Zepher

Heroica RPG - Quest #139: Around the World

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Hoke digests Piglina's words, not sure what to do.

"Melquiades, to the others."

Hoke has a +2 to power bonus from Zoot's Grand Cookie.

Used Summoning Amulet is with Iceborn.

I think Hoke sold the Bone, Gold Bar & Crystal Ball.

Edited by UsernameMDM

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"Heads."

Arthur drinks a Mead and a Nostrum, giving the same to Miirym.

OOC: Mail of the Renegade Commander has SP:3. I also applied my Shining Polish to my Shadeaux Cape. Total Defense should be 58. And I returned Hoke's Hollow Flagpole to him ages ago, unless it somehow got cloned amongst all the teleportation and time-travel shenanigans here. :poke:

Oh, and Miirym's element should be Darkness. :classic:

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IMG_2134_zpsbab8365b.jpg

"He's my brother too. And if anyone is responsible for this whole damned mess, it's me. I didn't think Wren would be able to pull off what she did." He wags his finger accusingly at Dyric. "I was backing the Court of Demons. They didn't have any wild designs to possess and kill my brother. He shouldn't have been involved at all. Should have let the crazies duke it out. But you heroes dragged him in."

I give a tight grin. Well I'm sorry if I didn't have the time to get together the intricacies of everything, we were kind of in a rush. Dark Lady plotting become a goddess, and all. I don't remember you being entirely forthcoming either way.

I won't pretend to trust you after what you've pulled, but I won't turn down good help, either. Welcome to this insanity we call the team.

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Hybros hands over the Flame and chugs a mead, nostrum and mulled wine. He also equips his Sterile Gloves.

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Purpearl should have an extra Amethyst since she used the one from the forge master.

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)

180 Years Old Female Elven Mystic Knight

Level 24.66 *Immune to Earth, Fragile*

Power Bonus: 4

Defense: 37 (17 + 1x11 + 5 + 4)

Health: 4/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102)

Ether: 31/33 (Base 5 + 24 Levels + 4 Bonus #102)

Gold: 368

GP: 44

Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Dastan Helmet (SP: 4, Immune to Earth)

Inventory:

Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.)

Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables: 6 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools: Bedroll, Shovel, Magnifying Glass

Purpearl takes off her coat hanger, and the tunic and puts on the cloak of grand vizier. She also consumes two grand tonics.

Turning to Hybros, with 40 gold in hand, "Mind if I purchase 4 Grand Potions from you for a couple of coins?"

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Missed this one.

For now, Guts watches his teammates battle the wisps. While observes, he chows down on his five Level-up Mushrooms. He also takes off his battered Crocodile Armour in favour of his new Mail of the Renegade Commander, he takes off his Marauder's Mantle, deciding it doesn't go well with the new armour, and holds on to the Golden Sceptre he picked up somewhere in his belt instead of it.

Guts drinks a mead, smelling salts, Nostrum, and uses a Smile of the Gods for the entire party.

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Hoke pats Torc on the head and rubs her chin.

"One more time, okay?" he says as he feeds the dragon a few consumables.

Hoke consumes a Mead, Nostrum, and a Mulled Wine.

Torc consumes a Mead and Nostrum.

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Stats look good, here they are again re-arranged for easy reading:

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 26/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Anvil of Oleg (Quest Item)

IMG_2134_zpsbab8365b.jpg

"Hi, heroes!" The Master of Regret looks around. "Matthias, Purpearl, Dyric. Really a good party!"

Matthias grimaces but surprisingly doesn't explode. "Yes, we expected you'd turn up," he says without looking at the newcomer. Instead, he moves about the party, healing Purpearl and finding no one else hurt.

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If Arthur gets back to the party before the prep phase is over: Arthur gives Purpearl 4 of his Grand Potions.

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"Certainly." He replies to Purpearl and hands the Grand Potions over.

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Hoke digests Piglina's words, not sure what to do.

"Melquiades, to the others."

Hoke stumbles upon the party. Melquiades looks around, nodding his head in approval.

"Heads."

Arthur drinks a Mead and a Nostrum, giving the same to Miirym.

Amarcolm catches the coin and flips it onto the back of his hand. He looks at it, and then at Arthur.

IMG_2374_zpszvwwzoyg.jpg

"Well, would you look at that. Looks like I'm with you."

Amarcolm and Arthur warp to the others swiftly.

IMG_2572_zpsb0esaj6g.jpg

"You're all here! Super. Well, things are about to get ugly, so best of luck." He turns to Lady Felix. "Don't die, understand?"

And with that, the Selkreeth disappears.

I give a tight grin. Well I'm sorry if I didn't have the time to get together the intricacies of everything, we were kind of in a rush. Dark Lady plotting become a goddess, and all. I don't remember you being entirely forthcoming either way.

I won't pretend to trust you after what you've pulled, but I won't turn down good help, either. Welcome to this insanity we call the team.

