Zepher

Heroica RPG - Quest #139: Around the World

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OoC: MDM, apologies, just didn't change the name, the target/special damage is Moroul's! And Hybros, Gnash and Benneton cannot because they weren't there to receive it. Amarcolm, however, can. I can type that out and place it at the bottom of the next round! The blessings do need a target, though. :wink:

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Matthias repeats his attempt to heal, still struggling to feel his connection to the earth in the strange terrain of the font.

> Matthias: Heal (XX Replica) v. Hybros

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OoC: MDM, apologies, just didn't change the name, the target/special damage is Moroul's!

Gotcha.

Hoke, Zoot's Order, Sven, Back Row

Torc, Breath attack, Draco, Back Row

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OoC: MDM, apologies, just didn't change the name, the target/special damage is Moroul's! And Hybros, Gnash and Benneton cannot because they weren't there to receive it. Amarcolm, however, can. I can type that out and place it at the bottom of the next round! The blessings do need a target, though. :wink:

OOC: I edited my first post to include all the up-to-date actions. Purpearl is using Regret's Blessing on Guts.

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Last time...? Aw, you're one of those Cold Circle goons from the Magpie job, aren't you?

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"Yes! But this time you failed to bring a dragon, so your work will be cut out for you." Veken stares past Dyric at Guffington. "You've stepped onto the wrong side of things, old man. You shouldn't be leaving your body open like that. When it's time has come, it's time has come. That's what Helvetia would say." Veken chuckles viciously. "Though if someone is going to have it, it should be someone who can serve as her eternal reaper."

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"Best of luck with it," says Guffington with a wolfish grin. "I think there is a dragon and her dragoon that'd strike you down if you did happen to make it to the body."

OOC: Also, how exactly does Chauncey's dual summons work? Does he have to be using his Diamond to get the second summon, or does it come out on a SHIELD even when he's casting Darkness?

Miirym emits a strange, almost satisfied hissing sound. A miasma of dark mist begins to issue from her mouth, and a peculiar gleam appears in her eye--almost as if she is taking notes. "<We shall.>" Miirym attempts to use the same maneuver Vorpalis used (OOC: Breath) on Vorpalis himself from the Back Row.

"Indeed, but not quite yet...we need to focus down Sycamore for now, too few of us can actually do anything about my relatives. But first, you desperately need a heal--Triad, could you use a Health Core on him? Hans needs help, too--wait until we have a chance to heal you, Hans. Chauncey, you're our best choice for taking on the vampire at the moment, care to take a shot? Genie, we need you to keep Zed occupied, it'd be great if you can help with that effort. I've got Cousin Sycamore."

OoC: He must have two different elemental summons. His next shield would then destroy both and act as two shields with both of them. Also, I will

8a1lPNl.png

"Nice little trick there, little one," says Vorpalis as Miirym gears up her attack.

Round Five Astral Voyagers

Arthur v. Sycamore Ziegfried - Special Damage/High Jump (High Jump, Will Land Next Round)

Dark Summon v. Sycamore Ziegfried - [75-25]=50 Damage (-1 ether)

>Chauncey (Light) v. Veken - Shield/Special Damage (Light Summon)

>Triad uses Health Core on Dyric

>Dyric applies Crimson Venom to Crossbow

>Hans does nothing

>Zelphie v. Zed Ziegfried - Hit (([20+1+50]/2)-15=21)

Dark Genie v. Zed Ziegfried - Hit (75-15=60 Damage)

>Miirym v. Restrained Vorpalis - Damage/Special Damage

Free Hits

Fahrenheit v. Arthur - No Damage

Miirym Blessed (+7 Health)

+5 SP All Ziegfrieds

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"Nice try, child," says Vorpalis as he swats at Miirym.

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"We see that you too grow stronger in the eldest Zeigfried's presence, Arthur, but if we do not prevent his power your family will soon become impossible to felled. Are you blinded by your affection, or do you hope to turn their own weapon against them?"

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"Now this is really unfair, Veken! You're always saving the most fun for yourself! Don't you know I was once royalty? I think I would do very well as a Lord with a small fortune."

The Astral Voyager Enemies

heroicanpc-fahrenheitziegfried.jpg

Soul of Fahrenheit Ziegfried

*Immune to negative effects and sudden death*

Level 70 Etherial Humanoid

Defense: 35

Health: 1315/1468

Ether: 3/3

Special I: Soulless Soul - Banishes the hero from battle for two rounds.

Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero.

Drops: Nothing

Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing.

heroicanpc-zedziegfried.jpg

Soul of Zed Ziegfried

*Immune to negative effects and sudden death*

Level 45 Ethereal Humanoid

Defense: 20

Health: 722/1132

Ether: 5/5

Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”.

Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”.

Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero.

