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CMP

Eurobricks Archdukes
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  1. What the hell? Plenty. Good. Yep. When Draggy killed everyone in the Forest II. Morbid, I know. Sitting back and drinking martinis when the night action block wins the game! Alternatively, spending their vote as wisely as possible and being even more proactive to keep PRs safe to operate behind the scenes. And if they're really generous, sacrificing themselves so that the other masons may live... I'll be as tolerant as I can through whatever deranged schemes and insane scenarios you come up with.
  2. "Are ya' sayin' they can't fight at all?"
  3. I actually kind of like the rotating Palantir function. It's low-key and actually accurate. I'm really liking all the new sets. As said, the figs are obviously one of the major selling points, but TLG seems to be putting a lot more effort into the model itself, they're not skimping out on any detail. Just look at the Council of Elrond.
  4. The party heads back to the Central Sanctuary. The heroes trade their items and loot while Althior naps. The day is rapidly coming to a close, the sun sinking down towards the horizon. Party Althior Emorith (And Finnegan) 33 years old male human Level: 27 Sage Power: 37 (42 for spells) Defense: 4 Health: 38/38 Ether: 35/35 Gold: 100 GP: 143 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Pointy Hat (+2 maximum ether) Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x6, Tonic x9, Grand Tonic, Nostrum, Mulled Wine, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Lightning Bomb x3, Smelling Salts x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion x4, Venom, Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Bone x2, Water Bomb x5, Smoke Bomb, Black Pearl, Elixirs x3, Golden Fleece, Phoenix Essence x2 Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 30 *Immune to Instant Kill, Fragile, and Defense Reduction* *Scary* *Second Party Leader* Power: 40 Defense: 25 Health: 59/59 Gold: 46 GP: 141 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear),Cobweb Cowl (immune to Instant-KO; backwear), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (5), Deadly Venom (2), Venom (5), Smoke Bomb (4), Grating Stone, Bedroll, Fire Bomb (2), Ice Bomb, Phoenix Essence (2), Silver Ore, Bone (3), Water Bomb (4), Health Cores (2), Black Pearl, Smelling Salts, Aquamarine Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 27 *Counterstriking* *Double damage to Vermin* *Deals Poisoned* *Party Leader* Power: 40 Defense: 7 Health: 41/41 Gold: 1 GP: 125 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), 9 Grand Potions, x2 Health Core, x5 Remedy, x4 Phoenix Essence, 3 Meads, 2 Nostrums, Venom, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Pointy Hat (+2 maximum ether), Fire Bomb, 3 Bones, Wooden Shield (SP:5, immune to wood elemental), Potion, x4 Water Bombs x2, Black Pearl, Aquamarine, Golden Fleece x2, Topaz Thormanil Nihai (Played by swils) Level 27.33 Raider *Natural Respite* *Immune to Darkness, Water, Bound, and Slowed* Power: 37 Defense: 3 Health: 41/41 Gold: 2656 GP: 122 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness), Aqua Gear (Wearer deals and is immune to water elemental damage),Winged Sandals (Wearer is immune to bound and slowed effects) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, 2x Deadly Venom, Phoenix Essence, 5x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, 2 Fire Bombs, Milk, Potion x2, Venom x3, Lightning Bomb, x2 Grand Potion, Smoke Bomb, Ice Bomb, 2 Bones, Wooden Shield (SP:5, immune to wood elemental), 5 Water Bombs, Mead, Tiger Balm Xander Unth'or (posades) 24 year-old male human Hunter Level 26 *Natural Respite* *Immune to Blindness, Fragile, and Lightning* *Favours Flying and Beast Monsters* Power: 40 Defense: 5 Health: 39/39 Gold: 2 GP: 142 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), Electro Gear (Wearer deals and is immune to lightning elemental damage, accessory) Inventory: Golden Handcannon (WP:9; lightning-, light-elemental), Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), Topaz (Lightning) 3 Potions, 2 Grand Potions, 7 Remedies, 2 Nostrums, 2 Smelling Salts, 3 Venoms, Deadly Venom, Skeleton Decoy, Phoenix Essence x2, Silver Ore, 2 Smoke Bombs, Ice Bomb, 2 Bones, 5 Water Bombs, Golden Fleece x2, Mead, White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken)
