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The Legonater

Eurobricks Grand Dukes
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  1. Alexander digs in the area, and finds a Grating Stone. That's definitely a possibility. Let's take a closer look. These people were definitely not killed by Wildmen or Trolls, these scars are too precise. Someone else was here. You don't think this was the rescue group, do you? It would definitely explain why we haven't heard from them. Dovanna isn't here. That's a good sign. Neither is Lachterson. I wonder why?
  2. The small details are what makes this MOC. The Stargate just out of view, Indiana Jones, etc, etc... exceptionally well done!
  3. Results of Round Five of the :>William vs. Troll - Hit (12+20=32 damage; 109-32=77 health) >Thalion vs. Troll - Shield: Razzmatazz ((13+30)x2=86 damage to all enemies; all enemies stunned dead) William gets another good hit in, and Thalion finishes off the creatures. The Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 25.66 Power: 40 (LVL 25+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 20/43 (6 + 25 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 20.66 Warden Power: 32 Health: 68/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 30.25 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 43 (Level 30 + WP 13) Defense: 7 (3 + 4) Health: 22/39 (5 + 30 + 4) Ether: 37/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 12.5 Mage Power: 20 (12 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/16 (4 base + 12 lvl) Ether: 10/17 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (2) Quellir Level 10 Knight Health: 1/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action. Drops: Giant Spear (WP:15, causes bleeding) Norgh Armour (SP:5, immune to Earth damage) Ancient Spear (WP:5, Earth elemental) Duplovian Sword (WP:3) Delfrin Sword (WP:3) Chain Whip (WP:7, 1/6 chance to cause Bound) Potion (x3) Quite the group of loot you've got there. These bodies... they're Duplovian, and Delfrin.
  4. Results of Round Four of the :>William vs. Wild Chainman B - Hit (12+20=32 damage; 64-32=32 health) >Thalion vs. Troll (Chainman A) - Critical Hit (((13)x2+30)x2=112 damage; 231-112=109 health, 34-112=0, Chainman B's level increased) >Alexander vs. Wild Chainman B - Special Damage: Whip It (((15x2)/2)-6=9 damage; 29-9=20 health) Siercon vs. Wild Chainman A Wild Chainman B - Shield: Magic Burst (8+12=20 light damage; 109-20=89 health, 32-20=12 health) >Quellir does nothing Alexander attacks the Wild Chainman, but finds himself enwrapped in the creature's chain whip. William and Siercon team up to free their leader, heavily damaging the Wildman. Siercon's magic goes out of control, hitting the Troll as well, while Thalion beats down on it. With only two enemies left, the heroes feel sure to win. The Enemies: Duplovian Cave Troll Type: Humanoid/Rocky Level: 25 SP:5 Health: 109/500 Special: Primal Hunting - Gives hero the 'Hunted' effect and Bleeding. Passive Special: Primal Rage - Counterstrikes against 'Hunted' heroes, and replaces it with the Weakened effect. Drops: Giant Spear (WP:15, causes bleeding) Wild Chainman B Humanoid Beast Level: 15 Health: 12/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Potion (x3) The Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 25.33 Power: 40 (LVL 25+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 20/43 (6 + 25 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 20.33 Warden Power: 32 Health: 68/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 30 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 43 (Level 30 + WP 13) Defense: 7 (3 + 4) Health: 22/39 (5 + 30 + 4) Ether: 37/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 12 Mage Power: 20 (12 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/16 (4 base + 12 lvl) Ether: 10/17 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (2) Quellir Level 10 Knight Health: 1/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
  5. Suicide Squad is hardly the best thing to pull out so early on, especially with so little lead-up. Justice League movies so close to each other? I really don't know what DC is doing anymore.