IMG_2134_zpsbab8365b.jpg

"Yes, yes, I understand, I'm very evil and scary for allowing people to grow beyond what's expected of them." He glances at his 'sister'. "Old habits die hard. We once were very good at shaping the lives of mortals so that they exceeded expectations."

Purpearl should have an extra Amethyst since she used the one from the forge master.

Purpearl takes off her coat hanger, and the tunic and puts on the cloak of grand vizier. She also consumes two grand tonics.

Turning to Hybros, with 40 gold in hand, "Mind if I purchase 4 Grand Potions from you for a couple of coins?"

OoC: Oh, I was confused because he said you'd have to pay him for that and you just pocketed it. So you'll have to sort that out afterwards, if you don't want him hunting you down. :tongue:

Matthias grimaces but surprisingly doesn't explode. "Yes, we expected you'd turn up," he says without looking at the newcomer. Instead, he moves about the party, healing Purpearl and finding no one else hurt.

IMG_2134_zpsbab8365b.jpg

"Glad to hear that at least one person was looking forward to seeing me," says the Master sardonically.

Daneeka turns to the heroes. The artifacts surround Guffington.

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"It's time to go." The Sayyip turns to his long time employer. "Enjoy the other side. You'll be seeing it before me. Don't spoil the surprise."

8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"I won't." Gerald turns to his employees and the heroes remaining behind. He nods, gives Lady Felix a kiss on the cheek, and then reclines next to the Font, laying his head in it.

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"Now."

Arthur, Dyric, Hoke, Hybros, Matthias and Chauncey step into the Font, and are overcome with an incredible light.

In the Temple, there's a sharp crack, and Piglina, Bombast, Zeus, Zapp, The Beast and Luis stare down Lady Felix, Guts, Purpearl and Amarcolm. The Mother and Master both take a small step back.

IMG_2377_zpslamfdtiw.jpg

"Last chance to stand down."

On the other side of the Font, the heroes hear voices, impossible to place for a few short seconds, but slowly... they feel as if they recognize them...

"Haha, well knew you'd be along sooner or later."

"Who is it?"

"The heroes."

catava-artisan.jpg

"Come to the Void, Chauncey?" says Zelphie, chipper as can be. Her glasses flash. "I hope you avenged my death."

DSCN0090_zps08254c59.jpg

"Never thought we'd be seeing you here so soon. Hope you didn't go and die on us already."

DSCN0008_zps133043fe.jpg

"We imagine you are here for the Old God. There have been rumblings. The evil spirits have dragged him far from the portal. You will have to find him. We will help."

Gnash.jpg

"Gnash too!"

Captain.jpg

"Any way you cut it, it's going to be rough. Getting a second crack at life is going to draw a whole lot of nastys this way. You're going to have to lock down this portal, and make your way to him. So tell us where you want us."

The Olegaia Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Encouraged* *Hastened* *Lucky* *Blessed*

45 year old male human Marauder

Level:
45.6

Power Bonus:
7

Health:
64/64

Defense:
3

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion
,
12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

Topaz
,
Amethyst
,
Sapphire
,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Blessed*

Power Bonus:
4

Defense:
25
(16 + 4 + 5)

Health:
38/38
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102, + 4 Tunic)

Ether:
31/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
368

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth),
Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.),
Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
6 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

5f057924-84e7-46b5-8b4f-dc62c39ef980_zps82ba12da.jpg

Lady Felix
(Controlled by Hybros)

Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed*

Power Bonus: 0

Health: 36/36

Gold: ???

Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky)

Inventory: ???

IMG_2374_zpszvwwzoyg.jpg

Amarcolm

Level 50 Mage

Health: 55/55

Ether: 55/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clothshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst, Etherial Ruby

The Astral Defense Party

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Blessed*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 26/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Anvil of Oleg (Quest Item)

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 54.4
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light,
Ice, Lightning
* *Lucky* *Encouraged* *Inspired* *Blessed*

Power Bonus: 2, +7 WP

Defense: 41

Health: 93/93 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 588

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
- Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned)

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed*

Female Dragon Adult

Level 55.2

Health: 85/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

ava-hybros.jpg

Hybros
(played by JimButcher)

54-year-old male imp Marauder
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
,
Poisoned
,
Bleeding
and
all elements*
*Intimidation*
*Gains triple XP* *Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed*

Level:
44 1/5

Power Bonus:
+3
*
, +8 in front row

Defense:
0

Health:
134
/134
(7+38+15+5*)

Ether:
0/0
(+2*)

Gold:
1364

Equipment:
Mythrilized
Zoot's Reaper
(WP:30, permanently deals
Cursed
and
Poisoned:7
;
longsword, suitable to Hybros),
Sword of Ancestral Hatred
(WP:46.25,
darkness
-,
fire
-,
ice
-,
wind
-elemental, gains 1/4 WP every kill made with it; longsword)
,
Golden Armor
(user is permanently
Hastened
and
Cursed
,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
wood
-,
darkness
-,
light
-elemental, immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
; bodywear),
The Black Hat
(grants
Intimidation
, immune to
darkness
and
Cursed;
headwear),
Medal of Glory
(Wearer gains triple experience; accessory),
Crystal Shoes
(Immunity becomes Absorption, Footwear),
Sterile Gloves
(immune to Poisoned and Bleeding handwear),