  5. Round Six of Jagged Hills Jam Docken uses Darksteel Crossbow on Tygurah, back row - Shield: Aura (Docken's health doubled, draws all attacks) Docken uses Darksteel Crossbow on Tygurah, back row - Special Damage: Thunderous Roar (0/2 - 25 = 0 damage, Docken afraid) Benji uses Crossbow of the Pongcanis on Rattlesnake E, back row - Special Damage: Constrict (Drawn to Docken, Docken is constricted) Althior uses ice on Mountain Goat B, back row - Special Damage Meditate (+1 ether) Xander uses Precision Bow on Mountain Goat B, back row - Critical Hit (51 x 3 - 4 = 149 damage, Mountain Goat B KO'd) Thormanil uses Frozen Sabre on Mountain Goat B Rattlesnake E, front row - Hit (37 damage, Rattlesnake E stunned and poisoned) Xander uses Precision Bow on Mountain Goat B Rattlesnake E, back row - Shield: Marking the Favored (39 x 2 = 78 damage) Thormanil uses Frozen Sabre on Mountain Goat B Rattlesnake E, front row - Steal (24 gold stolen) Althior uses ice on Mountain Goat B Rattlesnake E, back row - Special Damage Great Spell (51 x 2 = 102 damage, -1 ether, Rattlesnake E KO'd) All enemies poisoned poisoned - (1 damage) The party finishes off the last goat and snake, leaving only Tygurah. Enemies Tygurah *Blinded, 2 rounds* *Poisoned* Type: Beast/Electric Level: 36 Health: 533/864 Special: Thunderous Roar – Causes 36 lightning-elemental damage and afraid-effect to the target. Drops: Tiger Balm (Grants immunity to all effects for one battle.) Party Althior Emorith (And Finnegan) *Hastened* *Lucky* 33 years old male human Level: 26.66 Sage Power: 36 (41 for spells) Defense: 4 Health: 37/37 Ether: 29/34 Gold: 100 GP: 128 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Pointy Hat (+2 maximum ether) Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x6, Tonic x9, Grand Tonic, Nostrum, Mulled Wine, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Lightning Bomb x3, Smelling Salts x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion x4, Venom, Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Bone x2, Water Bomb x5, Smoke Bomb, Black Pearl, Elixirs x3 Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 29.66 *Immune to and Fragile* *Deals Poisoned* *Hastened* *Afraid* *Second Party Leader* Power: 39 Defense: 25 Health: 114/114 Gold: 46 GP: 126 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), , Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear, borrowed from Benji) Inventory: Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (5), Deadly Venom (2), Venom (5), Smoke Bomb (4), Grating Stone, Bedroll, Fire Bomb (2), Ice Bomb, , Silver Ore, Bone (3), Water Bomb (4), Health Cores (2), Black Pearl, Smelling Salts, Aquamarine Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 26.66 *Counterstriking* *Double damage to Vermin* *Immune to Instant Kill* *Party Leader* Power: 39 Defense: 7 Health: 40/40 Gold: 1 GP: 110 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental, poisoned), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Cobweb Cowl (immune to Instant-KO; backwear, borrowed from Docken) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), 9 Grand Potions, x2 Health Core, x5 Remedy, x4 Phoenix Essence, 3 Meads, 2 Nostrums, Venom, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Pointy Hat (+2 maximum ether), Fire Bomb, 3 Bones, Wooden Shield (SP:5, immune to wood elemental), Potion, x4 Water Bombs x2, Black Pearl, Aquamarine, Golden Fleece, Topaz Thormanil Nihai (Played by swils) Level 27 Raider *Natural Respite* *Immune to Darkness, Water, Bound, and Slowed* *Hastened* Power: 37 Defense: 3 Health: 41/41 Gold: 2656 GP: 107 Equipment: Frozen Saber (WP: 9; Stuns enemies, poisoned), Bright Armor (SP: 3, Null Darkness), Aqua Gear (Wearer deals and is immune to water elemental damage),Winged Sandals (Wearer is immune to bound and slowed effects) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, 2x Deadly Venom, Phoenix Essence, 5x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, 2 Fire Bombs, Milk, Potion x2, Venom x3, Lightning Bomb, x2 Grand Potion, Smoke Bomb, Ice Bomb, 2 Bones, Wooden Shield (SP:5, immune to wood elemental), 5 Water Bombs, Mead Xander Unth'or (posades) 24 year-old male human Hunter Level 25.66 *Natural Respite* *Immune to Blindness and Fragile* *Favours Flying and Beast Monsters* *Hastened* *Encouraged* Power: 39 Defense: 5 Health: 38/38 Gold: 2 GP: 127 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's, poisoned), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), Electro Gear (Wearer deals and is immune to lightning elemental damage, accessory) Inventory: Golden Handcannon (WP:9; lightning-, light-elemental), Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), Topaz (Lightning) 3 Potions, 2 Grand Potions, 7 Remedies, 2 Nostrums, 2 Smelling Salts, 3 Venoms, Deadly Venom, Skeleton Decoy, Phoenix Essence, Silver Ore, 2 Smoke Bombs, Ice Bomb, 2 Bones, 5 Water