backstreets, throwing nightcaps, gormandizing, or plotting a dramatic revenge... Continental Council The Continental Council consists of the leaders of Eslandola. The Continental Council grants charters, signs treaties, and supervises elections. Honorary members are members that have previously served in the Continental Council, but now take no part in its usual deliberations. Governor Willem Guilder (@Capt Wolf) and the Merchant's Colonial Trading Company (MCTC) Willem Guilder is a career member of the Merchant’s Colonial Trading Company, rising from dock agent to regional manager to mayor of the MCTC’s Weelond settlement to governor of the island of An Holli. With the retirement of Guy Wyndzon, Guilder now takes over as director of the MCTC. Guilder has continually sought ways to expand the MCTC’s trading base and influence, forging new trade relationships and aggressively defending Eslandolan (and the MCTC’s) interests across the seas. Quick to join the push to get the king to sign the Magna Charta, Guilder hopes to help lead the MCTC (and thus Eslandola) to new heights in this blossoming era of colonial power! Captain Jerome Monezterrell (@Legostone) and the Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Captain Jerome Monezterrell grew up in a community of merchants, and, since joining the at the time newly-formed MAESTRO trade company, has risen to the rank of accountant and second-in-lead of the trade company, as well as Governor of Eslandola's recently conquered Isla de la Victoria. Influential in the founding of the settlement of Fuerte Unido and famous as the owner of the splendid Monezterrell shipyards, Captain Jerome's focus on a strong national and private navy has also resulted in his promotion to Secretary of the Navy in Eslandola. On entering Era II, his goals are to further propel his nation and trade company on to victory! Viceroy Renato Filamento (@kabel) and the Royal Colonies After his fortunate discovery of the island of Nelissa, Renato Filamento was knighted by King Fernando and proceeded to construct Nova Terreli as a royal colony. Sir Renato was kept home in Eslandola for some time, and earned the King’s trust. Now, he has been made Viceroy of all the royal colonies and is supposed to do his best to bring down the East Trade-Wind Company. Unfortunately for him, the ETWC capitalized on his discoveries and now controls the rest of the east coast of Nelissa. Sir Renato, even after all the recent occurrences, still deeply respects King Fernando and wants to carry out his job well, but he is forced to comply with many of ETWC’s demands. His exasperation with the state of affairs leads him to take frequent therapeutic jungle expeditions, and he spends a good deal of his time lost in the woods. Since the king's fall in public favor, little has been heard of his viceroy... Honorary Members: Sir Edward Thomas Wilkinson de Chauncourtois (@Garmadon) and the East Trade-Wind Company (ETWC) Sir E. T. Wilkinson de Chauncourtois has headed the East Trade-Wind Company for, well, just about forever! Under his leadership, the elite trade company has greatly consolidated power, and ever since the colonizing move to the New World, it has had a virtual monopoly in Eslandola proper. Although it made an early start on the island of Nelissa, after it got a good hold there, the ETWC began to lay back and became somewhat complacent about New World expansion. In Era I it has fallen somewhat behind the other two large companies in Nova Terra, but now, while Wilkinson still enjoys more-or-less ignoring his competitors, it is said that plans are afoot that will propel the ETWC back into its place as the number one trading company. Guy K. Wyndzon (@Kai NRG) of the MCTC After the death of his wealthy father, young Guy took over leadership of the Merchant’s Colonial Trading Company’s Board. Energetic and sometimes a little too reckless, he often has trouble getting the other merchants to agree with his expansionistic schemes and would have been deposed long ago but for the influence of his Uncle. Under Guy’s leadership, the Merchant’s Colonial Trading Company stopped playing its losing game on the mainland with the ETWC and started planting dozens of new colonies in the New World. However, when Guy's Uncle took a voyage to who knows where, Guy decided that being leader of the MCTC was too much for him and stepped down. Well, that was his given reason, but rumor has it that he found a secret treasure map. 2 – Colonial Council Background: After the King's erratic temperament got him into trouble with Eslandola's powerful trade companies, the powerhouse of Eslandola was moved from the monarchy - now pretty much nothing but a figurehead - to the Continental Council and its newly formed Colonial counterpart. Update: After the Colonial Council was usurped by Count Lewisham, King Fernando returned to power in September 622 and dissolved the Colonial Council. Council Hall, Weelond: A republican body elected by the members of Eslandola, this latter consists of eight members - three appointed by the Trade Companies, three elected regionally, one elected by members not affiliated with a Trade Company, and one, the Admius Legistrad, elected by Eslandola at large. The Colonial Council handles just about