Abilities:
First Breath
(Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)

Inventory:

Iustitia
(WP:12, causes
blinded
-effect
;
light
-elemental dagger), Heavy Flail (WP:5, deals
Fragile
on successful hits; mace), Twin Kunai (WP:6, dual strike;
darkness
-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger),
Clock Cog (WP:14; throwing weapon),
Banana Bladerang (WP:9, damage all; throwing weapon)
,
Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:1
0; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear),
Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear),
Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear)
,
Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear),
Alchemist's Cheatsheet
(1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists),
Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Phoenix Emblem (Automatically revives the wearer with 1 health once per battle if they get knocked out; accessory.)

• Garnet, Scroll of Sloth, Scroll of Minimizing

20x Potion,
21x Grand Potion, 13x Health Core,
Diluted Arc Tonic,
Hyper Arc Tonic, 3
x Elixir, 2x
Arc Elixir,
10x Remedy, 3x Neutralizer,
2x Purging Water,
Tiger Balm,
Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),
2x Last Resort,
6x
Nostrum, 7x Mead,
Soma, 5x Mulled Wine,
2x Cloud of Celerity,
2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x
Minimizing Dust,
Bad Breath,
2x Wyvern's Breath,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
4 Smoke Bombs, 2 Holy Bombs,
Demeter Bomb (100
wood
-elemental damage), Rudra Bomb (100
lightning
-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used),
2x Fog Bomb,
Mystic Bomb,
Baffle Bomb, 2x
Bone,
Skeleton Decoy, 4x
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy)

• Bedroll, Shovel, Pickaxe

The Astral Voyager Party

16306387965_97c0811ab4_t.jpg

Arthur
Justus Regulus VII
Ziegfried
, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human
*Immune to
Hexed
,
Petrified
,
Minimized
,
Jinxed
,
Stunned
,
Slowed
,
Hastened
,
Blind
,
Confused
, and
Defense Reduction
* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed*

Power Bonus:
+3

Health:
68/68

Defense:
58

Gold:
382
(Owed 128 gold by Boomingham)

Equipment:
Dauntlet Index
(WP: 20, doubled against humanoids,
Darkness
-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),
Tin Armor
(SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear),
Shadeaux Cape
(SP:13, Immune to
Blind
,
Confused
, and
Defense Reduction
, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Tin Greaves
(Immunity to
Stunned
-,
Slowed
-, and
Hastened
-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, Bodywear),
Coathange
r (Allows for a second body wear, accessory),

Abilities:
First Breath
(Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd).

Inventory:

Weapons:
Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12,
Light
-elemental, has 1/3 chance to cause
slowed
-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes
bleeding-by-5
effect), Stag Antlers (WP:10, grants
Intimidation
; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies,
Lightning
- and
Wind
-elemental; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [Phoenix Incense]), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Artifacts:
Sylvania's Cowl (Permits Animal Talk, Headwear),
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone)
(currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory),
Enchanted Bracelet (Protects from sealed-effect; accessory)
, Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Unsuitable Weapons/Artifacts:
Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd),
Staff of Ennon - (WP: 5,
Light
-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4)
, Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear),

Spell Items
(unsuitable):
Opal (
Ice
), Etherial Garnet (
Earth+Sealed
), Ruby (Fire), Scroll of Elemental Aura x2, Etherial Topaz (Lighting+Stunned)

Tools:
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals

Consumables:
Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.)

21264411861_15532446e4_t.jpg

Miirym
, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed*

Power Bonus:
0

Power:
42

Health:
72/72

Element:
Darkness

Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Blessed*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 44/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

• Diamond, Opal x2, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

Lord Chauncey

Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed*

Health 205/205

SP: 4

Ether: 45/45

Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey)

Inventory: 3 Amethyst Lamps of Summoning, Amethyst, Diamond, Tonic

Unassigned (Must be assigned to an Astral Party)

catava-artisan.jpg

Zelphie

Level 50 Artisan *Immune to Lightning*

Health: 45/45

SP: 1

Gold: 20

Equipment: Staff (WP: 20), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning)

Inventory: Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass

DSCN0090_zps08254c59.jpg

Hans

Level 20 Regulator *Chaotic* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power: 28

Health: 30/30

Defense: 6

Gold: 56

Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory:

Gnash.jpg

Gnash
(NPC)

Level 16 City Watch Guard

Power
: 22

Health
: 19/28

Defense
: 1

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

DSCN0008_zps133043fe.jpg

Triad

 (NPC)

Level 25 Ranger
 *Immune to Effects*

Power
: 38 (44)


Health
: 29/29


Gold
: 0

Equipped
: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects)


Inventory:
None

Captain.jpg

Captain Bennetton
(NPC)

Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Immune to Free Hits*

Power
:
40
20

Health
: 8/40

Gold
: 67

Equipment
: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded)

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Gnash! Benneton! Triad! Ha-

Dyric is barely able to speak another word as he drops to the ground, trying to fight back tears. He loses the battle, spending several moments there, overcome by emotion. Quickly he uncaps a mead and downs it. With a clumsy step he comes back to his feet.

