in this tutorial I will try to convince you that there is no argument not to have a functional capstan on your ships. (On condition you have a ship big enough to support one ofcourse and I heard some people are allergic to Technic so I guess that's a valid argument as well).
This working capstan design applies perfectly for a frigate in CGH style.
I will use a prefab hull for this tutorial but I want you to keep in mind that it can easely be applied to costum hulls as well. This guide will be quite basic because there just are so many different ships, every ship needs its own approach on how to integrate a working capstan.
I will start with a simplified construction of a capstan used to haul a singe anchor, then I will extend to more complex and versatile mechanics to eventually allow you to operate two independent anchors.
So without further ado, let's get this party started.
Operating 1 anchor:
You'll need a capstan, it doesn't have to be this one but make sure it connects to a cross axle.
But if your really want this one...
Another capstan: By Phred
An anchor with a winch (also cross axle based). You can use the capstan for other things besides the anchors as well but I'll get to that later.
Some usefull technic parts;
This is a useful construction;
But if you don't have the black part you can use this alternate construction;
The implementation of a working capstan takes place at the very beginning of the ship-building process. It's important to place the capstan at the best location of the ship.
When starting a new ship I usually start by marking the locations of the masts (I covered them with green round plates to make them more visible).
Yellow marks the possible locations of the capstan, keep in mind that the capstan has a volume too so you'll have to reserve some space near the masts.
To decide where you will ultimately place your capstan you should consider what else you want in your ship, a staircase and grates perhaps. AT this point you have to know (more or less) how the deck will look.
Personally I find it most practical to place the capstan just behind the second mast (on a three mast ship that is), that way I have plenty of room for grates between first and second mast.
What I'm going to do now is probably not historically accurate. I will not connect the anchor winch directly to the capstan. I do this for practical reasons, you don't want anchor cables running through the ship, trust me.
What I'll do is much more reliable, the anchor winch should be placed as close to the bow as possible (as close to the place where the anchor will hang from the ship), this way there's less chance of complications with rope/cable getting stuck within the ship.
Instead of a direct cable connection I will make use of a flexible axle.
First attach the capstan to the construction mentioned earlier (this is temporarely, you can detach it later to work on the deck and so on).
Then you place this construction in the ship on the place you wanted the capstan (the main reason to attach the capstan already is to make sure it doesn't interfere with the masts).
As you can see the capstan is connected to an axle running through the ship. Technic bricks are useful to run through the masts and other obstructions.
You may wonder what's the universal joint is for, I noticed some of my ships tend to bend a little when building larger, the joint assures a smooth axle turning.
Now the anchor can be hauled up using the capstan.
Operating 2 anchors independently:
Now in order to provide multiple independent functions to one driving axle, operating two independent anchors with one capstan for example, you'll need a mechanism to shift gears.
LEGO Technic provides us with a very easy-to-use system consisting out of these key-parts:
Clutch gears: Gear 16 Tooth with Clutch (you need atleast 2).
Driving Ring: Driving Ring (you need 1 for each pair of clutch gears).
There's also a technic switch available which makes it easier to make the driving ring hatch into the clutch gears:
But I've seen multiple alternatives for that part at the Technic forum, still, I like to use this part over alternatives.
In this picture you see the left gear clutched to the axle on top, neutral in the middle (no gears clutch) and right gear clutched at the bottom.
connecting the clutch gears with other gears allows you to operate multiple axles, I will now integrate this system in the hull;
Note that I just picked at position of the 'gearbox', you can easely place it practically anywhere, in front of/ after the capstan, in the bow (like I did for my Frigate.
Again it's important to think about how your ship will look and what features it will have when choosing a location for the gearbox
(The switch was taken out for a better view)
The red axle connectors are used to block the gears in one direction, this allows you to pull an anchor while preventing it to fall back down.
This isn't always needed though, usually, because the official anchors are so light, the friction alone is enough to keep them up.
I used yellow axle connectors to show how to operate the switch, as you can see the lower one allows a rotative motion to switch gears, this means you can attach this end to another flexible axle and thus move the location of the switch away from the gearbox.
To illustrate how it works I made this short video:
So, this was it, for now.
It's my first tutorial so ofcourse it's not perfect, any suggestions to make it better are welcome as well as questions (which may inspire me to expand this tutorial or explain part in a different way).
Combine this tutorial with Build a frigate with Captain Green Hair!
An interesting link for more about capstans;
Capstan by Foremast Jack
- - - - - - - - - - - - -
I will expand this tutorial later with a sollution for modular ships (yes, a modular ship is not a valid argument not to have a functional capstan so if DPW is reading this... ).
Edited by Sebeus I, 17 September 2013 - 10:01 AM.