all the day-to-day decisions of Eslandola, and makes sure that everything runs smoothly and to the liking of the people. More information on all the particulars of how the Colonial Council and Eslandolan government works can be found here (first post only). Eslandola Colonial Council - First Cycle, 617, In Session Eslandola Colonial Council - Second Cycle, 618, In Session Eslandola Colonial Council - 620, In Session Eslandola Colonial Council - 621, In Session 3 – Geography The Southeastern Coast: Major Ports and Capital This is where Eslandola's capital, Terreli, is located. This is the wealthiest region of the world, thus giving it the nickname Diamond Coast. It boasts the world's largest ports, with Terreli being the biggest. Most people live in the ports and towns, but some reside in the beautiful isolated countryside. The southeastern coast of Eslandola is the most populated region of with most citizens being traders, merchants, sailors, or nobles. Terreli is also the headquarters of the East Trade-Wind Company. Generally, buildings resemble Mediterranean and Western European styles. Eslandians generally prefer mud, brick, or rock structures over wood. The Northwestern Coast: Smaller Ports and Coastal Towns The northwestern coast is a quite different place. With the royal government and both trade companies focusing their effort on the eastern coast and the colonies, the western coast has been historically neglected – making it a hot spot for smugglers and the occasional pirate. Every man on the northwestern coast fends for himself, as the army's presence is virtually nil. The Colonies Since the signing of the Magna Charta, the colonies have been mostly left to govern themselves with the Colonial Council. The largest city in the New World, Nova Terreli, was established as a crown colony but took a leading part in dethroning the King. In size, it rivals most of the ports of the Old World. Its mayor sides with the MCTC and in good MCTC tradition is always ready to expand influence on the island, but the ETWC controls its own settlement here too. A couple other islands are in the hands of MAESTRO, but the majority are settled by the Merchant’s Colonial Trading Company. Adventurers head for the colonies to find income through trade and commerce or resource factories such as plantations, mining, or tanneries. Given the diverse backgrounds of settlers, just about every architectural style has been allowed to flourish in the colonies, with preference being given to those that are the simplest and quickest to build. 4 – Military Continental Army These men are directly loyal to the Councils and have no affiliation with the trade companies. Some regiments and commanding officers still wear armor, which they believe is a symbol of might, and it is not a rarity to see officers on horseback. The standard uniform color is green. Militias The majority of the troops of Eslandola are militia, financed and trained by the trade companies or local leaders. Their uniforms are usually quite diverse and depend mainly on the region they are in and their leader - though green is generally used as it is one of the official colors. East Trade-Wind Company These elite, elusive troops are fielded by the ETWC whenever the need arises - which it doesn't happen very often. By the law of the land, they are not a standing army, but they've still helped the nation out various times in a pinch. Among other things, they were sent out in the battles against Mardier on Isla de Victoria, and were instrumental in taking down the enemy forts on the island. Their colors are green and dark green. Nova Terreli The Golden Nellisei are elite troops and Román Fontonajo's personal guard unit in Nova Terreli MAESTRO MAESTRO maintains several militia units. Here are Royal MAESTRO Engineers under the command of General Whitedragon. Merchant's Colonial Trading Company (MCTC) White Glove Order The White Glove Order, headquartered in the MCTC settlement of Bardo, maintains its own troops. Here they are seen marching into Nova Malto. The Governor's Musketeers Willem Guilder, director of the MCTC and governor of An Holli, maintains an elite unit of musketeers, capable with musket and sword, on horse and on foot. Here they are seen on parade in front of Weelond's local militia unit. Others There are many other militia units in Eslandola. As you can see, some of these units can be very individualistic. Navy (Grande y Felicísima Armada Eslandola) While the trade companies maintain a few heavily armed ships for escort duty, the majority of Eslandola's warships are owned and operated by the Councils. These ships have been used most often in the past for escort duty with large merchant convoys. Eslandola's navy currently consists of the following ships (ownership, if by someone other than the faction, in parentheses): Active un-MOC'd ships: Argenta - Class 5 El Dorado - Class 5 Verde Oro - Class 5 Active MOC'd ships: Pride of Pontelli - Class 8 La Comete III - Class 7 White Rabbit - Class 7 Oscuridad IV - Class 6 La Raya Venenosa III - Class 6 Golden Grasshopper - Class 6 Sleeping Siren II - Class 5 (Weelond) Asesino II - Class 4 (Nova Terreli) Midas Touch II - Class 4 (Nova Terreli) Blood Diamond - Class 4 (Weelond) Long Beard IV - Class 4 (Puerto