It's good to see you all again. It truly is. But there's no time, we should get moving. Hans, Gnash, Zelphie, come with us. I trust the rest of you to guard this post well.

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"Hans...Triad...Bennetton, Gnash, you're all...I'm so..." Tears well up in Arthur's eyes, though he quickly wipes them away. "Right. Okay. Focus. Lord Chauncey, I think you should hold onto these." Arthur lends Chauncey all four of his gems as well as one Scroll of Elemental Aura, and also lends his other Scroll of Elemental Aura to Matthias.

"Hmm...well, some of you should be used to this by now. Hopefully this will help a bit." Arthur lends his Scarf of Misfortune to Triad, Sir Roderick's Sword to Hans, his Fur Leggings and Sven's Dagger to Gnash, and his Unicorn Helmet, Comfy Pillow, Weatherfax Broom, and Tin Gloves to Zelphie. OOC: Remember, as an Artisan Zelphie is completely broken can equip anything she wants including multiple Artifacts per slot, and I'd guess that'd also apply to the Weatherfax Broom normally being only suitable to Weather Mages as well.

Gnash! Benneton! Triad! Ha-

Dyric is barely able to speak another word as he drops to the ground, trying to fight back tears. He loses the battle, spending several moments there, overcome by emotion. Quickly he uncaps a mead and downs it. With a clumsy step he comes back to his feet.

It's good to see you all again. It truly is. But there's no time, we should get moving. Hans, Gnash, Zelphie, come with us. I trust the rest of you to guard this post well.

"Gnash and Bennetton should remain together, they'll strengthen each other. We should bring Triad in Gnash's place, and you should lend her one or two of your spare ranged weapons. I'd recommend your double-barreled handcannon and maybe your Mockthril Longbow."

Edited by Flipz

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Matthias grimaces but surprisingly doesn't explode. "Yes, we expected you'd turn up," he says without looking at the newcomer. Instead, he moves about the party, healing Purpearl and finding no one else hurt.

"Certainly." He replies to Purpearl and hands the Grand Potions over.

Purpearl hands 40 gold to Hybros in return for the much needed potions and is grateful to Matthias for the heal.

Purpearl's SP should be 30, health 34, +4 grand potions, -40 gold.

Edited by Purpearljellyblob

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In the Temple, there's a sharp crack, and Piglina, Bombast, Zeus, Zapp, The Beast and Luis stare down Lady Felix, Guts, Purpearl and Amarcolm. The Mother and Master both take a small step back.

IMG_2377_zpslamfdtiw.jpg

"Last chance to stand down."

"I suppose you're here to stop us. Get lost piggy. It's been a while since I've had a good breakfast. Some crispy bacon sounds real good right about now."

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Hybros follows his fellow heroes and Guffington into the Font. Everything becomes a blur, and several figures appear before them. "So that was another Old God, hm?" He looked around and then to the newcomers. He vaguely remembered one of them. "Hans, is that you? It has been quite some time since that arena, heheh. So you are here to help. I think we will need it… Here."

He handed Bennetton and Triad each 5 Grand Potions, 5 Health Cores, 2 Remedies, a Feather of White, 2 Nostrums and 2 Meads. "I will need these items back if you do not use them, heheh."

He also swaps his Medal of Glory for his Phoenix Emblem.

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"Gnash and Bennetton should remain together, they'll strengthen each other. We should bring Triad in Gnash's place, and you should lend her one or two of your spare ranged weapons. I'd recommend your double-barreled handcannon and maybe your Mockthril Longbow."

I'm alright with this. Here, Triad, take the handcannon.

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Matthias stands silently through the tearful reunions, unknown to most of the shades and not particularly cheered to meet Zelphie again. He nods to Triad Gnash and Bennetton as they join the defense party and accepts the Scroll of Elemental Aura from Ziegfried.

"Master Hoke," the gnome remarks in a low voice to his presumed party leader, "I don't like this at all, but let's just get through this and make sure nothing... untoward comes out on the other side. To which end, with this scroll I'll be better prepared the more gems I have. Might I borrow some (Sapphire, Emerald, Aquamarine, Topaz) of yours?"

Edited by StickFig

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OOC: Just to be clear, we're taking Hans, Triad, and Zelphie with us.

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OOC: Just to be clear, we're taking Hans, Triad, and Zelphie with us.

Whoops, I missed that! Fixed above.

