Kintobor

Heroica RPG - Quest #61: Grim Grinning Ghosts

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Amma attacks Shadow C with broomstick from backrow.

"Em, you could easily be knocked out if they pull you in the Shadows. You could use a potion I think. If you keep fighting, remember that we dont have any Phoenix Essence. "

BO

Zoltan

> Amma A

> Jeaux B

> Heckz

> Em

Edit: Please note the Autoroll Battle Order proposal below.

Edited by PsyKater

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And Shadow A should probably be at 52 HP, right? I think you might have copied Shadow C's stats for him. Or I have overlooked something.

OOC: Triple shot always deals 3 attacks. If there are less than 3 enemies the attacks will stack, thus I believe it would have dealt 14 damage to Shadow A and 28 damage to Shadow B. Also shouldn't Heckz have dealt 6 damage since the passive special halves damage? And lastly, Shadow A should be at 38 health (60 - 8 (Zoltan round 2) - 14 (Jeaux round 3) = 38).

^^ This. Despite I think that Heckz would have dealt 5 damage (rounded down). So Shadow A is at 38/60, Shadow B at 32/60.

We could try thinking of an Autoroll Battle Order to accelerate this a bit. I am reading that some of you guys want to head out on another quest and I am not having that much time anymore (as you may have noticed the lack of roleplaying from me).

Autoroll Battle Order

(N.B. conditions below!)

Zoltan - Shadow A (Ball and Chain)

> Jeaux - Shadow B (Eminus)

> Em - Shadow B (Bow)

> Heckz - Shadow C (Ice Spell)

> Amma - Shadow C (Broomstick)

If Zoltan's target is stunned, he (and every Hero targeting his target) will attack the next enemy in the (stats) order in the following round and switch back to his (their) original target the round after next.

If a Shadow is out of battle due to the Passive Special, the Heroes originally targeting him will attack the next enemy in the order and switch back the round after next.

If an enemy is K.O., the Heroes attack the next enemy in the order.

If a Hero falls below 5 HP (Zoltan: below 6HP), he chucks down a potion in the next round. If he does not have a potion in his inventory, stop autorolling.

The battle order can already be applied on this round with Em taking a potion due to the last condition. If everyone in the party agrees, please state that you follow the plan.

Maybe this will last only one round, but maybe not and we can do some damage to them a bit faster. I am not a fan of conditional autorolling as it can be seen as farming, but I am proposing this as I see that both our QM and some of our players are not as active as they were at the beginning and we sometimes don't even get one round per day.

Note to QM: If you don't want to autoroll, I can understand. Just roll one round then.

Edited by PsyKater

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OOC: I'm fine with autorolling, though I won't use a potion until I am at 3HP or below.

You are right.

"Prepare to cut them down!"

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OOC: Jeez that's one Heckz of a goof. Hehe, see what I did there! It's fixed. As well, you wish to auto roll?

Then auto roll we shall! SHAZAM!

Round 4 of the Mausoleum Battle!

Battle Order

Zoltan Vs. Shadow A- Miss

> Jeaux Vs. Shadow B- Shield (14 7 damage to Shadows A, B, and C due to Passive Special)

> Em Vs. Potion (+10 health)

> Heckz Vs. Shadow C- Damage (6/2=3 Damage)

> Amma Vs. Shadow C- Miss

The party quickly scrambles a plan together, and start with Zoltan attempting to strike Shadow A with his Ball and Chain. He is less than successful though, as Shadow A swiftly dodges his attack. Jeaux, still on a quest- spanning roll, strikes all three Shadow's with his trusty bow. However, the Shadow's murky bodies only absorb half the damage! Em takes the turn to heal himself, while Heckz prepares a chilly spell. He isn't quick enough to notice his target swoop in and strike him with his sharp claws! Amma attempts to sweep her target away, but Shadow C manages to move out of the way!

8550085992_3952fd7f90_t.jpg

Shadow A

Level 6 Dark Humanoid

HP: 31/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Murky Pearl (worth 25 gold)

8550085992_3952fd7f90_t.jpg

Shadow B

Level 6 Dark Humanoid

HP: 25/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Murky Pearl (worth 25 gold)

8550085992_3952fd7f90_t.jpg

Shadow B

Level 6 Dark Humanoid

HP: 45/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Nothing

The Party

8166070567_0eaa8039b6_t.jpg

Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader*

247 years old dwarven Mage (f)

Level 10.5

Power: 13 (Lvl 10 + WP 3)

Health: 14/15 (Base 4 + Lvl 10 + Cat Statuette 1)

Ether: 2/14 (Base 4 + Lvl 10)

Gold: 21

Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP)

Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom

Heroica01.jpg

Jeaux Elmfyre (joeshmoe554)

Automaton male, Ranger

Level 8

Power: 14 (Level 8 + WP: 5 + Artifact boost: 1)

Defense: 0

Health: 7/13 (base HP: 5 + Level bonus: 8)

Gold: 15

Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear)

Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.)