Drops: Nothing

heroicanpc-sycamoreziegfried.jpg

Soul of Sycamore Ziegfried

*Immune to negative effects and sudden death*

Level 45 Ethereal Humanoid

Defense: 30

Health: 586/1085

Ether: 12/12

Special I: Rise Ye Undying! – 1-6 ghosts join the battle at the cost of 1 ether per ghost. Used only if all three souls are standing.

Special II: Return Ye Immortal! – Brings back the Souls of Fahrenheit and Zed with half health if they have been defeated at the cost of 1 ether per revival. Used only if either Fahrenheit or Zed have been defeated.

Special III: Die Ye Living! – Instantly knocks out the target. Used only if there is no ether left.

Drops: Nothing

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Restrained Vorpalis

Level 80 Ancient *Immune to all Negative Effects and Instant Kill!*

HP: 706/1000

Specials:

Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP.

Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle.

Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them.

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Veken
*Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill*

Level 100 Undead Humanoid

Health: 2557/2557

Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately.

Drops: Nothing

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Malkoth
*Immune to doomed, petrified, asleep, sealed, blinded, hexed, and instant kill*

Level 70 Undead Humanoid

Health: 885/885

Ether: 10/10

Defense: 0

Special: Blood Transfusion – Malkoth copies all of his positive effects he currently has onto a random ally at the cost of 1 ether. He also drains enough of the ally’s health to fully heal himself . If no allies are left he absorbs health from the hero who rolled Special Damage instead. If out of ether, Malkoth does nothing.

Passive Special: Smokescreen – At the beginning of each round, Malkoth spends 1 ether to generate a Smokescreen that grants his entire party 25 Defense. He also grants himself a random positive effect (encouraged, hastened, lucky, blessed).

Drops: Nothing

The Astral Voyager Party

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Arthur
Justus Regulus VII
Ziegfried
, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human
*Immune to
Hexed
,
Petrified
,
Minimized
,
Jinxed
,
Stunned
,
Slowed
,
Hastened
,
Blind
,
Confused
, and
Defense Reduction
* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged*

Power Bonus:
+3

Health:
68/68

Defense:
58
83

Gold:
382
(Owed 128 gold by Boomingham)

Equipment:
Dauntlet Index
(WP: 20, doubled against humanoids,
Darkness
-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),
Tin Armor
(SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear),
Shadeaux Cape
(SP:13, Immune to
Blind
,
Confused
, and
Defense Reduction
, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Tin Greaves
(Immunity to
Stunned
-,
Slowed
-, and
Hastened
-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, Bodywear),
Coathange
r (Allows for a second body wear, accessory),

Abilities:
First Breath
(Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd).

Inventory:

Weapons:
Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12,
Light
-elemental, has 1/3 chance to cause
slowed
-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes
bleeding-by-5
effect), Stag Antlers (WP:10, grants
Intimidation
; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies,
Lightning
- and
Wind
-elemental; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Artifacts:
Sylvania's Cowl (Permits Animal Talk, Headwear),
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone)
(currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory),
Enchanted Bracelet (Protects from sealed-effect; accessory)
, Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Unsuitable Weapons/Artifacts:
Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd),
Staff of Ennon - (WP: 5,
Light
-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4)
, Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear),

Spell Items
(unsuitable):
Opal (
Ice
), Etherial Garnet (
Earth+Sealed
), Ruby (Fire), Etherial Topaz (Lighting+Stunned)

Tools:
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals

Consumables:
Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.)

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Miirym
, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed*

Power Bonus:
0

Power:
42

Health:
39/72

Element:
Darkness

Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 44/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

• Diamond, Opal x2, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

Lord Chauncey

Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky*

Health 205/205

SP: 4

Ether: 41/45

Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey)

Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura

Dark Summon

Level 75 Darkness Elemental

Light Summon

Level 75 Light Elemental

Dark Genie

Level 75 Darkness Elemental

Health: 75/75

catava-artisan.jpg

Zelphie

Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Two Traps Set*

Health: 45/45

Power Bonus: 1

SP: 2

Gold: 20

Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick),

DSCN0090_zps08254c59.jpg

Hans

Level 20 Regulator *Chaotic*

Power Bonus: 0

Health: 13/30

Defense: 6

Gold: 56

Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2)

Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

DSCN0008_zps133043fe.jpg

Triad
(NPC)

Level 25 Ranger
 *Immune to Effects* *Deals Jinxed on Third Rounds*

Power
: 38 (44)


Health
: 29/29


Gold
: 0

Equipped
: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone)

Inventory:
4 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White

2/?? Souls Destroyed

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More Vampires. Better you than the Earthwyrms. Hans, with me. Let's bring these undead down a peg.

I fire at Malkoth (Venken, Fahrenheit) from the back.

