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CMP

Eurobricks Archdukes
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  1. Glad to hear it. I hope you're able to come on another Quest of mine, I intend to have the crew of the Magpie showing up a couple of times. You know, once I get an idea for another Quest.
  2. And so it begins.
  3. Atramor's eyes drift to the Questboard. Exactly one had been posted - calling for heroes from very specific Quests. One, of, which, he had been on. His face obtained a frown when he realized it was of Wren. She was to....attack Eubric? He stared, almost in a trance, for several seconds, before almost unquestioning scribbling his name under Quest 53. He had experienced first hand what chaos she was capable of. If that was brought to Eubric... "Dragging her sect to the heart of the world, hmm?" He turned towards McCafferey. She hadn't spoken - well, 'telepathically mumbled' for quite some time. He opened his mouth to speak, but she was interrupting before he even got a chance to justify his sign-up. "Oh, no, by all means....Wren intrigues me, but if Eubric's to be destroyed, I doubt she'll be the one to do it. It's unfortunate that a mind with such potential has been corrupted by a concept so...simple." "...Hmph."
  4. Fixed. "You too." "No, I still don't intend for us to stay long. We're gonna give the Operire some hell for this mess, get a new job, and get out of here as soon as we can."
  5. Seeing as how we lack a doctor for people, I guess so.
  6. Those in-game Corsair ships are pretty cool. Hopefully the one we seem to getting in the 2013 wave looks similar.
  7. "You could try speaking english..."
  8. The party heads up to the crew's quarters, settle in some empty bunks in their bedrolls, and get some well-needed rest. Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 28/28 Defense: 3 Gold: 595 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Telescope, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb, Scarf of Misfortune, Ether Core, Advanced Automaton Assembly Diagrams, Guardian Halberd Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 14/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* *Immune to Light elemental* Level: 20.33 Assassin Power: 27 Health: 31/31 Defense: 3 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect), Reflective Gauntlets (SP: 3, immune to light) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Damaged Advanced Automaton Parts Thalion Dwinlas (played by -obelix-) Level 8 Mage Power: 12 Health: 12/12 Ether: 12/12 Defense: 1 Gold: 14 Equipment: Scepter of Divine Affinity (WP: 5, has a 1/6 chance to deal the Cursed effect on successful spells or the Blessed effect on successful healing, to be divided), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb, Shadeuax Dagger (WP: 5, borrowed from De'kra) When they awake, and head to the top deck, the Magpie is tied back to its all-too familiar pier in Eubric, the sun just now beginning to set. Illdria nods to them as they approach. "Heroes. As you can see, we've arrived. Most of the crew is out taking Filmore to the town watch prison. Is there anything else you need?"
  9. Time to get down to business. We find these killers, or this horrifying event will forever be a gruesome stain on the history of our beloved stables, one that, no matter how much you try, you just. Can't. Get. Out. So, we're either going to need to find these killers, or we're going to need some really powerful bleach.
  10. Amy!! I mean, hello, Amy. Yes, I remember that....notably ordinary fence repairing. Yes. Absolutely normal. In fact, it was so typical, it broke again. So...I was thinking maybe we could go fix it? Again?
  11. "Just to l-leave it with all the other boxes...." "Oh, the crew's quarters are just above the galley."
  12. "The less people who knew about it, the better....and it was cheaper to ship it as food rather than as 'highly sophisticated autonomotron'..."
  13. "We're only two or three hours out, enough time to get some rest while I sail us back." Filmore mumbles incoherently, and Illdria gives him a hard smack on the back of the head with the pommel of her rapier. "Ow! Jeez, it was the Operire, I already told you-!"
  14. "Oh, no, returning from death is nigh-on impossible. Appearing dead, however, is not difficult..."
  15. Jules shakes Arthur's hand. "Not at all. I'm simply prepared to do what it takes to maintain my beliefs." Illdria raises an eyebrow at De'kra. "Thank you, but no. Nobody should have to pay gold to complete a job to get paid gold....pointless, to me."
  16. Carl here. I'm a loving and devoted husband. And also apparently simple because animals can, in fact, talk. But with all my stocks my net value probably exceeds all of yours combined. Except for you, Julia, dear.