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas)

Age: Unknown. Presumably mid twenties.

Gender: Male.

Race: Human.

Class: Ranger.

Level 7

Power: 13

Health: 12/12

Gold: 5

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x4, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom

8518902849_2f7f14fd9d_t.jpg

Heckz Brutenhal (Eric-Su) *Inspired!*

32 year old male Mage.

Level: 5

Power: 8

Health: 15/18

Ether: 4/9

Gold: 17

Equipment: Cheap Wand (WP 3)

Inventory: Opal (Ice), Bedroll, Tonic

photo-thumb-32837.jpg?_r=1362378824

Zoltan (LTPro)

22 Year Old Male Human Knight

Level 5

Power: 8

Defense: 2

Health: 11/14

Gold: 10

Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)

Inventory: Potion, Remedy

Round 5 of the Mausoleum Battle!

Battle Order

Zoltan Vs. Shadow A- Miss

> Jeaux Vs. Shadow B- Damage (6/2=3 Damage)

> Em Vs. Shadow B- Critical Hit (6x2+7=19 Damage)

> Heckz Vs. Shadow C- Miss

> Amma Vs. Shadow C- Hit (3+10=13)

Zoltan continues to swing his ball and chain, but to no avail. His target continually seems to dodge his every move, which begins to get to his nerves. Jeaux takes a hit from Shadow B, who preoccupation gives Em the window of opportunity he's looking for. He fires an arrow at the creaure, dealing massive amounts of damage. Despite trying as hard as he can, Heckz can't simply hit his target. Amma manages to whack Shadow C over it's head with her broomstick.

8550085992_3952fd7f90_t.jpg

Shadow A

Level 6 Dark Humanoid

HP: 31/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Murky Pearl (worth 25 gold)

8550085992_3952fd7f90_t.jpg

Shadow B

Level 6 Dark Humanoid

HP: 25/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Murky Pearl (worth 25 gold)

8550085992_3952fd7f90_t.jpg

Shadow C

Level 6 Dark Humanoid

HP: 32/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Nothing

The Party

8166070567_0eaa8039b6_t.jpg

Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader*

247 years old dwarven Mage (f)

Level 10.5

Power: 13 (Lvl 10 + WP 3)

Health: 14/15 (Base 4 + Lvl 10 + Cat Statuette 1)

Ether: 2/14 (Base 4 + Lvl 10)

Gold: 21

Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP)

Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom

Heroica01.jpg

Jeaux Elmfyre (joeshmoe554)

Automaton male, Ranger

Level 8

Power: 14 (Level 8 + WP: 5 + Artifact boost: 1)

Defense: 0

Health: 4/13 (base HP: 5 + Level bonus: 8)

Gold: 15

Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear)

Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.)

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas)

Age: Unknown. Presumably mid twenties.

Gender: Male.

Race: Human.

Class: Ranger.

Level 7

Power: 13

Health: 12/12

Gold: 5

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom

8518902849_2f7f14fd9d_t.jpg

Heckz Brutenhal (Eric-Su) *Inspired!*

32 year old male Mage.

Level: 5

Power: 8

Health: 15/18

Ether: 4/9

Gold: 17

Equipment: Cheap Wand (WP 3)

Inventory: Opal (Ice), Bedroll, Tonic

photo-thumb-32837.jpg?_r=1362378824

Zoltan (LTPro)

22 Year Old Male Human Knight

Level 5

Power: 8

Defense: 2

Health: 11/14

Gold: 10

Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)

Inventory: Potion, Remedy

Round 6 of the Mausoleum Battle!

Battle Order

Zoltan Vs. Shadow A- Damage (6-2=4 damage)

> Jeaux- Heal (+10 Health)

> Em Vs. Shadow B- Damage (6/2=3 damage)

> Heckz Vs. Shadow C- Hit (8 Damage)

> Amma Vs. Shadow C- Critical Hit (3x2+10= 16)

The party doesn't do so well this round, with both Zoltan and Em taking damage from the Shadows, as they scratch and dig into their shin with their skeletal claws. Jeaux slugs a potion down, as both Heckz and Anna gang up on Shadow C with a flurry of ice spells and broomstick whacks. Will the battle ever end?