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OoC: He must have two different elemental summons. His next shield would then destroy both and act as two shields with both of them. Also, I will

OOC: Gotcha. Also, you will what? :wacko:

OOC 2: Um...smokescreen doesn't stack with itself each round, does it? You know what, never mind, 25 SP/Round is overpowered enough it has to die this Round no matter what. :poke:

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"Yes! But this time you failed to bring a dragon, so your work will be cut out for you." Veken stares past Dyric at Guffington. "You've stepped onto the wrong side of things, old man. You shouldn't be leaving your body open like that. When it's time has come, it's time has come. That's what Helvetia would say." Veken chuckles viciously. "Though if someone is going to have it, it should be someone who can serve as her eternal reaper."

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"Best of luck with it," says Guffington with a wolfish grin. "I think there is a dragon and her dragoon that'd strike you down if you did happen to make it to the body."

8a1lPNl.png

"Nice little trick there, little one," says Vorpalis as Miirym gears up her attack.

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"Nice try, child," says Vorpalis as he swats at Miirym.

Miirym does not respond to Malkoth's failure to notice her, but the dangerous glint in her eye says the insult was registered. Unfortunately, the distraction is enough to divert her from her course, and she takes a claw to the stomach as a result. Her hardened scales protect her from the worst of it, but she still feels the pain searing through her and hisses sharply.

"<Next time, I will not fail,>" she retorts, as she circles back around for another pass, spewing smoke all the while.

DSCN0008_zps133043fe.jpg

"We see that you too grow stronger in the eldest Zeigfried's presence, Arthur, but if we do not prevent his power your family will soon become impossible to felled. Are you blinded by your affection, or do you hope to turn their own weapon against them?"

"The latter," Arthur replies, as his strongest strike shatters Sycamore's soul. "Great Uncle Fahrenheit can't touch me, but he can help me achieve our goal. He--" Arthur groans as he turns to see the new arrival. "Gods damn it! We need to kill the newcomer now. Chauncey, I'm going to need you to use Hope's blessing on Miirym. Miirym--"

"<I am already on it,>" Miirym replies, already adjusting her trajectory.

Arthur smiles. "That's my girl."

It is difficult to tell, but the corners of Miirym's mouth appear to lift minutely. Then she's off again, charging straight for Malkoth. "<The Assassin brought no Dragon ally, did he? Perhaps not. He did one better: he brought Arthur...and Arthur brought me.>" At the last moment, Miirym sweeps straight up, revealing a charging Arthur right behind her. The Dragoon drives his spear deep into the vampire, then braces his feet on Malkoth's chest, removing his spear and beginning a high backflip at once. Miirym executes a perfect loop, sweeping below the leaping Arthur as her sparking claws ignite her smoky breath, unleashing a swath of elemental Darkness that tears through Malkoth and blackens his fellow vampire, even chipping away at the venerable Fahrenheit. Arthur lands in a ready stance, prepared to fend off the remaining vampire's inevitable retaliation as Miirym alights upon the ground behind him. "<Is that enough of a Dragon for you, Master Guffington?>" Miirym asks, glancing over her shoulder at her and Arthur's employer.

Arthur completes his Jump Hit. Chauncey uses Hope's Blessing on Miirym from the Back Row. Miirym uses her Breath on Malkoth from the Front Row.

Battle Order

>Chauncey uses Hope's Blessing on Miirym

Arthur (Dauntlet Index) vs. Sycamore Ziegfried - Completes Jump Hit

Light Spirit v. Veken -

>Triad (Shuriken) v. Zed Ziegfried -

Hans v. Zed Ziegfried -

Dark Genie v. Zed Ziegfried -

Dark Spirit v. Veken -

Miirym v. Malkoth -

>Dyric v. ???

More Vampires. Better you than the Earthwyrms. Hans, with me. Let's bring these undead down a peg.

I fire at Malkoth (Venken, Fahrenheit) from the back.

The smoke clears to reveal...whatever is left of Malkoth. "No need, Brother," Arthur replies. "Care to take on the enemy Dragon? You should manage to hit this Veken fellow and dear old Cousin Zed in the process, both of which would prove helpful."

Edited by Flipz

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I believe we posted at the same time. Would you rather Hans go with your strategy?

OOC: Yeah, we cross-posted. Hans could take Zed or Veken, Malkoth is guaranteed dead this Round thanks to Hope's Blessing.

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Yes, of course.

Never killed a dragon before. First time for everything. I fire at Vorpalis (Sycamore, Venkin)

Edited by The Legonater

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OoC: Could I get an action for Guts?

He will attack Mephisto and Lupine from the front row.

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OoC: Realized I've been ignoring the Plague Doctor's Passive Special, will add it in now!

