Jump to content

CMP

Eurobricks Archdukes
  • Posts

    14,661
  • Joined

  • Last visited

Everything posted by CMP

  1. I'm happy to autoplay, but I think for roleplaying reasons De'kra's not using the Explosive Handcannon anymore (see previous page).
  2. Round Eleven of Automaton Attack Arthur attacks Guardian Sentinel with darkness, back row - Spell Spell ((12 + 18) x 2 - 5 = 55 damage) De'kra uses Potion on De'kra - (De'kra gains 10 health) Barur heals Illdria, back row - Shield: Miracle (17 health restored to party) Thalion does nothing Illdria does nothing The battle takes a turn for the better. Arthur musters the last of his ether, and his darkness spell leaves a smoking black mark on the automaton. Barur brings the party back to top condition. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 375/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 0/28 Defense: 3 Gold: 240 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 12/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 31/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3) "At last! Now we can kick some megablocks." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 26/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  3. Wait, is the 48 fps for 3D only?
  4. Yes... Fixed. Tanma, would you like to change your action, or are you going to drink the potion anyway?
  5. Sorry, completely forgot to account for De'kra drinking his most recent potion. Fixed.
  6. Blame your Questmates, they're the ones that insist on taking out the henchmen before handling the boss... Round Ten of Automaton Attack Arthur uses Scroll of Armor Sundering on Guardian Sentinel - Failure Failure, -1 ether Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Shield: Magnetic Mojo (Arthur steals 35 gold) Barur heals Thalion, back row - No Healing De'kra uses Potion on De'kra - (De'kra gains 10 health) Thalion does nothing Illdria does nothing Arthur continues to pick gold off the automaton, oblivious to his Questmate's peril as Barur fails to heal Thalion and De'kra swallows a potion. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 430/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 23/28 Ether: 1/28 Defense: 3 Gold: 240 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 12/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 23/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (8), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 15/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3) "Damn it, mage, sometimes we all have to take risks. This thing is just going to keep making our healing worthless. We need to make an attack." Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 18/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  7. Whoo, one of my enemies is finally posing a significant threat to the party!
  8. Round Nine of Automaton Attack De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Damage (35/2 = 18 damage) Arthur attacks Thalion with Healing Staff, back row - Damage Shield: Magnetic Mojo (Arthur steals 35 gold) Thalion does nothing Illdria attacks Guardian Sentinel with Rapier, back row - Special Damage: Tri Dazer Pro (-5 power, current/max health) Barur heals Arthur, back row - Heal Less (10 = Arthur gains 10 health, -1 ether) The Sentinel hacks open De'kra, Arthur strips away more of its valuable armor which splinters into gold pieces, and it goes still for a moment. Suddenly, its chest cavity opens for an instant, a beam of pure Ether emitting and slamming into Illdria, sapping her strength. Barur heals Arthur marginally. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 430/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 23/28 Ether: 2/28 Defense: 3 Gold: 215 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 12/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 13/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 15/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3) "Gah-! What the hell...was that?" Captain Illdria (controlled by -obelix-) Level 25 20 Rogue Power: 30 25 Health: 23/31 18/26 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  9. Round Eight of Automaton Attack Illdria attacks Guardian Sentinel with Rapier, back row - Critical Hit (((5 x 2) + 25)/2 - 5 = 13 damage) Arthur attacks De'kra with Healing Staff, back row - Critical Hit Critical Hit ((5 x 2) + 18 - 1 = De'kra gains 27 health) De'kra uses Potion on De'kra - (De'kra gains 10 health) Thalion does nothing Barur heals Thalion, back row - Heal Less (10 = Thalion gains 10 health, -1 ether) Illdria stabs the Sentinel, while Arthur bashes De'kra and he downs a potion, apparently to try to get rid of his sudden headache as a result. Thalion remains still as Barur heals him slightly. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 430/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 13/28 Ether: 2/28 Defense: 3 Gold: 180 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 13/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 31/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 15/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3) "Could use some help, I'm hardly scratching this damn machine." Captain Illdria (controlled by -obelix-) Level 25 Rogue Power: 30 Health: 23/31 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  10. Round Seven of Automaton Attack De'kra does nothing Arthur attacks De'kra with Healing Staff, back row - Special Damage Shield: Magnetic Mojo (All enemies stunned, 53 gold stolen) Thalion uses Potion on Illdria - (Illdria gains 10 health) Illdria attacks Guardian Sentinel with Rapier, back row - Shield: Mug (((5 x 3) + 25)/2 - 5 = 15 damage, 15 gold stolen) Barur heals Thalion, back row - No Healing Arthur steals from and stuns Filmore one last time before he falls victim to the deadly poison coursing through him. Illdria lands a hit on the Sentinel, but Barur fails his healing. One enemy remains, but the party is injured. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 443/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 13/28 Ether: 2/28 Defense: 3 Gold: 180 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 14/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 14/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 5/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3) "Well, there goes that bastard...what now?" Captain Illdria (controlled by -obelix-) Level 25 Rogue Power: 30 Health: 23/31 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  11. Problem is, it's easy to use both.
  12. Round Six of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Damage (35/2 - 3 = 15 damage) De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Damage (35/2 - 1 = 17 damage) Thalion attacks Filmore with Shadeaux Dagger, front row - Damage (18 - 1 = 17 damage) Illdria attacks Filmore with Rapier, front row - Damage (18 = 18 damage) Barur attacks Guardian Sentinel with SOTCB, back row - Miss The Guardian Sentinel skewers Arthur and De'kra on its halberd simultaneously. Filmore does the same with Thalion and Illdria. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 458/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Filmore "...Unh..." Level 18 Humanoid *Badly Poisoned* Health: 4/166 Special I: Hack ‘n’ Slash – Filmore wildly cuts at the party, dealing 1-6 damage to each member. Special II: Fixer Upper – Filmore hurriedly repairs the Guardian Sentinel, healing it for 4-120 health. Used only if the Ji Pei Guardian Sentinel is injured. Drops: Advanced Automaton Assembly Diagrams, 15 gold Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 13/28 Ether: 2/28 Defense: 3 Gold: 127 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 14/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 14/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 5/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3) "Agh, damn it!" Captain Illdria (controlled by -obelix-) Level 25 Rogue Power: 30 Health: 13/31 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  13. Length of a Quest should be taken into account, too. But I don't think there needs a be a formula for loot.
  14. Round Five of Automaton Attack Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Critical Hit (((12 x 2) + 18) x 2/2 - 5 = 37 damage) De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Shield: Gold Reaper (Sentinel: No sudden death, Filmore: no sudden death, 53 gold stolen) Thalion attacks Filmore with Shadeaux Dagger, front row - Miss Illdria attacks Filmore with Rapier, front row - Miss Barur attacks Guardian Sentinel with SOTCB, back row - Shield: Miracle (Party is healed for 17 health) Arthur drives his sword deep into the Guardian Sentinel in anger. De'kra swipes plates of armor from it and gold from Filmore, while Barur keeps up his healing. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 458/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Filmore "W-...ow..." Level 18 Humanoid *Badly Poisoned* Health: 14/166 Special I: Hack ‘n’ Slash – Filmore wildly cuts at the party, dealing 1-6 damage to each member. Special II: Fixer Upper – Filmore hurriedly repairs the Guardian Sentinel, healing it for 4-120 health. Used only if the Ji Pei Guardian Sentinel is injured. Drops: Advanced Automaton Assembly Diagrams, 15 gold Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 2/28 Defense: 3 Gold: 127 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 14/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 31/31 Defense: 0 Gold: 171 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3) "Thanks, dwarf." Captain Illdria (controlled by -obelix-) Level 25 Rogue Power: 30 Health: 31/31 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  15. Same here. Atramor benefits greatly from Smelling Salts, judging by the orc battle in Quest 40. But I'm too busy upgrading and imbuing weapons just right to afford any.
  16. For the ones who aren't completely addicted to them, it makes sense. I'd kind of like to see Mulled Wine show up sometime again, if it doesn't in the Marketplace.
  17. Fire and Ice affect both Beasts and Vermin, so they're 4s rather than 2s, and Marking the Favored multiplies by 3, so if both Vermin and Beasts are Marked it's 9.