8550085992_3952fd7f90_t.jpg

Shadow A

Level 6 Dark Humanoid

HP: 31/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Murky Pearl (worth 25 gold)

8550085992_3952fd7f90_t.jpg

Shadow B

Level 6 Dark Humanoid

HP: 25/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Murky Pearl (worth 25 gold)

8550085992_3952fd7f90_t.jpg

Shadow C

Level 6 Dark Humanoid

HP: 8/60

Special: Into Darkness

The Shadow grapples the hero and drags him into the shadows, removing both the hero and the Shadow from combat for a single round of combat. When the hero returns at the beginning of the next round, they have lost 6 health and 3 ether (if applicable). The Shadow resumes combat after returning.

Passive Special: Murky Body

The Shadow has a 1/6 chance to half all damage dealt to it by the hero. (determined by roll of 1 on a six sided die)

Drops: Nothing

The Party

8166070567_0eaa8039b6_t.jpg

Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader*

247 years old dwarven Mage (f)

Level 10.5

Power: 13 (Lvl 10 + WP 3)

Health: 14/15 (Base 4 + Lvl 10 + Cat Statuette 1)

Ether: 2/14 (Base 4 + Lvl 10)

Gold: 21

Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP)

Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom

Heroica01.jpg

Jeaux Elmfyre (joeshmoe554)

Automaton male, Ranger

Level 8

Power: 14 (Level 8 + WP: 5 + Artifact boost: 1)

Defense: 0

Health: 13/13 (base HP: 5 + Level bonus: 8)

Gold: 15

Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear)

Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x3, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.)

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas)

Age: Unknown. Presumably mid twenties.

Gender: Male.

Race: Human.

Class: Ranger.

Level 7

Power: 13

Health: 9/12

Gold: 5

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom

8518902849_2f7f14fd9d_t.jpg

Heckz Brutenhal (Eric-Su) *Inspired!*

32 year old male Mage.

Level: 5

Power: 8

Health: 15/18

Ether: 3/9

Gold: 17

Equipment: Cheap Wand (WP 3)

Inventory: Opal (Ice), Bedroll, Tonic

photo-thumb-32837.jpg?_r=1362378824

Zoltan (LTPro)

22 Year Old Male Human Knight

Level 5

Power: 8

Defense: 2

Health: 7/14

Gold: 10

Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)

Inventory: Potion, Remedy

Round 7 of the Mausoleum Battle!

Battle Order

Zoltan Vs. Shadow A- Hit (8 damage)

> Jeaux Vs. Shadow B- Critical Hit (6x2+8=20 Damage)

> Em Vs. Shadow B- Shield (11 Damage to Shadow A, B and C)

> Heckz Vs. Shadow A- Critical Hit (3x2+5=11 Damage)

> Amma Vs. Shadow A- Damage (13 Damage)

The party bands together for one final push, as they vanquish the Shadows with a flurry of arrows, spells, and a rather heavy broom.

THE BATTLE WAS VICTORIOUS! THE AREA IS SAVED!

The Party

8166070567_0eaa8039b6_t.jpg

Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader*

247 years old dwarven Mage (f)

Level 11

Power: 14 (Lvl 11 + WP 3)

Health: 15/16 (Base 4 + Lvl 10 + Cat Statuette 1)

Ether: 3/15 (Base 4 + Lvl 11)

Gold: 21

Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP)

Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom

Heroica01.jpg

Jeaux Elmfyre (joeshmoe554)

Automaton male, Ranger

Level 9

Power: 15 (Level 9 + WP: 5 + Artifact boost: 1)

Defense: 0

Health: 14/14 (base HP: 5 + Level bonus: 9)

Gold: 15

Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear)

Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x3, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.)

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas)

Age: Unknown. Presumably mid twenties.

Gender: Male.

Race: Human.

Class: Ranger.

Level 8

Power: 14

Health: 10/13

Gold: 5

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom

8518902849_2f7f14fd9d_t.jpg

Heckz Brutenhal (Eric-Su)

32 year old male Mage.