Round Seven Astral Defense

>Torc v. Draco - Special Damage (20 Damage Whole Party, Random BO next round)

Purpearl uses Regret's Blessing on Guts

Amarcolm v. Moroul - Hit (55*2=110, hits 2 times, -2 ether) (Enraged)

Gnash v. Draco - Shield/Miss

Hoke v. Sven - Special Damage/Miss (Dragon Aid: 110/9-17=0 Damage)

Hybros v. Maw - Special Damage/Riposte (Blinded, Confused)

Hybros v. Maw - Critical Hit/Critical Hit ([([5*2]+44+8)*2]-60=84 Damage, Fragile) ([([47*2]+44+8)*2*2]-60=524, KO, Kill added to SOAH)

Matthias heals Hybros - Failure/Heal More (+46 Health, -1 ether)

Guts v. Mephisto/Lupine - Shield (([20+64]*3)+45+7=304 Damage Mephisto, +3 health Guts) (304*2=608 Damage Lupine, +3 health Guts)

Thistlethorp v. Torc (Blinded)

Reno v. Purpearl (Blinded)

Plague Doctor uses Dual Heal (-2 ether, +150 health Mephisto and Draco, All Negative Effects Removed)

Plague Doctor grants himself inspired

All enemies (excluding Moroul, Plague Doctor, Draco, Mephisto) -1 poisoned

Mephisto & Hoke & Torc & Hybros Blessed (+98, +19, +9, +13)

The heroes mount an offensive, but they can't quite seem to down any of their enemies, save for the Monster. The Plague Doctor is able to patch his team up while the Monster fades away.

15268141803_230667973f_t.jpg

"Say hi to my daddy," the Monster calls to Hoke as she falls apart and turns back into silver dust, whisked away by the Void.

10077276943_6f04c568e7_t.jpg

"Such harmony in fighting the common fight," he remarks, wholly unaware of who he had truly just patched up.

10313850653_55b41e16ed_o.jpg

"Those are dangerous criminals you heal," says Lupine with a sneer.

5e66f3e3336fccda148835e222b6ec6f.png

"As I said last time, It's not too late to walk away, heroes."

10125102635_cd970cfdea_t.jpg

"Don't want to finish a crusade without me, do you?"

The Astral Defense Foes

Meph1.jpg

Mephisto, King of Demons

Level 42 Ancient *Immune to Instant Kills* *Blessed*

Health: 437/980

SP: 10

Ether: 2/3

Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether.

Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains.

Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round.

Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects).

Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto.

88d3f4fc-e760-42ef-82dd-1b1167d7bb8e_zps97224cf3.jpg

Thistlethorp

Level 65 Icy Humanoid *Immune to Sealed, Asleep, Doomed, Hexed, Ice, and Instant Death* *Poisoned -1* *Blinded (2 Rounds)* *Enraged (2 Rounds)*

Health: 1643/2500

Defense: 2

Ether: 10/10

Special I: Helvetia’s Touch - The hero is Doomed at the cost of 3 ether.

Special II: Helvetia’s Breath - Ally is healed for 300 health at the cost of 2 ether. Used if any ally is injured for at least 300 points of health.

Special III: Dementia - The hero is Hexed for the next round, Afraid for the next three, and Cursed for the duration of the battle. Used when Thistlethorp is out of ether.

Drops: Nothing

heroicanpc-renobonaparte2.jpg

Reno Bonaparte

Level 50 Humanoid *Poisoned -1* *Blinded (3 Rounds)* *Enraged (3 Rounds)*

Health: 918/1609

Special I: Jolly Roger – Reno starts laughing, recovering 100 health each round. Only a bottle of rum broken on his head will make him stop, for he hates the taste of it.

Special II: Laser Eye – Causes 25 damage that ignores SP and row to the target. Used only when laughing.

Drops: Nothing

DSCN0038.jpg

Draco

Level 52 Humanoid *Lucky* *Encouraged*

Health: 348/1120

SP: 20

Special: Etherial Chaos and Confusion - Draco has been in the ether so long, he is confused and chaotic. He deals 20 damage to each member of the party ignoring row and SP, and randomizes the battle order for the next round. He also gains a positive effect (encouraged, lucky, hastened, inspired).

Passive Special: Not Bested Twice - Draco gains a positive effect at the end of each round (encouraged, lucky, hastened, inspired).

10077276943_6f04c568e7_t.jpg

The Plague Doctor *
Immune to all negative effects and instant kill* *Inspired*

Level 66 Humanoid

Health: 3152/
1947
3894

Ether: 22/25

Special I: Dual Heal – The Plague Doctor removes negative effects from and heals the two enemies with the least health for 150 health each at the cost of 2 ether.

Special II: Repentance – The Plague Doctor inflicts a number of random negative effects on the hero they are not immune to equal to their level divided by three.

Special II used when The Plague Doctor is out of ether.

Passive Special: Justice - The Plague Doctor grants a random positive effect to himself or a random ally at the end of each round at the cost of 1 ether. If the Plague Doctor is out of ether, nothing happens.

Drops: Nothing

Note: The Plague Doctor will use Dual Heal as his free hit until ether is depleted or no enemies are injured.

10125244753_782e07781b_t.jpg

Moroul
*Immune to fragile, weakened, blinded, and instant kill* *40 Damage in 2 Rounds* *Enraged (2 Rounds)*

Level 40 Bestial Humanoid

Health: 1063/1594

Special: Fury – Moroul becomes angered. After three rounds have passed, he will deal 40 damage to the entire party, ignoring row.