  18. Round Four of Automaton Attack Arthur attacks Filmore with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (All enemies are stunned, 53 gold stolen) De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Lethal Hit (8 + 20 - 5 = 23 damage, no sudden death) Illdria attacks Filmore with Rapier, front row - Critical Hit ((5 x 2) + 25 = 35 damage)) Barur heals Thalion, back row - Shield: Miracle (Party is healed for 17 health) Thalion attacks Filmore with Shadeaux Dagger, front row - Hit (5 + 7 = 12 damage) Arthur continues to tear gold from both enemies and keeps Filmore immobile. De'kra's handcannon blast punctures the automaton's armor, while Thalion and Illdria hack at Filmore with their weapons. Barur raises his staff, an aura of healing consuming the party. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 495/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Filmore *Stunned, 1 round* Remains quietly stunned, burning alive, and succumbing to poison. Level 18 Humanoid *Badly Poisoned* Health: 24/166 Special I: Hack ‘n’ Slash – Filmore wildly cuts at the party, dealing 1-6 damage to each member. Special II: Fixer Upper – Filmore hurriedly repairs the Guardian Sentinel, healing it for 4-120 health. Used only if the Ji Pei Guardian Sentinel is injured. Drops: Advanced Automaton Assembly Diagrams, 15 gold Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 28/28 Ether: 2/28 Defense: 3 Gold: 127 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 18/18 Ether: 14/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 31/31 Defense: 0 Gold: 118 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 22/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3) "Thanks, dwarf." Captain Illdria (controlled by -obelix-) Level 25 Rogue Power: 30 Health: 29/31 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own. Shall I autoplay this round?
  19. Why not? Lifestealer is another Sapper. They are pretty awesome. It's like throwing a curveball to the party, but only when they nail it do they discover it was in actuality a grenade.
  20. Congrats on 10k. Hopefully we'll all be able to get our hands on some of your Space Marines eventually.
  21. Round Three of Automaton Attack Illdria attacks Filmore with Rapier, back row - Damage (18/2 = 9 damage)) Arthur uses Scroll of Frailty on Filmore - Failure Failure, -1 ether Arthur attacks Filmore with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (All enemies are stunned, 53 gold stolen) Thalion attacks Filmore with fire, back row - Greater Spell ((5 x 2) + 7 = 17 damage, -1 ether) De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Critical Lethal Hit ((8 x 2) + 20 - 5 = 31 damage, sudden death, Sentinel is immune) Barur heals Jules, back row - No Healing (Nothing happens) Illdria misses her strike on Filmore, and receives a sharp cut on the scalp in return. Arthur can't focus enough to use his scroll, he's busy using magic to steal gold (and stun) Filmore. Some bits of gold armor fly off the Automaton too. Thalion and De'kra injure their targets, but Barur is unable to heal Jules, who's dead. Enemies Ji Pei Guardian Sentinel Level 35 Electric Humanoid Health: 518/555 Defense: 5 Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle. Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated. Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round. Specials go 1, 2, 3, 2, 1, etc. Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts Immune to sudden death and negative effects Filmore *Stunned, 1 round* Remains quietly stunned, burning alive, and succumbing to poison. Level 18 Humanoid *Badly Poisoned* Health: 81/166 Special I: Hack ‘n’ Slash – Filmore wildly cuts at the party, dealing 1-6 damage to each member. Special II: Fixer Upper – Filmore hurriedly repairs the Guardian Sentinel, healing it for 4-120 health. Used only if the Ji Pei Guardian Sentinel is injured. Drops: Advanced Automaton Assembly Diagrams, 15 gold Party Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky* Level 18.5 Sorcerer Power: 30 Health: 21/28 Ether: 2/28 Defense: 3 Gold: 74 Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters Barur Thormek (played by Aveal the black sheep) Level 10.5 Cleric Power: 17 Health: 17/18 Ether: 14/14 Defense: 1 Gold: 139 Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII) Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.) De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused* Level: 20 Assassin Power: 27 Health: 24/31 Defense: 0 Gold: 118 Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect) Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb Thalion Dwinlas (played by -obelix-) *Inspired* Level 7 Mage Power: 12 Health: 7/11 13/22 Ether: 5/11 Defense: 1 Gold: 14 Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3) "Damn it." Captain Illdria (controlled by -obelix-) Level 25 Rogue Power: 30 Health: 12/31 Gold: 40 Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-, you are in control of Illdria's actions for the battle in addition to your own.
  22. You got Opal and Aquamarine mixed up, but you're still good.
  23. Yeah. For classes with shields, it's just called Defended Damage. And Zepher....do you really take both Special and normal Damage on a roll of 6, or is that an error?
  24. Octuple.
  25. I think Jinxed is a three round effect by default, you might want to make it so in Pessimism. Rally and Optimism are cool, but the thing is, most parties plan to prevent as many free hits as possible. Maybe you should think about changing it to 'the following round', so they could get more use out of it? This is surprisingly very fitting for Atramor, even moreso than the original one, especially with what I'm planning.
×
×
  • Create New...