Level: 6

Power: 9

Health: 10

Ether: 3/10

Gold: 17

Equipment: Cheap Wand (WP 3)

Inventory: Opal (Ice), Bedroll, Tonic

photo-thumb-32837.jpg?_r=1362378824

Zoltan (LTPro)

22 Year Old Male Human Knight

Level 6

Power: 9

Defense: 2

Health: 8/15

Gold: 10

Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)

Inventory: Potion, Remedy

The party, with the exception of Amma, goes up a level. Amma goes up 0.5 of a level.

LOOT!

8550082138_9c1b75db0f_t.jpgMurky Pearl- A mysterious pearl dropped by a Shadow. The inside of the pearl seems to swirl about, giving it it's name. Worth 25 gold.

Party Leader, could you please distribute the loot.

After vanquishing the Shadows, the mausoleum becomes easier to see in, almost as if the Shadows were controlling the amount of light coming in. A few torches spring back to life as the party stands in the newly lit mausoleum.

OOC: Just as a heads up, there's nothing left to do in the mausoleum besides leaving. Once everyone's confirmed their loot, we'll move this along.

Edited by Kintobor

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It seems that Amma does not like the light so much as she looks angry at the torches. She throws her very own torch away. "I suppose I don't need this one anymore.", she mutters. "Let's leave the mausoleum now (according to Jeaux's map) and head back to the three skeletons. On the way, I will think of the loot distribution. We did a solid job in here, although we had to use some consumables...

Who wants to go back to the Hall and who wants to clear the last section? Maybe we can clear it fast enough to come back early enough for some new quests. I am sure this orcish barmaid has heard some new rumors..."

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Jeaux eyed the dwarf suspiciously as she tossed her torch aside. It was almost as if she were afraid of the light. A peculiar case given the inverse tended to be the norm. The mage asked the parties opinion of where their next destination should lie, to which Jeaux responded, "I never like to leave a job half-finished. We were hired to clear the evil spirits from this graveyard and we should complete the task before we depart."

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Zoltan, following their lead tosses his torch away and leaves the mausoleum. He suggests to the party that they finish off the last section on this ruined place.

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Jeaux eyed the dwarf suspiciously as she tossed her torch aside. It was almost as if she were afraid of the light. A peculiar case given the inverse tended to be the norm. The mage asked the parties opinion of where their next destination should lie, to which Jeaux responded, "I never like to leave a job half-finished. We were hired to clear the evil spirits from this graveyard and we should complete the task before we depart."

and our job was to clear 3 pie es of land, not all"

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He suggests to the party that they finish off the last section on this ruined place.
"I never like to leave a job half-finished. We were hired to clear the evil spirits from this graveyard and we should complete the task before we depart."

"Thanks for your opinion, you see it like I do."

And our job was to clear 3 pie es of land, not all"

"It was our minimum condition. If we were so bad that we would not finish at least 3 areas, then we wouldn't get paid. But don't you remember what the father asked us originally?"

I want you to get rid of the unwanted undead, and deal with it before these spooks do anymore damage to the cemetery grounds.

[...]

"If the above conditions are not met for the area, or if you flee from the ensuing battle, the area will be lost. If three of the five areas are lost, you will fail in your mission.

"I vote for trying the last piece as well. But I am not in a hurry anyways. I thought about giving you the demanded pearl, Heckz, but if you decide against the party will, I might have to think about it again." Under her beard there seems to be an evil ruler's smile.

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"I, too, would see this job finished to the fullest. I like to earn my pay," Em adds, following the party.

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"Does anyone want to fill up consumables?"

Loot Distribution

Amma - Murky Pearl

Heckz - Murky Pearl

While they are heading to the skeletons, Amma starts distributing the loot. Amma reaches in her pocket and tosses each 3 coins to Jeaux and Em. Then she gives Jeaux the Venom and Zoltan the Grand Potion. "Now everyone has got at least something. And the gold can be useful to buy further consumables."

Edited by PsyKater

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The Party

8166070567_0eaa8039b6_t.jpg

Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader*

247 years old dwarven Mage (f)

Level 11

Power: 14 (Lvl 11 + WP 3)

Health: 15/16 (Base 4 + Lvl 10 + Cat Statuette 1)

Ether: 3/15 (Base 4 + Lvl 11)

Gold: 21

Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP)

Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion (2x), Grand Potion, Tonic (2x), Smelling Salts, Venom, Murky Pearl (worth 25 gold)

Heroica01.jpg

Jeaux Elmfyre (joeshmoe554)

Automaton male, Ranger

Level 9

Power: 15 (Level 9 + WP: 5 + Artifact boost: 1)

Defense: 0

Health: 14/14 (base HP: 5 + Level bonus: 9)

Gold: 18

Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear)

Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom x2, Potion x3, Holy Bomb x3, Remedy, Handy Suitcase (SP:-2, usable by anyone. Allows the user to use two items in combat instead of one, as if they were Hastened.)