  17. No. Also, for some reason I calculated you stealing 35 gold rather than 30. It's been fixed. Round Thirty One of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Damage (30/2 = 15 damage) De'kra uses Potion on Arthur - (Arthur gains 10 health) Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur is quickly struck by the automaton again, but De'kra quickly heals him. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 134/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 460 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Thirty Two of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Shield: Magnetic Mojo (Arthur steals 30 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur steals even more gold. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 134/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 490 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Thirty Three of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Confuse (Nothing happens) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur again struggles to confuse the automaton. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 134/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 490 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Thirty Four of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Special Damage (Arthur steals 30 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur takes even more gold. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 134/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 520 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Thirty Five of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Critical Hit ((((12 x 2) + 13) x 2)/2 - 10 = 27 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur lands another solid hit. The rest of the party continues to watch, bored. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 112/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 520 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Thirty Six of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (Arthur steals 30 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur lands another solid hit. The rest of the party continues to watch, bored. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 112/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 520 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Thirty Seven of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Critical Hit ((((12 x 2) + 13) x 2)/2 - 10 = 27 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur lands another solid hit. The rest of the party continues to watch, bored. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 85/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 520 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Thirty Eight of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Confuse (Nothing happens) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur again fails his confusion. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 85/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 520 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Thirty Nine of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Shield Shield: Magnetic Mojo (Arthur steals 30 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing More gold. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 85/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 550 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Forty of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Shield Shield: Magnetic Mojo (Arthur steals 30 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing More gold. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 85/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 580 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Forty One of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Hit (((12 + 13)x 2)/2 - 10 = 15 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Athur lands a less-than-solid-hit. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 70/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 18/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 580 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Round Forty Two of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Special Damage: OVERLOAD (Sentinel explodes, everyone takes 20 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur advances towards the automaton again, sword raised in a blow that never comes. A plume of fire erupts from the center of the automaton's chest, and in a blinding explosion, it blows up, blackening the better part of the cargo hold. Arthur and Barur are thrown unconcious against the wall. THE BATTLE IS VICTORIOUS...ISH! De'kra and Illdria gain 1/3 of a level. Thalion gains a full level. Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* Level 18.5 Sorcerer Power: 30 Health: 1/28 Ether: 0/28 Defense: 3 Gold: 580 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 1/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20.33 Assassin Power: 27 Health: 1/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (6), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) Level 8 Mage Power: 12 Health: 2/12 Ether: 6/12 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb Party leader, how will the loot be divided? Guardian Halberd - WP: 5, target's defense is used as additional WP, halberd Reflective Gauntlets - (Suitable for anyone, SP: 3, immune to light-elemental attacks, handwear) Scepter of Divine Affinity - WP: 5, has a 1/6 chance to deal the Cursed effect on successful spells, and a 1/6 chance to deal the Blessed effect on successful healing Damaged Advanced Automaton Parts Advanced Automaton Assembly Diagrams Ether Core - Completely restores ether when consumed. 15 gold Thalion and De'kra somberly help Arthur and Barur to their feet. The charred remains of the automaton are strewn around the room. Illdria frowns at Filmore, whimpering in a corner, but is downright shocked to see Jules standing, arms crossed, at the edge of the scene, looking as...well, harmed as ever. "How the hell...?" "I did spend quite some time among some considerably powerful necromancers and other spellcasters. I know well enough how to avoid a sudden deathblow." "...Hm." "No hard feelings, captain...I simply tend to stand by my own opinions." "...Indeed. Well, get this wreck cleaned up." She unties the scarf from around her neck, but when she tries to hand it back to Knife-Tongue, he shakes his head. "Mo, cap'm. Fhaf'f fow my...fwiemf." He nods towards Arthur and the rest of the party. Illdria shrugs. Party leader, please divide this too. Scarf of Misfortune - (Suitable for anyone, wearer deals the Jinxed effect on every third round, accessory) He and Jules begin clearing the cargo hold of its blackened mess. Illdria grabs Filmore's arm roughly, dragging him over to the heroes, and jerks her head for Melvin to come over too. "Melvin, get this fool cleaned up." He gets to work, too. Despite the only recently ended battle, the crew unquestioningly seems to trust their captain, who now turns to the party. "I'm hardly in any mood to thank you for 'taking care' of this thing, but at least you revealed this scum to me. This issue is still convoluted as all hell...take this thing, alright? I don't want anything else to do with it....we're heading back to Eubric, I need to have a word with our employer, few of them pleasant, and if that machine is back where it belongs, we can hardly be accused of smuggling. I'm beginning to doubt we'll get paid at all..." She shakes her head. What will the party do?