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OoC: Will edit in the foes for the other two parties in the next thirty minutes - just had to post this because for whatever reason this page is glitched and won't let me highlight anything on it, which is making all these changes of equipment impossibly long (instead of copy and paste I'm stuck with manually re-writing everything...) but anyway I think if I post and refresh it should be fine!

"I suppose you're here to stop us. Get lost piggy. It's been a while since I've had a good breakfast. Some crispy bacon sounds real good right about now."

IMG_2377_zpslamfdtiw.jpg

"I'm sure you think we will prove easy. I think we'll have to show you how wrong that assumption is."

IMG_2374_zpszvwwzoyg.jpg

"Don't kill them if you can help it. It's not uncommon for things to come to blows here when we disagree, but we keep it a civil fight." He grins as he takes out his two gems. "Or at least we try to."

Hybros follows his fellow heroes and Guffington into the Font. Everything becomes a blur, and several figures appear before them. "So that was another Old God, hm?" He looked around and then to the newcomers. He vaguely remembered one of them. "Hans, is that you? It has been quite some time since that arena, heheh. So you are here to help. I think we will need it… Here."

He handed Bennetton and Triad each 5 Grand Potions, 5 Health Cores, 2 Remedies, a Feather of White, 2 Nostrums and 2 Meads. "I will need these items back if you do not use them, heheh."

He also swaps his Medal of Glory for his Phoenix Emblem.

DSCN0090_zps08254c59.jpg

"That feels like a life time ago. In more than one way. Good to see you made it out, and better equipped than we were back then."

I'm alright with this. Here, Triad, take the handcannon.

Most of the heroes allies accept their new equipment, but Triad refuses Dyric's offer.

DSCN0008_zps133043fe.jpg

"It has been a long time since we have stood by you, so you may have forgotten. But we will fight with nothing but our ancestral weapon. Even on this side of the void."

Chauncey likewise refuses Arthur's gems.

Captain.jpg

"No time for mushy hellos." He grimaces at Arthur and Dyric's displays. "Here they come. Move swiftly! Find the Old God."

The Olegaia Enemies

IMG_2377_zpslamfdtiw.jpgPiglina

Level 120 Beast Humanoid *Immune to Sealed, Blinded, Asleep, Jinxed, Minimized and Instant Death*

Health: 8600/8600

Special: Controlled Command - Deals damage to each hero equal to her level, gives all allies a positive effect, gives all heroes one negative effect.

Passive Special: Control of the Council - At the end of each round, Piglina gives each ally (including herself) one random positive effect (encouraged, hastened, lucky, blessed, inspired). She also gives each hero one random negative effect.

Drops: ??

IMG_2378_zpsp4n3vhuj.jpgBombast Bombast

Level 80 Humanoid *Immune to Negative Effects and Instant Death* *Deals either wood damage [even rounds] or lightning damage [odd rounds]*

Health: 5400/5400

Special: Wild Weather - If the weather is lush he deals 80 wood damage to the whole party and binds them all. If the weather is electrified, he deals 80 lightning damage to the whole party and jinxes them.

Passive Special: At the end of each round, Bombast has a 1/2 chance to change the weather to either lush or electrified.

Drops: ??

IMG_2632_zpsc7pecoqp.jpgZeus

Level 60 Electric

Health: 2400/2400

Special: Lightning Storm - Deals 50+SP electrical damage, ignoring SP.

Passive Special I: Electrifying Personality - Targeting Zeus will stun the hero, regardless of the outcome.

Passive Special II: Electrical - Zeus deals double damage if the weather is electrified.

Drops: 200 gold

IMG_2633_zpslisnuma7.jpgZapp

Level 20 Electric

Health: 1200/1200

Special: Zapp Tap! - Zapp blows up! The hero is instantly KO'd, and Zapp is dealt 500 damage.

Passive Special: Electrical - Zapp deals double damage if the weather is electrified.

IMG_2628_zpsgjixg5tj.jpgLuis

Level 45 Dark Beast *Immune to Fragile, Sleep, and Minimized*

Health: 2000/2000

Special: Historian - Luis is able to use his immense stores of knowledge to get the jump on the hero, dealing Fragile, Asleep, and Minimized.

Drops: Old Book x4 (+1 power, +1 ether)

IMG_2636_zpsebqpezcv.jpgBeast

Level 70 Beast Humanoid *Immune to Fragile, Weakened, Asleep, Blinded, and Instant Death*

Health: 4670/4670

Special: Righteous Beastly Fury - The Beast is very angry that no one signed his petition! He deals fragile and weakened to the whole party.