Drops: Nothing

IMG_2507_zpszjmqa18a.jpg

Sven

Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death*

Health: 900/900

SP: 17

Special: Right of the People - Deals earth damage equal to the number of enemies left in the entire enemy party times ten.

Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left before being applied.

Drops: Nothing

10313850653_55b41e16ed_o.jpg

Alfendi Lupine
*Immune to Sudden Death, Sealed, Jinxed, Bleeding, and all Poisons.*

Level -- Beast *Neutral to Fire*

Health: 2242/2850

SP: 5

Special: Agressive Frenzy- Alfendi goes into a frenzy of precision placed attacks, dealing 40 damage to all opponents and removing all positive effects from the party.

Passive Special 1: Master Rogue- Alfendi's loot cannot be stolen

Passive Special 2: Lust- Alfendi's level is equal to the target's x2.

5e66f3e3336fccda148835e222b6ec6f.png

Marcellus:

Level 53 Humanoid

Health: 1000/1000

Ether: 20/20

SP: 8

Specials: (decided by die roll):

(1-3)Who’s a good boy? Marcellus summons a dog and it deals damage to the target hero.

(4-6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field.

Passive Skills:

Lord of Dogs: Gains 10 SP for every dog on the field.

On the Hunt: Gains 10 Levels for every dog on the field.

Note: Uses Specials on Free Hits.

10125102635_cd970cfdea_t.jpg

Ithea *Reinforced* *Immune to lightning, fire, slowed, stunned, and instant kill*

Level 32 Mechanic Humanoid

Health: 1770/1770

Defense:
20
40

Special I: Taking the Heat – Ithea draws all damage to herself for the duration of next round.

Special II: Adaptation – Ithea gains maximum health equal to the hero’s.

Special II used if Taking the Heat is already in effect.

Drops: Ambrosia, Conductor Shield (SP: 12, immune to lightning and fire, shield)

NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion.

The Astral Defense Party

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Lucky*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 16/36

Ether
: 23/26

Gold:
1432

Equipment
:
Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10),
Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned)

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 54.4
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed*

Power Bonus: 2, +7 WP

Defense: 41

Health: 185/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 588

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
-

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed*

Female Dragon Adult

Level 55.2

Health: 74/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

ava-hybros.jpg

Hybros
(played by JimButcher)

54-year-old male imp Marauder
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
,
Poisoned
,
Bleeding
and
all elements*
*Intimidation*
*Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed*

Level:
44 1/5

Power Bonus:
+3
*
, +8 in front row

Defense:
0

Health:
129
/134
(7+38+15+5*)

Ether:
0/0
(+2*)

Gold:
1404

Equipment:
Mythrilized
Zoot's Reaper
(WP:30, permanently deals
Cursed
and
Poisoned:7
;
longsword, suitable to Hybros),
Sword of Ancestral Hatred
(WP:47.25,
darkness
-,
fire
-,
ice
-,
wind
-elemental, gains 1/4 WP every kill made with it; longsword)
,
Golden Armor
(user is permanently
Hastened
and
Cursed
,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
wood
-,
darkness
-,
light
-elemental, immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
; bodywear),
The Black Hat
(grants
Intimidation
, immune to
darkness
and
Cursed;
headwear),
Crystal Shoes
(Immunity becomes Absorption, Footwear),
Sterile Gloves
(immune to Poisoned and Bleeding hand wear),
Phoenix Emblem
(Automatically revives the user with one health if knocked out, once per battle, accessory)

Abilities:
First Breath
(Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)

Inventory:

Iustitia
(WP:12, causes
blinded
-effect
;
light
-elemental dagger), Heavy Flail (WP:5, deals
Fragile
on successful hits; mace), Twin Kunai (WP:6, dual strike;
darkness
-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger),
Clock Cog (WP:14; throwing weapon),
Banana Bladerang (WP:9, damage all; throwing weapon)
,
Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:1
0; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear),
Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear),
Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear)
,
Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear),
Alchemist's Cheatsheet
(1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists),
Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory)

• Garnet, Scroll of Sloth, Scroll of Minimizing

20x Potion, 7
x Grand Potion, 3x Health Core,
Diluted Arc Tonic,
Hyper Arc Tonic, 3
x Elixir, 2x
Arc Elixir,
6
x Remedy, 3x Neutralizer,
2x Purging Water,
Tiger Balm,
Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),
2x Last Resort,
2x
Nostrum, 3x Mead,
Soma, 5x Mulled Wine,
2x Cloud of Celerity,
2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x
Minimizing Dust,
Bad Breath,
2x Wyvern's Breath,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
4 Smoke Bombs, 2 Holy Bombs,
Demeter Bomb (100
wood
-elemental damage), Rudra Bomb (100
lightning
-elemental damage),
2x Fog Bomb,
Mystic Bomb,
Baffle Bomb, 2x
Bone,
Skeleton Decoy, 2x
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy)