  18. Note to self for next Quest: No. Nostrum. Ever.
  19. Round Eighteen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Shield: Magnetic Mojo (Arthur steals 35 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur collects gold. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 334/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 375 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Nineteen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Shield: Magnetic Mojo (Arthur steals 35 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur collects more gold. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 334/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 410 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Shield: Magnetic Mojo (Arthur steals 35 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing More gold......the Guardian Sentinel begins to smoke. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 334/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 445 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty One of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur drives his sword right into the machine's shoulder joint. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 302/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 445 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Two of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur twists his sword. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 270/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 445 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Three of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur twists his sword even more, armor and wires warping. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 238/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 445 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Four of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Confuse (Nothing happens) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur fails to Confuse the Sentinel while still stabbing it. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 238/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 445 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Five of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (Arthur steals 35 gold) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur tears off more of the automaton's armor. The rest of the party starts playing cards. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 238/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 480 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Six of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur hacks at the automaton. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 206/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 480 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Seven of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur hacks at the automaton....again. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 174/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 480 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Eight of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Hit (((12 + 18) x 2)/2 - 10 = 20 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur hacks at the automaton....again. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 154/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 480 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Twenty Nine of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Hit (((12 + 18) x 2)/2 - 10 = 20 damage) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur hacks at the automaton once more. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 134/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 480 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Thirty of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Special Damage: Tri Dazer Pro (Arthur loses 5 power, max and current health, max and current ether, and defense) De'kra does nothing Illdria attacks does nothing Thalion does nothing Barur does nothing Arthur...is very surprised when the automaton unleashes another powerful ether beam at him. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 134/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 13.5 Sorcerer Power: 30 25 Health: 28/28 23/23 Ether: 0/28 0/23 Defense: 3 0 Gold: 480 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "...." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Overloaded the text editor. Damn.
  20. With what, the Blunt Dagger? Be specific, please.
  21. Sorry -obelix-, missed your post for actions last round. Round Sixteen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Shield: Magnetic Mojo (Arthur steals 35 gold) De'kra attacks Guardian Sentinel with Chiara, back row - Damage (35/2 = 18 damage) Illdria attacks Guardian Sentinel with Rapier, back row - Critical Hit (((5 x 2) + 20 )/2- 5 = 10 damage) Thalion does nothing Barur heals De'kra - Miracle (17 health restored to everyone) Arthur gets even more gold...De'kra gets a halberd swept across his chest. Illdria ducks under the polearm, and drives her sword through a gap in the machine's chest. Barur patches up the Assassin. Enemies Ji Pei Guardian Sentinel Level 35 Fiery Humanoid Health: 334/555 Defense: 5 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 305 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 15 Assassin Power: 27 22 Health: 31/31 25/26 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "Keep at it!" Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Round Seventeen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (Arthur steals 35 gold) De'kra attacks Guardian Sentinel with Chiara, back row - Special Damage: Tri Dazer Pro (De'kra loses 5 power, max and current health) Illdria attacks Guardian Sentinel with Rapier, back row - Special Damage: Sentinel (Sentinel loses 5 levels, gains 5 defense) Thalion does nothing Barur attacks Guardian Sentinel with SOTCB, back row - Miracle (17 health restored to everyone) Arthur gets yet more gold, almost Slowed by the sheer volume. De'kra gets his stats reduced again, and the automaton takes a defensive stance once more. Barur tops off De'kra's health. Thalion grows frustrated, but remains in place. It's not looking good for the party. Enemies Ji Pei Guardian Sentinel Level 30 Fiery Humanoid Health: 334/555 Defense: 10 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 340 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 10 Assassin Power: 27 17 Health: 31/31 21/21 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "I think that thing's gonna blow..." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  22. I roll for it (at least, when I'm not rushing to autoplay since it won't matter anyway ). I think De'kra actually would've Assassinated the Automaton on round 2 or so...