Drops: Beast's Hood (Headwear, Immune to Weakened and Fragile)

The Olegaia Party

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Encouraged* *Hastened* *Lucky* *Blessed*

45 year old male human Marauder

Level:
45.6

Power Bonus:
7

Health:
64/64

Defense:
3

Gold:
5490

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear),
Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion
,
12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants
Mutated
Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

Topaz
,
Amethyst
,
Sapphire
,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

21379215826_aefc7acd04_t.jpg

Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob)

180 Years Old Female Elven
Mystic Knight

Level 24.66
*Immune to
Earth
,
Fragile
* *Blessed*

Power Bonus:
4

Defense:
30
(16 + 4 + 5 + 5)

Health:
34/34
(Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102)

Ether:
31/33
(Base 5 + 22 Levels + 4 Bonus #102)

Gold:
328

GP:
44

Equipment:
Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to
Fragile
, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth),
Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear),

Inventory:

Equipment:
Lullaby Wand (WP:8,
Sleep
effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5,
Darkness
Elemental), Thorny Rose (WP: 17,
wood
-elemental, deals the
Poisoned
by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to
Fire
), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.),
Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear),

Spell Items:
Ruby (
Fire
), Topaz (
Lightning
), Etherial Amethyst (
Darkness+Blinded
), Amethyst (
Darkness
), Sapphire (
Wind
), Diamond (
Light
), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether)

Consumables:
6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum

Decamon Deck:
Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5)

Tools:
Bedroll, Shovel, Magnifying Glass

5f057924-84e7-46b5-8b4f-dc62c39ef980_zps82ba12da.jpg

Lady Felix
(Controlled by Hybros)

Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed*

Power Bonus: 0

Health: 36/36

Gold: ???

Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky)

Inventory: ???

IMG_2374_zpszvwwzoyg.jpg

Amarcolm

Level 50 Mage

Health: 55/55

Ether: 55/55

Defense: 10

Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clothshanger (Allows for a second body wear, Accessory)

Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)

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Might I borrow some (Sapphire, Emerald, Aquamarine, Topaz) of yours?"

Hoke lends all of his gems and scrolls to Matthias.

OoC - Hoke does not deal Lightning damage.

Edited by UsernameMDM

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OoC: Okay, it's still not letting me highlight - I think anyone who has run a battle before can imagine how difficult this makes things, particularly moving around inventories and formatting things. I'm working on it, but please be patient. It's already taken me and hour and a half just to set up the first battle. I think there just may be too much code in one post...

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As things get dicey in the real world, the heroes in the Font can feel the spirits pressing in, whispering and yearning for another chance at life.

heroicaquest58-sobeca.jpg

"I can smell him. On the other side."

heroicaquest58-dundee.jpg

"Get him. Kill him."

DSCN0163.jpg

"Stand aside. You're not the only ones with a bone to pick."

Meph1.jpg

"Ah, how perfect, you have come to offer your souls..."

The Astral Defense Foes

heroicaquest58-dundee.jpg

Captain Dundee

Type: Beast/Aquatic

Level: 41

Health: 748/748

Special I:
Waterboarding
– Causes 31 water-elemental damage and removes all temporary positive effects from the target. Used if the target has temporary positive effects

Special II:
Cold Shower
– Causes 31 ice-elemental damage and depletes target's ether to zero. Used if the target has no temporary positive effects.

Drops: Nothing

heroicaquest58-sobeca.jpg

Sobeca

Type: Beast/Aquatic

Level: 39

Health: 662/662

Special I:
Crocodile Tears
– Causes the enamored- and blinded-effects to all opponents.

Special II:
Toothy Grin
– Causes the weakened- and afraid-effects to all opponents.

Special III:
Tail Swipe
– Causes the stunned- and confused-effects to all opponents.

Drops: Nothing

Note: Specials alternate

heroicaquest58-cayman.jpg

Cayman

Type: Beast/Aquatic

Level: 37

Health: 597/597

Special:
Crocodile Rock
– Gives all allies +5 SP (effect is cumulative).

Drops: Nothing

DSCN0163.jpg

Blackenord
*Immune to Negative Effects and Instant Kill*

Level 78 Mechanical Humanoid

Health: 1325/1325

Special: Scatter-shot - Deals 20 damage to all heroes, disregarding row/SP.

Drops: Nothing

Meph1.jpg

Mephisto, King of Demons

Level 42 Ancient *Immune to Instant Kills* *Blessed*

Health: 635/980

SP: 10

Ether: 3/3

Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether.

Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains.

Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round.

Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects).

Passive Special III: Demons' Blessing - The Demons of Zoot have blessed Mephisto.

38e8a055-e8de-4cbe-a715-99a6319328af_zpsb7fe2631.jpg

Strong-Chested Bors
*Lucky* *Immune to Instant Death, Poisoned, and Asleep* *Reinforced*

Level 42 Humanoid

SP: 4

Health: 370/370

Special: Strong-Chested – Strong-Chested Bors rips the hero’s weapon out of their hand and throws it at them. The hero takes damage equal to WP+Strong-Armed’s level, and they must spend the next turn recovering their weapon.

Drops: Nothing

IMG_2515_zpsadkzniii.jpg

Were-Wolf First Mate

Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill*

Health: 670/670

Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered.

Drops: Nothing

NOTE: More enemies will be added each round. You MUST hold out until the other party returns with Passion.