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas)

Age: Unknown. Presumably mid twenties.

Gender: Male.

Race: Human.

Class: Ranger.

Level 8

Power: 14

Health: 10/13

Gold: 8

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom

8518902849_2f7f14fd9d_t.jpg

Heckz Brutenhal (Eric-Su)

32 year old male Mage.

Level: 6

Power: 9

Health: 10

Ether: 3/10

Gold: 17

Equipment: Cheap Wand (WP 3)

Inventory: Opal (Ice), Bedroll, Tonic, Murky Pearl (Worth 25 gold)

photo-thumb-32837.jpg?_r=1362378824

Zoltan (LTPro)

22 Year Old Male Human Knight

Level 6

Power: 9

Defense: 2

Health: 8/15

Gold: 10

Equipment: Shield (SP: 2), Longsword (WP: 3), Ball and Chain (WP: 3, suitable for knights and barbarians. Has a 1/2 chance to stun the targeted opponent.)

Inventory: Potion, Remedy, Grand Potion

The party decides to leave the cemetery, and despite their weariness, decide to finish the last area off. When they return to the trio of skeletons they appear to have switched topics yet again, the rain from before has stopped and has diminished to a light sprinkle.

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"I don't care about them to be honest. The Wolfgang are simply a bunch of hotheaded, wannabe crooks under the facade of a revolutionary cloak."

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"I've heard the town watch has had more than their fair share of troubles with them. What about those four missing guards. Scary, what's your take on it?"

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"I couldn't care less, it's the town watch Jerry, their nothing short of money-pinching crooks."

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"Wait, than who is the good guys if both the town watch and the Wolfgang are corrupt?"

The threesome notice the party and begin to applaud as they walk towards them, their skeletal hands clacking together as they do so.

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"Well done! We heard about the incident from Aldus, who told us that you guys slaughtered whatever was in there!"

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"Than he ran off in a hurry to find Violet. It was rather rude actually."

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"Just one more area to go, Tombstone Row! You could also see Mr. Timmins if you're low on consumables."

THE EUBRIC CEMETERY

1. The Old Well COMPLETE!

A very ominous noise has been emitting from The Old Well, often asking passersby cryptic riddles. Solve its riddle and defeat whatever’s living down there. If the heroes fail the riddle, the area will be lost.

2. The Unmarked Mausoleum COMPLETE!

Wealthy individuals get buried in this maze of coffins. Some ominous beings have been spotted inside, and need to be removed from the premise. If the party comes to the entrance of the Mausoleum twice before finding the spooks, the mausoleum will be lost.

3. The Lover’s Grove COMPLETE!

The heroes must find where the awful racket is coming from in the trees. Shaking a tree will cause the individual causing the noise to jump to another tree, causing the bats in the one he was in to fly off. If four of the six trees are disturbed, the area will become infested with bats, and will be lost.

4. The Hero’s Monument COMPLETE!

A trio of nasty spooks have been hanging around the Hero’s Monument. See what they want and deal with them properly.

5. Tombstone Row

A group of skittish ghosts have infested this row of tombstones. Every time the party investigates a tombstone, the ghosts move to a new tombstone, and desecrate the one they were hiding in. Out of the 12 tombstones, if 6 are desecrated, the area is lost.

Mr. Timmin's Shack

Purchase items and take a breather here.

Where does the party wish to go next?

Edited by Kintobor

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Jeaux takes the 3 gold and venom from Amma, "Thank you, this may prove useful up ahead." Jeaux removes the stopper from the venom and applies it to Eminus.

"I have everything I need for any battles ahead, I'm ready to move on to our final destination when you are.", Jeaux tells the leader of their party.

Edited by joeshmoe554

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OOC: Stats have changed. Look at previous post to check.

The church bell rings out again, much to the surprise of the party.

DONG! DONG! DONG!

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"Jeez, three o'clock. It's rather early out. It seems you've been out all night. Surely you must be tired?"

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"Tired? I'm never tir--" Heckz fell into the ground with his bedroll and started resting.

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"If you rest now you'll sleep till morning. If you guys are done hunting those ghosts, go ahead, but if not I'd recommend not resting. Don't worry, you'll be healed up at the end of the job."

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