  23. Found no reason not to autoplay this one, so... Round Fourteen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Hit ((12 + 18) x 2)/2 - 10 = 20 damage) De'kra attacks Guardian Sentinel with Kapura, back row - Lethal Hit ((7 + 20)/2 - 10 = 4 damage) Illdria attacks Guardian Sentinel with Rapier, back row - Critical Hit (((5 x 2) + 20)/2 - 10 = 5 damage) Thalion does nothing Barur heals Illdria - Heal Less (10 = Illdria gains 10 health, -1 ether) The heroes all dent the automaton. Enemies Ji Pei Guardian Sentinel Level 30 Electric Humanoid Health: 344/555 Defense: 10 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 270 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 15 Assassin Power: 27 22 Health: 31/31 26/26 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "Keep at it!" Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. One minute, I can autoplay again. Round Fifteen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Hit ((12 + 18) x 2)/2 - 10 = 20 damage) De'kra attacks Guardian Sentinel with Kapura, back row - Lethal Aim (7/2 - 10 = 0 damage) Illdria attacks Guardian Sentinel with Rapier, back row - Special Damage: Overheat (Sentinel loses 5 defense, gains 5 levels, deals 5 fire elemental damage to everyone) Thalion does nothing Barur heals Illdria - Miracle (17 health restored to everyone) Arthur, De'kra, and Illdria charge the automaton. Arthur drives his sword into its arm, and De'kra dagger does little. Before the captain can reach it, however, its neck snaps to the side, and a wave of fiery heat burns both itself and the heroes. Barur quickly brings everyone back up to top condition. The Guardian Sentinel looks like it could erupt into flames at any second... Enemies Ji Pei Guardian Sentinel Level 35 Fiery Humanoid Health: 344/555 Defense: 5 Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 270 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 10/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 15 Assassin Power: 27 22 Health: 31/31 26/26 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "Keep at it!" Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. One way or another, this battle will be over soon enough.
  24. Round Thirteen of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Shield: Magnetic Mojo (Arthur steals 30 gold) De'kra attacks Guardian Sentinel with Kapura, back row - Special Damage: Tri Dazer Pro (De'kra loses 5 power and max/current health) Illdria attacks Guardian Sentinel with Rapier, back row - Miss Thalion does nothing Barur attacks Guardian Sentinel with SOTCB, back row - Hit ((7 + 10)/2 - 10 = 0 damage) Athur goes back to stripping gold. The automaton unleashes another destructive beam, this time at De'kra, and Barur's staff bounces right off the machine's armor. Enemies Ji Pei Guardian Sentinel Level 30 Electric Humanoid Health: 373/555 Defense: 10 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 270 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 11/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 15 Assassin Power: 27 22 Health: 31/31 26/26 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "Keep at it!" Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 18/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  25. That reminds me...I was waiting until a decision was 100% made on who gets what bombs from that battle before putting them in your inventories, but it never happened. There's still a Lightning and Water Bomb to distribute. I'll leave them in Arthur's inventory for now... Round Twelve of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Confuse (Nothing happens, Sentinel is immune and Arthur is out of ether) De'kra attacks Guardian Sentinel with Kapura, back row - Lethal Aim (7/2 - 5 = 0 damage, no sudden death) Illdria attacks Guardian Sentinel with Rapier, back row - Damage (35/2 = 18 damage) Thalion attacks Guardian Sentinel with ice, back row - Special Damage: Sentinel (Guardian Sentinel loses 5 Levels, gains 5 Defense) Barur heals Illdria, back row - Heal Less (10 = Illdria gains 10 health, -1 ether) Arthur tries to confuse the Guardian, but his lack of ether and its lack of a real intelligence makes it...difficult, to say the least. De'kra's dagger glances off its armor, and it responds by slamming its halberd into Illdria, which Barur hastily patches up. Thalion's ice spell goes wide, and the machine takes a defensive stance. Enemies Ji Pei Guardian Sentinel Level 30 Electric Humanoid Health: 373/555 Defense: 10 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 240 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 11/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 31/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.) Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb "Bah, no time to stop the attack now." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 18/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
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