  6. Results of Round Two of the :>William vs. Wild Spearman B - Hit (12+20=32 damage; 122-32=90 health, Spearman B no longer asleep) >Thalion vs. Troll (Spearman A) - Shield: Razzmatazz ((13+30)x2=86 damage to all enemies; all enemies stunned) >Alexander vs. Wild Spearman C Wild Chainman A - Aim (15x2=30 damage; 64-30=34 health) Siercon vs. Wild Spearman A Wild Spearman A - Hit (8+12=20 damage) >Quellir does nothing Wild Chainman B vs. William ((10/2)-14=0 damage) William brings another Spearman to his knees, and the heroes look to have the upper hand. It's then that Thalion sends out an incredible burst of energy, killing many of the Wildmen and heavily wounding even the Troll. Quellir claps enthusiastically. Alexander and Siercon take advantage of the chaos, killing the last Spearman and heavily wounding a Chainman. The battle is almost over... The Enemies: Duplovian Cave Troll Type: Humanoid/Rocky Level: 25 SP:5 Health: 231/500 Special: Primal Hunting - Gives hero the 'Hunted' effect and Bleeding. Passive Special: Primal Rage - Counterstrikes against 'Hunted' heroes, and replaces it with the Weakened effect. Drops: Giant Spear (WP:15, causes bleeding) Wild Chainman A Humanoid Beast Level: 10 Health: 34/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Chain Whip (WP:7, 1/6 chance to cause Bound) Wild Chainman B Humanoid Beast Level: 10 Health: 64/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Potion (x3) The Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 25.33 Power: 40 (LVL 25+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 29/43 (6 + 25 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 20.33 Warden Power: 32 Health: 68/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 30 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 43 (Level 30 + WP 13) Defense: 7 (3 + 4) Health: 22/39 (5 + 30 + 4) Ether: 38/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 12 Mage Power: 20 (12 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/16 (4 base + 12 lvl) Ether: 11/17 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (2) Quellir Level 10 Knight Health: 1/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
  7. Thanks -obelix-! Results of Round One of the :>William vs. Wild Spearman A - Shield: Aura (Health doubled, enemy attacks redirected towards William) >Thalion vs. Troll (Spearman A) - Critical Hit (((13x2)+30)x2=112 damage; 435-(112-5)=317 health, 118-112=6 health >Alexander vs. Wild Spearman C - Critical Hit (((15x2)+25)x2=110 damage; 150-110=40 health) Siercon vs. Wild Spearman B - Critical Hit ((8x2)+12=28 damage; 150-28=122 health, asleep) >Quellir does nothing Wild Chainman A vs. William ((10/2)-14=0 damage) Wild Chainman B vs. Thalion ((10/2)-7=0 damage) The battle turns around as the heroes deal out a string of deadly hits, crippling two of the Spearman and cutting deep into the Troll. Quellir continues to sit out, still heavily wounded. The Chainman continue attacking, but do little but dent the hero's armour. The Enemies: Duplovian Cave Troll Type: Humanoid/Rocky Level: 25 SP:5 Health: 500/317 Special: Primal Hunting - Gives hero the 'Hunted' effect and Bleeding. Passive Special: Primal Rage - Counterstrikes against 'Hunted' heroes, and replaces it with the Weakened effect. Drops: Giant Spear (WP:15, causes bleeding) Wild Spearman A Humanoid Beast Level: 10 Health 6/150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Norgh Armour (SP:5, immune to Earth damage) Wild Spearman B Humanoid Beast Asleep Level: 10 Health: 122/150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Ancient Spear (WP:5, Earth elemental) Wild Spearman C Humanoid Beast Level: 10 Health: 40/150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Duplovian Sword (WP:3), Delfrin Sword (WP:3) Wild Chainman A Humanoid Beast Level: 10 Health: 150/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Chain Whip (WP:7, 1/6 chance to cause Bound) Wild Chainman B Humanoid Beast Level: 10 Health: 150/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Potion (x3) The Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 25.33 Power: 40 (LVL 25+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 29/43 (6 + 25 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 20.33 Warden Power: 32 Health: 68/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 30 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 43 (Level 30 + WP 13) Defense: 7 (3 + 4) Health: 22/39 (5 + 30 + 4) Ether: 40/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 12 Mage Power: 20 (12 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/16 (4 base + 12 lvl) Ether: 12/17 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (2) Quellir Level 10 Knight Health: 1/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
  8. I'm still holding out for an eventual set of the Bus. We'll just have to wait and see, I guess.
  9. Yeah, you're right. That's been fixed. Wedge09, Fred Daniel Yam, where have you guys been? I get that time zones are an issue, but it's been over a full 24 hours since the last round.