• Bedroll, Shovel, Pickaxe

Captain.jpg

Captain Bennetton
(NPC)

Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened* *KO'd*

Power Bonus:
2

Health
: 0/40

Equipment
: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded)

Inventory: 5 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, Nostrum, Feather of White

Gnash.jpg

Gnash
(NPC) *No Free Hits from Beasts* *Perma-Sealed*

Level 16 City Watch Guard

Power Bonus:
2

Health
: 8/28

Defense
: 2

Gold
: 17

Equipment
: City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Inventory:
City Watch Halberd (WP: 6)

IMG_2374_zpszvwwzoyg.jpg

Amarcolm

Level 50 Mage

Health: 35/55

Ether: 28/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
*

45 year old male human Marauder

Level:
45.6

Power Bonus:
7

Health:
7/64

Defense:
3

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)
*Afraid! 1 rounds remaining*
*Sealed! 2 rounds remaining*

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Blessed*

Power Bonus:
4

Defense:
30
(16 + 4 + 5 + 5)

Health:
34/34
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102)

Ether:
29/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
328

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth),
[/font]
[/color]
Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

Regret's Blessing: Hybros, Hoke, Torc, Pupearl, Guts, Amarcolm

Hope's Blessing: Hybros, Hoke, Torc, Purpearl, Guts, Amarcolm

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OoC: You know, it's funny, because I did see that Endgame ran it that way and was trying to look around to make sure I was doing it right, but I can find nothing in either your build or the Marauder description that would make it AoE. Could you point me at that? Not trying to contradict you, just really can't figure it out!

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OOC: Maruader's SHIELD is not AoE, just affects the two targets. Lupine should be Slowed, though.

"They just keep coming... Let us focus on killing the Plague Doctor while the others are disabled."

Actions TBD.

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OoC: You know, it's funny, because I did see that Endgame ran it that way and was trying to look around to make sure I was doing it right, but I can find nothing in either your build or the Marauder description that would make it AoE. Could you point me at that? Not trying to contradict you, just really can't figure it out!

You're absolutely right, nevermind!

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OOC: I think Purpearl's negative effects should be worn off by now.

Hybros attacks the Plague Doctor with SOAH and Zoot's Reaper from the front row, twice.

Purpearl casts darkness on the Plague Doctor in the back row.

Amarcolm casts fire/darkness on the Moroul/Plague Doctor from the back row.

Gnash attacks Moroul in the front row with Sven's Dagger.

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OoC: I will let Dyric's damage output up until this point stand, is what that should have read. :blush:

It is difficult to tell, but the corners of Miirym's mouth appear to lift minutely. Then she's off again, charging straight for Malkoth. "<The Assassin brought no Dragon ally, did he? Perhaps not. He did one better: he brought Arthur...and Arthur brought me.>" At the last moment, Miirym sweeps straight up, revealing a charging Arthur right behind her. The Dragoon drives his spear deep into the vampire, then braces his feet on Malkoth's chest, removing his spear and beginning a high backflip at once. Miirym executes a perfect loop, sweeping below the leaping Arthur as her sparking claws ignite her smoky breath, unleashing a swath of elemental Darkness that tears through Malkoth and blackens his fellow vampire, even chipping away at the venerable Fahrenheit. Arthur lands in a ready stance, prepared to fend off the remaining vampire's inevitable retaliation as Miirym alights upon the ground behind him. "<Is that enough of a Dragon for you, Master Guffington?>" Miirym asks, glancing over her shoulder at her and Arthur's employer.

8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"You're plenty strong, but you haven't sworn to lop off my head in the same way that Hoke and Torc have... not that I want you to."

Round Five Astral Voyagers

Smokescreen: -1 ether, +25 Defense, Grants Self Lucky

>Chauncey uses Hope's Blessing on Miirym

Arthur lands Jump Hit (([[20*5]+3+42]*2*2)-55=525)

Light Spirit v. Veken - 150-25=50 Damage, (-1 ether Chauncey)

>Triad (Shuriken) v. Zed Ziegfried - Aim (0 Damage)

Hans v. Zed Ziegfried - Pessimism (No Effect)

Dark Genie v. Zed Ziegfried - Special Damage (Dim Weather)

Dark Spirit v. Veken - 150-25=125 Damage (-1 ether Chauncey)

Miirym v. Malkoth - Shield (([[20*3]+42+3]*2*2*2*2)-25=KO) ([42*2]*2*2=336-SP, 336*2-25=647 Veken)

>Dyric v. Vorpolis - Special Damage/Special Damage (Arthur and Dyric reduced to 2 health)

Free Hits

Fahrenheit v. Chauncey - 70/2-4=31

Miirym, Arthur, Chauncey Blessed (+7, +7, 21 Health)

+5 SP All Ziegfrieds

Dim Weather - Darkness Deals Double Damage, Light Deals Half Damage

The heroes are able to tear through Sycamore and the vampire Malkoth with such ferocity they are not able to make any final quips.