Bombs, Golden Fleece, Mead, White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) 34 Rounds of arduous counterstriking and poisoned injuries later.... THE BATTLE IS VICTORIOUS! Everyone gains a third of a level and 15 GP. The enemies drop one Tiger Balm, five Phoenix Essences, and three Golden Fleeces. Party leader, how will the loot be divided? Tiger Balm - Grants immunity to all effects for the duration of one batte. x5 Phoenix Essences - Revives a fallen ally to full health. x3 Golden Fleece - Worth 90 gold. Party Althior Emorith (And Finnegan) 33 years old male human Level: 27 Sage Power: 37 (42 for spells) Defense: 4 Health: 38/38 Ether: 30/35 Gold: 100 GP: 143 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Pointy Hat (+2 maximum ether) Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x6, Tonic x9, Grand Tonic, Nostrum, Mulled Wine, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Lightning Bomb x3, Smelling Salts x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Grand Potion x4, Venom, Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Bone x2, Water Bomb x5, Smoke Bomb, Black Pearl, Elixirs x3 Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 30 *Immune to and Fragile* *Deals Poisoned *Second Party Leader* Power: 40 Defense: 25 Health: 59/59 Gold: 46 GP: 141 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), , Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear, borrowed from Benji) Inventory: Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai), Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy (5), Deadly Venom (2), Venom (5), Smoke Bomb (4), Grating Stone, Bedroll, Fire Bomb (2), Ice Bomb, , Silver Ore, Bone (3), Water Bomb (4), Health Cores (2), Black Pearl, Smelling Salts, Aquamarine Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 27 *Counterstriking* *Double damage to Vermin* *Immune to Instant Kill* *Party Leader* Power: 40 Defense: 7 Health: 41/41 Gold: 1 GP: 125 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental, poisoned), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Cobweb Cowl (immune to Instant-KO; backwear, borrowed from Docken) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), 9 Grand Potions, x2 Health Core, x5 Remedy, x4 Phoenix Essence, 3 Meads, 2 Nostrums, Venom, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy, Lightning Bomb, Pointy Hat (+2 maximum ether), Fire Bomb, 3 Bones, Wooden Shield (SP:5, immune to wood elemental), Potion, x4 Water Bombs x2, Black Pearl, Aquamarine, Golden Fleece, Topaz Thormanil Nihai (Played by swils) Level 27.33 Raider *Natural Respite* *Immune to Darkness, Water, Bound, and Slowed* Power: 37 Defense: 3 Health: 41/41 Gold: 2656 GP: 107 Equipment: Frozen Saber (WP: 9; Stuns enemies, poisoned), Bright Armor (SP: 3, Null Darkness), Aqua Gear (Wearer deals and is immune to water elemental damage),Winged Sandals (Wearer is immune to bound and slowed effects) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), 2x Smelling Salts, 2x Deadly Venom, Phoenix Essence, 5x Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, 2 Fire Bombs, Milk, Potion x2, Venom x3, Lightning Bomb, x2 Grand Potion, Smoke Bomb, Ice Bomb, 2 Bones, Wooden Shield (SP:5, immune to wood elemental), 5 Water Bombs, Mead Xander Unth'or (posades) 24 year-old male human Hunter Level 26 *Natural Respite* *Immune to Blindness and Fragile* *Favours Flying and Beast Monsters* Power: 40 Defense: 5 Health: 39/39 Gold: 2 GP: 142 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's, poisoned), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), Electro Gear (Wearer deals and is immune to lightning elemental damage, accessory) Inventory: Golden Handcannon (WP:9; lightning-, light-elemental), Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), Topaz (Lightning) 3 Potions, 2 Grand Potions, 7 Remedies, 2 Nostrums, 2 Smelling Salts, 3 Venoms, Deadly Venom, Skeleton Decoy, Phoenix Essence, Silver Ore, 2 Smoke Bombs, Ice Bomb, 2 Bones, 5 Water Bombs, Golden Fleece, Mead, White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken)
  6. "Now these are rats," remarked Atramor, with a pleased grin as he pulled the Heavy Flail from his cloak, aiming a rabid swing at R.O.U.S. A from the front row. John and Claude advanced on Mynock A from the front, while Ashley and Rian flanked Mynock B, also from the front row. Battle Order Atramor attacks ROUS A, front row John attacks Mynock A, front row Claude attacks Mynock A, front row Ashley attacks Mynock B, front row Rian attacks Mynock B, front row Ellaria
  7. Atramor moves to try and open the obviously golden chest, almost on reflex. "This is more like it, even if it's a trap..."