  10. I agree with K-Nut, Whedon's a primary asset. He knows the world pretty well, and they've had him assisting some of the other Marvel movies. While I doubt they'd drop the Russo Brothers after their success on Winter Soldier, Whedon's definitely the best shot for bigger projects like Avengers.
  11. The first Duplovia quest had Bonaparte rep at one point, despite not even taking place on Uland. It's just a matter of being a little creative. Agreed. I'm definitely jumping on the finale when it comes up.
  12. I was really hoping for Civil War to be the focus of a whole phase, but with this so soon after Age of Ultron we'll see how this works. There seems to be a lot going on in Phase 3, I really wonder if they're still planning on doing Thanos so soon.
  13. Why sit there doing nothing? Pull out a weapon and attack!
  14. I'll run the battle for now, and change the Nostrum issue if I need to in the interest of time. Results of Round One of the :>William vs. Wild Spearman A - Hit (12+20=32 damage; 150-32=118 health) >Thalion uses a Nostrum >Thalion vs. Troll - Hit (5+30)x2-5=65 damage; 500-65=435 health) >Alexander uses Potion on William Siercon vs. Wild Spearman B - Miss >Quellir does nothing Wild Spearman C vs. William ((10/2)-14=0 damage) Wild Chainman A vs. Thalion ((10/2)-7=0 damage) Wild Chainman B vs. Thalion ((10/2)-7=0 damage) The heroes begin the battle rather defensively as Alexander dumps a potion on William and Thalion drinks a Nostrum. Quellir, still heavily wounded, watches from a distance. William and Thalion swing into battle, dealing out a few hits, but not causing a lot of heavy damage. The Wildmen rear up to attack, but their assaults bounce harmlessly off the Hero's armour. The Enemies: Duplovian Cave Troll Type: Humanoid/Rocky Level: 25 SP:5 Health: 500/435 Special: Primal Hunting - Gives hero the 'Hunted' effect and Bleeding. Passive Special: Primal Rage - Counterstrikes against 'Hunted' heroes, and replaces it with the Weakened effect. Drops: Giant Spear (WP:15, causes bleeding) Wild Spearman A Humanoid Beast Level: 10 Health 118/150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Norgh Armour (SP:5, immune to Earth damage) Wild Spearman B Humanoid Beast Level: 10 Health: 150/150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Ancient Spear (WP:5, Earth elemental) Wild Spearman C Humanoid Beast Level: 10 Health: 150/150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Duplovian Sword (WP:3), Delfrin Sword (WP:3) Wild Chainman A Humanoid Beast Level: 10 Health: 150/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Chain Whip (WP:7, 1/6 chance to cause Bound) Wild Chainman B Humanoid Beast Level: 10 Health: 150/150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Potion (x3) The Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 25.33 Power: 40 (LVL 25+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 29/43 (6 + 25 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 20.33 Warden Power: 32 Health: 13/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 30 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 43 (Level 30 + WP 13) Defense: 7 (3 + 4) Health: 22/39 (5 + 30 + 4) Ether: 40/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 12 Mage Power: 20 (12 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/16 (4 base + 12 lvl) Ether: 12/17 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (2) Quellir Level 10 Knight Health: 1/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action. All the leveling errors should be fixed, though I'm a bit confused where all your extra health is coming from, Wedge09. I'm probably just missing something, but extra clarification would be nice.
  15. The battle is just about ready, but correct me if I'm wrong - once you take a Nostrum, don't you have to wait a round to start acting twice?