Desafio) Clearance - Class 4 (Salida Este) Auxiliary MOC'd ships: Princesse Margot - Class 8 (Maxim I) Margot - Class 7 (Trador) Beluga - Class 5 (Maxim I) Lost MOC'd ships eligible to be sistershipped: Thunderer - Class 6 Firefly - Class 5 [also, name to be changed] The Gallant - Class 4 (Bardo) Victoria II - Class 4 (Fuerte Unido) Peregrine II - Class 4 (Fuerte Unido) La Salamandra - Class 3 Inactive / licenses only: Logan's Nightmare - Class 5 Thor's Anvil - Class 5 HMS Pegasus - Class 5 Plump Patty - Class 4 Hades' Hangman - Class 4 5 – History and Foreign Relations Eslandola before Era I Almost all Eslandians like having a monarch, but they don’t like him bothering them. They are individualistic, and, especially in the colonies, they have always tended to ignore royal orders. However, when the nation needs to defend itself, its large sprawling noble class is eager to respond, along with the powerful trade lords and privateers, who are always looking for somewhere to use their expertise. Honor is found in both war and business – but business is preferred. Fifty years ago the East Trade Wind Company foreclosed on much of the royal possessions due to excessive debt levels. To get them off his back, the King established Renato Filamento, a newly knighted explorer, as Viceroy of all the royal ports. Renato arrived and had to try to curb the ETWC’s power, no easy task! The ETWC dominated the High Council, and the aims of the empire were divided between the monarch’s ambitions and desires of those who control the purse strings. Recently, however, the fairly conservative and slow-to-expand ETWC has been challenged by the rapidly exploding Merchant’s Colonial Trading Company, which has also managed to grab several seats in the council. For this reason, much of the foreign policy of Eslandola has been to acquire as many new territories in the resource rich New World as possible. Despite the large trading companies, smuggling is rampant and small competition abounds. The Eslandians are a romantic and freedom loving people, cherishing long and winding stories. Nobility still loves to dress in armor, even though the days of its practicality are over. The horse is also a useful tool, especially when dealing with natives, and most Eslandians know how to ride a horse and shoot at the same time. Eslandola has no state religion, but leaves such matters entirely to the desires of its people. Eslandola in Era I Right with the onset of Era I, Eslandola burst out in rapid expansion and development in the New World, using its valuable island of Nelissa as a launching pad for operations in the newly discovered islands to the east. Soon after the discovery of the island of Berelli by the famed Eslandolan explorer, Ivo Fortesque, MAESTRO's settlement of Elysabethtown was founded there, where the new trade company was not only instrumental in keeping the island from falling completely into the hands of the redcoats, but almost managed to keep up a good relationship with Corrington and the natives of the island as well. Although the ETWC mostly concentrated on consolidating its power on Nelissa's east coast and building up its settlement of Pontelli, the poor viceroy, Renato Filamento, was nevertheless not particularly successful in his mission on behalf of the king - just how not-particularly-successful future events would show - and he often solaced himself with long expeditions into the jungle, where he would disappear for weeks or months at a time. Rumors that the good viceroy had gone mad were sometimes to be heard whispered in the large city of Nova Terelli... At any rate, things seemed to be progressing fairly normal - the MCTC building settlements and expanding like nobody's business, MAESTRO, and especially Mr. Jerome Monezterell's shipyard, providing both the crown and the trade company with an abundance of ships, and Nova Terelli bustling with the trade of the nations under its new mayor, Román Esteban Fontonajo - when it suddenly occurred to the good old king that a convoy of treasure ships bringing the newfound gold of the colonies to Eslandola's Old World capital would be the very thing to set him up for life. This turned out to be not the greatest idea, though, for while some ships' escorts managed to defend their charges from assault, a considerable number were lost to pirates and other villains of the high seas, despite the ingenuity of the Eslandolans in defense of their gold. Some time ago King Stéphan II of Oleon had died and been succeeded by his younger brother, the new King Philip I, but Eslandola's King Fernando Augusto VII had always pondered how it was that that brother should become the new king instead of himself, the old king's cousin. At any rate, he figured he had a fine claim to the throne of Oleon, and for some time previously, curious affairs had been going on under the surface... Meanwhile, however, other things were also going on in Eslandola! An outrageous and unwarranted attack on Eslandola's shipping by the nation of Mardier brought on a court case, and after the infamous travesty which resulted in the supposed vindication of the privateer, l'Ollius, Eslandola's declaration of war. This did not result in much action, however, until Operation KMA and the Eslandolan attack