The Astral Defense Party

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26 Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
* *Blessed*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 26/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), 8x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grand Tonic, Grating Stone, 2x Phoenix Essence, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Scroll of Elemental Aura, Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned)

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 54.4
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed*

Power Bonus: 2, +7 WP

Defense: 41

Health: 93/93 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 588

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
-

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon *Lucky* *Encouraged* *Blessed*

Female Dragon Adult

Level 55.2

Health: 85/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

ava-hybros.jpg

Hybros
(played by JimButcher)

54-year-old male imp Marauder
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
,
Poisoned
,
Bleeding
and
all elements*
*Intimidation*
*Party Leader* *Lucky* *Encouraged* *Inspired* *Blessed*

Level:
44 1/5

Power Bonus:
+3
*
, +8 in front row

Defense:
0

Health:
134
/134
(7+38+15+5*)

Ether:
0/0
(+2*)

Gold:
1404

Equipment:
Mythrilized
Zoot's Reaper
(WP:30, permanently deals
Cursed
and
Poisoned:7
;
longsword, suitable to Hybros),
Sword of Ancestral Hatred
(WP:46.25,
darkness
-,
fire
-,
ice
-,
wind
-elemental, gains 1/4 WP every kill made with it; longsword)
,
Golden Armor
(user is permanently
Hastened
and
Cursed
,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
wood
-,
darkness
-,
light
-elemental, immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
; bodywear),
The Black Hat
(grants
Intimidation
, immune to
darkness
and
Cursed;
headwear),
Crystal Shoes
(Immunity becomes Absorption, Footwear),
Sterile Gloves
(immune to Poisoned and Bleeding hand wear),
Phoenix Emblem
(Automatically revives the user with one health if knocked out, once per battle, accessory)

Abilities:
First Breath
(Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)

Inventory:

Iustitia
(WP:12, causes
blinded
-effect
;
light
-elemental dagger), Heavy Flail (WP:5, deals
Fragile
on successful hits; mace), Twin Kunai (WP:6, dual strike;
darkness
-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger),
Clock Cog (WP:14; throwing weapon),
Banana Bladerang (WP:9, damage all; throwing weapon)
,
Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:1
0; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear),
Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear),
Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear)
,
Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear),
Alchemist's Cheatsheet
(1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists),
Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory)

• Garnet, Scroll of Sloth, Scroll of Minimizing

20x Potion, 7
x Grand Potion, 3x Health Core,
Diluted Arc Tonic,
Hyper Arc Tonic, 3
x Elixir, 2x
Arc Elixir,
6
x Remedy, 3x Neutralizer,
2x Purging Water,
Tiger Balm,
Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out),
2x Last Resort,
2x
Nostrum, 3x Mead,
Soma, 5x Mulled Wine,
2x Cloud of Celerity,
2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x
Minimizing Dust,
Bad Breath,
2x Wyvern's Breath,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
4 Smoke Bombs, 2 Holy Bombs,
Demeter Bomb (100
wood
-elemental damage), Rudra Bomb (100
lightning
-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used),
2x Fog Bomb,
Mystic Bomb,
Baffle Bomb, 2x
Bone,
Skeleton Decoy, 2x
Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy)

• Bedroll, Shovel, Pickaxe

Captain.jpg

Captain Bennetton
(NPC)

Level 28 City Watch Guard *Immune to Sealed, Bound and Blinded* *Weakened*

Power
:
40
20

Health
: 40/40

Equipment
: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded)

Inventory: 5 Grand Potions, 5 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White

Gnash.jpg

Gnash
(NPC)
*No Free Hits from Beasts*

Level 16 City Watch Guard

Power
: 22

Health
: 28/28

Defense
: 2

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Sven's Dagger (WP: 14, Fire-Earth Elemental)

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

"That's our cue," says Chauncey as the spirits rush for Guffington's body. He glances over his shoulder, and the heroes are shocked to see that Guffington's spirit, at least, is right alongside them. "You want to come with us? Find the man who will soon be you?"

8949d43c-f859-4bb7-86ae-e10059b0f713_zps319efa9b.jpg

"That seems to make the most sense."

But before the heroes can get anywhere, they are blocked by some spirits who snarl with fury at them.

DSCN0066.jpg

"Come to meet your final fate at the hands of a true warrior?" growls Vonnetate. "You will perish here. First you two, then the man Hoke, and then I will take this puny man's body as my own. Hahaha."

DSCN0053-1.jpg

"I do not know who you are, brave Pongcanis, and I know that your people are also in grave need of a strong leader though I don't know who you are. But I have work yet unfinished on the mortal plane, and I must complete my work on the mortal plane. So you will have to step aside for it shall be I who takes that body if you'd just step aside."

DSCN0066.jpg

Vonnetate

Level 92 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills*

Health: 1655/1655

SP: 5

Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.

Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied.

Passive Special II: Warrior's Fortitude - All negative effects last only 3 rounds on Vonnetate.