  8. Bah. Lockpicking is an art, not a job trait. Takes years of practice to become a true master. ...Alternatively, you can imply you've had years of practice and are in fact a true master.
  9. Atramor shrugs, and heads down the stairs.
  10. A good tank focuses on more Defense, not firepower...
  11. I didn't say it was a successful negotiation... Masked already mentioned it was puzzle. Smashing it isn't much of a puzzle.
  12. Awesome. But in our defense, we did try and negotiate for a better bribe.
  13. "Well, I found a chest that was locked, but without a lock...I'm assumin' there's somethin' good in it, but not if it ain't opened. So I assume there's some sort of mechanism to it, probably magic. Figured the statues might have somethin' to do with it."
  14. "Then, well....damn. I've been attacked by inanimate objects far more often than I should be....I'd like us all to head downstairs. I'd rather not leave the people we're s'post to be protectin' behind. Even if we run into trouble down there - like all basements I've been down in - at least we'd be able to keep an eye on ya'll," advised Atramor, nodding to the alchemists, and waiting for the party's response to his suggestion.
  15. Hang on, is that actually how it works? Whenever I hex an enemy, it usually only takes effect the round after they're hexed...
  16. I'm not stingy, I doubled your average enemy's loot. So, that'd be 4 gold.
  17. Thank god, I thought we stumbled into some sort of alternate dimension where containers aren't locked... Atramor thinks for a moment, scratching his head, and decides to head back to the first hall, picking up the Halberd, then to the bedroom to place it in the yellow statue's hand, just to see if it has any noticeable effect. "Guess our next stop is the basement. But first, like Guts said, I wanna know some more about this place, if ya' know anythin'."
  18. You're in for a surprise if I ever QM you. Unpaid Assassin Level 60 God Health: 1500/1500 SP: 30 Special: Retribution - Unpaid Assassin uses a random special selected from either U'Vires, Vonnetate, Mephisto, Zane, Zee, Zander, the Magician, and anybody from a Zepher Quest who can claim to have been at least part god at some point or another. Passive Special I: More Retribution - At the end of the round, anything can happen. To Boomingham. Good luck. Passive Special II: Friggin' Immortal - Unpaid Assassin will three positive effects every round. Passive Special IIl: Die, Die, Die - No Shield rolls. Passive Special IV: Vengeance- Every round, a random enemy from a Zepher Quest will arrive. Passive Special V: That's Right, Five Friggin' Passive Specials - Unpaid Assassin can only be targeted by Boomingham. Immune to everything.
  19. You're joking. A chest without a lock??? Atramor rolls his eyes and just opens up the chest, without any badassery whatsoever...
  20. Atramor smirks, and uses his well-honed badass lockpicking skills to try and open the chest.
  21. They're playing the game the way they want to play it. That's why I love RPGs.
  22. Then it would be even less enjoyable to a lot of people, wouldn't it? Like Sandy says, some people just like that aspect of RPGs more, and the Fields are for those people. For the other people, there's pretty much every single other Quest. I don't think there are any, I think Sandy's just saying that some people like the combat more, not that there are RPGs totally devoted to them.
  23. Then don't go to the Fields. Let those who enjoy it do so.
  24. Quests offering levels of experience help move things along very quickly. Maybe they'll come up more often in the future.
  25. Atramor steps back from the staircase, at least for the moment, and opens the door next to it. I'm hoping downstairs is where they keep all the real supplies. First floor is a bust as far as loot goes.
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