on Isla de Victoria, a strategic piece of land which Mardier had claimed under the name of "Isla del Medio," located right between two of Eslandola's newest acquisitions. This daring action put all doubts about Eslandola's intention to see to the safety and protection of its citizens from foreign attacks at rest forever. It was just now, however, that the king also saw fit to put into action the plan which he had been concocting ever since the death of his unfortunate cousin in Granoleon. The king's battle plan, codenamed, En Contra Oleon put the relation between that nation and Eslandola very much on edge - but worse, for him, it practically signaled the knell for his active rule as monarch of Eslandola. Popular outrage was everywhere. The leaders in the colonies decided that something must be done. The result? Well, poor King Fernando was forced to very peacefully decided to sign away all his powers in the Eslandolan Magna Charta, and by the resulting Constitution, a Colonial Council - the counterpart of the also newly formed Continental one - was formed, and became, de facto, the ruling force in Eslandola's colonies. What was going on with the war against Mardier all this time, you ask? Well, Eslandola issued a Letter of Marque against all Mardierian warships to counter a similar offer from their enemy, and the war proceeded both on the Isla and on the seas! After a gruelingly long war, during which Eslandola formed a league with the nation of Garvey, helped in the succession and independence of Terraversa from its mother country, wrested fort after fort and position after position from Mardier on Isla de Victoria, though unfortunately at the price of many courageous members of the heroic Brickwall family, devastated its enemy's shipping, and chased them to the fabled kingdom of gold, Eslandola ended up in sole possession of the contested island, and forced Mardier to come to fair terms. Although it has looked askance on the Sea Rats ever since their devious attack on Eslandolan ships in the Battle of the Five Fleets, it embarks upon this next era at peace with all the other nations, and looking to trade and exploration for the future glory of the nation! The jungle calls! - for gold and country, for Eslandola! Foreign Relations Eslandola has cordial relationships with other nations both because it provides big trading partners and because it is not militaristic. After Operation Pax Corlandia and the subsequent Malto Peace Talks, it kept a wary eye on Corrington. More recently, Oleon's secretive nature and semi-closed port policies has caused Eslandola to be wary of them as well. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Very Unfriendly) Eslandola's relationship with... Sea Rats: Indifferent Corrington: Indifferent Oleon: Unfriendly Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Other nation’s relationship with Eslandola... Sea Rats: Indifferent Corrington: Indifferent Oleon: Unfriendly Mardier (NPC): Very Unfriendly Garvey (NPC): Very Friendly Ready to expand Eslandola’s land and extend Eslandola’s wealth? Go ahead, let’s get bricking!
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Congrats to all the participants. And the Cat E winners deserve their accolades. Well done!
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The Empire of Corrington: Sign-up and Discussion
Capt Wolf replied to SkaForHire's topic in Brethren of the Brick Seas
I love that bell! Looking forward to seeing the whole thing.- 897 replies
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Run, Indy! Run! Thanks! I had a lot of fun working Thaddeus Calvo into this. He has become quite the interesting character when I use him. And thanks for commenting on the tapered shape of the base in the first build. I was attempting to emphasize the focus of those chasing "Jones". As for the third build, alas, those gold people were just too heavy! (At least, that what Calvo says...) Thanks! I was afraid there wasn't enough to that MOC, but the other scenes definitely wouldn't fit in 16x16. Time constraints and piece shortages. It's a different style from my usual ships, too. But since Calvo took the ship in the end, it should re-appear at some point after a little more work has been done on it. In retrospect, yes, some rockwork at the back would have been good. Bad lighting on this one. Again, time constraints. I shouldn't leave so much to the last minute. Thanks for all the feedback!
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Love the microship! Great use of trans-orange pieces for the explosion.
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Oh, no! (Yet) Another meeting!!!
Capt Wolf replied to blackdeathgr's topic in Brethren of the Brick Seas
Another meeting? Are the bluecoats nothing but bureaucrats? By the looks of that 6-pack, I think King Kahuna has been working out! Nice little jungle MOC with some good details (like the torches and the native in Oleon uniform). But the Oleon approach to platitudes and negotiation might need a little work. (Did I use enough emojis?) -
Wonderful build! Good story, I like the roof piece usage, and the grindstone is excellent! And I always like it when we get a bit of the real life science behind some of these processes. Well done all around!