  16. That's more like it. I fire again, hoping for a similar shot.
  17. Sorry for the delays, guys. It's been a really busy weekend (Thanksgiving up here in Canada), and I was going to throw up a round tonight but it's just way too late. I'll get it up as soon as I can tomorrow, and the updated stats will be there. Sorry again!
  18. I may wind up quickly regretting it. My thinking was essentially that this was a purely optional battle that the Heroes would only have accessed if they were curious, and it's not like there's a lot of loot dropping this quest. Hence a little bit of special loot here. I don't think any of it is OP though.
  19. I was sure for a second I was looking at a reference shot from the film. This is an absolutely phenomenal build, and I am exceptionally impressed with it! I can't even begin to imagine all the work that was put into this. Very well done!
  20. Good luck on your mission, heroes. The group moves west, their path illuminated by Thalion's magic. They hear a beastly sound coming from deeper in the cave... some of the heroes quickly recognize a sound they'd hoped not to hear again. Hang in tight, we can take this! The Enemies: Duplovian Cave Troll Type: Humanoid/Rocky Level: 25 SP:5 Health: 500/500 Special: Primal Hunting - Gives hero the 'Hunted' effect and Bleeding. Passive Special: Primal Rage - Counterstrikes against 'Hunted' heroes, and replaces it with the Weakened effect. Drops: Giant Spear (WP:15, causes bleeding) Wild Spearman A Humanoid Beast Level: 10 Health 150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Norgh Armour (SP:5, immune to Earth damage) Wild Spearman B Humanoid Beast Level: 10 Health 150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Ancient Spear (WP:5, Earth elemental) Wild Spearman C Humanoid Beast Level: 10 Health 150 Defense: 0 Special: Long Reach - The Wild Spearman attacks, then moves to the back row for a round Drops: Duplovian Sword (WP:3), Delfrin Sword (WP:3) Wild Chainman A Humanoid Beast Level: 10 Health 150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Chain Whip (WP:7, 1/6 chance to cause Bound) Wild Chainman B Humanoid Beast Level: 10 Health 150 Defense: 0 Special: Whip It - The Wild Chainman attacks twice Passive Special: It's Not Too Late - Wild Chainman's level increases by 5 when another Wild Chainman is killed Drops: Potion (x3) The Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 25.33 Power: 40 (LVL 25+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 29/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 20.33 Warden Power: 32 Health: 13/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 30 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 43 (Level 30 + WP 13) Defense: 7 (3 + 4) Health: 22/37 (5 + 28 + 4) Ether: 40/44 (5 + 28 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 12 Mage Power: 20 (12 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/15 (4 base + 9 lvl) Ether: 12/15 (5 base + 9 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (2) Quellir Level 10 Knight Health: 1/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
  21. Like I said, Jadec Marr's a legend, nothing but. They say he was the last great warrior, that he was adept with any weapon any could win on any battlefield. You hear that? 'Last great warrior'... we've got plenty of great warrior's kicking around! We all heard about that battle in Baltarok, right? Aw, be quiet and let him talk. Then the legends died down. No one knows what happened. Some say he faced a battle he couldn't win, others say he simply grew tired of life in the Kingdoms. Some say he might have even passed into another realm. No one knows for sure. Because it's rubbish. Not all of it. What? There was a Jadec Marr once. Fought his fair share of battles, sure. I never met him myself, but from what I've heard he was definitely the stuff of legends. And then? Then, nothing. Like you said, no one knows what happened to Jadec Marr. But unlike the legends, he was only human. He probably died, if not in battle then out in the wilderness. But that ain't going to happen to us. We're getting out of here alive. Well, of course. I think we've found all we can here, unless you folks have any more questions. Where to next, heroes?
  22. How should I know? And like I said, they were fast - came out of nowhere. The Western Pocket? We've had some bets going around. None of us have ventured too far into it, but we're fairly certain it's some kind of shelter. I'm betting on Cave Trolls.
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