8a1lPNl.png

"Not bad."

heroicaquest120-raijin.jpg

"Do you know what it is to die in vain, heroes?"

The Astral Voyager Enemies

heroicanpc-fahrenheitziegfried.jpg

Soul of Fahrenheit Ziegfried

*Immune to negative effects and sudden death*

Level 70 Etherial Humanoid

Defense: 40

Health: 1014/1468

Ether: 3/3

Special I: Soulless Soul - Banishes the hero from battle for two rounds.

Special II: Family Pride – Increases the defense of each Ziegfried by 5 SP. Used only if ether is at zero.

Drops: Nothing

Note: Family Pride is automatically used at the end of each round as long as the Soul of Fahrenheit is standing.

heroicanpc-zedziegfried.jpg

Soul of Zed Ziegfried

*Immune to negative effects and sudden death*

Level 45 Ethereal Humanoid

Defense: 25

Health: 410/1132

Ether: 4/5

Special I: Ominous Weather – Instantly changes the current weather to “dim” (double darkness damage, halve light damage) for the rest of the battle at the cost of 1 ether. Used only if the weather is not “dim”.

Special II: Abyss – Causes darkness-elemental damage equal to two times Zed’s level and the sealed-effect to all opponents at the cost of 1 ether. Used only if the weather is “dim”.

Special III: Etherstorm – Depletes ether from all opponents and refills ether for all allies. Used only if ether is at zero.

Drops: Nothing

8a1lPNl.png

Restrained Vorpalis

Level 80 Ancient *Immune to all Negative Effects and Instant Kill!*

HP: 395/1000

Specials:

Death Roar: With an earsplitting roar, Vorpalis reduces 2 random heroes to 1 HP.

Tail Strike: Vorpalis pierces the hero who rolled Special damage with his tail, halving their max HP for the rest of the battle.

Claw Crush: Vorpalis crushes the hero who rolled Special damage with his claw, doing 90 damage and Stunning them.

19046160895_4d3d485c1d_t.jpg

Veken
*Immune to blinded, sealed, stunned, bleeding, poisoned, cursed, hexed, petrified, and instant kill*

Level 100 Undead Humanoid

Health: 1660/2557

Special: Oath of Renewal – Places an Oath of Renewal on the hero. If the hero is knocked out, Veken regains full health immediately.

Drops: Nothing

heroicaquest120-raijin.jpg

Guard Captain Raijin

Level 140 Flying Humanoid *Immune to Blinded, Sealed, Asleep, Weakened, Hexed, Jinxed and Instant Kill* *Dual Striking*

Health: 3172/3172

SP: 10

Special: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Causes both of them to lose their weapons. It will take a turn to retrieve the weapon.

Passive Special I: Captain - Grants each enemy a positive effect at the end of the round (Encouraged, Hastened, Lucky, Blessed, Inspired, Reinforced)

Passive Special II: Clever Fighter - When Raijin's health falls below 1500, she will retreat to the back row and begin to heal herself for 250 damage per round until her health is above 1500 again.

Note: Raijin is dual-striking, hitting the hero and the one listed below them in the battle order, on both free hits and rolls of damage.

The Astral Voyager Party

16306387965_97c0811ab4_t.jpg

Arthur
Justus Regulus VII
Ziegfried
, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human
*Immune to
Hexed
,
Petrified
,
Minimized
,
Jinxed
,
Stunned
,
Slowed
,
Hastened
,
Blind
,
Confused
, and
Defense Reduction
* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed* *Enraged*

Power Bonus:
+3

Health:
9/68

Defense:
58
88

Gold:
382
(Owed 128 gold by Boomingham)

Equipment:
Dauntlet Index
(WP: 20, doubled against humanoids,
Darkness
-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),
Tin Armor
(SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear),
Shadeaux Cape
(SP:13, Immune to
Blind
,
Confused
, and
Defense Reduction
, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Tin Greaves
(Immunity to
Stunned
-,
Slowed
-, and
Hastened
-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, Bodywear),
Coathange
r (Allows for a second body wear, accessory),

Abilities:
First Breath
(Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd).

Inventory:

Weapons:
Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12,
Light
-elemental, has 1/3 chance to cause
slowed
-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes
bleeding-by-5
effect), Stag Antlers (WP:10, grants
Intimidation
; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies,
Lightning
- and
Wind
-elemental; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Artifacts:
Sylvania's Cowl (Permits Animal Talk, Headwear),
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone)
(currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory),
Enchanted Bracelet (Protects from sealed-effect; accessory)
, Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Unsuitable Weapons/Artifacts:
Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd),
Staff of Ennon - (WP: 5,
Light
-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4)
, Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear),

Spell Items
(unsuitable):
Opal (
Ice
), Etherial Garnet (
Earth+Sealed
), Ruby (Fire), Etherial Topaz (Lighting+Stunned)

Tools:
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals

Consumables:
Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.)