Passive Special III: Warrior's Might - Vonnetate pierces 5 points of SP.

Drops: Nothing

DSCN0053-1.jpg

U’Vires

Level 2 Humanoid *Immune to Negative Effects and Instant Kill* *Lucky*

Health: 1125/1125

SP: 2

Special: Fire! – U’Vires fires a shot, instantly KOing the player. A roll of Damage is counted as a roll of Special Damage. If the hero is immune to instant kill, they start bleeding -20.

Drops: Nothing

The Astral Voyager Party

16306387965_97c0811ab4_t.jpg

Arthur
Justus Regulus VII
Ziegfried
, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human
*Immune to
Hexed
,
Petrified
,
Minimized
,
Jinxed
,
Stunned
,
Slowed
,
Hastened
,
Blind
,
Confused
, and
Defense Reduction
* *Immune to Magic and Healing* *Encouraged* *Lucky* *Blessed*

Power Bonus:
+3

Health:
68/68

Defense:
58

Gold:
382
(Owed 128 gold by Boomingham)

Equipment:
Dauntlet Index
(WP: 20, doubled against humanoids,
Darkness
-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),
Tin Armor
(SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear),
Shadeaux Cape
(SP:13, Immune to
Blind
,
Confused
, and
Defense Reduction
, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Tin Greaves
(Immunity to
Stunned
-,
Slowed
-, and
Hastened
-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, Bodywear),
Coathange
r (Allows for a second body wear, accessory),

Abilities:
First Breath
(Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd).

Inventory:

Weapons:
Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12,
Light
-elemental, has 1/3 chance to cause
slowed
-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes
bleeding-by-5
effect), Stag Antlers (WP:10, grants
Intimidation
; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies,
Lightning
- and
Wind
-elemental; spear), Duplovian Swift Halberd (WP:3, halberd,
stuns
on successful hits, Hollow [Phoenix Incense]), Sven's Dagger (WP: 14, Fire-Earth Elemental)

Artifacts:
Sylvania's Cowl (Permits Animal Talk, Headwear),
Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone)
(currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory),
Enchanted Bracelet (Protects from sealed-effect; accessory)
, Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Unsuitable Weapons/Artifacts:
Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is
Jinxed
), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd),
Staff of Ennon - (WP: 5,
Light
-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4)
, Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear),

Spell Items
(unsuitable):
Opal (
Ice
), Etherial Garnet (
Earth+Sealed
), Ruby (Fire), Etherial Topaz (Lighting+Stunned)

Tools:
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals

Consumables:
Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 10x Mead, 6x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the
Poisoned-by-10
effect for the duration of the battle and the
Confused
effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.)

21264411861_15532446e4_t.jpg

Miirym
, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Lucky* *Blessed*

Power Bonus:
0

Power:
42

Health:
72/72

Element:
Darkness

Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Blessed* *Encouraged*

Level 32.25

Power Bonus: 0

Defense: 6

Health: 44/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

• Diamond, Opal x2, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

dd06a5a8-e14d-4477-9790-c851f5cc00bd_zpsa0380a64.jpg

Lord Chauncey

Level 71 Evoker *Immune to Blinded, Sealed, Asleep, Stunned, Confused, and Instant Kill* *Immune to darkness and light elemental damage* *Blessed*

Health 205/205

SP: 4

Ether: 45/45

Equipment: Hood of the Dark Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), Regret's Gloves (Immune to Sealed, Blinded, Asleep, Stunned, Confused and Instant Death, Permits 2 Summons, Suitable to Chauncey)

Inventory: 3 Amethyst Lamps of Summoning, Amethyst, Diamond, Tonic, Scroll of Elemental Aura

catava-artisan.jpg

Zelphie

Level 50 Artisan *Immune to Lightning* *Regains Health from sleep* *One Negative Effect at a Time* *

Health: 45/45

Power Bonus: 1

SP: 2

Gold: 20

Equipment: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Counterstrike Gloves (Counter Free-Hits), Conductor Helmet (Artefact. SP:1, Immune to Lightning), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear),

Inventory: Staff (WP: 20), Hammer (WP:6), Scroll of Confusion, Bedroll, Venom, 2 Remedies, Fire Bomb, Shovel, Pickaxe, Magic Compass, Telescope, Magnifying Glass

DSCN0090_zps08254c59.jpg

Hans

Level 20 Regulator *Chaotic* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power: 28

Health: 30/30

Defense: 6

Gold: 56

Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory:

DSCN0008_zps133043fe.jpg

Triad

 (NPC)

Level 25 Ranger
 *Immune to Effects* *Deals Jinxed on Third Rounds*

Power
: 38 (44)


Health
: 29/29


Gold
: 0

Equipped
: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects), Scarf of Misfortune (Wearer deals the
Jinxed
effect on every third round; Accessory, suitable for anyone)


Inventory:
5 Grand Potions, 5 Health Cores, 2 Remedies, 2 Mead, 2 Nostrum, Feather of White

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