21264411861_15532446e4_t.jpg

Miirym
, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed*

Power Bonus:
0

Power:
42

Health:
46/72

Element:
Darkness

Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 2/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

• Diamond, Opal x2, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

Lord Chauncey

Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed* *Lucky*

Health 195/205

SP: 4

Ether: 40/45

Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey)

Inventory: 2 Amethyst Lamps of Summoning, Amethyst Lamp of Summoning (2/3), Amethyst, Diamond, Tonic, Scroll of Elemental Aura

Dark Summon

Level 75 Darkness Elemental

Light Summon

Level 75 Light Elemental

Dark Genie

Level 75 Darkness Elemental

Health: 75/75

catava-artisan.jpg

Zelphie

Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *Fragile* *Two Traps Set*

Health: 45/45

Power Bonus: 1

SP: 2

Gold: 20

Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass, Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick),

DSCN0090_zps08254c59.jpg

Hans

Level 20 Regulator *Chaotic*

Power Bonus: 0

Health: 13/30

Defense: 6

Gold: 56

Equipment: Sir Roderick's Sword (WP:12, Longsword), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2)

Inventory: Sword of Dastan (WP: 10), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

DSCN0008_zps133043fe.jpg

Triad
(NPC)

Level 25 Ranger
 *Immune to Effects* *Deals Jinxed on Third Rounds*

Power
: 38 (44)


Health
: 29/29


Gold
: 0

Equipped
:
Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic)
, Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone)

Inventory:
4 Grand Potions, 4 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White

4/?? Souls Destroyed

Hope's Blessing: Arthur, Miirym, Dyric, Chauncey

Regret's Blessing: Arthur, Miirym, Dyric, Chauncey

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OOC: The Light Spirit should have done double damage to Veken because of Light vs. Undead (Humanoid doesn't resist Light) and it happening before the Dim weather, and then the Dark Spirit and Miirym should have dealt double damage thanks to the Dim weather doubling Darkness-elemental damage. Also, Chauncey should have taken the Free Hit from Fahrenheit because I failed to rearrange the Battle Order after Dyric's target change, so he should be down 11 HP.

Arthur realizes too late he's left Chauncey open to his great uncle's retaliation and winces at the blow; fortunately, it seems that the wound inflicted was merely minor. "My apologies, Lord Chauncey,it seems I mistimed our actions. It looks like you might have to take another hit if we're going to play this safe, unfortunately."

8a1lPNl.png

"Not bad."

heroicaquest120-raijin.jpg

"Do you know what it is to die in vain, heroes?"

Miirym holds her head higher as Vorpalis feeds her pride. "<It is a worthy technique, and I am a quick learner.>" Her eyes gleam as her fellow Dragon tears through her teammates. "<But you have chosen to harm Arthur. That means it is time for you to learn the meaning of regret.>"

Arthur, meanwhile, responds to Raijin. "Well, Captain, I may not know that particular pain, but if it makes you feel any better you would have died anyway had you tried to harm Lady Shanxian. It's a shame you devoted yourself to such an oppressive regime."

(For clarity, Miirym uses her Breath on Raijin from the Front Row.)

Battle Order and Actions:

Light Spirit v. Veken -

Dark Spirit v. Veken -

>Chauncey (Darkness) v. Veken -

>Dark Genie v. Veken -

Arthur uses Hope's Blessing on Miirym

>Triad uses Health Core on Dyric

>Dyric uses Hope's Blessing on Hans

Hans v. Guard Captain Raijin -

Miirym v. Guard Captain Raijin -

>Zelphie uses Fire Bomb

Edited by Flipz

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Brother, I'm hurting pretty bad here. You're not looking great either. I'd rather we both stay up for the moment. Y'know, if that affects your plan any.

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Brother, I'm hurting pretty bad here. You're not looking great either. I'd rather we both stay up for the moment. Y'know, if that affects your plan any.

"...yes, of course, I completely forgot to have Triad heal you like I'd intended. Triad, please use another Health Core on Dyric, from the Back Row. You're quite right, Dyric, it serves no one for any of us to fall, which is why we're leaving Zed unattended; all the other Lucky party members are accounted for, and you are...well...not so much, it seems. I'd prefer all of us be fighting fit before we risk my dear cousin's elemental blast.""

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Matthias heals Guts, praying that the power will break out to Gnash, Amarcolm, Hybros, Torc, Hoke, and Bennetton.

> Matthias: Heal (XX Replica) v. Guts or first in the list above who is still standing....

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...and you are...well...not so much, it seems.

Yeah, really feeling that. This is even worse than my usual bad luck.

I use Hope's Blessing on Hans

Out of curiosity, was leaving out Zelphie part of your plan?

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